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authorMichael Sevakis <jethead71@rockbox.org>2007-03-11 06:21:43 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-03-11 06:21:43 +0000
commitc2d2106fd76ae553a9f7b2418265209468cbb9e6 (patch)
treec6cb223091ed8dfeb943ede41a5d3e59efeeeade /uisimulator/common
parentc5cd27f5d1d601e109d6884fe689ec876fc28561 (diff)
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Audio Init: Just can't stand that heirarchy. Add one level of abstraction. Might come in handy anyhow. Use sound.h instead of the conditional includes for audio hardware headers. If someone doesn't like that, yell at my evil twin. :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12718 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/common')
-rw-r--r--uisimulator/common/stubs.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/uisimulator/common/stubs.c b/uisimulator/common/stubs.c
index 3680183e22..8ea46824ce 100644
--- a/uisimulator/common/stubs.c
+++ b/uisimulator/common/stubs.c
@@ -262,9 +262,3 @@ void remove_thread(int threadnum)
#define VIRT_SIZE 0xFFFF /* more than enough for our string ID range */
unsigned char vp_dummy[VIRT_SIZE];
-
-void audiohw_postinit(void)
-{
-}
-
-