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authorJens Arnold <amiconn@rockbox.org>2006-05-23 07:48:43 +0000
committerJens Arnold <amiconn@rockbox.org>2006-05-23 07:48:43 +0000
commit8325e0bf24f6a35f44ec5890606c5a8355d1bb24 (patch)
treec4ab888b07f83b1ec48f5e4924f9f335c9f70377 /uisimulator
parent476ba3b6a4758c8649ceaf15b92d8a60abf64d3b (diff)
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Implemented screendump for the player sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/sdl/button.c3
-rw-r--r--uisimulator/sdl/lcd-charcell.c89
-rw-r--r--uisimulator/sdl/lcd-charcell.h3
3 files changed, 92 insertions, 3 deletions
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index b371643c6f..35c800367c 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -18,6 +18,7 @@
****************************************************************************/
#include "uisdl.h"
+#include "lcd-charcell.h"
#include "config.h"
#include "button.h"
#include "kernel.h"
@@ -153,7 +154,6 @@ void button_event(int key, bool pressed)
#endif
break;
-#ifdef HAVE_LCD_BITMAP
case SDLK_KP0:
case SDLK_F5:
if(pressed)
@@ -162,7 +162,6 @@ void button_event(int key, bool pressed)
return;
}
break;
-#endif
case SDLK_KP_PERIOD:
case SDLK_INSERT:
diff --git a/uisimulator/sdl/lcd-charcell.c b/uisimulator/sdl/lcd-charcell.c
index 89c46f7738..9cc53381c6 100644
--- a/uisimulator/sdl/lcd-charcell.c
+++ b/uisimulator/sdl/lcd-charcell.c
@@ -17,11 +17,20 @@
*
****************************************************************************/
+#include "debug.h"
#include "lcd.h"
+#include "misc.h"
+#include <string.h>
+
#include "lcd-playersim.h"
#include "uisdl.h"
#include "lcd-sdl.h"
+/* extern functions, needed for screendump() */
+extern int sim_creat(const char *name, mode_t mode);
+extern ssize_t write(int fd, const void *buf, size_t count);
+extern int close(int fd);
+
SDL_Surface* lcd_surface;
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
@@ -126,7 +135,85 @@ void sim_lcd_init(void)
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
+ sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
}
+#define BMP_COMPRESSION 0 /* BI_RGB */
+#define BMP_NUMCOLORS (1 << LCD_DEPTH)
+#define BMP_BPP 1
+#define BMP_LINESIZE (((LCD_WIDTH + 31) / 32) * 4)
+
+#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
+#define BMP_DATASIZE (BMP_LINESIZE * LCD_HEIGHT)
+#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
+
+#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
+#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
+
+static const unsigned char bmpheader[] =
+{
+ 0x42, 0x4d, /* 'BM' */
+ LE32_CONST(BMP_TOTALSIZE), /* Total file size */
+ 0x00, 0x00, 0x00, 0x00, /* Reserved */
+ LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
+
+ 0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
+ LE32_CONST(LCD_WIDTH), /* Width in pixels */
+ LE32_CONST(LCD_HEIGHT), /* Height in pixels */
+ 0x01, 0x00, /* Number of planes (always 1) */
+ LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
+ LE32_CONST(BMP_COMPRESSION),/* Compression mode */
+ LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
+ 0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
+ 0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
+ LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
+ LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
+
+ 0x90, 0xee, 0x90, 0x00, /* Colour #0 */
+ 0x00, 0x00, 0x00, 0x00 /* Colour #1 */
+};
+
+void screen_dump(void)
+{
+ int fd;
+ char filename[MAX_PATH];
+ int x, y;
+ static unsigned char line[BMP_LINESIZE];
+
+ create_numbered_filename(filename, "", "dump_", ".bmp", 4);
+ DEBUGF("screen_dump\n");
+
+ fd = sim_creat(filename, 1 /*O_WRONLY*/);
+ if (fd < 0)
+ return;
+
+ write(fd, bmpheader, sizeof(bmpheader));
+ SDL_LockSurface(lcd_surface);
+
+ /* BMP image goes bottom up */
+ for (y = LCD_HEIGHT - 1; y >= 0; y--)
+ {
+ Uint8 *src = (Uint8 *)lcd_surface->pixels
+ + y * LCD_WIDTH * display_zoom * display_zoom;
+ unsigned char *dst = line;
+ unsigned dst_mask = 0x80;
+
+ memset(line, 0, sizeof(line));
+ for (x = LCD_WIDTH; x > 0; x--)
+ {
+ if (*src)
+ *dst |= dst_mask;
+ src += display_zoom;
+ dst_mask >>= 1;
+ if (dst_mask == 0)
+ {
+ dst++;
+ dst_mask = 0x80;
+ }
+ }
+ write(fd, line, sizeof(line));
+ }
+ SDL_UnlockSurface(lcd_surface);
+ close(fd);
+}
diff --git a/uisimulator/sdl/lcd-charcell.h b/uisimulator/sdl/lcd-charcell.h
index 0c154a0ae7..6b1e85e549 100644
--- a/uisimulator/sdl/lcd-charcell.h
+++ b/uisimulator/sdl/lcd-charcell.h
@@ -23,7 +23,10 @@
#include "lcd.h"
#include "SDL.h"
+#ifdef HAVE_LCD_CHARCELLS
void sim_lcd_init(void);
+void screen_dump(void);
+#endif
#endif /* #ifndef __LCDCHARCELL_H__ */