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authorLinus Nielsen Feltzing <linus@haxx.se>2006-02-08 12:43:14 +0000
committerLinus Nielsen Feltzing <linus@haxx.se>2006-02-08 12:43:14 +0000
commit3903807e62c1d810210d5ccc5972b7608dabed3b (patch)
tree8406a74f988b53d71ff0ae595a93e6ac2144604b /uisimulator
parent4220ed61d04711a72503792b430996832df1f579 (diff)
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The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/sdl/lcd-sdl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
index 758ab90ef9..ad3463c390 100644
--- a/uisimulator/sdl/lcd-sdl.c
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -71,9 +71,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
#if LCD_DEPTH == 1
- *(Uint32 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
+ *(Uint8 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
- *(Uint32 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
+ *(Uint8 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
unsigned bits = lcd_framebuffer[y][x];