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authorJens Arnold <amiconn@rockbox.org>2006-06-03 12:09:12 +0000
committerJens Arnold <amiconn@rockbox.org>2006-06-03 12:09:12 +0000
commitae0c1af6ce39b2dc770d33f3a4fb1cdb1308533f (patch)
tree0cb84b60f90f3ed37f277bef2d8fc3fca18916de /uisimulator/sdl
parent9ae0c957c8749bba29caea3dc0be37582f6b56b4 (diff)
downloadrockbox-ae0c1af6ce39b2dc770d33f3a4fb1cdb1308533f.tar.gz
rockbox-ae0c1af6ce39b2dc770d33f3a4fb1cdb1308533f.zip
Adjustments for simulating a backlight-modded Ondio.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10038 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl')
-rw-r--r--uisimulator/sdl/lcd-bitmap.c9
-rw-r--r--uisimulator/sdl/uisdl.h2
2 files changed, 9 insertions, 2 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index da4050461c..d6e9f90a7f 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -25,8 +25,10 @@ SDL_Surface* lcd_surface;
int lcd_backlight_val;
#if LCD_DEPTH <= 8
-SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
+#ifdef CONFIG_BACKLIGHT
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
+#endif
+SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_color_max = {0, 0, 0, 0};
#endif
@@ -116,8 +118,13 @@ void sim_lcd_init(void)
#endif
#if LCD_DEPTH <= 8
+#ifdef CONFIG_BACKLIGHT
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
+#else
+ sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
+ (1<<LCD_DEPTH));
+#endif
#endif
}
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index 5296e6dfa4..afd9678f32 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -66,7 +66,7 @@
#define UI_WIDTH 155 /* width of GUI window */
#define UI_HEIGHT 334 /* height of GUI window */
#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
-#define UI_LCD_BGCOLORLIGHT 90, 145, 90 /* bkgnd color of LCD (backlight) */
+#define UI_LCD_BGCOLORLIGHT 130, 180, 250 /* bkgnd color of LCD (backlight mod) */
#define UI_LCD_BLACK 0, 0, 0 /* black */
#define UI_LCD_POSX 21 /* x position of lcd */
#define UI_LCD_POSY 82 /* y position of lcd (74 for real aspect) */