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-rw-r--r--apps/codecs/libgme/sms_apu.h63
1 files changed, 0 insertions, 63 deletions
diff --git a/apps/codecs/libgme/sms_apu.h b/apps/codecs/libgme/sms_apu.h
deleted file mode 100644
index 6dd65591ce..0000000000
--- a/apps/codecs/libgme/sms_apu.h
+++ /dev/null
@@ -1,63 +0,0 @@
-// Sega Master System SN76489 PSG sound chip emulator
-
-// Sms_Snd_Emu 0.1.2
-#ifndef SMS_APU_H
-#define SMS_APU_H
-
-#include "blargg_common.h"
-#include "blip_buffer.h"
-
-// 0: Square 1, 1: Square 2, 2: Square 3, 3: Noise
-enum { sms_osc_count = 4 }; // 0 <= chan < osc_count
-
-struct Osc
-{
- struct Blip_Buffer* outputs [4]; // NULL, right, left, center
- struct Blip_Buffer* output;
- int last_amp;
-
- int volume;
- int period;
- int delay;
- unsigned phase;
-};
-
-struct Sms_Apu {
- struct Osc oscs [sms_osc_count];
- int ggstereo;
- int latch;
-
- blip_time_t last_time;
- int min_tone_period;
- unsigned noise_feedback;
- unsigned looped_feedback;
- struct Blip_Synth synth;
-};
-
-// Basics
-
-void Sms_apu_init( struct Sms_Apu* this );
-
-// Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0,
-// output is mono.
-void Sms_apu_set_output( struct Sms_Apu* this, int i, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right);
-
-// Emulates to time t, then writes data to Game Gear left/right assignment byte
-void Sms_apu_write_ggstereo( struct Sms_Apu* this, blip_time_t t, int data );
-
-// Emulates to time t, then writes data
-void Sms_apu_write_data( struct Sms_Apu* this, blip_time_t t, int data );
-
-// Emulates to time t, then subtracts t from the current time.
-// OK if previous write call had time slightly after t.
-void Sms_apu_end_frame( struct Sms_Apu* this, blip_time_t t );
-
-// More features
-
-// Resets sound chip and sets noise feedback bits and width
-void Sms_apu_reset( struct Sms_Apu* this, unsigned noise_feedback, int noise_width );
-
-// Sets overall volume, where 1.0 is normal
-void Sms_apu_volume( struct Sms_Apu* this, int vol );
-
-#endif