summaryrefslogtreecommitdiffstats
path: root/manual
diff options
context:
space:
mode:
authorDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-17 16:55:14 +0000
committerDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-17 16:55:14 +0000
commit19bd1a4cebcbe406cf9cf53111004b5655609df7 (patch)
tree1ca0b561f5836dd398e615177e5cb3b1be064562 /manual
parent9f2be9b17f4e3e1b418e2e8513a6f28b496354fe (diff)
downloadrockbox-19bd1a4cebcbe406cf9cf53111004b5655609df7.tar.gz
rockbox-19bd1a4cebcbe406cf9cf53111004b5655609df7.tar.bz2
rockbox-19bd1a4cebcbe406cf9cf53111004b5655609df7.zip
Fix Nim and Jackpot plugins for player. Add new platforms for Sudoku and Bubbles. (FS#5154, FS#5158 by Mark Bright)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9703 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/bubbles.tex27
-rw-r--r--manual/plugins/images/ss-bubbles-112x64x1.pngbin0 -> 972 bytes
-rw-r--r--manual/plugins/images/ss-jackpot-charx11x1.pngbin0 -> 714 bytes
-rw-r--r--manual/plugins/images/ss-nim-charx11x1.pngbin0 -> 671 bytes
-rw-r--r--manual/plugins/images/ss-sudoku-176x132x16.pngbin0 -> 2067 bytes
-rw-r--r--manual/plugins/jackpot.tex14
-rw-r--r--manual/plugins/main.tex5
-rw-r--r--manual/plugins/nim.tex44
8 files changed, 34 insertions, 56 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 0f74a86e3e..135065f30d 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -1,3 +1,4 @@
+% $Id$ %
\subsection{Bubbles}
\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
The goal of the game is to beat each level as quickly as possible by clearing
@@ -10,34 +11,46 @@ fired. Points are awarded depending on how quickly the level was completed.
\begin{table}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
& Start new game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{RECORDER_PAD}{\ButtonFOne}
+ \opt{ONDIO_PAD}{\ButtonDown}
& Resume saved game\\
- \ButtonSelect & Show high scores\\
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonUp}
+ & Show high scores\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
+ \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
& Select starting level\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
& Pause game\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Aim the bubble\\
- \ButtonSelect & Fire bubble\\
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonUp}
+ & Fire bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
& Save game\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Exit to menu\\
diff --git a/manual/plugins/images/ss-bubbles-112x64x1.png b/manual/plugins/images/ss-bubbles-112x64x1.png
new file mode 100644
index 0000000000..fe2c020e4f
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-112x64x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-jackpot-charx11x1.png b/manual/plugins/images/ss-jackpot-charx11x1.png
new file mode 100644
index 0000000000..acd46afd54
--- /dev/null
+++ b/manual/plugins/images/ss-jackpot-charx11x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-nim-charx11x1.png b/manual/plugins/images/ss-nim-charx11x1.png
new file mode 100644
index 0000000000..c07d587536
--- /dev/null
+++ b/manual/plugins/images/ss-nim-charx11x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-sudoku-176x132x16.png b/manual/plugins/images/ss-sudoku-176x132x16.png
new file mode 100644
index 0000000000..304b80d132
--- /dev/null
+++ b/manual/plugins/images/ss-sudoku-176x132x16.png
Binary files differ
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex
index 1884d48ab8..7c109e23cb 100644
--- a/manual/plugins/jackpot.tex
+++ b/manual/plugins/jackpot.tex
@@ -1,19 +1,13 @@
+% $Id$ %
\subsection{Jackpot}
-{\centering\itshape
- [Warning: Image ignored] % Unhandled or unsupported graphics:
-%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png}
- \newline
-Jackpot
-\par}
-
+\screenshot{plugins/images/ss-jackpot}{Jackpot}{img:Jackpot}
This is a jackpot slot machine game. At the beginning of the game you
have 20\$. Payouts are given when three matching symbols come up.
\begin{table}
\begin{btnmap}{}{}
-KEY & ACTION \\
-PLAY & Play \\
-STOP & Exit the game \\
+\ButtonPlay & Play \\
+\ButtonStop & Exit the game \\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 84e25481aa..b105e08cc6 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -1,3 +1,4 @@
+% $Id$ %
\chapter{Plugins}\label{ref:plugins}
Plugins are little programs that Rockbox can load and run. Plugins have
the file extension .rock. Most of them can be started from the main
@@ -23,7 +24,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
-\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
+\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}}
@@ -112,7 +113,7 @@ the associated file. Viewers are stored in the
\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{\input{plugins/sudoku.tex}}
+\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sudoku.tex}}
{\input{plugins/text_viewer.tex}}
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex
index dbbcc30c39..e3757135fe 100644
--- a/manual/plugins/nim.tex
+++ b/manual/plugins/nim.tex
@@ -1,11 +1,6 @@
-subsection{Nim}
-{\centering\itshape
- [Warning: Image ignored] % Unhandled or unsupported graphics:
-%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png}
- \newline
-Nim plugin
-\par}
-
+% $Id$ %
+\subsection{Nim}
+\screenshot{plugins/images/ss-nim}{Nim}{img:Nim}
Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
alternately pick a certain number of matches and the one who takes the
last match loses. You can take up to twice as many matches as the
@@ -13,35 +8,10 @@ Jukebox selected, and vice versa.
\begin{table}
\begin{btnmap}{}{}
-MINUS & Decrease the number of matches \\
-PLUS & Increase the number of matches \\
-PLAY & Remove the number of matches you have selected \\
-STOP & Exit the game \\
-\end{btnmap}
-\end{table}
-
-\subsubsection{Pong (Recorder, Ondio)}
-{\centering\itshape
- [Warning: Image ignored] % Unhandled or unsupported graphics:
-%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png}
- \newline
-Pong game
-\par}
-
-The world's first arcade game comes to Rockbox. This
-is a ``tennis game'' for two players. The
-left player uses LEFT and F1 to move and the right player uses RIGHT
-and F3. The aim is to prevent the ball leaving the screen. The player
-that loses the least balls wins.
-
-\begin{table}
-\begin{btnmap}{}{}
-KEY & ACTION \\
-F1 & Player 1 up \\
-LEFT & Player 1 down \\
-F3 & Player 2 up \\
-RIGHT & Player 2 down \\
-OFF & Quit \\
+\ButtonLeft & Decrease the number of matches \\
+\ButtonRight & Increase the number of matches \\
+\ButtonPlay & Remove the number of matches you have selected \\
+\ButtonStop & Exit the game \\
\end{btnmap}
\end{table}