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-rw-r--r--apps/bitmaps/native/SOURCES2
-rw-r--r--apps/bitmaps/native/rockboxlogo.128x42x2.bmpbin0 -> 2808 bytes
-rw-r--r--apps/keymaps/keymap-m3.c488
-rw-r--r--uisimulator/sdl/UI-m3.bmpbin0 -> 398852 bytes
-rw-r--r--uisimulator/sdl/button.c30
-rw-r--r--uisimulator/sdl/lcd-bitmap.c5
-rw-r--r--uisimulator/sdl/uisdl.h13
7 files changed, 537 insertions, 1 deletions
diff --git a/apps/bitmaps/native/SOURCES b/apps/bitmaps/native/SOURCES
index a64c209672..841dd52c69 100644
--- a/apps/bitmaps/native/SOURCES
+++ b/apps/bitmaps/native/SOURCES
@@ -7,6 +7,8 @@ rockboxlogo.160x53x1.bmp
#else
rockboxlogo.112x30x1.bmp
#endif
+#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2)
+rockboxlogo.128x42x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 16)
rockboxlogo.128x40x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_DEPTH == 16)
diff --git a/apps/bitmaps/native/rockboxlogo.128x42x2.bmp b/apps/bitmaps/native/rockboxlogo.128x42x2.bmp
new file mode 100644
index 0000000000..fa12aa4bd7
--- /dev/null
+++ b/apps/bitmaps/native/rockboxlogo.128x42x2.bmp
Binary files differ
diff --git a/apps/keymaps/keymap-m3.c b/apps/keymaps/keymap-m3.c
new file mode 100644
index 0000000000..5f02bfeb69
--- /dev/null
+++ b/apps/keymaps/keymap-m3.c
@@ -0,0 +1,488 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2008 Jens Arnold
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+/* *
+ * Button Code Definitions for iaudio M3 targets
+ */
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/* CONTEXT_CUSTOM's used in this file...
+
+CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
+
+
+*/
+
+/** Keep things alphabetized for easy reference but standard contexts can
+ ** be first and sub-alphebetized.
+ **/
+
+/** Standard Button Contexts **/
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
+ { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+static const struct button_mapping remote_button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
+ { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RC_PLAY, BUTTON_NONE },
+ { ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
+ { ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
+
+ LAST_ITEM_IN_LIST
+}; /* remote_button_context_standard */
+
+/** Bookmark Screen **/
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_settings_bmark */
+
+static const struct button_mapping remote_button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_settings_bmark */
+
+/** FM Radio Screen **/
+static const struct button_mapping button_context_radio[] = {
+ { ACTION_FM_MENU, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
+ { ACTION_FM_PRESET, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_FM_MODE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+ { ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_radio */
+
+static const struct button_mapping remote_button_context_radio[] = {
+ { ACTION_FM_MENU, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
+ { ACTION_FM_PRESET, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
+ { ACTION_FM_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
+ { ACTION_FM_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
+ { ACTION_FM_MODE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC },
+ { ACTION_FM_EXIT, BUTTON_RC_MENU, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* remote_button_context_radio */
+
+/** Keyboard **/
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_PAGE_FLIP, BUTTON_MODE, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+static const struct button_mapping remote_button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_PAGE_FLIP, BUTTON_RC_MODE, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_RC_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* remote_button_context_keyboard */
+
+/** Pitchscreen **/
+static const struct button_mapping button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_MODE, BUTTON_NONE },
+ { ACTION_PS_RESET, BUTTON_REC, BUTTON_NONE },
+ { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_pitchscreen */
+
+static const struct button_mapping remote_button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_RC_MODE, BUTTON_NONE },
+ { ACTION_PS_RESET, BUTTON_RC_REC, BUTTON_NONE },
+ { ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_pitchscreen */
+
+/** Quickscreen **/
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_DOWNINV, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_QS_DOWNINV, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_quickscreen */
+
+static const struct button_mapping remote_button_context_quickscreen[] = {
+ { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE },
+ { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_quickscreen */
+
+/** Recording Screen **/
+static const struct button_mapping button_context_recscreen[] = {
+ { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_recscreen */
+
+static const struct button_mapping remote_button_context_recscreen[] = {
+ { ACTION_REC_PAUSE, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
+ { ACTION_STD_CANCEL, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
+ { ACTION_REC_NEWFILE, BUTTON_RC_REC, BUTTON_NONE },
+ { ACTION_STD_MENU, BUTTON_RC_MENU, BUTTON_NONE },
+ { ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_recscreen */
+
+/** Settings - General Mappings **/
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+static const struct button_mapping remote_button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_settings */
+
+/** Settings - Using Sliders **/
+static const struct button_mapping button_context_settings_r_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings_r_is_inc */
+
+static const struct button_mapping remote_button_context_settings_r_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_settings_r_is_inc */
+
+/** Tree **/
+static const struct button_mapping button_context_tree[] = {
+ { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_tree */
+
+static const struct button_mapping remote_button_context_tree[] = {
+ { ACTION_NONE, BUTTON_RC_PLAY, BUTTON_NONE },
+ { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
+ { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* remote_button_context_tree */
+
+static const struct button_mapping button_context_tree_scroll_lr[] = {
+ { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+ { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* button_context_tree_scroll_lr */
+
+static const struct button_mapping remote_button_context_tree_scroll_lr[] = {
+ { ACTION_NONE, BUTTON_RC_REW, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
+ { ACTION_TREE_ROOT_INIT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW },
+ { ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
+ { ACTION_NONE, BUTTON_RC_FF, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
+ { ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* remote_button_context_tree_scroll_lr */
+
+/** While-Playing Screen (WPS) **/
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_BROWSE, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
+ { ACTION_WPS_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
+ { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+static const struct button_mapping remote_button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
+ { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
+ { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
+ { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
+ { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
+
+ { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
+ { ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
+ { ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
+
+ LAST_ITEM_IN_LIST
+}; /* remote_button_context_wps */
+
+/** Yes/No Screen **/
+static const struct button_mapping button_context_yesnoscreen[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
+ LAST_ITEM_IN_LIST
+}; /* button_context_yesnoscreen */
+
+static const struct button_mapping remote_button_context_yesnoscreen[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE },
+ LAST_ITEM_IN_LIST
+}; /* remote_button_context_yesnoscreen */
+
+
+static const struct button_mapping* get_context_mapping_remote( int context )
+{
+ context ^= CONTEXT_REMOTE;
+
+ switch (context)
+ {
+ /* anything that uses remote_button_context_standard */
+ default:
+ return remote_button_context_standard;
+
+ /* remote contexts with special mapping */
+ case CONTEXT_BOOKMARKSCREEN:
+ return remote_button_context_bmark;
+
+ case CONTEXT_FM:
+ return remote_button_context_radio;
+
+ case CONTEXT_KEYBOARD:
+ return remote_button_context_keyboard;
+
+ case CONTEXT_PITCHSCREEN:
+ return remote_button_context_pitchscreen;
+
+ case CONTEXT_QUICKSCREEN:
+ return remote_button_context_quickscreen;
+
+ case CONTEXT_RECSCREEN:
+ return remote_button_context_recscreen;
+
+ case CONTEXT_SETTINGS:
+ return remote_button_context_settings;
+
+ case CONTEXT_SETTINGS_EQ:
+ return remote_button_context_settings_r_is_inc;
+
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ if (global_settings.hold_lr_for_scroll_in_list)
+ return remote_button_context_tree_scroll_lr;
+ /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
+ case CONTEXT_TREE|CONTEXT_CUSTOM:
+ return remote_button_context_tree;
+
+ case CONTEXT_WPS:
+ return remote_button_context_wps;
+
+ case CONTEXT_YESNOSCREEN:
+ return remote_button_context_yesnoscreen;
+ }
+}
+
+const struct button_mapping* get_context_mapping(int context)
+{
+ if (context & CONTEXT_REMOTE)
+ return get_context_mapping_remote(context);
+
+ switch (context)
+ {
+ /* anything that uses button_context_standard */
+ default:
+ return button_context_standard;
+
+ /* contexts with special mapping */
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+
+ case CONTEXT_FM:
+ return button_context_radio;
+
+ case CONTEXT_KEYBOARD:
+ return button_context_keyboard;
+
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+
+ case CONTEXT_RECSCREEN:
+ return button_context_recscreen;
+
+ case CONTEXT_SETTINGS:
+ return button_context_settings;
+
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_settings_r_is_inc;
+
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ if (global_settings.hold_lr_for_scroll_in_list)
+ return button_context_tree_scroll_lr;
+ /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
+ case CONTEXT_TREE|CONTEXT_CUSTOM:
+ return button_context_tree;
+
+ case CONTEXT_WPS:
+ return button_context_wps;
+
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesnoscreen;
+ }
+}
diff --git a/uisimulator/sdl/UI-m3.bmp b/uisimulator/sdl/UI-m3.bmp
new file mode 100644
index 0000000000..add298cc89
--- /dev/null
+++ b/uisimulator/sdl/UI-m3.bmp
Binary files differ
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 967f41baf7..03f7dc1e96 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -262,6 +262,36 @@ void button_event(int key, bool pressed)
new_btn = BUTTON_SELECT;
break;
+#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
+ case SDLK_KP4:
+ case SDLK_LEFT:
+ new_btn = BUTTON_LEFT;
+ break;
+ case SDLK_KP6:
+ case SDLK_RIGHT:
+ new_btn = BUTTON_RIGHT;
+ break;
+ case SDLK_KP8:
+ case SDLK_UP:
+ new_btn = BUTTON_VOL_UP;
+ break;
+ case SDLK_KP2:
+ case SDLK_DOWN:
+ new_btn = BUTTON_VOL_DOWN;
+ break;
+ case SDLK_KP_PERIOD:
+ case SDLK_INSERT:
+ new_btn = BUTTON_MODE;
+ break;
+ case SDLK_KP_DIVIDE:
+ case SDLK_F1:
+ new_btn = BUTTON_REC;
+ break;
+ case SDLK_KP5:
+ case SDLK_SPACE:
+ new_btn = BUTTON_PLAY;
+ break;
+
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
case SDLK_KP4:
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 438b133804..fa3e5d2b0d 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -45,8 +45,11 @@ static unsigned long get_lcd_pixel(int x, int y)
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3);
-#else
+#elif LCD_PIXELFORMAT == VERTICAL_PACKING
return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
+#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED
+ unsigned bits = (lcd_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
+ return (bits | (bits >> 7)) & 3;
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index 3503d296f7..37989a682b 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -232,6 +232,19 @@
#define UI_REMOTE_WIDTH 128
#define UI_REMOTE_HEIGHT 96
+#elif defined(IAUDIO_M3)
+#define UI_TITLE "iAudio M3"
+#define UI_WIDTH 397 /* width of GUI window */
+#define UI_HEIGHT 501 /* height of GUI window */
+#define UI_LCD_POSX 92 /* x position of lcd */
+#define UI_LCD_POSY 348 /* y position of lcd */
+#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no bklight) */
+#define UI_LCD_BGCOLORLIGHT 130, 180, 250 /* bkgnd color of LCD (bklight) */
+#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
+#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
+#define UI_LCD_WIDTH LCD_WIDTH /* * 1.5 */
+#define UI_LCD_HEIGHT LCD_HEIGHT /* * 1.5 */
+
#elif defined(GIGABEAT_F)
#define UI_TITLE "Toshiba Gigabeat"
#define UI_WIDTH 401 /* width of GUI window */