diff options
author | Jens Arnold <amiconn@rockbox.org> | 2009-02-10 23:43:37 +0000 |
---|---|---|
committer | Jens Arnold <amiconn@rockbox.org> | 2009-02-10 23:43:37 +0000 |
commit | 11ad7b4bc8bcb049040c02fae04074faf5dfaf27 (patch) | |
tree | ce92c57120cb9b019743a863083f654e8d80f95f /uisimulator | |
parent | eddb5680f9aefecdaccf24279cff2d3cf4fd5d86 (diff) | |
download | rockbox-11ad7b4bc8bcb049040c02fae04074faf5dfaf27.tar.gz rockbox-11ad7b4bc8bcb049040c02fae04074faf5dfaf27.zip |
Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19967 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/sdl/lcd-bitmap.c | 8 | ||||
-rw-r--r-- | uisimulator/sdl/lcd-charcells.c | 3 | ||||
-rw-r--r-- | uisimulator/sdl/lcd-remote-bitmap.c | 12 |
3 files changed, 11 insertions, 12 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c index 8caac784ef..378889c417 100644 --- a/uisimulator/sdl/lcd-bitmap.c +++ b/uisimulator/sdl/lcd-bitmap.c @@ -22,7 +22,7 @@ #include "debug.h" #include "uisdl.h" #include "lcd-sdl.h" -#include "misc.h" +#include "screendump.h" SDL_Surface* lcd_surface; @@ -166,14 +166,12 @@ void sim_lcd_init(void) SIM_LCD_WIDTH * display_zoom, SIM_LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0); -#else +#elif LCD_DEPTH <= 8 lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SIM_LCD_WIDTH * display_zoom, SIM_LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0); -#endif -#if LCD_DEPTH <= 8 #ifdef HAVE_BACKLIGHT sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, &lcd_bl_color_bright, 0, NUM_SHADES); @@ -189,7 +187,7 @@ void sim_lcd_init(void) &lcd_color2_bright, NUM_SHADES, NUM_SHADES); #endif #endif /* !HAVE_BACKLIGHT */ -#endif /* LCD_DEPTH < 8 */ +#endif /* LCD_DEPTH */ } #if LCD_DEPTH < 8 diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c index 19d27d5152..30aa0a6a81 100644 --- a/uisimulator/sdl/lcd-charcells.c +++ b/uisimulator/sdl/lcd-charcells.c @@ -22,7 +22,8 @@ #include "debug.h" #include "lcd.h" #include "lcd-charcell.h" -#include "misc.h" +#inclued "screendump.h" +#include "misc.h" #include <string.h> #include <unistd.h> #include <fcntl.h> diff --git a/uisimulator/sdl/lcd-remote-bitmap.c b/uisimulator/sdl/lcd-remote-bitmap.c index f5c2225ab2..ecb9904a40 100644 --- a/uisimulator/sdl/lcd-remote-bitmap.c +++ b/uisimulator/sdl/lcd-remote-bitmap.c @@ -22,7 +22,7 @@ #include "uisdl.h" #include "lcd-sdl.h" #include "lcd-remote-bitmap.h" -#include "misc.h" +#include "screendump.h" SDL_Surface *remote_surface; @@ -39,7 +39,7 @@ SDL_Color remote_color_bright = {RED_CMP(LCD_REMOTE_BRIGHTCOLOR), GREEN_CMP(LCD_REMOTE_BRIGHTCOLOR), BLUE_CMP(LCD_REMOTE_BRIGHTCOLOR), 0}; -#define GRADIENT_MAX 128 +#define NUM_SHADES 129 #if LCD_REMOTE_DEPTH == 2 /* Only defined for positive, non-split LCD for now */ @@ -49,7 +49,7 @@ static const unsigned char colorindex[4] = {128, 85, 43, 0}; static unsigned long get_lcd_remote_pixel(int x, int y) { #if LCD_REMOTE_DEPTH == 1 - return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : GRADIENT_MAX; + return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : (NUM_SHADES-1); #elif LCD_REMOTE_DEPTH == 2 #if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101; @@ -76,10 +76,10 @@ void sim_remote_backlight(int value) { if (value > 0) { sdl_set_gradient(remote_surface, &remote_bl_color_dark, - &remote_bl_color_bright, 0, GRADIENT_MAX+1); + &remote_bl_color_bright, 0, NUM_SHADES); } else { sdl_set_gradient(remote_surface, &remote_color_dark, - &remote_color_bright, 0, GRADIENT_MAX+1); + &remote_color_bright, 0, NUM_SHADES); } sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, @@ -97,6 +97,6 @@ void sim_lcd_remote_init(void) 8, 0, 0, 0, 0); sdl_set_gradient(remote_surface, &remote_bl_color_dark, - &remote_bl_color_bright, 0, GRADIENT_MAX+1); + &remote_bl_color_bright, 0, NUM_SHADES); } |