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authorJohannes Schwarz <ubuntuxer@rockbox.org>2009-07-14 09:03:59 +0000
committerJohannes Schwarz <ubuntuxer@rockbox.org>2009-07-14 09:03:59 +0000
commit286c333c1c34582995252cbab46762a089b23c93 (patch)
treee541c59efa4e4f65cb9337c10df4f8ff77b578f4 /manual
parent394e1346ffd86f10523bf663e10e8d0ff8ad62c9 (diff)
downloadrockbox-286c333c1c34582995252cbab46762a089b23c93.tar.gz
rockbox-286c333c1c34582995252cbab46762a089b23c93.zip
Adapt manual to the changes in jewels (part of FS#10193)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21855 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/jewels.tex30
1 files changed, 11 insertions, 19 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index 01cc9af427..a5600e08ed 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -10,13 +10,16 @@ before running out of available moves. Higher points are
awarded to larger combos. The game advances to the next level
after every one hundred points and randomly clears several jewels.
+In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
+
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft/\ButtonRight/\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
{\ButtonUp/\ButtonDown}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay}
+ \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
+ \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
\opt{IRIVER_RC_H100_PAD}{&}
& Move the cursor around the jewels \\
@@ -27,24 +30,13 @@ after every one hundred points and randomly clears several jewels.
{\ButtonSelect}
\opt{IRIVER_RC_H100_PAD}{&}
& Select a jewel \\
- \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}%
- \opt{ONDIO_PAD}{Long \ButtonMenu}%
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode{} or Long \ButtonSelect}
- \opt{GIGABEAT_S_PAD}{\ButtonMenu{} or Long \ButtonSelect}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
- ,MROBE100_PAD,IAUDIO_X5_PAD}{Long \ButtonSelect}%
- \opt{IRIVER_RC_H100_PAD}{&}
- & Show the in-game menu \\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
- {\ButtonOff
- \opt{IRIVER_RC_H100_PAD}{&}
- & Exit \\}%
\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD%
- ,IAUDIO_X5_PAD}{\ButtonPower & Exit \\}%
- \opt{GIGABEAT_S_PAD}{\ButtonBack & Exit \\}%
-
+ ,IAUDIO_X5_PAD}{\ButtonPower}
+ \opt{GIGABEAT_S_PAD}{\ButtonBack}
+ \opt{IPOD_3G_PAD}{\ButtonMenu}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IRIVER_RC_H100_PAD}{&}
+ & Menu \\
\end{btnmap}
\end{table}
-
-\opt{IPOD_4G_PAD,IPOD_3G_PAD}
- {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.}