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authorSteve Bavin <pondlife@pondlife.me>2007-03-30 16:02:42 +0000
committerSteve Bavin <pondlife@pondlife.me>2007-03-30 16:02:42 +0000
commit11fa3a871cf59707fa91c1cedfbb0ee9795c1ac1 (patch)
tree1d9486409f12b7b2ec86262f351c6715f97bc7a9 /uisimulator/common
parenta452f73e4415c74745d80a3b85272380661a92ed (diff)
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Implement remove_thread for SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12971 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/common')
-rw-r--r--uisimulator/common/stubs.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/uisimulator/common/stubs.c b/uisimulator/common/stubs.c
index 8ea46824ce..00a0701f80 100644
--- a/uisimulator/common/stubs.c
+++ b/uisimulator/common/stubs.c
@@ -251,13 +251,6 @@ const char* const dir_thumbnail_name = "_dirname.talk";
const char* const file_thumbnail_ext = ".talk";
#endif
-/* FIXME: this shoudn't be a stub, rather the real thing.
- I'm afraid on Win32/X11 it'll be hard to kill a thread from outside. */
-void remove_thread(int threadnum)
-{
- (void)threadnum;
-}
-
/* assure an unused place to direct virtual pointers to */
#define VIRT_SIZE 0xFFFF /* more than enough for our string ID range */
unsigned char vp_dummy[VIRT_SIZE];