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authorJörg Hohensohn <hohensoh@rockbox.org>2003-12-23 23:41:45 +0000
committerJörg Hohensohn <hohensoh@rockbox.org>2003-12-23 23:41:45 +0000
commit5040cc53ec0e0281b2824b3a82d360adc60eff4c (patch)
tree80abb5a51247bb69aa69b1f98b922aa20a875779 /uisimulator/win32
parent2d720b2a7968666bfc315026c8a69b8a762aa058 (diff)
downloadrockbox-5040cc53ec0e0281b2824b3a82d360adc60eff4c.tar.gz
rockbox-5040cc53ec0e0281b2824b3a82d360adc60eff4c.zip
Screen buffer transposed, such that bytes in X-direction are consecutive. This enables my turbocharged lcd_write_data() for regular screen updates. Please check the X11 sim, Win32 works.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4177 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/win32')
-rw-r--r--uisimulator/win32/lcd-win32.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/uisimulator/win32/lcd-win32.c b/uisimulator/win32/lcd-win32.c
index dcdb16f1f1..243e83dd2e 100644
--- a/uisimulator/win32/lcd-win32.c
+++ b/uisimulator/win32/lcd-win32.c
@@ -23,7 +23,7 @@
#include "lcd.h"
#include "lcd-playersim.h"
-unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */
+unsigned char lcd_framebuffer[LCD_HEIGHT/8][LCD_WIDTH]; /* the display */
char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */
BITMAPINFO2 bmi =
@@ -80,7 +80,7 @@ void lcd_update()
for (x = 0; x < LCD_WIDTH; x++)
for (y = 0; y < LCD_HEIGHT; y++)
- bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
+ bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
InvalidateRect (hGUIWnd, NULL, FALSE);
@@ -107,7 +107,7 @@ void lcd_update_rect(int x_start, int y_start,
for (x = x_start; x < xmax; x++)
for (y = y_start; y < ymax; y++)
- bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
+ bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
/* Bagder: If I only knew how, I would make this call only invalidate
the actual rectangle we want updated here, this NULL thing here will