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authorBarry Wardell <rockbox@barrywardell.net>2007-01-15 20:40:48 +0000
committerBarry Wardell <rockbox@barrywardell.net>2007-01-15 20:40:48 +0000
commit41ee9e33041dd2020e7ee3c44b81cef538b6592f (patch)
tree80dea3488f41fd0c78512760daf86e1a00dd3f32 /manual
parent6de815be5cb06e9e8df46fcfdfbf611bce24c99c (diff)
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FS#6539 - Thanks to Tom Ross
Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins. Add X5 keymappings for wormlet to the manual. Add help text for Jewels on the H10 and give a warning if help text is not defined. Fix bug in spacerocks lives drawing on large screens (larger than Ondio). Change spacerocks comments to C style. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/images/ss-jewels-176x220x16.pngbin0 -> 12533 bytes
-rw-r--r--manual/plugins/images/ss-rockboy-176x220x16.pngbin0 -> 3899 bytes
-rw-r--r--manual/plugins/images/ss-spacerocks-176x220x16.pngbin0 -> 851 bytes
-rw-r--r--manual/plugins/images/ss-sudoku-176x220x16.pngbin0 -> 4667 bytes
-rw-r--r--manual/plugins/images/ss-wormlet-176x220x16.pngbin0 -> 1324 bytes
-rw-r--r--manual/plugins/jewels.tex16
-rw-r--r--manual/plugins/main.tex6
-rw-r--r--manual/plugins/rockboy.tex11
-rw-r--r--manual/plugins/spacerocks.tex2
-rw-r--r--manual/plugins/wormlet.tex32
10 files changed, 46 insertions, 21 deletions
diff --git a/manual/plugins/images/ss-jewels-176x220x16.png b/manual/plugins/images/ss-jewels-176x220x16.png
new file mode 100644
index 0000000000..82ff8ff6e9
--- /dev/null
+++ b/manual/plugins/images/ss-jewels-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-rockboy-176x220x16.png b/manual/plugins/images/ss-rockboy-176x220x16.png
new file mode 100644
index 0000000000..6996b0679e
--- /dev/null
+++ b/manual/plugins/images/ss-rockboy-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-spacerocks-176x220x16.png b/manual/plugins/images/ss-spacerocks-176x220x16.png
new file mode 100644
index 0000000000..50e91a3693
--- /dev/null
+++ b/manual/plugins/images/ss-spacerocks-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-sudoku-176x220x16.png b/manual/plugins/images/ss-sudoku-176x220x16.png
new file mode 100644
index 0000000000..83d1f12e09
--- /dev/null
+++ b/manual/plugins/images/ss-sudoku-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-wormlet-176x220x16.png b/manual/plugins/images/ss-wormlet-176x220x16.png
new file mode 100644
index 0000000000..4cc3a5e94f
--- /dev/null
+++ b/manual/plugins/images/ss-wormlet-176x220x16.png
Binary files differ
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index b8b56685df..fa1dc17ddb 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels.
& Show the in-game menu\\
\end{btnmap}
\end{table}
-
To exit the game, bring up the in-game menu and select \setting{Quit}\\
}
+\opt{SANSA_E200_PAD}{
+ \begin{table}
+ \begin{btnmap}{}{}
+ \ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
+ & Move the cursor around the jewels \\
+ \ButtonSelect
+ & Select a jewel \\
+ Hold \ButtonSelect
+ & Show the in-game menu\\
+ \ButtonPower
+ & Exit\\
+ \end{btnmap}
+ \end{table}
+}
+
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index acb9bdfbe2..a92c3e2a8c 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\section{Games}
\opt{HAVE_LCD_BITMAP}
{See also the Chip{}-8 emulator in \reference{ref:Chip8emulator}
- \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}
+ \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}
{and Rockboy in \reference{ref:Rockboy}}.}
\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
@@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}}
+\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}}
\opt{SWCODEC}{\input{plugins/xobox.tex}}
@@ -105,7 +105,7 @@ the associated file. Viewers are stored in the
\opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}}
-\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}}
+\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}}
{\input{plugins/search.tex}}
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex
index 9ed04f7b8c..90e8d409bd 100644
--- a/manual/plugins/rockboy.tex
+++ b/manual/plugins/rockboy.tex
@@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
\textbf{Default keys}
\begin{table}
\begin{btnmap}{}{}
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD}{\ButtonOn}
\opt{IRIVER_H300_PAD}{\ButtonRec}
+ \opt{SANSA_E200_PAD}{\ButtonSelect}
& A button\\}
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD}{\ButtonOff}
\opt{IRIVER_H300_PAD}{\ButtonMode}
+ \opt{SANSA_E200_PAD}{\ButtonRec}
& B button\\}
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD}{\ButtonRec}
\opt{IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD}{\ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonScrollUp}
& Start\\
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonScrollDown}
& Select\\}
\opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\}
\opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{Hold \ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonPower}
& Open Rockboy menu\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex
index f3eb55f4fd..2eb8870574 100644
--- a/manual/plugins/spacerocks.tex
+++ b/manual/plugins/spacerocks.tex
@@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points.
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Pause game\\
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index ef64e3d12d..d8d78d594e 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -66,16 +66,16 @@ Game controls:}
\renewcommand{\arraystretch}{1.0}
}
-\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{
+\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{
\begin{table}
\begin{btnmap}{}{}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonLeft} & Turn left\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonRight} & Turn right\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft}
\opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\
\end{btnmap}
\end{table}
@@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the
game.
\item [Pause the game.]
Press
-\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
to pause the game. Press
-\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
again to resume the game.
\item[Stop the game.]
@@ -128,20 +130,24 @@ There are two ways to stop a running game.
\begin{itemize}
\item If you want to quit Wormlet entirely simply hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
-\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}.
+\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}.
The game will stop immediately and you will return to the game menu.
\item If you want to stop the game and still see the screen hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
-\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
+\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}.
This freezes the game. If you hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
-\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
button again a new game starts with the same configuration. To return to the
games menu you can hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
-\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed.
+\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed.
\end{itemize}
\end{description}