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authorLinus Nielsen Feltzing <linus@haxx.se>2006-02-03 15:19:58 +0000
committerLinus Nielsen Feltzing <linus@haxx.se>2006-02-03 15:19:58 +0000
commitfc72c5375813a6bbc0845aca984147a944a7e62a (patch)
tree347a6a9297f9f4d3131c8268f450d6ba227d0246 /uisimulator
parent347992e9d93ed0f91cde7e2d580cfdc8d5eb95f4 (diff)
downloadrockbox-fc72c5375813a6bbc0845aca984147a944a7e62a.tar.gz
rockbox-fc72c5375813a6bbc0845aca984147a944a7e62a.zip
Patch #1417462 by Dan Everton - Improved SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r--uisimulator/common/io.c4
-rw-r--r--uisimulator/common/lcd-common.c4
-rw-r--r--uisimulator/sdl/Makefile16
-rw-r--r--uisimulator/sdl/SOURCES9
-rw-r--r--uisimulator/sdl/UI-fmrecorder.bmpbin0 -> 236864 bytes
-rw-r--r--uisimulator/sdl/UI-gmini120.bmpbin0 -> 195416 bytes
-rw-r--r--uisimulator/sdl/UI-h100.bmpbin0 -> 194120 bytes
-rw-r--r--uisimulator/sdl/UI-h120.bmpbin0 -> 194120 bytes
-rw-r--r--uisimulator/sdl/UI-h300.bmpbin0 -> 168408 bytes
-rw-r--r--uisimulator/sdl/UI-ipodcolor.bmpbin0 -> 131232 bytes
-rw-r--r--uisimulator/sdl/UI-ipodnano.bmpbin0 -> 85280 bytes
-rw-r--r--uisimulator/sdl/UI-ondiofm.bmpbin0 -> 104264 bytes
-rw-r--r--uisimulator/sdl/UI-ondiosp.bmpbin0 -> 104264 bytes
-rw-r--r--uisimulator/sdl/UI-player.bmpbin0 -> 238616 bytes
-rw-r--r--uisimulator/sdl/UI-recorder.bmpbin0 -> 219296 bytes
-rw-r--r--uisimulator/sdl/UI-recorderv2.bmpbin0 -> 236864 bytes
-rw-r--r--uisimulator/sdl/button-x11.c317
-rw-r--r--uisimulator/sdl/button.c275
-rw-r--r--uisimulator/sdl/kernel.c13
-rw-r--r--uisimulator/sdl/lcd-sdl.c291
-rw-r--r--uisimulator/sdl/lcd-sdl.h39
-rw-r--r--uisimulator/sdl/lcd-x11.c212
-rw-r--r--uisimulator/sdl/screenhack.c232
-rw-r--r--uisimulator/sdl/screenhack.h33
-rw-r--r--uisimulator/sdl/sound.c30
-rw-r--r--uisimulator/sdl/sprintf.h36
-rw-r--r--uisimulator/sdl/thread-sdl.c78
-rw-r--r--uisimulator/sdl/thread-sdl.h (renamed from uisimulator/sdl/lcd-x11.h)23
-rw-r--r--uisimulator/sdl/uisdl.c287
29 files changed, 887 insertions, 1012 deletions
diff --git a/uisimulator/common/io.c b/uisimulator/common/io.c
index 4943bc04e2..e18d8e6a57 100644
--- a/uisimulator/common/io.c
+++ b/uisimulator/common/io.c
@@ -71,7 +71,11 @@ typedef struct mydir MYDIR;
#if 1 /* maybe this needs disabling for MSVC... */
static unsigned int rockbox2sim(int opt)
{
+#ifdef WIN32
+ int newopt = O_BINARY;
+#else
int newopt = 0;
+#endif
if(opt & 1)
newopt |= O_WRONLY;
if(opt & 2)
diff --git a/uisimulator/common/lcd-common.c b/uisimulator/common/lcd-common.c
index 119c440318..a28e619706 100644
--- a/uisimulator/common/lcd-common.c
+++ b/uisimulator/common/lcd-common.c
@@ -24,7 +24,9 @@
#include "lcd.h"
-#if defined(WIN32) && !defined(SDL)
+#if defined(SDL)
+#include "lcd-sdl.h"
+#elif defined(WIN32)
#include "lcd-win32.h"
#else
#include "lcd-x11.h"
diff --git a/uisimulator/sdl/Makefile b/uisimulator/sdl/Makefile
index 989ac65223..5c5693e98c 100644
--- a/uisimulator/sdl/Makefile
+++ b/uisimulator/sdl/Makefile
@@ -40,7 +40,7 @@ SOURCES = $(SRC)
DIRS = .
-CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) $(GCCOPTS)
+CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) $(GCCOPTS) -W -Wall
OUTFILE = $(BUILDDIR)/libsim.a
@@ -48,13 +48,19 @@ all: $(OUTFILE)
include $(TOOLSDIR)/make.inc
+$(OUTFILE): $(OBJS) $(BUILDDIR)/UI256.bmp
+ @echo "AR $@"
+ @$(AR) ruv $@ $(OBJS) >/dev/null 2>&1
+
clean:
@echo "cleaning sim"
- @$(RM) $(OBJS) *~ core $(OUTFILE) $(DEPFILE)
+ @$(RM) $(OBJS) *~ core $(OUTFILE) $(DEPFILE) \
+ $(BUILDDIR)/UI256.bmp $(DEPFILE)
@$(MAKE) -C $(SIMCOMMON) clean
-$(OUTFILE): $(OBJS)
- @echo "AR $@"
- @$(AR) ruv $@ $(OBJS) >/dev/null 2>&1
+################## Specific dependencies ##################
+$(BUILDDIR)/UI256.bmp: UI-$(ARCHOS).bmp
+ @echo UI
+ @cp $< $@
-include $(DEPFILE)
diff --git a/uisimulator/sdl/SOURCES b/uisimulator/sdl/SOURCES
index 32d70b50bf..cbb39a4e6a 100644
--- a/uisimulator/sdl/SOURCES
+++ b/uisimulator/sdl/SOURCES
@@ -1,7 +1,6 @@
-button-x11.c
+button.c
kernel.c
-lcd-x11.c
-screenhack.c
-thread.c
-uisdl.c
+lcd-sdl.c
sound.c
+thread-sdl.c
+uisdl.c
diff --git a/uisimulator/sdl/UI-fmrecorder.bmp b/uisimulator/sdl/UI-fmrecorder.bmp
new file mode 100644
index 0000000000..53f705b9ef
--- /dev/null
+++ b/uisimulator/sdl/UI-fmrecorder.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-gmini120.bmp b/uisimulator/sdl/UI-gmini120.bmp
new file mode 100644
index 0000000000..afeaf74801
--- /dev/null
+++ b/uisimulator/sdl/UI-gmini120.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-h100.bmp b/uisimulator/sdl/UI-h100.bmp
new file mode 100644
index 0000000000..caeb81bc4b
--- /dev/null
+++ b/uisimulator/sdl/UI-h100.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-h120.bmp b/uisimulator/sdl/UI-h120.bmp
new file mode 100644
index 0000000000..caeb81bc4b
--- /dev/null
+++ b/uisimulator/sdl/UI-h120.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-h300.bmp b/uisimulator/sdl/UI-h300.bmp
new file mode 100644
index 0000000000..5f099b717a
--- /dev/null
+++ b/uisimulator/sdl/UI-h300.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-ipodcolor.bmp b/uisimulator/sdl/UI-ipodcolor.bmp
new file mode 100644
index 0000000000..de5dad4ffe
--- /dev/null
+++ b/uisimulator/sdl/UI-ipodcolor.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-ipodnano.bmp b/uisimulator/sdl/UI-ipodnano.bmp
new file mode 100644
index 0000000000..e33f7e81da
--- /dev/null
+++ b/uisimulator/sdl/UI-ipodnano.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-ondiofm.bmp b/uisimulator/sdl/UI-ondiofm.bmp
new file mode 100644
index 0000000000..e258720d28
--- /dev/null
+++ b/uisimulator/sdl/UI-ondiofm.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-ondiosp.bmp b/uisimulator/sdl/UI-ondiosp.bmp
new file mode 100644
index 0000000000..c62c2334a3
--- /dev/null
+++ b/uisimulator/sdl/UI-ondiosp.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-player.bmp b/uisimulator/sdl/UI-player.bmp
new file mode 100644
index 0000000000..db4003b120
--- /dev/null
+++ b/uisimulator/sdl/UI-player.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-recorder.bmp b/uisimulator/sdl/UI-recorder.bmp
new file mode 100644
index 0000000000..98937fea2d
--- /dev/null
+++ b/uisimulator/sdl/UI-recorder.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-recorderv2.bmp b/uisimulator/sdl/UI-recorderv2.bmp
new file mode 100644
index 0000000000..53f705b9ef
--- /dev/null
+++ b/uisimulator/sdl/UI-recorderv2.bmp
Binary files differ
diff --git a/uisimulator/sdl/button-x11.c b/uisimulator/sdl/button-x11.c
deleted file mode 100644
index b0ab81a86a..0000000000
--- a/uisimulator/sdl/button-x11.c
+++ /dev/null
@@ -1,317 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 by Björn Stenberg
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-#include <stdlib.h>
-#include "config.h"
-#include "button.h"
-#include "kernel.h"
-#include "debug.h"
-#include "backlight.h"
-#include "misc.h"
-#include <SDL.h>
-
-extern int screenhack_handle_events(bool *release);
-
-struct event_queue button_queue;
-
-static int button_state = 0; /* keeps track of pressed keys */
-static long lastbtn; /* Last valid button status */
-
-/* how often we check to see if a button is pressed */
-#define POLL_FREQUENCY HZ/25
-
-/* how long until repeat kicks in */
-#define REPEAT_START 8
-
-/* the speed repeat starts at */
-#define REPEAT_INTERVAL_START 4
-
-/* speed repeat finishes at */
-#define REPEAT_INTERVAL_FINISH 2
-
-/* mostly copied from real button.c */
-void button_read (void);
-
-static void button_tick(void)
-{
- static int tick = 0;
- static int count = 0;
- static int repeat_speed = REPEAT_INTERVAL_START;
- static int repeat_count = 0;
- static bool repeat = false;
- int diff;
- int btn;
-
- /* only poll every X ticks */
- if ( ++tick >= POLL_FREQUENCY )
- {
- bool post = false;
- button_read();
- btn = button_state;
-
- /* Find out if a key has been released */
- diff = btn ^ lastbtn;
- if(diff && (btn & diff) == 0)
- {
- queue_post(&button_queue, BUTTON_REL | diff, NULL);
- }
- else
- {
- if ( btn )
- {
- /* normal keypress */
- if ( btn != lastbtn )
- {
- post = true;
- repeat = false;
- repeat_speed = REPEAT_INTERVAL_START;
-
- }
- else /* repeat? */
- {
- if ( repeat )
- {
- count--;
- if (count == 0) {
- post = true;
- /* yes we have repeat */
- repeat_speed--;
- if (repeat_speed < REPEAT_INTERVAL_FINISH)
- repeat_speed = REPEAT_INTERVAL_FINISH;
- count = repeat_speed;
-
- repeat_count++;
-
- }
- }
- else
- {
- if (count++ > REPEAT_START)
- {
- post = true;
- repeat = true;
- repeat_count = 0;
- /* initial repeat */
- count = REPEAT_INTERVAL_START;
- }
- }
- }
- if ( post )
- {
- if (repeat)
- queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
- else
- queue_post(&button_queue, btn, NULL);
-#ifdef HAVE_REMOTE_LCD
- if(btn & BUTTON_REMOTE)
- remote_backlight_on();
- else
-#endif
- backlight_on();
-
- }
- }
- else
- {
- repeat = false;
- count = 0;
- }
- }
- lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
- tick = 0;
- }
-}
-
-/*
- * Read SDL keys and translate to rockbox buttons
- */
-
-void button_read (void)
-{
- int k;
- bool release = false; /* is this a release event */
- int ev = screenhack_handle_events(&release);
-
- switch (ev)
- {
- case SDLK_KP4:
- case SDLK_LEFT:
- case SDLK_4:
- k = BUTTON_LEFT;
- break;
-
- case SDLK_KP6:
- case SDLK_RIGHT:
- case SDLK_6:
- k = BUTTON_RIGHT;
- break;
-
- case SDLK_KP8:
- case SDLK_UP:
- case SDLK_8:
-#ifdef BUTTON_UP
- k = BUTTON_UP;
-#elif defined BUTTON_SCROLL_BACK
- k = BUTTON_SCROLL_BACK;
-#elif defined BUTTON_PLAY
- k = BUTTON_PLAY;
-#endif
- break;
-
- case SDLK_KP2:
- case SDLK_DOWN:
- case SDLK_2:
-#ifdef BUTTON_DOWN
- k = BUTTON_DOWN;
-#elif defined BUTTON_SCROLL_FWD
- k = BUTTON_SCROLL_FWD;
-#elif defined BUTTON_STOP
- k = BUTTON_STOP;
-#endif
- break;
-
-#ifdef BUTTON_ON
- case SDLK_KP_PLUS:
- case SDLK_q:
- k = BUTTON_ON;
- break;
-#endif
-
-#ifdef BUTTON_OFF
- case SDLK_KP_ENTER:
- case SDLK_a:
- k = BUTTON_OFF;
- break;
-#endif
-
-#ifdef BUTTON_POWER
- case SDLK_KP_MINUS:
- case SDLK_p:
- k = BUTTON_POWER;
-#endif
-
-#ifdef BUTTON_F1
- case SDLK_KP_DIVIDE:
- case SDLK_F1:
- k = BUTTON_F1;
- break;
-
- case SDLK_KP_MULTIPLY:
- case SDLK_F2:
- k = BUTTON_F2;
- break;
-
- case SDLK_KP_MINUS:
- case SDLK_F3:
- k = BUTTON_F3;
- break;
-#elif defined(BUTTON_REC)
- case SDLK_KP_DIVIDE:
- case SDLK_F1:
- k = BUTTON_REC;
- break;
-#endif
-
- case SDLK_KP5:
- case SDLK_5:
- case SDLK_SPACE:
-#ifdef BUTTON_PLAY
- k = BUTTON_PLAY;
-#elif defined(BUTTON_SELECT)
- k = BUTTON_SELECT;
-#endif
- break;
-
-#ifdef HAVE_LCD_BITMAP
- case SDLK_7:
- if(!release)
- screen_dump();
- break;
-#endif
-
- case SDLK_KP_PERIOD:
- case SDLK_INSERT:
-#ifdef BUTTON_MENU
- k = BUTTON_MENU;
-#elif defined(BUTTON_MODE)
- k = BUTTON_MODE;
-#endif
- break;
-
- default:
- k = 0;
- if(ev)
- DEBUGF("received ev %d\n", ev);
- break;
- }
-
- if (release)
- button_state &= ~k;
- else
- button_state |= k;
-}
-
-/* Again copied from real button.c... */
-
-long button_get(bool block)
-{
- struct event ev;
-
- if ( block || !queue_empty(&button_queue) )
- {
- queue_wait(&button_queue, &ev);
- return ev.id;
- }
- return BUTTON_NONE;
-}
-
-long button_get_w_tmo(int ticks)
-{
- struct event ev;
- queue_wait_w_tmo(&button_queue, &ev, ticks);
- return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
-}
-
-void button_init(void)
-{
- tick_add_task(button_tick);
-}
-
-int button_status(void)
-{
- return lastbtn;
-}
-
-void button_clear_queue(void)
-{
- queue_clear(&button_queue);
-}
-
-#ifdef HAS_BUTTON_HOLD
-bool button_hold(void) {
- /* temp fix for hold button on irivers */
- return false;
-}
-#endif
-
-#ifdef HAS_REMOTE_BUTTON_HOLD
-bool remote_button_hold(void) {
- /* temp fix for hold button on irivers */
- return false;
-}
-#endif
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
new file mode 100644
index 0000000000..5def88b9af
--- /dev/null
+++ b/uisimulator/sdl/button.c
@@ -0,0 +1,275 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2002 by Felix Arends
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "uisdl.h"
+#include "config.h"
+#include "button.h"
+#include "kernel.h"
+#include "backlight.h"
+#include "misc.h"
+
+/* how long until repeat kicks in */
+#define REPEAT_START 6
+
+/* the speed repeat starts at */
+#define REPEAT_INTERVAL_START 4
+
+/* speed repeat finishes at */
+#define REPEAT_INTERVAL_FINISH 2
+
+struct event_queue button_queue;
+
+static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
+
+void button_event(int key, bool pressed)
+{
+ bool post = false;
+ int new_btn = 0;
+ int diff = 0;
+ static int count = 0;
+ static int lastbtn;
+ static int repeat_speed = REPEAT_INTERVAL_START;
+ static int repeat_count = 0;
+ static bool repeat = false;
+
+ switch (key)
+ {
+ case SDLK_KP4:
+ case SDLK_LEFT:
+ new_btn = BUTTON_LEFT;
+ break;
+ case SDLK_KP6:
+ case SDLK_RIGHT:
+ new_btn = BUTTON_RIGHT;
+ break;
+
+ case SDLK_KP8:
+ case SDLK_UP:
+#ifdef BUTTON_UP
+ new_btn = BUTTON_UP;
+#elif defined BUTTON_SCROLL_FWD
+ new_btn = BUTTON_SCROLL_FWD;
+#elif defined BUTTON_PLAY
+ new_btn = BUTTON_PLAY;
+#endif
+ break;
+
+ case SDLK_KP2:
+ case SDLK_DOWN:
+#ifdef BUTTON_DOWN
+ new_btn = BUTTON_DOWN;
+#elif defined BUTTON_SCROLL_BACK
+ new_btn = BUTTON_SCROLL_BACK;
+#elif defined BUTTON_STOP
+ new_btn = BUTTON_STOP;
+#endif
+ break;
+
+ case SDLK_KP_PLUS:
+#ifdef BUTTON_ON
+ new_btn = BUTTON_ON;
+#elif defined(BUTTON_SELECT) && defined(BUTTON_PLAY)
+ new_btn = BUTTON_PLAY;
+#endif
+ break;
+
+#ifdef BUTTON_OFF
+ case SDLK_RETURN:
+ new_btn = BUTTON_OFF;
+ break;
+#endif
+
+#ifdef BUTTON_F1
+ case SDLK_KP_DIVIDE:
+ case SDLK_F1:
+ new_btn = BUTTON_F1;
+ break;
+ case SDLK_KP_MULTIPLY:
+ case SDLK_F2:
+ new_btn = BUTTON_F2;
+ break;
+ case SDLK_KP_MINUS:
+ case SDLK_F3:
+ new_btn = BUTTON_F3;
+ break;
+#elif defined(BUTTON_REC)
+ case SDLK_KP_DIVIDE:
+ case SDLK_F1:
+ new_btn = BUTTON_REC;
+ break;
+#endif
+
+ case SDLK_KP5:
+ case SDLK_SPACE:
+#if defined(BUTTON_PLAY) && !defined(BUTTON_SELECT)
+ new_btn = BUTTON_PLAY;
+#elif defined(BUTTON_SELECT)
+ new_btn = BUTTON_SELECT;
+#endif
+ break;
+
+#ifdef HAVE_LCD_BITMAP
+ case SDLK_KP0:
+ case SDLK_F5:
+ if(pressed)
+ {
+ screen_dump();
+ return;
+ }
+ break;
+#endif
+
+ case SDLK_PERIOD:
+ case SDLK_INSERT:
+#ifdef BUTTON_MENU
+ new_btn = BUTTON_MENU;
+#elif defined(BUTTON_MODE)
+ new_btn = BUTTON_MODE;
+#endif
+ break;
+ }
+
+ if (pressed)
+ btn |= new_btn;
+ else
+ btn &= ~new_btn;
+
+ /* Lots of stuff copied from real button.c. Not good, I think... */
+
+ /* Find out if a key has been released */
+ diff = btn ^ lastbtn;
+
+ if(diff && (btn & diff) == 0)
+ {
+ queue_post(&button_queue, BUTTON_REL | diff, NULL);
+ }
+ else
+ {
+ if ( btn )
+ {
+ /* normal keypress */
+ if ( btn != lastbtn )
+ {
+ post = true;
+ repeat = false;
+ repeat_speed = REPEAT_INTERVAL_START;
+
+ }
+ else /* repeat? */
+ {
+ if ( repeat )
+ {
+ count--;
+ if (count == 0)
+ {
+ post = true;
+ /* yes we have repeat */
+ repeat_speed--;
+ if (repeat_speed < REPEAT_INTERVAL_FINISH)
+ repeat_speed = REPEAT_INTERVAL_FINISH;
+ count = repeat_speed;
+
+ repeat_count++;
+ }
+ }
+ else
+ {
+ if (count++ > REPEAT_START)
+ {
+ post = true;
+ repeat = true;
+ repeat_count = 0;
+ /* initial repeat */
+ count = REPEAT_INTERVAL_START;
+ }
+ }
+ }
+ if ( post )
+ {
+ if(repeat)
+ queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
+ else
+ queue_post(&button_queue, btn, NULL);
+
+#ifdef HAVE_REMOTE_LCD
+ if(btn & BUTTON_REMOTE)
+ remote_backlight_on();
+ else
+#endif
+ backlight_on();
+
+ }
+ }
+ else
+ {
+ repeat = false;
+ count = 0;
+ }
+ }
+ lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
+}
+
+/* Again copied from real button.c... */
+
+long button_get(bool block)
+{
+ struct event ev;
+
+ if ( block || !queue_empty(&button_queue) ) {
+ queue_wait(&button_queue, &ev);
+ return ev.id;
+ }
+ return BUTTON_NONE;
+}
+
+long button_get_w_tmo(int ticks)
+{
+ struct event ev;
+ queue_wait_w_tmo(&button_queue, &ev, ticks);
+ return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
+}
+
+void button_init(void)
+{
+}
+
+int button_status(void)
+{
+ return btn;
+}
+
+void button_clear_queue(void)
+{
+ queue_clear(&button_queue);
+}
+
+#ifdef HAS_BUTTON_HOLD
+bool button_hold(void) {
+ /* temp fix for hold button on irivers */
+ return false;
+}
+#endif
+
+#ifdef HAS_REMOTE_BUTTON_HOLD
+bool remote_button_hold(void) {
+ /* temp fix for hold button on irivers */
+ return false;
+}
+#endif
+
diff --git a/uisimulator/sdl/kernel.c b/uisimulator/sdl/kernel.c
index 947d82a550..2621ecebdd 100644
--- a/uisimulator/sdl/kernel.c
+++ b/uisimulator/sdl/kernel.c
@@ -7,7 +7,7 @@
* \/ \/ \/ \/ \/
* $Id$
*
- * Copyright (C) 2005 by Jens Arnold
+ * Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@@ -17,11 +17,18 @@
*
****************************************************************************/
-#include <stddef.h>
+#include <stdlib.h>
+#include "uisdl.h"
#include "kernel.h"
+#include "thread-sdl.h"
#include "thread.h"
#include "debug.h"
+/* (Daniel 2002-10-31) Mingw32 requires this errno variable to be present.
+ I'm not quite sure why and I don't know if this breaks the MSVC compile.
+ If it does, we should put this within #ifdef __MINGW32__ */
+int errno;
+
static void (*tick_funcs[MAX_NUM_TICK_TASKS])(void);
int set_irq_level (int level)
@@ -148,6 +155,7 @@ int tick_remove_task(void (*f)(void))
return -1;
}
+/* TODO: Implement mutexes for win32 */
void mutex_init(struct mutex *m)
{
(void)m;
@@ -162,4 +170,3 @@ void mutex_unlock(struct mutex *m)
{
(void)m;
}
-
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
new file mode 100644
index 0000000000..758ab90ef9
--- /dev/null
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -0,0 +1,291 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2006 Dan Everton
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "uisdl.h"
+#include "lcd.h"
+#include "lcd-playersim.h"
+
+SDL_Surface* lcd_surface;
+
+#if LCD_DEPTH == 16
+#else
+SDL_Color lcd_palette[(1<<LCD_DEPTH)];
+SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
+SDL_Color lcd_color_max = {0, 0, 0, 0};
+
+#endif
+
+#ifdef HAVE_LCD_BITMAP
+
+#ifdef HAVE_REMOTE_LCD
+SDL_Surface *remote_surface;
+SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)];
+SDL_Color remote_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
+SDL_Color remote_color_max = {0, 0, 0, 0};
+
+#endif
+
+void lcd_update (void)
+{
+ /* update a full screen rect */
+ lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
+}
+
+void lcd_update_rect(int x_start, int y_start, int width, int height)
+{
+ int x, y;
+ int xmax, ymax;
+
+ ymax = y_start + height;
+ xmax = x_start + width;
+
+ if(xmax > LCD_WIDTH)
+ xmax = LCD_WIDTH;
+ if(ymax >= LCD_HEIGHT)
+ ymax = LCD_HEIGHT;
+
+ SDL_LockSurface(lcd_surface);
+
+ int bpp = lcd_surface->format->BytesPerPixel;
+
+ for (x = x_start; x < xmax; x++)
+ {
+ for (y = y_start; y < ymax; y++)
+ {
+ Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
+
+#if LCD_DEPTH == 1
+ *(Uint32 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
+#elif LCD_DEPTH == 2
+ *(Uint32 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
+#elif LCD_DEPTH == 16
+#if LCD_PIXELFORMAT == RGB565SWAPPED
+ unsigned bits = lcd_framebuffer[y][x];
+ *(Uint32 *)p = (bits >> 8) | (bits << 8);
+#else
+ *(Uint32 *)p = lcd_framebuffer[y][x];
+#endif
+#endif
+ }
+ }
+
+ SDL_UnlockSurface(lcd_surface);
+
+ SDL_Rect src = {x_start, y_start, xmax, ymax};
+ SDL_Rect dest = {UI_LCD_POSX + x_start, UI_LCD_POSY + y_start, xmax, ymax};
+
+
+ SDL_BlitSurface(lcd_surface, &src, gui_surface, &dest);
+ SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
+ SDL_Flip(gui_surface);
+
+}
+
+#ifdef HAVE_REMOTE_LCD
+
+extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
+
+void lcd_remote_update (void)
+{
+ lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
+}
+
+void lcd_remote_update_rect(int x_start, int y_start,
+ int width, int height)
+{
+ int x, y;
+ int xmax, ymax;
+
+ ymax = y_start + height;
+ xmax = x_start + width;
+
+ if(xmax > LCD_REMOTE_WIDTH)
+ xmax = LCD_REMOTE_WIDTH;
+ if(ymax >= LCD_REMOTE_HEIGHT)
+ ymax = LCD_REMOTE_HEIGHT;
+
+ SDL_LockSurface(remote_surface);
+
+ int bpp = remote_surface->format->BytesPerPixel;
+
+ for (x = x_start; x < xmax; x++)
+ for (y = y_start; y < ymax; y++)
+ {
+ Uint8 *p = (Uint8 *)remote_surface->pixels + y * remote_surface->pitch + x * bpp;
+
+ *(Uint32 *)p = ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
+ }
+
+ SDL_UnlockSurface(remote_surface);
+
+ SDL_Rect src = {x_start, y_start, xmax, ymax};
+ SDL_Rect dest = {UI_REMOTE_POSX + x_start, UI_REMOTE_POSY + y_start, xmax, ymax};
+
+ SDL_BlitSurface(remote_surface, &src, gui_surface, &dest);
+ SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
+ SDL_Flip(gui_surface);
+
+}
+
+#endif /* HAVE_REMOTE_LCD */
+#endif /* HAVE_LCD_BITMAP */
+
+#ifdef HAVE_LCD_CHARCELLS
+/* Defined in lcd-playersim.c */
+extern void lcd_print_char(int x, int y);
+extern bool lcd_display_redraw;
+extern unsigned char hardware_buffer_lcd[11][2];
+static unsigned char lcd_buffer_copy[11][2];
+
+void lcd_update(void)
+{
+ int x, y;
+ bool changed = false;
+ SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT};
+
+ for (y = 0; y < 2; y++)
+ {
+ for (x = 0; x < 11; x++)
+ {
+ if (lcd_display_redraw ||
+ lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y])
+ {
+ lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y];
+ lcd_print_char(x, y);
+ changed = true;
+ }
+ }
+ }
+ if (changed)
+ {
+ SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
+ SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
+ SDL_Flip(gui_surface);
+ }
+ lcd_display_redraw = false;
+}
+
+void drawdots(int color, struct coordinate *points, int count)
+{
+ int bpp = lcd_surface->format->BytesPerPixel;
+
+ SDL_LockSurface(lcd_surface);
+
+ while (count--)
+ {
+ Uint8 *p = (Uint8 *)lcd_surface->pixels + (points[count].y) * lcd_surface->pitch + (points[count].x) * bpp;
+
+ *p = color;
+ }
+
+ SDL_UnlockSurface(lcd_surface);
+}
+
+void drawrectangles(int color, struct rectangle *points, int count)
+{
+ int bpp = lcd_surface->format->BytesPerPixel;
+
+ SDL_LockSurface(lcd_surface);
+
+ while (count--)
+ {
+ int x;
+ int y;
+ int ix;
+ int iy;
+
+ for (x = points[count].x, ix = 0; ix < points[count].width; x++, ix++)
+ {
+ for (y = points[count].y, iy = 0; iy < points[count].height; y++, iy++)
+ {
+ Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
+
+ *p = color;
+ }
+ }
+ }
+
+ SDL_UnlockSurface(lcd_surface);
+}
+#endif /* HAVE_LCD_CHARCELLS */
+
+#if LCD_DEPTH <= 8
+/* set a range of bitmap indices to a gradient from startcolour to endcolour */
+void lcdcolors(int index, int count, SDL_Color *start, SDL_Color *end)
+{
+ int i;
+
+ count--;
+ for (i = 0; i <= count; i++)
+ {
+ lcd_palette[i+index].r = start->r
+ + (end->r - start->r) * i / count;
+ lcd_palette[i+index].g = start->g
+ + (end->g - start->g) * i / count;
+ lcd_palette[i+index].b = start->b
+ + (end->b - start->b) * i / count;
+ }
+
+ SDL_SetPalette(lcd_surface, SDL_LOGPAL|SDL_PHYSPAL, lcd_palette, index, count);
+}
+#endif
+
+#ifdef HAVE_REMOTE_LCD
+/* set a range of bitmap indices to a gradient from startcolour to endcolour */
+void lcdremotecolors(int index, int count, SDL_Color *start, SDL_Color *end)
+{
+ int i;
+
+ count--;
+ for (i = 0; i <= count; i++)
+ {
+ remote_palette[i+index].r = start->r
+ + (end->r - start->r) * i / count;
+ remote_palette[i+index].g = start->g
+ + (end->g - start->g) * i / count;
+ remote_palette[i+index].b = start->b
+ + (end->b - start->b) * i / count;
+ }
+
+ SDL_SetPalette(remote_surface, SDL_LOGPAL|SDL_PHYSPAL, remote_palette, index, count);
+}
+#endif
+
+/* initialise simulator lcd driver */
+void simlcdinit(void)
+{
+#if LCD_DEPTH == 16
+ lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH, LCD_HEIGHT, 16,
+ 0, 0, 0, 0);
+#else
+ lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH, LCD_HEIGHT, 8,
+ 0, 0, 0, 0);
+#endif
+
+#if LCD_DEPTH <= 8
+ lcdcolors(0, (1<<LCD_DEPTH), &lcd_color_zero, &lcd_color_max);
+#endif
+
+#ifdef HAVE_REMOTE_LCD
+ remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, 8,
+ 0, 0, 0, 0);
+
+ lcdremotecolors(0, (1<<LCD_REMOTE_DEPTH), &remote_color_zero, &remote_color_max);
+#endif
+}
diff --git a/uisimulator/sdl/lcd-sdl.h b/uisimulator/sdl/lcd-sdl.h
new file mode 100644
index 0000000000..312ae0d01f
--- /dev/null
+++ b/uisimulator/sdl/lcd-sdl.h
@@ -0,0 +1,39 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2006 Dan Everton
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#ifndef __LCDSDL_H__
+#define __LCDSDL_H__
+
+#include "uisdl.h"
+#include "lcd.h"
+
+extern SDL_Surface* lcd_surface;
+#if LCD_DEPTH <= 8
+extern SDL_Color lcd_palette[(1<<LCD_DEPTH)];
+#endif
+
+#ifdef HAVE_REMOTE_LCD
+extern SDL_Surface* remote_surface;
+extern SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)];
+#endif
+
+void simlcdinit(void);
+
+#endif // #ifndef __LCDSDL_H__
+
diff --git a/uisimulator/sdl/lcd-x11.c b/uisimulator/sdl/lcd-x11.c
deleted file mode 100644
index c30d857d8c..0000000000
--- a/uisimulator/sdl/lcd-x11.c
+++ /dev/null
@@ -1,212 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
- *
- * All files in this archive are subject to the GNU General Public License.
- * See the file COPYING in the source tree root for full license agreement.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include <stdio.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-
-#include <errno.h>
-#include <ctype.h>
-#include <time.h>
-
-#include "screenhack.h"
-#include "system.h"
-#include "config.h"
-
-/*
- * Specific implementations for X11, using the generic LCD API and data.
- */
-
-#include "lcd-x11.h"
-#include "lcd-playersim.h"
-
-#include <SDL.h>
-
-extern SDL_Surface *surface;
-
-extern void screen_resized(int width, int height);
-extern bool lcd_display_redraw;
-
-#ifdef HAVE_LCD_BITMAP
-#if LCD_DEPTH==16
-fb_data lcd_framebuffer_copy[LCD_HEIGHT][LCD_WIDTH*2];
-#else
-fb_data lcd_framebuffer_copy[LCD_HEIGHT][LCD_WIDTH];
-#endif
-
-void lcd_update (void)
-{
- /* update a full screen rect */
- lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
-}
-
-void lcd_update_rect(int x_start, int y_start,
- int width, int height)
-{
- int x;
- int y;
- int p=0;
- int xmax;
- int ymax;
- int colors[LCD_WIDTH * LCD_HEIGHT];
- struct coordinate points[LCD_WIDTH * LCD_HEIGHT];
-
-#if 0
- fprintf(stderr, "%04d: lcd_update_rect(%d, %d, %d, %d)\n",
- counter++, x_start, y_start, width, height);
-#endif
- ymax = y_start + height;
- xmax = x_start + width;
-
- if(xmax > LCD_WIDTH)
- xmax = LCD_WIDTH;
- if(ymax >= LCD_HEIGHT)
- ymax = LCD_HEIGHT;
-
- for (x = x_start; x < xmax; x++)
- for (y = y_start; y < ymax; y++)
- {
-#if LCD_DEPTH == 1
- Uint32 sdl_white = SDL_MapRGB(surface->format, 255, 255, 255);
- Uint32 sdl_black = SDL_MapRGB(surface->format, 0, 0, 0);
- points[p].x = x + MARGIN_X;
- points[p].y = y + MARGIN_Y;
- colors[p] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1) ? sdl_black : sdl_white;
-#elif LCD_DEPTH == 2
- unsigned gray = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3) * 85;
- points[p].x = x + MARGIN_X;
- points[p].y = y + MARGIN_Y;
- colors[p] = SDL_MapRGB(surface->format, 255-gray, 255-gray, 255-gray);
-#elif LCD_DEPTH == 16
-#if LCD_PIXELFORMAT == RGB565SWAPPED
- unsigned short pixel = swap16(lcd_framebuffer[y][x]);
- unsigned r = ((pixel >> 11) & 0x1f) << 3;
- unsigned g = ((pixel >> 5) & 0x3f) << 2;
- unsigned b = (pixel & 0x1f) << 3;
- points[p].x = x + MARGIN_X;
- points[p].y = y + MARGIN_Y;
- colors[p] = SDL_MapRGB(surface->format, r, g, b);
-#else
- unsigned r = ((lcd_framebuffer[y][x] >> 11) & 0x1f) << 3;
- unsigned g = ((lcd_framebuffer[y][x] >> 5) & 0x3f) << 2;
- unsigned b = ((lcd_framebuffer[y][x]) & 0x1f) << 3;
- points[p].x = x + MARGIN_X;
- points[p].y = y + MARGIN_Y;
- colors[p] = SDL_MapRGB(surface->format, r, g, b);
-#endif
-#endif
- p++;
- }
-
- dots(colors, &points[0], p);
- /* printf("lcd_update_rect: Draws %d pixels, clears %d pixels\n", p, cp);*/
- SDL_UpdateRect(surface, 0, 0, 0, 0);
- lcd_display_redraw=false;
-}
-
-#ifdef LCD_REMOTE_HEIGHT
-extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
-unsigned char lcd_remote_framebuffer_copy[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
-
-#define REMOTE_START_Y (LCD_HEIGHT + 2*MARGIN_Y)
-
-void lcd_remote_update (void)
-{
- lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
-}
-
-void lcd_remote_update_rect(int x_start, int y_start,
- int width, int height)
-{
- int x;
- int y;
- int p=0;
- int xmax;
- int ymax;
- struct coordinate points[LCD_REMOTE_WIDTH * LCD_REMOTE_HEIGHT];
- int colors[LCD_REMOTE_WIDTH * LCD_REMOTE_HEIGHT];
- Uint32 sdl_white = SDL_MapRGB(surface->format, 255, 255, 255);
- Uint32 sdl_black = SDL_MapRGB(surface->format, 0, 0, 0);
-
-#if 0
- fprintf(stderr, "%04d: lcd_update_rect(%d, %d, %d, %d)\n",
- counter++, x_start, y_start, width, height);
-#endif
- ymax = y_start + height;
- xmax = x_start + width;
-
- if(xmax > LCD_REMOTE_WIDTH)
- xmax = LCD_REMOTE_WIDTH;
- if(ymax >= LCD_REMOTE_HEIGHT)
- ymax = LCD_REMOTE_HEIGHT;
-
- for (x = x_start; x < xmax; x++)
- for (y = y_start; y < ymax; y++) {
- colors[p] = ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1) ? sdl_black : sdl_white;
- points[p].x = x + MARGIN_X;
- points[p].y = y + MARGIN_Y + REMOTE_START_Y;
- p++;
- }
-
- dots(colors, &points[0], p);
- /* printf("lcd_update_rect: Draws %d pixels, clears %d pixels\n", p, cp);*/
- SDL_UpdateRect(surface, 0, 0, 0, 0);
- lcd_display_redraw=false;
-}
-
-
-#endif
-
-#endif
-#ifdef HAVE_LCD_CHARCELLS
-
-/* Defined in lcd-playersim.c */
-extern void lcd_print_char(int x, int y);
-extern unsigned char lcd_buffer[2][11];
-
-extern unsigned char hardware_buffer_lcd[11][2];
-static unsigned char lcd_buffer_copy[11][2];
-
-void lcd_update (void)
-{
- bool changed=false;
- int x, y;
- for (y=0; y<2; y++) {
- for (x=0; x<11; x++) {
- if (lcd_display_redraw ||
- lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y]) {
- lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y];
- lcd_print_char(x, y);
- changed=true;
- }
- }
- }
- if (changed)
- {
- SDL_UpdateRect(surface, 0, 0, 0, 0);
- }
- lcd_display_redraw=false;
-}
-
-#endif
diff --git a/uisimulator/sdl/screenhack.c b/uisimulator/sdl/screenhack.c
deleted file mode 100644
index ad138c282e..0000000000
--- a/uisimulator/sdl/screenhack.c
+++ /dev/null
@@ -1,232 +0,0 @@
-/* xscreensaver, Copyright (c) 1992, 1995, 1997, 1998
- * Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * And remember: X Windows is to graphics hacking as roman numerals are to
- * the square root of pi.
- */
-
-/* This file contains simple code to open a window or draw on the root.
- The idea being that, when writing a graphics hack, you can just link
- with this .o to get all of the uninteresting junk out of the way.
-
- - create a procedure `screenhack(dpy, window)'
-
- - create a variable `char *progclass' which names this program's
- resource class.
-
- - create a variable `char defaults []' for the default resources, and
- null-terminate it.
-
- - create a variable `XrmOptionDescRec options[]' for the command-line,
- and null-terminate it.
-
- And that's it...
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <SDL.h>
-#include "lcd-x11.h"
-#include "screenhack.h"
-#include "version.h"
-
-#include "debug.h"
-#include "config.h"
-
-#ifndef isupper
-# define isupper(c) ((c) >= 'A' && (c) <= 'Z')
-#endif
-#ifndef _tolower
-# define _tolower(c) ((c) - 'A' + 'a')
-#endif
-
-#define KEYBOARD_GENERIC \
- "Keyboard Rockbox\n" \
- "-------- ------------\n" \
- "4, Left LEFT\n" \
- "6, Right RIGHT\n"
-
-#if CONFIG_KEYPAD == PLAYER_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up PLAY\n" \
- "2, Down STOP\n" \
- "+, Q ON\n" \
- "., INS MENU\n"
-
-#elif CONFIG_KEYPAD == RECORDER_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up UP\n" \
- "2, Down DOWN\n" \
- "5, Space PLAY\n" \
- "+, Q ON\n" \
- "Enter, A OFF\n" \
- "/, (F1) F1\n" \
- "*, (F2) F2\n" \
- "-, (F3) F3\n"
-
-#elif CONFIG_KEYPAD == ONDIO_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up UP\n" \
- "2, Down DOWN\n" \
- "., INS MENU\n" \
- "Enter, A OFF\n"
-
-#elif CONFIG_KEYPAD == IRIVER_H100_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up UP\n" \
- "2, Down DOWN\n" \
- "5, Space SELECT\n" \
- "+, Q ON\n" \
- "Enter, A OFF\n" \
- "., INS MODE\n" \
- "/, (F1) RECORD\n"
-
-#elif CONFIG_KEYPAD == IRIVER_H300_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up UP\n" \
- "2, Down DOWN\n" \
- "4, Left LEFT\n" \
- "6, Right RIGHT\n" \
- "5, Space SELECT\n" \
- "+, Q ON\n" \
- "Enter, A OFF\n" \
- "., INS MODE\n" \
- "/, (F1) RECORD\n"
-
-#elif CONFIG_KEYPAD == GMINI100_PAD
-#define KEYBOARD_SPECIFIC \
- "8, Up UP\n" \
- "2, Down DOWN\n" \
- "5, Space PLAY\n" \
- "+, Q ON\n" \
- "Enter, A OFF\n" \
- "., INS MENU\n"
-
-#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
-#define KEYBOARD_SPECIFIC \
- "[not written yet]"
-
-#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
-#define KEYBOARD_SPECIFIC \
- "[not written yet]"
-
-#endif
-
-
-SDL_Surface *surface;
-
-char having_new_lcd = true;
-
-extern int display_zoom;
-
-/* Dead-trivial event handling.
- */
-int screenhack_handle_event(SDL_Event *event, bool *release)
-{
- int key = 0;
-
- *release = false;
-
- switch (event->type) {
- case SDL_KEYDOWN:
- {
- key = event->key.keysym.sym;
- *release = false;
- }
- break;
- case SDL_KEYUP:
- {
- key = event->key.keysym.sym;
- *release = true;
- }
- break;
- case SDL_QUIT:
- {
- SDL_Quit();
- exit(0);
- }
- break;
- default:
- break;
- }
-
- return key;
-}
-
-int screenhack_handle_events(bool *release)
-{
- int key = 0;
- SDL_Event event;
-
- if (SDL_PollEvent(&event)) {
- key = screenhack_handle_event(&event, release);
- }
-
- return key;
-}
-
-
-int main (int argc, char **argv)
-{
- int window_width;
- int window_height;
-
- if (argc > 1)
- {
- int x;
- for (x=1; x<argc; x++) {
- if (!strcmp("--old_lcd", argv[x])) {
- having_new_lcd=false;
- printf("Using old LCD layout.\n");
- } else if (!strcmp("--zoom", argv[x])) {
- if (++x < argc) {
- display_zoom=atoi(argv[x]);
- printf("Window zoom is %d\n", display_zoom);
- if (display_zoom < 1 || display_zoom > 5) {
- printf("fatal: --zoom argument must be between 1 and 5\n");
- exit(0);
- }
- } else {
- printf("fatal: --zoom requires an integer argument\n");
- exit(0);
- }
- } else {
- printf("rockboxui\n");
- printf("Arguments:\n");
- printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
- printf(" --zoom [1-5]\t window zoom\n");
- printf(KEYBOARD_GENERIC KEYBOARD_SPECIFIC);
- exit(0);
- }
- }
- }
-
- window_width = (LCD_WIDTH + 2*MARGIN_X) * display_zoom;
- window_height = (LCD_HEIGHT + 2*MARGIN_Y) * display_zoom;
-#ifdef LCD_REMOTE_HEIGHT
- window_height += (LCD_REMOTE_HEIGHT + 2*MARGIN_Y) * display_zoom;
-#endif
-
- if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)) {
- fprintf(stderr, "fatal: %s", SDL_GetError());
- exit(-1);
- }
-
- atexit(SDL_Quit);
-
- if ((surface = SDL_SetVideoMode(window_width, window_height, 24, 0)) == NULL) {
- fprintf(stderr, "fatal: %s", SDL_GetError());
- exit(-1);
- }
-
- screenhack(); /* doesn't return */
- return 0;
-}
diff --git a/uisimulator/sdl/screenhack.h b/uisimulator/sdl/screenhack.h
deleted file mode 100644
index 4c7a8307a4..0000000000
--- a/uisimulator/sdl/screenhack.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/* xscreensaver, Copyright (c) 1992-1997 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#ifndef __SCREENHACK_H__
-#define __SCREENHACK_H__
-
-#include <stdlib.h>
-#include <stdbool.h>
-
-#ifdef __hpux
- /* Which of the ten billion standards does values.h belong to?
- What systems always have it? */
-# include <values.h>
-#endif
-
-#include <stdio.h>
-#include <SDL.h>
-
-extern void screenhack();
-extern int screenhack_handle_event(SDL_Event*, bool *);
-extern int screenhack_handle_events(bool *);
-extern void screen_redraw();
-extern void screen_resized();
-
-#endif /* __SCREENHACK_H__ */
diff --git a/uisimulator/sdl/sound.c b/uisimulator/sdl/sound.c
index 388b188448..66df6961b2 100644
--- a/uisimulator/sdl/sound.c
+++ b/uisimulator/sdl/sound.c
@@ -21,24 +21,15 @@
#ifdef ROCKBOX_HAS_SIMSOUND /* play sound in sim enabled */
-#include <stdio.h>
+#include <memory.h>
#include <stdlib.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <string.h>
-#include <SDL.h>
-
+#include "uisdl.h"
#include "sound.h"
-//static Uint8 *audio_chunk;
static int audio_len;
static char *audio_pos;
SDL_sem* sem;
-/* The audio function callback takes the following parameters:
- stream: A pointer to the audio buffer to be filled
- len: The length (in bytes) of the audio buffer
-*/
void mixaudio(void *udata, Uint8 *stream, int len)
{
(void)udata;
@@ -59,8 +50,6 @@ void mixaudio(void *udata, Uint8 *stream, int len)
}
}
-
-
int sim_sound_init(void)
{
SDL_AudioSpec fmt;
@@ -80,15 +69,12 @@ int sim_sound_init(void)
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
return -1;
}
+
SDL_PauseAudio(0);
return 0;
-
- //...
-
- //SDL_CloseAudio();
}
-int sound_playback_thread(void* p)
+int sound_playback_thread(void *p)
{
int sndret = sim_sound_init();
unsigned char *buf;
@@ -97,12 +83,12 @@ int sound_playback_thread(void* p)
(void)p;
while(sndret)
- sleep(100000); /* wait forever, can't play sound! */
+ SDL_Delay(100000); /* wait forever, can't play sound! */
do {
while(!sound_get_pcm)
/* TODO: fix a fine thread-synch mechanism here */
- usleep(10000);
+ SDL_Delay(100);
do {
sound_get_pcm(&buf, &size);
if(!size) {
@@ -111,11 +97,13 @@ int sound_playback_thread(void* p)
}
audio_pos = buf; // TODO: is this safe?
audio_len = size;
- //printf("len: %i\n",audio_len);
+
if(SDL_SemWait(sem))
fprintf(stderr,"Couldn't wait: %s",SDL_GetError());
} while(size);
} while(1);
+
}
#endif /* ROCKBOX_HAS_SIMSOUND */
+
diff --git a/uisimulator/sdl/sprintf.h b/uisimulator/sdl/sprintf.h
index 64a22f3c6e..24e1d4e352 100644
--- a/uisimulator/sdl/sprintf.h
+++ b/uisimulator/sdl/sprintf.h
@@ -1,12 +1,36 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2002 by Felix Arends
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#ifndef __SPRINTF_H__
+#define __SPRINTF_H__
+
+#include <stddef.h>
#include <stdarg.h>
#include <stdio.h>
-int rockbox_snprintf (char *buf, size_t size, const char *fmt, ...);
-int rockbox_vsnprintf (char *buf, int size, const char *fmt, va_list ap);
+int snprintf (char *buf, size_t size, const char *fmt, ...);
+char *strtok_r (char *, const char *, char **);
+
int rockbox_fprintf (int fd, const char *fmt, ...);
+#define fprintf rockbox_fprintf
-#ifndef NO_REDEFINES_PLEASE
-#define snprintf rockbox_snprintf
+int rockbox_vsnprintf (char *buf, int size, const char *fmt, va_list ap);
#define vsnprintf rockbox_vsnprintf
-#define fprintf rockbox_fprintf
-#endif
+
+#endif /* __SPRINTF_H__ */
diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c
new file mode 100644
index 0000000000..41a60c9bc5
--- /dev/null
+++ b/uisimulator/sdl/thread-sdl.c
@@ -0,0 +1,78 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2006 Dan Everton
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include <time.h>
+#include <SDL.h>
+#include <SDL_thread.h>
+#include <stdlib.h>
+#include "thread-sdl.h"
+#include "kernel.h"
+#include "debug.h"
+
+SDL_Thread *threads[256];
+int threadCount = 0;
+long current_tick = 0;
+SDL_mutex *m;
+
+void yield(void)
+{
+ SDL_mutexV(m);
+ SDL_Delay(1);
+ SDL_mutexP(m);
+}
+
+void sim_sleep(int ticks)
+{
+ SDL_mutexV(m);
+ SDL_Delay((1000/HZ) * ticks);
+ SDL_mutexP(m);
+}
+
+int runthread(void *data)
+{
+ SDL_mutexV(m);
+ ((void(*)())data) ();
+ SDL_mutexV(m);
+ return 0;
+}
+
+int create_thread(void (*fp)(void), void* sp, int stk_size)
+{
+ /** Avoid compiler warnings */
+ (void)sp;
+ (void)stk_size;
+
+ if (threadCount == 256) {
+ return -1;
+ }
+
+ threads[threadCount++] = SDL_CreateThread(runthread, fp);
+
+ return 0;
+}
+
+void init_threads(void)
+{
+ m = SDL_CreateMutex();
+
+ if (SDL_mutexP(m) == -1) {
+ fprintf(stderr, "Couldn't lock mutex\n");
+ exit(-1);
+ }
+}
diff --git a/uisimulator/sdl/lcd-x11.h b/uisimulator/sdl/thread-sdl.h
index 07911b2530..a661f582a4 100644
--- a/uisimulator/sdl/lcd-x11.h
+++ b/uisimulator/sdl/thread-sdl.h
@@ -1,13 +1,13 @@
/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
* $Id$
*
- * Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
+ * Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@@ -17,10 +17,7 @@
*
****************************************************************************/
-#define MARGIN_X 3
-#define MARGIN_Y 3
-
-/* include the "real" lcd.h file here */
-#include <lcd.h>
-
+extern SDL_Thread* threads[256];
+extern int threadCount;
+extern SDL_mutex* mutex;
diff --git a/uisimulator/sdl/uisdl.c b/uisimulator/sdl/uisdl.c
index e17a925313..b55e3ee8ff 100644
--- a/uisimulator/sdl/uisdl.c
+++ b/uisimulator/sdl/uisdl.c
@@ -7,7 +7,7 @@
* \/ \/ \/ \/ \/
* $Id$
*
- * Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
+ * Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@@ -16,211 +16,170 @@
* KIND, either express or implied.
*
****************************************************************************/
-#include <stdio.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-
-#include <errno.h>
-#include <ctype.h>
-#include <time.h>
-
-#include <SDL.h>
-
-#include "config.h"
-#include "screenhack.h"
-
-#include "version.h"
-
-#include "lcd-x11.h"
-#include "lcd-playersim.h"
-
-#define MAX(x,y) ((x)>(y)?(x):(y))
-#define MIN(x,y) ((x)<(y)?(x):(y))
-
-#define PROGNAME "rockboxui"
-
-/* -- -- */
-
-extern SDL_Surface *surface;
-int display_zoom=2;
+#include <stdlib.h>
+#include "autoconf.h"
+#include "uisdl.h"
+#include "button.h"
+#include "thread.h"
+#include "thread-sdl.h"
+#include "kernel.h"
+#include "sound.h"
+
+// extern functions
+extern void app_main (void *); // mod entry point
+extern void new_key(int key);
+extern void sim_tick_tasks(void);
+
+void button_event(int key, bool pressed);
+
+SDL_Surface *gui_surface;
+
+SDL_Thread *gui_thread;
+SDL_TimerID tick_timer_id;
+#ifdef ROCKBOX_HAS_SIMSOUND
+SDL_Thread *sound_thread;
+#endif
-bool lcd_display_redraw=true;
+bool lcd_display_redraw=true; // Used for player simulator
+char having_new_lcd=true; // Used for player simulator
-char *progclass = "rockboxui";
+long start_tick;
-void init_window ()
+Uint32 tick_timer(Uint32 interval, void *param)
{
- /* stub */
-}
+ long new_tick;
-/* used for the player sim */
-void drawdots(int color, struct coordinate *points, int count)
-{
- SDL_Rect rect;
+ (void) interval;
+ (void) param;
- while (count--) {
- rect.x = points[count].x * display_zoom;
- rect.y = points[count].y * display_zoom;
- rect.w = display_zoom;
- rect.h = display_zoom;
+ new_tick = (SDL_GetTicks() - start_tick) * HZ / 1000;
- SDL_FillRect(surface, &rect, color);
+ if (new_tick != current_tick)
+ {
+ long i;
+ for (i = new_tick - current_tick; i > 0; i--)
+ sim_tick_tasks();
+ current_tick = new_tick;
}
-}
-
-void drawrect(int color, int x1, int y1, int x2, int y2)
-{
- SDL_Rect rect;
- rect.x = x1 * display_zoom;
- rect.y = y1 * display_zoom;
- rect.w = (x2-x1) * display_zoom;
- rect.h = (y2-y1) * display_zoom;
-
- SDL_FillRect(surface, &rect, color);
+ return 1;
}
-#if 0
-static void help(void)
+void gui_message_loop(void)
{
- printf(PROGNAME " " ROCKBOXUI_VERSION " " __DATE__ "\n"
- "usage: " PROGNAME "\n");
+ SDL_Event event;
+ bool done = false;
+
+ while(!done && SDL_WaitEvent(&event))
+ {
+ switch(event.type)
+ {
+ case SDL_KEYDOWN:
+ button_event(event.key.keysym.sym, true);
+ break;
+ case SDL_KEYUP:
+ button_event(event.key.keysym.sym, false);
+ break;
+ case SDL_QUIT:
+ done = true;
+ break;
+ default:
+ //printf("Unhandled event\n");
+ break;
+ }
+ }
}
-#endif
-void dots(int *colors, struct coordinate *points, int count)
+bool gui_startup()
{
- int bpp = surface->format->BytesPerPixel;
+ SDL_Surface *picture_surface;
- if (SDL_MUSTLOCK(surface)) {
- if (SDL_LockSurface(surface)) {
- fprintf(stderr, "cannot lock surface: %s", SDL_GetError());
- exit(-1);
- }
+ if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
+ fprintf(stderr, "fatal: %s", SDL_GetError());
+ return false;
}
- while (count--) {
- int x_off, y_off;
+ atexit(SDL_Quit);
- for (x_off = 0; x_off < display_zoom; x_off++) {
- for (y_off = 0; y_off < display_zoom; y_off++) {
- int x = points[count].x*display_zoom + x_off;
- int y = points[count].y*display_zoom + y_off;
+ if ((gui_surface = SDL_SetVideoMode(UI_WIDTH, UI_HEIGHT, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
+ fprintf(stderr, "fatal: %s", SDL_GetError());
+ return false;
+ }
- Uint8 *p = (Uint8 *) surface->pixels + y * surface->pitch + x * bpp;
+ SDL_WM_SetCaption(UI_TITLE, NULL);
- switch (bpp) {
- case 1:
- *p = colors[count];
- break;
+ simlcdinit();
- case 2:
- *(Uint16 *)p = colors[count];
- break;
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- case 3:
- if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
- p[0] = (colors[count] >> 16) & 0xff;
- p[1] = (colors[count] >> 8) & 0xff;
- p[2] = (colors[count]) & 0xff;
+ picture_surface = SDL_LoadBMP("UI256.bmp");
+ if (picture_surface == NULL) {
+ fprintf(stderr, "warn: %s", SDL_GetError());
} else {
- p[2] = (colors[count] >> 16) & 0xff;
- p[1] = (colors[count] >> 8) & 0xff;
- p[0] = (colors[count]) & 0xff;
+ SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
+ SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
}
- break;
- case 4:
- *(Uint32 *)p = colors[count];
- break;
- }
- }
- }
- }
-
- if (SDL_MUSTLOCK(surface)) {
- SDL_UnlockSurface(surface);
- }
+ start_tick = SDL_GetTicks();
- SDL_UpdateRect(surface, 0, 0, 0, 0);
+ return true;
}
-/* this is where the applicaton starts */
-extern void app_main(void);
-
-void screenhack()
+bool gui_shutdown()
{
-#if 0
- Bool helpme;
+ int i;
- /* This doesn't work, but I don't know why (Daniel 1999-12-01) */
- helpme = get_boolean_resource ("help", "Boolean");
- if(helpme)
- help();
+ SDL_KillThread(gui_thread);
+ SDL_RemoveTimer(tick_timer_id);
+#ifdef ROCKBOX_HAS_SIMSOUND
+ SDL_KillThread(sound_thread);
#endif
- printf(PROGNAME " " ROCKBOXUI_VERSION " (" __DATE__ ")\n");
+ for (i = 0; i < threadCount; i++)
+ {
+ SDL_KillThread(threads[i]);
+ }
- init_window();
+ return true;
+}
- screen_redraw();
+/**
+ * Thin wrapper around normal app_main() to stop gcc complaining about types.
+ */
+int sim_app_main(void *param)
+{
+ app_main(param);
- app_main();
+ return 0;
}
-/* used for the player sim */
-void drawrectangles(int color, struct rectangle *points, int count)
+int main(int argc, char *argv[])
{
- SDL_Rect rect;
- Uint32 sdl_white = SDL_MapRGB(surface->format, 255, 255, 255);
- Uint32 sdl_black = SDL_MapRGB(surface->format, 0, 0, 0);
-
- while (count--) {
- rect.x = points[count].x * display_zoom;
- rect.y = points[count].y * display_zoom;
- rect.w = points[count].width * display_zoom;
- rect.h = points[count].height * display_zoom;
-
- SDL_FillRect(surface, &rect, color ? sdl_white : sdl_black);
+ (void)argc;
+ (void)argv;
+
+ if (!gui_startup())
+ return -1;
+
+ gui_thread = SDL_CreateThread(sim_app_main, NULL);
+ if (gui_thread == NULL) {
+ printf("Error creating GUI thread!\n");
+ return -1;
}
-}
+ tick_timer_id = SDL_AddTimer(10, tick_timer, NULL);
-void screen_redraw()
-{
- /* draw a border around the screen */
- int X1 = 0;
- int Y1 = 0;
- int X2 = LCD_WIDTH + 2*MARGIN_X - 1;
- int Y2 = LCD_HEIGHT + 2*MARGIN_Y - 1;
-
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y1, X2, Y1+1);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X2, Y1, X2+1, Y2);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y2, X2, Y2+1);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y1, X1+1, Y2);
-
- lcd_display_redraw = true;
- lcd_update();
-
-#ifdef LCD_REMOTE_HEIGHT
- /* draw a border around the remote LCD screen */
- int RX1 = 0;
- int RY1 = Y2 + 1;
- int RX2 = LCD_REMOTE_WIDTH + 2*MARGIN_X - 1;
- int RY2 = RY1 + LCD_REMOTE_HEIGHT + 2*MARGIN_Y - 1;
-
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY1, RX2, RY1+1);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX2, RY1, RX2+1, RY2);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY2, RX2, RY2+1);
- drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY1, RX1+1, RY2);
-
- lcd_display_redraw = true;
- lcd_remote_update();
+#ifdef ROCKBOX_HAS_SIMSOUND
+ sound_thread = SDL_CreateThread(sound_playback_thread, NULL);
+ if (sound_thread == NULL) {
+ printf("Error creating sound thread!\n");
+ return -1;
+ }
#endif
+
+ gui_message_loop();
+
+ return gui_shutdown();
}
+