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authorRobert Kukla <roolku@rockbox.org>2008-04-03 22:43:39 +0000
committerRobert Kukla <roolku@rockbox.org>2008-04-03 22:43:39 +0000
commitb411ce677dfcafbda09d1520c6dcbab544479ec1 (patch)
tree91da60078c79751f09f4ef296c157ccd56ebc3ad /manual
parentfbfe6d66745426099fea9aaa7dac0ba3eba13e26 (diff)
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
- button definitions for m:robe 100 and sansa c200 - adapted graphics for m:robe 100 - use image size directly from auto-generated headers - save data files in correct directory - manual chapter (still missing most screenshots) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16957 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/images/ss-pegbox-132x80x16.pngbin0 -> 3906 bytes
-rw-r--r--manual/plugins/images/ss-pegbox-160x128x1.pngbin0 -> 700 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/pegbox.tex92
4 files changed, 94 insertions, 0 deletions
diff --git a/manual/plugins/images/ss-pegbox-132x80x16.png b/manual/plugins/images/ss-pegbox-132x80x16.png
new file mode 100644
index 0000000000..69e0340dd7
--- /dev/null
+++ b/manual/plugins/images/ss-pegbox-132x80x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-pegbox-160x128x1.png b/manual/plugins/images/ss-pegbox-160x128x1.png
new file mode 100644
index 0000000000..9bab699ae4
--- /dev/null
+++ b/manual/plugins/images/ss-pegbox-160x128x1.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index d7af3c4ada..e63fef5c1a 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -40,6 +40,8 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{h1xx,m5,lcd_color}{\input{plugins/pacbox.tex}}
+\opt{lcd_bitmap}{\input{plugins/pegbox.tex}}
+
\opt{lcd_bitmap}{\input{plugins/pong.tex}}
\opt{lcd_bitmap}{\input{plugins/robotfindskitten.tex}}
diff --git a/manual/plugins/pegbox.tex b/manual/plugins/pegbox.tex
new file mode 100644
index 0000000000..4ac79dac40
--- /dev/null
+++ b/manual/plugins/pegbox.tex
@@ -0,0 +1,92 @@
+% $Id: pegbox.tex 16693 2008-03-18 09:24:35Z roolku $ %
+\subsection{Pegbox}
+\screenshot{plugins/images/ss-pegbox}{pegbox}{img:pegbox}
+To beat each level, you must destroy all of the pegs. If two like pegs are
+pushed into each other they disappear except for triangles which form a solid
+block and crosses which allow you to choose a replacement block.
+
+\begin{table}
+ \begin{btnmap}{}{}
+ \multicolumn{2}{c}{\textbf{In game}}\\\hline
+
+ \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD}{\ButtonUp, \ButtonDown, }
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, }
+ \opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown, }
+ \ButtonLeft, \ButtonRight
+ & to move around\\
+
+ \opt{RECORDER_PAD}{\ButtonOn}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect}
+ \opt{IAUDIO_X5_PAD}{\ButtonSelect}
+ \opt{IRIVER_H10_PAD}{\ButtonPlay}
+ \opt{SANSA_E200_PAD}{\ButtonSelect}
+ \opt{GIGABEAT_PAD}{\ButtonSelect}
+ \opt{MROBE100_PAD}{\ButtonSelect}
+ \opt{SANSA_C200_PAD}{\ButtonSelect}
+ & to select\\
+
+ \opt{RECORDER_PAD}{\ButtonOff}
+ \opt{ONDIO_PAD}{\ButtonOFF}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonMenu}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ \opt{IRIVER_H10_PAD}{\ButtonPower}
+ \opt{SANSA_E200_PAD}{\ButtonPower}
+ \opt{GIGABEAT_PAD}{\ButtonPower}
+ \opt{MROBE100_PAD}{\ButtonPower}
+ \opt{SANSA_C200_PAD}{\ButtonPower}
+ & to quit\\
+
+ \opt{RECORDER_PAD}{\ButtonF2}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonUp}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonRight}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay + \ButtonRight}
+ \opt{IRIVER_H10_PAD}{\ButtonFf}
+ \opt{SANSA_E200_PAD}{\ButtonRec}
+ \opt{GIGABEAT_PAD}{\ButtonMenu}
+ \opt{MROBE100_PAD}{\ButtonMenu}
+ \opt{SANSA_C200_PAD}{\ButtonRec + \ButtonSelect}
+ & to save\\
+
+ \opt{RECORDER_PAD}{\ButtonOn}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay + \ButtonLeft}
+ \opt{IRIVER_H10_PAD}{long \ButtonFf}
+ \opt{SANSA_E200_PAD}{\ButtonSelect}
+ \opt{GIGABEAT_PAD}{\ButtonA}
+ \opt{MROBE100_PAD}{\ButtonPlay}
+ \opt{SANSA_C200_PAD}{\ButtonRec}
+ & to restart level\\
+
+ \opt{RECORDER_PAD}{\ButtonF1}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonScrollBack}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay + \ButtonUp}
+ \opt{IRIVER_H10_PAD}{\ButtonFf + \ButtonScrollUp}
+ \opt{SANSA_E200_PAD}{\ButtonScrollUp}
+ \opt{GIGABEAT_PAD}{\ButtonVolUp}
+ \opt{MROBE100_PAD}{\ButtonDisplay}
+ \opt{SANSA_C200_PAD}{\ButtonRec + \ButtonVolUp}
+ & to go up a level\\
+
+ \opt{RECORDER_PAD}{\ButtonF3}
+ \opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonScrollFwd}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay + \ButtonDown}
+ \opt{IRIVER_H10_PAD}{\ButtonFf + \ButtonScrollDown}
+ \opt{SANSA_E200_PAD}{\ButtonDown}
+ \opt{GIGABEAT_PAD}{\ButtonVolDown}
+ \opt{MROBE100_PAD}{Long \ButtonDisplay}
+ \opt{SANSA_C200_PAD}{\ButtonRec + \ButtonVolDown}
+ & to go down a level\\
+
+ \end{btnmap}
+\end{table}
+