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author | Jens Arnold <amiconn@rockbox.org> | 2007-09-08 23:50:36 +0000 |
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committer | Jens Arnold <amiconn@rockbox.org> | 2007-09-08 23:50:36 +0000 |
commit | 424750ea95409c6e78188aa47fe7a0f47d1127cb (patch) | |
tree | 7546d443838778ff7af40bc2bc95a22ed4aa051b /uisimulator | |
parent | 6e7971553e021a7fe72987490439bf9a5475fb44 (diff) | |
download | rockbox-424750ea95409c6e78188aa47fe7a0f47d1127cb.tar.gz rockbox-424750ea95409c6e78188aa47fe7a0f47d1127cb.zip |
Make sleep(0) in the sim behave more like on target.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14645 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/sdl/thread-sdl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c index 5d2fe0b522..aac8e2fbb9 100644 --- a/uisimulator/sdl/thread-sdl.c +++ b/uisimulator/sdl/thread-sdl.c @@ -152,7 +152,7 @@ void sleep_thread(int ticks) current = running; current->statearg = STATE_SLEEPING; - SDL_CondWaitTimeout(current->context.c, m, (1000/HZ) * ticks); + SDL_CondWaitTimeout(current->context.c, m, (1000/HZ) * ticks + (500/HZ)); running = current; current->statearg = STATE_RUNNING; |