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author | Magnus Holmgren <magnushol@gmail.com> | 2005-12-04 12:18:01 +0000 |
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committer | Magnus Holmgren <magnushol@gmail.com> | 2005-12-04 12:18:01 +0000 |
commit | 11b2ade5c80d6bcd95f65ac1e3aed9dbf59690c5 (patch) | |
tree | ef6a6316ed17f88479d462587a9776e41a34ef6f /uisimulator | |
parent | f9fa33f6911e15a033687184057b5867da43a965 (diff) | |
download | rockbox-11b2ade5c80d6bcd95f65ac1e3aed9dbf59690c5.tar.gz rockbox-11b2ade5c80d6bcd95f65ac1e3aed9dbf59690c5.zip |
Simplified yield() in the Win32 simulator. Now only hogs the CPU during playback, and playback doesn't stutter that much.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8143 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/win32/thread-win32.c | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/uisimulator/win32/thread-win32.c b/uisimulator/win32/thread-win32.c index bfad7cc1e8..7c33017c7e 100644 --- a/uisimulator/win32/thread-win32.c +++ b/uisimulator/win32/thread-win32.c @@ -33,22 +33,8 @@ CRITICAL_SECTION CriticalSection; void yield(void) { - static clock_t last = 0; - clock_t now; - LeaveCriticalSection(&CriticalSection); - /* Don't call Sleep() too often (as the smallest sleep really is a bit - * longer). This keeps CPU usage low, yet allows sound playback to work - * well (at least on one particular computer). - */ - now = clock(); - - if (now - last > CLOCKS_PER_SEC / 200) - { - last = now; - Sleep(1); - } - + Sleep(1); EnterCriticalSection(&CriticalSection); } |