summaryrefslogtreecommitdiffstats
path: root/manual
diff options
context:
space:
mode:
authorMarianne Arnold <pixelma@rockbox.org>2007-10-06 09:10:34 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-10-06 09:10:34 +0000
commitfc7413d9d081f78e7d73ec835e2f2126fbd63c0b (patch)
tree02999e0b2113a2e885a36926218632c4c09de527 /manual
parent8383bff582fd0570f32fc94ce3ff2ab380417786 (diff)
downloadrockbox-fc7413d9d081f78e7d73ec835e2f2126fbd63c0b.tar.gz
rockbox-fc7413d9d081f78e7d73ec835e2f2126fbd63c0b.zip
Fill out some plugin button tables in the c200 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15001 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/bubbles.tex20
-rw-r--r--manual/plugins/minesweeper.tex8
-rw-r--r--manual/plugins/rockblox.tex21
-rw-r--r--manual/plugins/solitaire.tex11
4 files changed, 34 insertions, 26 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 5bd50f9d43..fe1f92b530 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -14,7 +14,7 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{SANSA_E200_PAD}{\ButtonUp}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
\opt{GIGABEAT_PAD}{\ButtonPower}
& Start new game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
@@ -23,22 +23,22 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
- \opt{SANSA_E200_PAD}{\ButtonDown}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Resume saved game\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Show high scores\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
- \opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
+ \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Select starting level\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
@@ -46,12 +46,12 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower}
- \opt{SANSA_E200_PAD}{\ButtonUp}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
& Pause game\\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Aim the bubble\\
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
@@ -60,13 +60,13 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{RECORDER_PAD}{\ButtonFOne}
- \opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown}
+ \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
& Exit to menu\\
\end{btnmap}
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 20f5e03cdf..02973a8f8e 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -25,7 +25,7 @@ the location of a mine, it can be tagged to avoid accidentally
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}
{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
@@ -43,6 +43,7 @@ the location of a mine, it can be tagged to avoid accidentally
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
+ \opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolDown}
\opt{GIGABEAT_PAD}{\ButtonA}
& Toggle flag on / off \\
%
@@ -51,20 +52,21 @@ the location of a mine, it can be tagged to avoid accidentally
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
+ \opt{SANSA_C200_PAD}{Hold \ButtonSelect/\ButtonVolUp}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
- \opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{Hold \ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Display the current game status \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
& Exit the game \\
\end{btnmap}
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 9d874fe942..42bafdee19 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -9,16 +9,17 @@ pile of blocks reach the ceiling the game is over.
\begin{table}
\begin{btnmap}{}{}
- \opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
- \opt{SANSA_E200_PAD}{\ButtonRec & Restart game\\}
- \opt{GIGABEAT_PAD}{\ButtonA & Restart game\\}
+ \opt{RECORDER_PAD}{\ButtonFOne}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
+ \opt{GIGABEAT_PAD}{\ButtonA}
+ \nopt{ONDIO_PAD}{& Restart game\\}
\ButtonLeft & Move left\\
\ButtonRight & Move right\\
\opt{PLAYER_PAD}{\ButtonMenu}
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
@@ -31,6 +32,7 @@ pile of blocks reach the ceiling the game is over.
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonScrollDown}
+ \opt{SANSA_C200_PAD}{\ButtonVolDown}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
& Rotate left\\
\opt{PLAYER_PAD}{\ButtonPlay}
@@ -38,19 +40,20 @@ pile of blocks reach the ceiling the game is over.
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp}
+ \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Rotate right\\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Drop\\
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex
index bb44806505..80ca93d8d2 100644
--- a/manual/plugins/solitaire.tex
+++ b/manual/plugins/solitaire.tex
@@ -16,7 +16,7 @@ visit\\
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft/\ButtonRight/\\
- \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_C200_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
@@ -24,7 +24,7 @@ visit\\
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
& Select cards, move cards, reveal hidden cards...\\
%
@@ -35,6 +35,7 @@ visit\\
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{Hold \ButtonLeft}
\opt{SANSA_E200_PAD}{\ButtonRec}
+ \opt{SANSA_C200_PAD}{\ButtonVolDown}
& If a card was selected -- unselect it, else\\
& Draw 3 new cards from the remains stack\\
%
@@ -44,12 +45,13 @@ visit\\
\opt{IAUDIO_X5_PAD}{Hold \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonLeft}
+ \opt{SANSA_C200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
& Put the card from the top of the remains stack on top of the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonUp}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,SANSA_C200_PAD}{Hold \ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonMenu}
\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
@@ -62,11 +64,12 @@ visit\\
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
+ \opt{SANSA_C200_PAD}{\ButtonVolUp}
& Put the card on top of the remains stack on one of the final colour stacks.\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
- \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Show menu\\
\end{btnmap}
\end{table} \ No newline at end of file