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authorNils Wallménius <nils@rockbox.org>2009-03-28 09:21:27 +0000
committerNils Wallménius <nils@rockbox.org>2009-03-28 09:21:27 +0000
commit24ae50699d0b467497c4584945917720347550db (patch)
tree789c527fee16263399ab106b03a1f9e8d1f6b77b /manual
parentdca04925c60da528c4713e5066b877736f125510 (diff)
downloadrockbox-24ae50699d0b467497c4584945917720347550db.tar.gz
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Jewels: accept FS#9947 changing 'Resume Game' in the game menu to 'Resume Saved Game' to be less confusing. Bring up the in-game menu using the regular menu button on h100/h300/gigabeat S. Add keymap to the manual for gigabeat S
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20561 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/jewels.tex17
1 files changed, 8 insertions, 9 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index 36ab6eb494..bd9aa6addf 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -13,27 +13,26 @@ after every one hundred points and randomly clears several jewels.
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft/\ButtonRight/\\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Move the cursor around the jewels \\
\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
{\ButtonSelect}
& Select a jewel \\
\opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}%
\opt{ONDIO_PAD}{Long \ButtonMenu}%
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}%
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode{} or Long \ButtonSelect}
+ \opt{GIGABEAT_S_PAD}{\ButtonMenu{} or Long \ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}%
{Long \ButtonSelect}%
- \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{% start here because latex didn't like skipping the bottom row
& Show the in-game menu \\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
- \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}{\ButtonPower}%
- & Exit \\}%
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{% only finish this row for Ipods here
- & Show the in-game menu \\}%
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff & Exit \\}%
+ \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD}{\ButtonPower & Exit \\}%
+
\end{btnmap}
\end{table}