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authorAlexander Levin <al.le@rockbox.org>2010-05-20 16:20:58 +0000
committerAlexander Levin <al.le@rockbox.org>2010-05-20 16:20:58 +0000
commit87b2ad14c7f4800a7e05c61de22a47f8f4df9d57 (patch)
tree8bf685b9b4aa7a4af2fa9a84d11e27e7f77b8631 /manual/plugins
parentf531adc3121704d3c3a8ce4b580551aa8691236c (diff)
downloadrockbox-87b2ad14c7f4800a7e05c61de22a47f8f4df9d57.tar.gz
rockbox-87b2ad14c7f4800a7e05c61de22a47f8f4df9d57.zip
Another go at FS#11295 -- Use nice 'times' glyphs for describing dimensions. This time properly implemented.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26198 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/chip8emulator.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/manual/plugins/chip8emulator.tex b/manual/plugins/chip8emulator.tex
index c410396039..71859c0c7b 100644
--- a/manual/plugins/chip8emulator.tex
+++ b/manual/plugins/chip8emulator.tex
@@ -6,10 +6,10 @@ To start a game open a \fname{.ch8} file in the \setting{File Browser}
There are lots of tiny Chip8 games (usually only about 256 bytes to a
couple of KB) which were made popular by the HP48
calculator's emulator for them. The original Chip8 had
-64x32 pixel graphics, and the new superchip emulator supports 128x64
+64$\times$32 pixel graphics, and the new superchip emulator supports 128$\times$64
graphics.
-The only problem is that they are based on a 4x4 keyboard, but since most
+The only problem is that they are based on a 4$\times$4 keyboard, but since most
games do not use all of the buttons, this can easily be worked around.
To do this, one may put a \fname{.c8k} file with the same name as the