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authorDan Everton <dan@iocaine.org>2006-02-13 21:46:28 +0000
committerDan Everton <dan@iocaine.org>2006-02-13 21:46:28 +0000
commit3ba0060ac1fa1c39596c51d4bf259142e6d1847f (patch)
tree71428db81254a9901fbf3e8a92c71f0f57410cd2 /uisimulator/win32/sound.c
parentdd39e33663a4b617c3f88f48845681e772386a7f (diff)
downloadrockbox-3ba0060ac1fa1c39596c51d4bf259142e6d1847f.tar.gz
rockbox-3ba0060ac1fa1c39596c51d4bf259142e6d1847f.zip
Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/win32/sound.c')
-rw-r--r--uisimulator/win32/sound.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/uisimulator/win32/sound.c b/uisimulator/win32/sound.c
index 02a5a888d9..54140f59e4 100644
--- a/uisimulator/win32/sound.c
+++ b/uisimulator/win32/sound.c
@@ -33,6 +33,8 @@
#include "thread-win32.h"
#include "debug.h"
+static bool playing = false;
+
void pcm_play_stop(void);
static void sound_play_chunk(HWAVEOUT wave_out, LPWAVEHDR header,
@@ -152,4 +154,48 @@ void sound_playback_thread(void)
}
}
+
+/* Stubs for PCM audio playback. */
+bool pcm_is_playing(void)
+{
+ return playing;
+}
+
+void pcm_mute(bool state)
+{
+ (void)state;
+}
+
+void pcm_play_pause(bool state)
+{
+ (void)state;
+}
+
+bool pcm_is_paused(void)
+{
+ return false;
+}
+
+void pcm_play_stop(void)
+{
+ playing = false;
+}
+
+void pcm_init(void)
+{
+}
+
+void (*sound_get_pcm)(unsigned char** start, long* size);
+void pcm_play_data(void (*get_more)(unsigned char** start, long* size))
+{
+ sound_get_pcm = get_more;
+ playing = true;
+}
+
+long pcm_get_bytes_waiting(void)
+{
+ return 0;
+}
+
+
#endif /* ROCKBOX_HAS_SIMSOUND */