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authorMartin Arver <martin.arver@gmail.com>2006-08-27 15:00:50 +0000
committerMartin Arver <martin.arver@gmail.com>2006-08-27 15:00:50 +0000
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Part one of a cleanup of the ondio manuals as reported by Marianne Arnold. * Some code clean-up/policy in general. * Get rid of remains from the 2.4 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10770 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/sudoku.tex')
-rw-r--r--manual/plugins/sudoku.tex17
1 files changed, 9 insertions, 8 deletions
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex
index b1f82000cf..d0f416fff0 100644
--- a/manual/plugins/sudoku.tex
+++ b/manual/plugins/sudoku.tex
@@ -1,8 +1,8 @@
\subsection{\label{ref:Sudoku}Sudoku}
\screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku}
Sudoku in Rockbox is implemented as both a plugin and a viewer.
-When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a random
-game will be generated automatically, and an estimate of its difficulty
+When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a
+random game will be generated automatically, and an estimate of its difficulty
(very easy, easy, medium, hard or fiendish) will be displayed on the screen.
New games can be generated from the \setting{Generate} menu option.
@@ -12,12 +12,13 @@ You need sudoku games stored (one game per file) in text files with the
normal \setting{File Browser}, and open the file to launch Sudoku.
You can create and save your own grids under the \setting{New} menu option.
-Press the menu button when you have finished and enter the full path
-to save to including the \fname{.ss} extension (e.g. \fname{/sudoku/new.ss}).
+Enter the menu (as described in the key table below) when you have finished and
+ enter the full path to save to including the \fname{.ss} extension
+ (e.g. \fname{/sudoku/new.ss}).
\subsubsection{The thing on the left (AKA the scratchpad)}
-When you play sudoku on paper most people like to mark numbers in
-cells that are possible candidates for the cells.
+When you play Sudoku on paper most people like to mark numbers in cells that
+are possible candidates for the cells.
This can be done with the column on the left. Change the number
under the cursor to a number which might be valid and press the scratchpad
button, the number will then be added on the left.
@@ -32,14 +33,14 @@ These are \emph{NOT} saved when saving the game.
& Move the cursor\\
%
\opt{RECORDER_PAD}{\ButtonPlay}
- \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
& Change number under the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
- \opt{ONDIO_PAD}{Long press on \ButtonMenu}
+ \opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}