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authorNils Wallménius <nils@rockbox.org>2007-03-20 11:59:01 +0000
committerNils Wallménius <nils@rockbox.org>2007-03-20 11:59:01 +0000
commit1535529cc33e421218e9fa21f82a1f34ad9a9a7a (patch)
tree37f570104b559172beb717d6bea8c77ffd8d4b10 /manual
parentb22e15b2bda7a33e76e7230bc16d6f6bacfb1399 (diff)
downloadrockbox-1535529cc33e421218e9fa21f82a1f34ad9a9a7a.tar.gz
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rockbox-1535529cc33e421218e9fa21f82a1f34ad9a9a7a.zip
Make changes to installation chapter to reflect that the rockbox.whatever file is now by default inside the .rockbox directory (for swcodec targets)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12850 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/getting_started/installation.tex50
1 files changed, 36 insertions, 14 deletions
diff --git a/manual/getting_started/installation.tex b/manual/getting_started/installation.tex
index 45568769b8..ae6088746a 100644
--- a/manual/getting_started/installation.tex
+++ b/manual/getting_started/installation.tex
@@ -132,9 +132,9 @@ software.
\opt{HAVE_RB_BL_ON_DISK}{Similar to the \playerman{} firmware, }
most of the Rockbox code is contained in a
``build'' that resides on your \daps{} drive. This makes it easy to
- update Rockbox. The build consists of a file named \firmwarefilename{} and a
- directory called \fname{.rockbox}, both of which are located in the root
- directory of your \daps{} drive.
+ update Rockbox. The build consists of a directory called
+ \fname{.rockbox} containg all of Rockbox' files, which is located in the
+ root of your \daps{} drive.
\end{description}
@@ -208,14 +208,28 @@ drive. Do not try to create a separate directory or folder on your \dap{} for
the Rockbox files! The \fname{.zip} file already contains the internal
directory structure that Rockbox needs.
-\note{
- If the contents of the \fname{.zip} file are extracted correctly, you will
- have a file called \fname{\firmwarefilename} in the main folder of your
- \daps{} drive, and also a folder called \fname{/.rockbox}, which contains a
- number of other folders and system files needed by Rockbox. If you receive a
- ``-1'' error when you start Rockbox, you have not extracted the contents of
- the \fname{.zip} file to the proper location.
- }
+\opt{archos}{
+ \note{
+ If the contents of the \fname{.zip} file are extracted correctly, you will
+ have a file called \fname{\firmwarefilename} in the main folder of your
+ \daps{} drive, and also a folder called \fname{/.rockbox}, which contains a
+ number of other folders and system files needed by Rockbox. If you receive a
+ ``-1'' error when you start Rockbox, you have not extracted the contents of
+ the \fname{.zip} file to the proper location.
+ }
+}
+
+% This has nothing to do with swcodec, just that these players need our own
+% bootloader so we can decide where we want the main binary.
+\opt{SWCODEC}{
+ \note{
+ If the contents of the \fname{.zip} file are extracted correctly, you will
+ have a folder called \fname{/.rockbox}, which contains all the files needed
+ by Rockbox, in the main folder of your \daps{} drive. If you receive a
+ ``-1'' error when you start Rockbox, you have not extracted the contents of
+ the \fname{.zip} file to the proper location.
+ }
+}
\opt{SWCODEC}{
\subsection{Installing the boot loader}
@@ -268,9 +282,17 @@ The new build will be installed over your current build.
\section{Uninstalling Rockbox}\index{Installation!uninstall}
-If you would like to go back to using the original \playerman{} software,
-connect the \dap{} to your computer, and delete the
-\fname{\firmwarefilename} file.
+\opt{archos}{
+ If you would like to go back to using the original \playerman{} software,
+ connect the \dap{} to your computer, and delete the
+ \fname{\firmwarefilename} file.
+}
+
+\opt{SWCODEC}{
+ If you would like to go back to using the original \playerman{} software,
+ connect the \dap{} to your computer, and delete the
+ \fname{/.rockbox/\firmwarefilename} file.
+}
\opt{h10,h10_5gb}{
Next, put the \opt{h10}{\fname{H10\_20GC.mi4}}\opt{h10_5gb}{\fname{H10.mi4}}