summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--apps/games_menu.c2
-rw-r--r--apps/recorder/snake.c266
2 files changed, 0 insertions, 268 deletions
diff --git a/apps/games_menu.c b/apps/games_menu.c
index 5b4198e05a..0c37203f4e 100644
--- a/apps/games_menu.c
+++ b/apps/games_menu.c
@@ -37,7 +37,6 @@
#include "lang.h"
extern bool tetris(void);
-extern bool snake(void);
bool games_menu(void)
{
@@ -48,7 +47,6 @@ bool games_menu(void)
{ str(LANG_TETRIS), tetris },
{ str(LANG_SOKOBAN), sokoban },
{ str(LANG_WORMLET), wormlet },
- { str(LANG_SNAKE), snake }
};
m=menu_init( items, sizeof items / sizeof(struct menu_items) );
diff --git a/apps/recorder/snake.c b/apps/recorder/snake.c
deleted file mode 100644
index 736d08dbd7..0000000000
--- a/apps/recorder/snake.c
+++ /dev/null
@@ -1,266 +0,0 @@
-/*
-Snake!
-
-by Itai Shaked
-
-ok, a little explanation -
-board holds the snake and apple position - 1+ - snake body (the number
-represents the age [1 is the snake's head]).
--1 is an apple, and 0 is a clear spot.
-dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
-
-(i'll write more later)
-*/
-
-#include "sprintf.h"
-
-
-#include "config.h"
-#include "lcd.h"
-#include "button.h"
-#include "kernel.h"
-#include "menu.h"
-#include "lang.h"
-
-int board[28][16],snakelength;
-unsigned int score,hiscore=0;
-short dir,frames,apple,level=1,dead=0;
-
-int rand_num (int range) {
- return current_tick % range;
-}
-
-void die (void) {
- char pscore[5],hscore[17];
- lcd_clear_display();
- snprintf(pscore,sizeof(pscore),"%d",score);
- lcd_putsxy(3,12,"oops...",0);
- lcd_putsxy(3,22,str(LANG_SNAKE_SCORE),0);
- lcd_putsxy(3,32, pscore,0);
- if (score>hiscore) {
- hiscore=score;
- lcd_putsxy(3,42,str(LANG_SNAKE_HISCORE_NEW),0);
- }
- else {
- snprintf(hscore,sizeof(hscore),str(LANG_SNAKE_HISCORE),hiscore);
- lcd_putsxy(3,42,hscore,0);
- }
- lcd_update();
- sleep(HZ);
- dead=1;
-}
-
-void colission (short x, short y) {
- switch (board[x][y]) {
- case 0:
- break;
- case -1:
- snakelength+=2;
- score+=level;
- apple=0;
- break;
- default:
- die();
- break;
- }
- if (x==28 || x<0 || y==16 || y<0)
- die();
-}
-
-void move_head (short x, short y) {
- switch (dir) {
- case 0:
- y-=1;
- break;
- case 1:
- x+=1;
- break;
- case 2:
- y+=1;
- break;
- case 3:
- x-=1;
- break;
- }
- colission (x,y);
- if (dead) return;
- board[x][y]=1;
- lcd_fillrect(x*4,y*4,4,4);
-}
-
-void frame (void) {
- short x,y,head=0;
- for (x=0; x<28; x++) {
- for (y=0; y<16; y++) {
- switch (board[x][y]) {
- case 1:
- if (!head) {
- move_head(x,y);
- if (dead) return;
- board[x][y]++;
- head=1;
- }
- break;
- case 0:
- break;
- case -1:
- break;
- default:
- if (board[x][y]==snakelength) {
- board[x][y]=0;
- lcd_clearrect(x*4,y*4,4,4);
- }
- else
- board[x][y]++;
- }
- }
- }
- lcd_update();
-}
-
-void redraw (void) {
- short x,y;
- lcd_clear_display();
- for (x=0; x<28; x++) {
- for (y=0; y<16; y++) {
- switch (board[x][y]) {
- case -1:
- lcd_fillrect((x*4)+1,y*4,2,4);
- lcd_fillrect(x*4,(y*4)+1,4,2);
- break;
- case 0:
- break;
- default:
- lcd_fillrect(x*4,y*4,4,4);
- break;
- }
- }
- }
- lcd_update();
-}
-
-void game_pause (void) {
- lcd_clear_display();
- lcd_putsxy(3,12,str(LANG_SNAKE_PAUSE),0);
- lcd_putsxy(3,22,str(LANG_SNAKE_RESUME),0);
- lcd_putsxy(3,32,str(LANG_SNAKE_QUIT),0);
- lcd_update();
- while (1) {
- switch (button_get(true)) {
- case BUTTON_OFF:
- dead=1;
- return;
- case BUTTON_PLAY:
- redraw();
- sleep(HZ/2);
- return;
- }
- }
-}
-
-
-void game (void) {
- short x,y;
- while (1) {
- frame();
- if (dead) return;
- frames++;
- if (frames==10) {
- frames=0;
- if (!apple) {
- do {
- x=rand_num(28);
- y=rand_num(16);
- } while (board[x][y]);
- apple=1;
- board[x][y]=-1;
- lcd_fillrect((x*4)+1,y*4,2,4);
- lcd_fillrect(x*4,(y*4)+1,4,2);
- }
- }
-
- sleep(HZ/level);
-
- switch (button_get(false)) {
- case BUTTON_UP:
- if (dir!=2) dir=0;
- break;
- case BUTTON_RIGHT:
- if (dir!=3) dir=1;
- break;
- case BUTTON_DOWN:
- if (dir!=0) dir=2;
- break;
- case BUTTON_LEFT:
- if (dir!=1) dir=3;
- break;
- case BUTTON_OFF:
- dead=1;
- return;
- case BUTTON_PLAY:
- game_pause();
- break;
- }
- }
-}
-
-void game_init(void) {
- short x,y;
- char plevel[10],phscore[20];
-
- for (x=0; x<28; x++) {
- for (y=0; y<16; y++) {
- board[x][y]=0;
- }
- }
- dead=0;
- apple=0;
- snakelength=4;
- score=0;
- board[11][7]=1;
-
-
- lcd_clear_display();
- snprintf(plevel,sizeof(plevel),str(LANG_SNAKE_LEVEL),level);
- snprintf(phscore,sizeof(phscore),str(LANG_SNAKE_HISCORE),hiscore);
- lcd_putsxy(3,2, plevel,0);
- lcd_putsxy(3,12, str(LANG_SNAKE_RANGE),0);
- lcd_putsxy(3,22, str(LANG_SNAKE_QUIT),0);
- lcd_putsxy(3,32, str(LANG_SNAKE_START),0);
- lcd_putsxy(3,42, phscore,0);
- lcd_update();
-
- while (1) {
- switch (button_get(true)) {
- case BUTTON_RIGHT:
- case BUTTON_UP:
- if (level<9)
- level++;
- break;
- case BUTTON_LEFT:
- case BUTTON_DOWN:
- if (level>1)
- level--;
- break;
- case BUTTON_OFF:
- dead=1;
- return;
- break;
- case BUTTON_PLAY:
- return;
- break;
- }
- snprintf(plevel,sizeof(plevel),str(LANG_SNAKE_LEVEL),level);
- lcd_putsxy(3,2, plevel,0);
- lcd_update();
- }
-
-}
-
-bool snake(void) {
- game_init();
- lcd_clear_display();
- game();
- return false;
-}
-