path: root/manual
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authorFranklin Wei <>2018-02-11 15:34:30 -0500
committerFranklin Wei <>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /manual
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'manual')
2 files changed, 17 insertions, 0 deletions
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 5b13829b65..c07d106024 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -76,6 +76,8 @@ text files%
diff --git a/manual/plugins/quake.tex b/manual/plugins/quake.tex
new file mode 100644
index 0000000000..e7a9367a6e
--- /dev/null
+++ b/manual/plugins/quake.tex
@@ -0,0 +1,15 @@
+This is id Software's \emph{Quake}, first released in 1996. The game
+features a Gothic atmosphere and full 3D graphics.
+Copy the game data files into \fname{/.rockbox/quake} on your
+device. There should be an \fname{id1/} directory with a {.pak}
+file. The shareware version is known to work.
+It is possible to customize the game controls through the
+\emph{Options > Customize Controls} menu. Currently a limitation
+exists which prevents one key from being bound to more than one