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authorJens Arnold <amiconn@rockbox.org>2009-02-20 17:13:08 +0000
committerJens Arnold <amiconn@rockbox.org>2009-02-20 17:13:08 +0000
commit3e67e3b1f06488f67d2ebbf844ff40893cc16bf0 (patch)
treea066891b9a91f8eaf84b2eb0501ce0a09000b765 /uisimulator/sdl
parent2c3517d67a5387f422c7fcccf3c70f43a386b729 (diff)
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Add a rockbox kernel thread for simulator specific tasks, and use that for calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20065 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl')
-rw-r--r--uisimulator/sdl/button.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 765bc0608e..6402c75d55 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -27,6 +27,7 @@
#include "kernel.h"
#include "backlight.h"
#include "misc.h"
+#include "sim_tasks.h"
#include "debug.h"
@@ -1097,7 +1098,7 @@ void button_event(int key, bool pressed)
case SDLK_F5:
if(pressed)
{
- queue_broadcast(SYS_SCREENDUMP, 0);
+ sim_trigger_screendump();
return;
}
break;