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authorMichael Sevakis <jethead71@rockbox.org>2007-10-16 01:25:17 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-10-16 01:25:17 +0000
commita9b2fb5ee3114fe835f6515b6aeae7454f66d821 (patch)
treefc4e96d0c1f215565918406c8827b16b806c1345 /uisimulator/sdl/thread-sdl.c
parenta3fbbc9fa7e12fd3fce122bbd235dc362050e024 (diff)
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Finally full multicore support for PortalPlayer 502x targets with an eye towards the possibility of other types. All SVN targets the low-lag code to speed up blocking operations. Most files are modified here simple due to a name change to actually support a real event object and a param change to create_thread. Add some use of new features but just sit on things for a bit and leave full integration for later. Work will continue on to address size on sensitive targets and simplify things if possible. Any PP target having problems with SWP can easily be changed to sw corelocks with one #define change in config.h though only PP5020 has shown an issue and seems to work without any difficulties.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15134 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl/thread-sdl.c')
-rw-r--r--uisimulator/sdl/thread-sdl.c160
1 files changed, 105 insertions, 55 deletions
diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c
index 0bd7d2534e..6a3c4af9eb 100644
--- a/uisimulator/sdl/thread-sdl.c
+++ b/uisimulator/sdl/thread-sdl.c
@@ -131,7 +131,7 @@ bool thread_sdl_init(void *param)
running->stack = " ";
running->stack_size = 8;
running->name = "main";
- running->statearg = STATE_RUNNING;
+ running->state = STATE_RUNNING;
running->context.c = SDL_CreateCond();
if (running->context.c == NULL)
@@ -154,43 +154,55 @@ bool thread_sdl_init(void *param)
return true;
}
+void thread_sdl_lock(void)
+{
+ SDL_LockMutex(m);
+}
+
+void thread_sdl_unlock(void)
+{
+ SDL_UnlockMutex(m);
+}
+
static int find_empty_thread_slot(void)
{
int n;
for (n = 0; n < MAXTHREADS; n++)
{
- if (threads[n].name == NULL)
+ int state = threads[n].state;
+
+ if (state == STATE_KILLED)
break;
}
return n;
}
-static void add_to_list(struct thread_entry **list,
- struct thread_entry *thread)
+static void add_to_list_l(struct thread_entry **list,
+ struct thread_entry *thread)
{
if (*list == NULL)
{
/* Insert into unoccupied list */
- thread->next = thread;
- thread->prev = thread;
+ thread->l.next = thread;
+ thread->l.prev = thread;
*list = thread;
}
else
{
/* Insert last */
- thread->next = *list;
- thread->prev = (*list)->prev;
- thread->prev->next = thread;
- (*list)->prev = thread;
+ thread->l.next = *list;
+ thread->l.prev = (*list)->l.prev;
+ thread->l.prev->l.next = thread;
+ (*list)->l.prev = thread;
}
}
-static void remove_from_list(struct thread_entry **list,
- struct thread_entry *thread)
+static void remove_from_list_l(struct thread_entry **list,
+ struct thread_entry *thread)
{
- if (thread == thread->next)
+ if (thread == thread->l.next)
{
/* The only item */
*list = NULL;
@@ -200,12 +212,12 @@ static void remove_from_list(struct thread_entry **list,
if (thread == *list)
{
/* List becomes next item */
- *list = thread->next;
+ *list = thread->l.next;
}
/* Fix links to jump over the removed entry. */
- thread->prev->next = thread->next;
- thread->next->prev = thread->prev;
+ thread->l.prev->l.next = thread->l.next;
+ thread->l.next->l.prev = thread->l.prev;
}
struct thread_entry *thread_get_current(void)
@@ -213,17 +225,7 @@ struct thread_entry *thread_get_current(void)
return running;
}
-void thread_sdl_lock(void)
-{
- SDL_LockMutex(m);
-}
-
-void thread_sdl_unlock(void)
-{
- SDL_UnlockMutex(m);
-}
-
-void switch_thread(bool save_context, struct thread_entry **blocked_list)
+void switch_thread(struct thread_entry *old)
{
struct thread_entry *current = running;
@@ -235,7 +237,7 @@ void switch_thread(bool save_context, struct thread_entry **blocked_list)
if (threads_exit)
remove_thread(NULL);
- (void)save_context; (void)blocked_list;
+ (void)old;
}
void sleep_thread(int ticks)
@@ -244,7 +246,7 @@ void sleep_thread(int ticks)
int rem;
current = running;
- current->statearg = STATE_SLEEPING;
+ current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
@@ -267,7 +269,7 @@ void sleep_thread(int ticks)
running = current;
- current->statearg = STATE_RUNNING;
+ current->state = STATE_RUNNING;
if (threads_exit)
remove_thread(NULL);
@@ -289,10 +291,21 @@ int runthread(void *data)
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
- current->context.start();
- THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
- current - threads, THREAD_SDL_GET_NAME(current));
- /* Thread routine returned - suicide */
+ if (current->state == STATE_FROZEN)
+ {
+ SDL_CondWait(current->context.c, m);
+ running = current;
+
+ }
+
+ if (!threads_exit)
+ {
+ current->context.start();
+ THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
+ current - threads, THREAD_SDL_GET_NAME(current));
+ /* Thread routine returned - suicide */
+ }
+
remove_thread(NULL);
}
else
@@ -306,7 +319,7 @@ int runthread(void *data)
struct thread_entry*
create_thread(void (*function)(void), void* stack, int stack_size,
- const char *name)
+ unsigned flags, const char *name)
{
/** Avoid compiler warnings */
SDL_Thread* t;
@@ -340,7 +353,8 @@ struct thread_entry*
threads[slot].stack = stack;
threads[slot].stack_size = stack_size;
threads[slot].name = name;
- threads[slot].statearg = STATE_RUNNING;
+ threads[slot].state = (flags & CREATE_THREAD_FROZEN) ?
+ STATE_FROZEN : STATE_RUNNING;
threads[slot].context.start = function;
threads[slot].context.t = t;
threads[slot].context.c = cond;
@@ -351,12 +365,13 @@ struct thread_entry*
return &threads[slot];
}
-void block_thread(struct thread_entry **list)
+void _block_thread(struct thread_queue *tq)
{
struct thread_entry *thread = running;
- thread->statearg = STATE_BLOCKED;
- add_to_list(list, thread);
+ thread->state = STATE_BLOCKED;
+ thread->bqp = tq;
+ add_to_list_l(&tq->queue, thread);
SDL_CondWait(thread->context.c, m);
running = thread;
@@ -365,44 +380,56 @@ void block_thread(struct thread_entry **list)
remove_thread(NULL);
}
-void block_thread_w_tmo(struct thread_entry **list, int ticks)
+void block_thread_w_tmo(struct thread_queue *tq, int ticks)
{
struct thread_entry *thread = running;
- thread->statearg = STATE_BLOCKED_W_TMO;
- add_to_list(list, thread);
+ thread->state = STATE_BLOCKED_W_TMO;
+ thread->bqp = tq;
+ add_to_list_l(&tq->queue, thread);
SDL_CondWaitTimeout(thread->context.c, m, (1000/HZ) * ticks);
running = thread;
- if (thread->statearg == STATE_BLOCKED_W_TMO)
+ if (thread->state == STATE_BLOCKED_W_TMO)
{
/* Timed out */
- remove_from_list(list, thread);
- thread->statearg = STATE_RUNNING;
+ remove_from_list_l(&tq->queue, thread);
+ thread->state = STATE_RUNNING;
}
if (threads_exit)
remove_thread(NULL);
}
-void wakeup_thread(struct thread_entry **list)
+struct thread_entry * _wakeup_thread(struct thread_queue *tq)
{
- struct thread_entry *thread = *list;
+ struct thread_entry *thread = tq->queue;
if (thread == NULL)
{
- return;
+ return NULL;
}
- switch (thread->statearg)
+ switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
- remove_from_list(list, thread);
- thread->statearg = STATE_RUNNING;
+ remove_from_list_l(&tq->queue, thread);
+ thread->state = STATE_RUNNING;
+ SDL_CondSignal(thread->context.c);
+ return thread;
+ default:
+ return NULL;
+ }
+}
+
+void thread_thaw(struct thread_entry *thread)
+{
+ if (thread->state == STATE_FROZEN)
+ {
+ thread->state = STATE_RUNNING;
SDL_CondSignal(thread->context.c);
- break;
}
}
@@ -434,12 +461,24 @@ void remove_thread(struct thread_entry *thread)
thread->context.t = NULL;
if (thread != current)
+ {
+ switch (thread->state)
+ {
+ case STATE_BLOCKED:
+ case STATE_BLOCKED_W_TMO:
+ /* Remove thread from object it's waiting on */
+ remove_from_list_l(&thread->bqp->queue, thread);
+ break;
+ }
+
SDL_CondSignal(c);
+ }
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
- thread->name = NULL;
+ thread_queue_wake_no_listlock(&thread->queue);
+ thread->state = STATE_KILLED;
SDL_DestroyCond(c);
@@ -453,15 +492,26 @@ void remove_thread(struct thread_entry *thread)
SDL_KillThread(t);
}
+void thread_wait(struct thread_entry *thread)
+{
+ if (thread == NULL)
+ thread = running;
+
+ if (thread->state != STATE_KILLED)
+ {
+ block_thread_no_listlock(&thread->queue);
+ }
+}
+
int thread_stack_usage(const struct thread_entry *thread)
{
return 50;
(void)thread;
}
-int thread_get_status(const struct thread_entry *thread)
+unsigned thread_get_status(const struct thread_entry *thread)
{
- return thread->statearg;
+ return thread->state;
}
/* Return name if one or ID if none */