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authorLinus Nielsen Feltzing <linus@haxx.se>2006-02-04 20:13:06 +0000
committerLinus Nielsen Feltzing <linus@haxx.se>2006-02-04 20:13:06 +0000
commit8599b071139303eb9b994b3b6450aa3de885ecc7 (patch)
tree6259c83c9b92250403ffb6391692ba6404d012d1 /uisimulator
parent82e08535433d11c54aa9161f489aeecc2dd0db2b (diff)
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Fixed the codec loading problem in the Win32 SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8563 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/common/io.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/uisimulator/common/io.c b/uisimulator/common/io.c
index e18d8e6a57..127e8e3e2a 100644
--- a/uisimulator/common/io.c
+++ b/uisimulator/common/io.c
@@ -323,7 +323,7 @@ void *sim_codec_load_ram(char* codecptr, int size,
/* We have to create the dynamic link library file from ram
so we could simulate the codec loading. */
- fd = open(path, O_WRONLY | O_CREAT | O_TRUNC, S_IRWXU);
+ fd = open(path, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, S_IRWXU);
if (fd < 0) {
DEBUGF("failed to open for write: %s\n", path);
return NULL;