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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2018-07-31 12:10:29 +0200
committerSebastian Leonhardt <sebastian.leonhardt@web.de>2018-08-05 12:57:05 +0200
commit5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f (patch)
treefdd3291d1493455b2c5b088c724f647f6541eb97 /manual/plugins
parent744274220833e017f3cc3f1b61abd0fc7c3885ec (diff)
downloadrockbox-5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f.tar.gz
rockbox-5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f.zip
manual: nitpicking on '-' character and other minor details
Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/frotz.tex4
-rw-r--r--manual/plugins/main.tex4
-rw-r--r--manual/plugins/mpegplayer.tex4
-rw-r--r--manual/plugins/superdom.tex2
-rw-r--r--manual/plugins/zxbox.tex2
5 files changed, 8 insertions, 8 deletions
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex
index 4d330a705d..178ddaba23 100644
--- a/manual/plugins/frotz.tex
+++ b/manual/plugins/frotz.tex
@@ -2,8 +2,8 @@
\subsection{\label{ref:Frotz}Frotz}
Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction
games, and newer games using the same format. To start a game open a
-\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are
-in the \fname{.z5} or \fname{.z8} format but the older formats used by
+\fname{.z1} to \fname{.z8} file in the \setting{File Browser}. Most modern games
+are in the \fname{.z5} or \fname{.z8} format but the older formats used by
Infocom are supported.
Z-Machine games are text based and most depend heavily on typed commands.
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 83a37eda9a..0d192eedeb 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -162,7 +162,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
{}{}
Shortcuts & \fname{.link} & \\
Chip-8 Emulator & \fname{.ch8} & \\
- Frotz & \fname{.z1 - .z8} & \\
+ Frotz & \fname{.z1} to \fname{.z8} & \\
Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\
Lua scripting language& \fname{.lua} & \\
\opt{swcodec}{\nopt{lowmem}{
@@ -183,6 +183,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
}
}
Search & \fname{.m3u, .m3u8} & x \\
+ Shopping list & \fname{.shopper} & \\
Sort & \fname{.*} & x \\
Text Viewer & \fname{.txt,.nfo, .*} & \\
VBRfix & \fname{.mp3} & x \\
@@ -190,7 +191,6 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
Wavplay & \fname{.wav} & \\
}
ZXBox & \fname{.tap, .tax, .sna, .z80} & \\
- Shopping list & \fname{.shopper} & \\
\end{rbtabular}
\end{table}
diff --git a/manual/plugins/mpegplayer.tex b/manual/plugins/mpegplayer.tex
index 4c406a65ac..9fa438dabe 100644
--- a/manual/plugins/mpegplayer.tex
+++ b/manual/plugins/mpegplayer.tex
@@ -82,7 +82,7 @@ Display Options Menu
\begin{description}
\item[Dithering] (default: off) Prevent banding effects in gradients by blending
of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X)
-\item[Display FPS] (default: off) This option displays (once a second - if your
+\item[Display FPS] (default: off) This option displays (once a second -- if your
video is full-screen this means it will get overwritten by the video and
appear to flash once per second) the average number of frames decoded per
second, the total number of frames skipped (see the Skip Frames option),
@@ -91,7 +91,7 @@ Display Options Menu
\item[Limit FPS] (default: on) With this option disabled, mpegplayer will
display the video as fast as it can. Useful for benchmarking.
\item[Skip frames] (default: on) This option causes mpegplayer to attempt to
- maintain realtime playback by skipping the display of frames - but these
+ maintain realtime playback by skipping the display of frames -- but these
frames are still decoded. Disabling this option can cause loss of A/V sync.
\opt{backlight_brightness}{
\item[Backlight Brightness] (default: Use setting) Choose brightness to use
diff --git a/manual/plugins/superdom.tex b/manual/plugins/superdom.tex
index 59ebffa0b4..0adc253888 100644
--- a/manual/plugins/superdom.tex
+++ b/manual/plugins/superdom.tex
@@ -22,7 +22,7 @@ purchased any.
During the war phase you can attack the enemy. This is where the strengths come
into play. Each tile has its own strength for both the computer, and the human
player. If you attack a square owned by the computer player where your strength
-is greater than the computer's, you will win the tile - and take control of any
+is greater than the computer's, you will win the tile -- and take control of any
building that were on it. If the strengths are equal, a victor is chosen at
random.
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex
index b19fc8e302..55f75eb963 100644
--- a/manual/plugins/zxbox.tex
+++ b/manual/plugins/zxbox.tex
@@ -74,7 +74,7 @@ including an additional but fixed menu button, are assigned as follows:
\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}.
\item[Save Snapshot.]
Saves a snapshot of the current state. You would enter the full path and
- desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The
+ desired name -- for example \fname{/games/zx/snapshots/chuckie.sna}. The
snapshot format will be chosen after the extension you specified, per
default \fname{.z80} will be taken in case you leave it open.
\item[Toggle Fast Mode.]