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authorJörg Hohensohn <hohensoh@rockbox.org>2004-05-01 15:55:41 +0000
committerJörg Hohensohn <hohensoh@rockbox.org>2004-05-01 15:55:41 +0000
commite7b2ed9c3e68051347506e37bd114cf42197cbc9 (patch)
tree7f0f5b1ca07bc9e4602be4756c809474e7755ad5 /uisimulator
parent4d0a72574d1315552ded54eae594b9ea4b5f981d (diff)
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remove_thread() stubbed for the simulator, but this is a "make it compile" hack. It should rather do the real thing, I just don't know how.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4572 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/common/stubs.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/uisimulator/common/stubs.c b/uisimulator/common/stubs.c
index fab61b8ed3..891a1110fc 100644
--- a/uisimulator/common/stubs.c
+++ b/uisimulator/common/stubs.c
@@ -265,3 +265,10 @@ int talk_spell(char* spell, bool enqueue)
}
const char* dir_thumbnail_name = ".dirname.tbx";
+
+/* FIXME: this shoudn't be a stub, rather the real thing.
+ I'm afraid on Win32/X11 it'll be hard to kill a thread from outside. */
+void remove_thread(int threadnum)
+{
+ (void)threadnum;
+}