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author | Jens Arnold <amiconn@rockbox.org> | 2006-02-26 13:37:42 +0000 |
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committer | Jens Arnold <amiconn@rockbox.org> | 2006-02-26 13:37:42 +0000 |
commit | 6a972e02497d3015236189f72931c3d59fa51755 (patch) | |
tree | 0c0185dd66b47d7d1ee2d91e4a3ffb6dbabcc7d1 /uisimulator/sdl/lcd-bitmap.c | |
parent | 14fe89aa8d2ef05595bdba0e0b78f021f3e8d087 (diff) | |
download | rockbox-6a972e02497d3015236189f72931c3d59fa51755.tar.gz rockbox-6a972e02497d3015236189f72931c3d59fa51755.zip |
Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8845 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl/lcd-bitmap.c')
-rw-r--r-- | uisimulator/sdl/lcd-bitmap.c | 89 |
1 files changed, 74 insertions, 15 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c index 2fd7576ecc..788a5f662d 100644 --- a/uisimulator/sdl/lcd-bitmap.c +++ b/uisimulator/sdl/lcd-bitmap.c @@ -22,6 +22,7 @@ #include "lcd-sdl.h" SDL_Surface* lcd_surface; +int lcd_backlight_val; #if LCD_DEPTH <= 8 SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; @@ -29,22 +30,27 @@ SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; SDL_Color lcd_color_max = {0, 0, 0, 0}; #endif -static inline Uint32 get_lcd_pixel(int x, int y) +#if LCD_DEPTH < 8 +int lcd_ex_shades = 0; +unsigned long (*lcd_ex_getpixel)(int, int) = NULL; +#endif + +static unsigned long get_lcd_pixel(int x, int y) { #if LCD_DEPTH == 1 - return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); + return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); #elif LCD_DEPTH == 2 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING - return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3); + return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3); #else - return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); + return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); #endif #elif LCD_DEPTH == 16 #if LCD_PIXELFORMAT == RGB565SWAPPED - unsigned bits = lcd_framebuffer[y][x]; - return (bits >> 8) | (bits << 8); + unsigned bits = lcd_framebuffer[y][x]; + return (bits >> 8) | (bits << 8); #else - return lcd_framebuffer[y][x]; + return lcd_framebuffer[y][x]; #endif #endif } @@ -57,22 +63,41 @@ void lcd_update(void) void lcd_update_rect(int x_start, int y_start, int width, int height) { - sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, - background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0, - get_lcd_pixel); + sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, + LCD_HEIGHT, get_lcd_pixel); + sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, + LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); } #ifdef CONFIG_BACKLIGHT void sim_backlight(int value) { + lcd_backlight_val = value; + #if LCD_DEPTH <= 8 if (value > 0) { - sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, (1<<LCD_DEPTH)); + sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, + &lcd_color_max, 0, (1<<LCD_DEPTH)); } else { - sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH)); + sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, + 0, (1<<LCD_DEPTH)); } - - lcd_update(); +#if LCD_DEPTH < 8 + if (lcd_ex_shades) { + if (value > 0) { + sdl_set_gradient(lcd_surface, &lcd_color_max, + &lcd_backlight_color_zero, (1<<LCD_DEPTH), + lcd_ex_shades); + } else { + sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, + (1<<LCD_DEPTH), lcd_ex_shades); + } + } +#endif + + sdl_gui_update(lcd_surface, 0, 0, LCD_WIDTH, LCD_HEIGHT, LCD_WIDTH, + LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); + #else DEBUGF("backlight: %s\n", (value > 0) ? "on" : "off"); #endif @@ -91,7 +116,41 @@ void sim_lcd_init(void) #endif #if LCD_DEPTH <= 8 - sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH)); + sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, + 0, (1<<LCD_DEPTH)); +#endif +} + +#if LCD_DEPTH < 8 +void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int)) +{ + lcd_ex_shades = shades; + lcd_ex_getpixel = getpixel; + if (shades) { +#ifdef CONFIG_BACKLIGHT + if (lcd_backlight_val > 0) { + sdl_set_gradient(lcd_surface, &lcd_color_max, + &lcd_backlight_color_zero, (1<<LCD_DEPTH), + shades); + } + else #endif + { + sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, + (1<<LCD_DEPTH), shades); + } + } } +void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height) +{ + if (lcd_ex_getpixel) { + sdl_update_rect(lcd_surface, x_start, y_start, width, height, + LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel); + sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, + LCD_HEIGHT, background ? UI_LCD_POSX : 0, + background? UI_LCD_POSY : 0); + } +} +#endif + |