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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2015-12-28 12:18:57 +0100
committerGerrit Rockbox <gerrit@rockbox.org>2016-01-11 20:13:25 +0100
commit166da9add80e30047c99b4cd7f1cfc770f421e09 (patch)
treeec3b6ac5bdc3dc67585ecbd66958fc09f954e0ae /manual
parent87229a49b29711a14970b777a5378f29a2025425 (diff)
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Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones with better readibility :) Tile values >= 1024 are abbreviated to "1k", "2k" etc. Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/2048.tex4
1 files changed, 4 insertions, 0 deletions
diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex
index 863eebb961..2a0d129343 100644
--- a/manual/plugins/2048.tex
+++ b/manual/plugins/2048.tex
@@ -5,6 +5,10 @@
The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves.
+\note{On players with a small screen tiles with a value greater than 1000 are shortened
+to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo},
+which -- in computer talk -- means a multiple of 1024).}
+
\begin{btnmap}
\PluginUp, \PluginDown, \PluginLeft, \PluginRight
\opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight}