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author | Dan Everton <dan@iocaine.org> | 2006-02-09 21:49:28 +0000 |
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committer | Dan Everton <dan@iocaine.org> | 2006-02-09 21:49:28 +0000 |
commit | b585e87b454917f0424541a34c0b41b1fe83f694 (patch) | |
tree | f93652b42b4791ce4f8b64421a1a063c58e511b0 /uisimulator/sdl/lcd-sdl.h | |
parent | f42f42e5543f18d11142bb98e3c8677a04b99318 (diff) | |
download | rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.tar.gz rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.zip |
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl/lcd-sdl.h')
-rw-r--r-- | uisimulator/sdl/lcd-sdl.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/uisimulator/sdl/lcd-sdl.h b/uisimulator/sdl/lcd-sdl.h index 312ae0d01f..d371639a64 100644 --- a/uisimulator/sdl/lcd-sdl.h +++ b/uisimulator/sdl/lcd-sdl.h @@ -20,20 +20,18 @@ #ifndef __LCDSDL_H__ #define __LCDSDL_H__ -#include "uisdl.h" #include "lcd.h" +#include "SDL.h" -extern SDL_Surface* lcd_surface; -#if LCD_DEPTH <= 8 -extern SDL_Color lcd_palette[(1<<LCD_DEPTH)]; -#endif +/* Default display zoom level */ +extern int display_zoom; -#ifdef HAVE_REMOTE_LCD -extern SDL_Surface* remote_surface; -extern SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)]; -#endif +void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, + int height, int max_x, int max_y, int ui_x, int ui_y, + Uint32 (*getpixel)(int, int)); -void simlcdinit(void); +void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, + int steps); #endif // #ifndef __LCDSDL_H__ |