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authorMichael Sevakis <jethead71@rockbox.org>2007-09-10 03:49:12 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-09-10 03:49:12 +0000
commitc4a7631eb9235f72de569f5e578620c6e2bc6818 (patch)
tree1e67525787351b2637fab8a4fe0ae140398c9219 /uisimulator
parent2e305c6381c72aaabc6d0f92459b32d8939691fb (diff)
downloadrockbox-c4a7631eb9235f72de569f5e578620c6e2bc6818.tar.gz
rockbox-c4a7631eb9235f72de569f5e578620c6e2bc6818.zip
UISIMULATOR: Do a graceful shutdown of all threads and avoid (mostly lockup) problems caused by not worrying about states. Have rockbox objects initialized only by rockbox threads save for the main 'gui' thread which is a needed exception.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14660 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/common/io.c19
-rw-r--r--uisimulator/sdl/thread-sdl.c188
-rw-r--r--uisimulator/sdl/thread-sdl.h3
-rw-r--r--uisimulator/sdl/uisdl.c33
4 files changed, 175 insertions, 68 deletions
diff --git a/uisimulator/common/io.c b/uisimulator/common/io.c
index 463bbc68d9..3ad93dc382 100644
--- a/uisimulator/common/io.c
+++ b/uisimulator/common/io.c
@@ -233,31 +233,29 @@ static int io_thread(void *data)
(void)data;
}
-void sim_io_init(void)
+bool sim_io_init(void)
{
- mutex_init(&io.sim_mutex);
-
io.ready = 0;
io.m = SDL_CreateMutex();
if (io.m == NULL)
{
fprintf(stderr, "Failed to create IO mutex\n");
- exit(-1);
+ return false;
}
io.c = SDL_CreateCond();
if (io.c == NULL)
{
fprintf(stderr, "Failed to create IO cond\n");
- exit(-1);
+ return false;
}
io.t = SDL_CreateThread(io_thread, NULL);
if (io.t == NULL)
{
fprintf(stderr, "Failed to create IO thread\n");
- exit(-1);
+ return false;
}
/* Wait for IO thread to lock mutex */
@@ -268,6 +266,15 @@ void sim_io_init(void)
SDL_LockMutex(io.m);
/* Free it for another thread */
SDL_UnlockMutex(io.m);
+
+ return true;
+}
+
+int ata_init(void)
+{
+ /* Initialize the rockbox kernel objects on a rockbox thread */
+ mutex_init(&io.sim_mutex);
+ return 1;
}
void sim_io_shutdown(void)
diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c
index d146cfb64b..ea8bb39360 100644
--- a/uisimulator/sdl/thread-sdl.c
+++ b/uisimulator/sdl/thread-sdl.c
@@ -17,11 +17,13 @@
*
****************************************************************************/
+#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <memory.h>
+#include <setjmp.h>
#include "thread-sdl.h"
#include "kernel.h"
#include "thread.h"
@@ -43,32 +45,115 @@ static char __name[32];
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
-struct thread_entry threads[MAXTHREADS]; /* Thread entries as in core */
+/* Thread entries as in core */
+struct thread_entry threads[MAXTHREADS];
+/* Jump buffers for graceful exit - kernel threads don't stay neatly
+ * in their start routines responding to messages so this is the only
+ * way to get them back in there so they may exit */
+static jmp_buf thread_jmpbufs[MAXTHREADS];
static SDL_mutex *m;
static struct thread_entry *running;
+static bool threads_exit = false;
extern long start_tick;
-void kill_sim_threads(void)
+void thread_sdl_shutdown(void)
{
int i;
+ /* Take control */
SDL_LockMutex(m);
+
+ /* Tell all threads jump back to their start routines, unlock and exit
+ gracefully - we'll check each one in turn for it's status. Threads
+ _could_ terminate via remove_thread or multiple threads could exit
+ on each unlock but that is safe. */
+ threads_exit = true;
+
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
if (thread->context.t != NULL)
{
+ /* Signal thread on delay or block */
+ SDL_Thread *t = thread->context.t;
+ SDL_CondSignal(thread->context.c);
+ SDL_UnlockMutex(m);
+ /* Wait for it to finish */
+ SDL_WaitThread(t, NULL);
+ /* Relock for next thread signal */
SDL_LockMutex(m);
- if (thread->statearg != STATE_RUNNING)
- SDL_CondSignal(thread->context.c);
- SDL_Delay(10);
- SDL_KillThread(thread->context.t);
- SDL_DestroyCond(thread->context.c);
- }
+ }
}
+
+ SDL_UnlockMutex(m);
SDL_DestroyMutex(m);
}
+/* Do main thread creation in this file scope to avoid the need to double-
+ return to a prior call-level which would be unaware of the fact setjmp
+ was used */
+extern void app_main(void *param);
+static int thread_sdl_app_main(void *param)
+{
+ SDL_LockMutex(m);
+ running = &threads[0];
+
+ /* Set the jump address for return */
+ if (setjmp(thread_jmpbufs[0]) == 0)
+ {
+ app_main(param);
+ /* should not ever be reached but... */
+ THREAD_PANICF("app_main returned!\n");
+ }
+
+ /* Unlock and exit */
+ SDL_UnlockMutex(m);
+ return 0;
+}
+
+/* Initialize SDL threading */
+bool thread_sdl_init(void *param)
+{
+ memset(threads, 0, sizeof(threads));
+
+ m = SDL_CreateMutex();
+
+ if (SDL_LockMutex(m) == -1)
+ {
+ fprintf(stderr, "Couldn't lock mutex\n");
+ return false;
+ }
+
+ /* Slot 0 is reserved for the main thread - initialize it here and
+ then create the SDL thread - it is possible to have a quick, early
+ shutdown try to access the structure. */
+ running = &threads[0];
+ running->stack = " ";
+ running->stack_size = 8;
+ running->name = "main";
+ running->statearg = STATE_RUNNING;
+ running->context.c = SDL_CreateCond();
+
+ if (running->context.c == NULL)
+ {
+ fprintf(stderr, "Failed to create main condition variable\n");
+ return false;
+ }
+
+ running->context.t = SDL_CreateThread(thread_sdl_app_main, param);
+
+ if (running->context.t == NULL)
+ {
+ fprintf(stderr, "Failed to create main thread\n");
+ return false;
+ }
+
+ THREAD_SDL_DEBUGF("Main thread: %p\n", running);
+
+ SDL_UnlockMutex(m);
+ return true;
+}
+
static int find_empty_thread_slot(void)
{
int n;
@@ -154,6 +239,9 @@ void switch_thread(bool save_context, struct thread_entry **blocked_list)
SDL_LockMutex(m);
running = current;
+ if (threads_exit)
+ remove_thread(NULL);
+
(void)save_context; (void)blocked_list;
}
@@ -169,29 +257,57 @@ void sleep_thread(int ticks)
if (rem < 0)
rem = 0;
- SDL_UnlockMutex(m);
- SDL_Delay((1000/HZ) * ticks + ((1000/HZ)-1) - rem);
- SDL_LockMutex(m);
+ rem = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
+
+ if (rem == 0)
+ {
+ /* Unlock and give up rest of quantum */
+ SDL_UnlockMutex(m);
+ SDL_Delay(0);
+ SDL_LockMutex(m);
+ }
+ else
+ {
+ /* These sleeps must be signalable for thread exit */
+ SDL_CondWaitTimeout(current->context.c, m, rem);
+ }
running = current;
current->statearg = STATE_RUNNING;
+
+ if (threads_exit)
+ remove_thread(NULL);
}
int runthread(void *data)
{
struct thread_entry *current;
+ jmp_buf *current_jmpbuf;
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
running = (struct thread_entry *)data;
current = running;
- current->context.start();
+ current_jmpbuf = &thread_jmpbufs[running - threads];
+
+ /* Setup jump for exit */
+ if (setjmp(*current_jmpbuf) == 0)
+ {
+ /* Run the thread routine */
+ current->context.start();
+ THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
+ current - threads, THREAD_SDL_GET_NAME(current));
+ /* Thread routine returned - suicide */
+ remove_thread(NULL);
+ }
+ else
+ {
+ /* Unlock and exit */
+ SDL_UnlockMutex(m);
+ }
- THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
- current - threads, THREAD_SDL_GET_NAME(current));
- remove_thread(NULL);
return 0;
}
@@ -251,6 +367,9 @@ void block_thread(struct thread_entry **list)
SDL_CondWait(thread->context.c, m);
running = thread;
+
+ if (threads_exit)
+ remove_thread(NULL);
}
void block_thread_w_tmo(struct thread_entry **list, int ticks)
@@ -269,6 +388,9 @@ void block_thread_w_tmo(struct thread_entry **list, int ticks)
remove_from_list(list, thread);
thread->statearg = STATE_RUNNING;
}
+
+ if (threads_exit)
+ remove_thread(NULL);
}
void wakeup_thread(struct thread_entry **list)
@@ -293,33 +415,14 @@ void wakeup_thread(struct thread_entry **list)
void init_threads(void)
{
- int slot;
-
- m = SDL_CreateMutex();
-
- memset(threads, 0, sizeof(threads));
-
- slot = find_empty_thread_slot();
- if (slot >= MAXTHREADS)
+ /* Main thread is already initialized */
+ if (running != &threads[0])
{
- THREAD_PANICF("Couldn't find slot for main thread.\n");
+ THREAD_PANICF("Wrong main thread in init_threads: %p\n", running);
}
- threads[slot].stack = " ";
- threads[slot].stack_size = 8;
- threads[slot].name = "main";
- threads[slot].statearg = STATE_RUNNING;
- threads[slot].context.t = gui_thread;
- threads[slot].context.c = SDL_CreateCond();
-
- running = &threads[slot];
-
THREAD_SDL_DEBUGF("First Thread: %d (%s)\n",
- slot, THREAD_SDL_GET_NAME(&threads[slot]));
-
- if (SDL_LockMutex(m) == -1) {
- THREAD_PANICF("Couldn't lock mutex\n");
- }
+ 0, THREAD_SDL_GET_NAME(&threads[0]));
}
void remove_thread(struct thread_entry *thread)
@@ -338,10 +441,7 @@ void remove_thread(struct thread_entry *thread)
thread->context.t = NULL;
if (thread != current)
- {
- if (thread->statearg != STATE_RUNNING)
- SDL_CondSignal(c);
- }
+ SDL_CondSignal(c);
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
@@ -352,7 +452,9 @@ void remove_thread(struct thread_entry *thread)
if (thread == current)
{
- SDL_UnlockMutex(m);
+ /* Do a graceful exit - perform the longjmp back into the thread
+ function to return */
+ longjmp(thread_jmpbufs[current - threads], 1);
}
SDL_KillThread(t);
diff --git a/uisimulator/sdl/thread-sdl.h b/uisimulator/sdl/thread-sdl.h
index 90dffd6806..3739130f97 100644
--- a/uisimulator/sdl/thread-sdl.h
+++ b/uisimulator/sdl/thread-sdl.h
@@ -23,7 +23,8 @@
#include "SDL_thread.h"
extern SDL_Thread *gui_thread; /* The "main" thread */
-void kill_sim_threads(); /* Kill all the rockbox sim threads */
+bool thread_sdl_init(void *param); /* Init the sim threading API - thread created calls app_main */
+void thread_sdl_shutdown(void); /* Shut down all kernel threads gracefully */
void thread_sdl_lock(void); /* Sync with SDL threads */
void thread_sdl_unlock(void); /* Sync with SDL threads */
diff --git a/uisimulator/sdl/uisdl.c b/uisimulator/sdl/uisdl.c
index fdd40beb23..eada01f99a 100644
--- a/uisimulator/sdl/uisdl.c
+++ b/uisimulator/sdl/uisdl.c
@@ -19,6 +19,7 @@
#include <stdlib.h>
#include <string.h>
+#include <setjmp.h>
#include "autoconf.h"
#include "button.h"
#include "thread.h"
@@ -41,7 +42,7 @@
extern void app_main (void *); /* mod entry point */
extern void new_key(int key);
extern void sim_tick_tasks(void);
-extern void sim_io_init(void);
+extern bool sim_io_init(void);
extern void sim_io_shutdown(void);
void button_event(int key, bool pressed);
@@ -49,7 +50,6 @@ void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
bool background = false; /* Don't use backgrounds by default */
-SDL_Thread *gui_thread;
SDL_TimerID tick_timer_id;
bool lcd_display_redraw = true; /* Used for player simulator */
@@ -170,21 +170,13 @@ bool gui_startup(void)
bool gui_shutdown(void)
{
SDL_RemoveTimer(tick_timer_id);
- kill_sim_threads();
+ /* Order here is relevent to prevent deadlocks and use of destroyed
+ sync primitives by kernel threads */
+ thread_sdl_shutdown();
sim_io_shutdown();
return true;
}
-/**
- * Thin wrapper around normal app_main() to stop gcc complaining about types.
- */
-int sim_app_main(void *param)
-{
- app_main(param);
-
- return 0;
-}
-
#if defined(WIN32) && defined(main)
/* Don't use SDL_main on windows -> no more stdio redirection */
#undef main
@@ -231,14 +223,19 @@ int main(int argc, char *argv[])
background = false;
}
- sim_io_init();
+ if (!sim_io_init()) {
+ fprintf(stderr, "sim_io_init failed\n");
+ return -1;
+ }
- if (!gui_startup())
+ if (!gui_startup()) {
+ fprintf(stderr, "gui_startup failed\n");
return -1;
+ }
- gui_thread = SDL_CreateThread(sim_app_main, NULL);
- if (gui_thread == NULL) {
- printf("Error creating GUI thread!\n");
+ /* app_main will be called by the new main thread */
+ if (!thread_sdl_init(NULL)) {
+ fprintf(stderr, "thread_sdl_init failed\n");
return -1;
}