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-rw-r--r--apps/gui/bitmap/list.c58
1 files changed, 42 insertions, 16 deletions
diff --git a/apps/gui/bitmap/list.c b/apps/gui/bitmap/list.c
index dacf65adbd..ee9cab2da7 100644
--- a/apps/gui/bitmap/list.c
+++ b/apps/gui/bitmap/list.c
@@ -278,13 +278,15 @@ void list_draw(struct screen *display, struct viewport *parent,
#if defined(HAVE_TOUCHPAD)
+/* This needs to be fixed if we ever get more than 1 touchscreen on a target.
+ * This also assumes the whole screen is used, which is a bad assumption but
+ * fine until customizable lists comes in...
+ */
static unsigned int prev_line=0;
-/* this needs to be fixed if we ever get more than 1 touchscreen on a target */
-/* this also assumes the whole screen is used, which is a bad asusmption but
- fine untill customizable lists comes in... */
+
unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent)
{
- short x,y;
+ short x, y;
unsigned button = action_get_touchpad_press(&x, &y);
int line;
struct screen *display = &screens[SCREEN_MAIN];
@@ -292,7 +294,7 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
return ACTION_NONE;
if (x<list_text[SCREEN_MAIN].x)
{
- /* top left corner is hopefully GO_TO_ROOT */
+ /* Top left corner is hopefully GO_TO_ROOT */
if (y<list_text[SCREEN_MAIN].y)
{
if (button == BUTTON_REL)
@@ -302,7 +304,7 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
else
return ACTION_NONE;
}
- /* scroll bar */
+ /* Scroll bar */
else
{
int new_selection, nb_lines;
@@ -327,8 +329,18 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
}
else
{
- /* pressing an item will select it.
- pressing the selected item will "enter" it */
+ /* |--------------------------------------------------------|
+ * | Description of the touchscreen list interface: |
+ * |--------------------------------------------------------|
+ * | Pressing an item will select it and "enter" it. |
+ * | |
+ * | Pressing and holding your pen down will scroll through |
+ * | the list of items, releasing your pen will "enter" it. |
+ * | |
+ * | Pressing and holding your pen down on a single item |
+ * | will bring up the context menu of it. |
+ * |--------------------------------------------------------|
+ */
if (y > list_text[SCREEN_MAIN].y)
{
int i, line_height, actual_y;
@@ -343,11 +355,13 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
break;
}
}
+
+ /* Something went wrong during line detection... */
if(line == -1)
return ACTION_NONE;
/* BUTTON_TOUCHPAD represents a button press*/
- if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button == BUTTON_TOUCHPAD)
+ if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button ^ BUTTON_REL)
{
if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
return ACTION_NONE;
@@ -356,27 +370,39 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
}
if (button == (BUTTON_REPEAT|BUTTON_REL))
- return ACTION_STD_CONTEXT;
- else if(button == BUTTON_REL)
{
- if((signed)prev_line == line)
+ if(prev_line == (unsigned)line)
{
+ /* Pen was hold on the same line as the previously selected one
+ * => simulate long button press
+ */
prev_line = -1;
- return ACTION_STD_OK;
+ return ACTION_STD_CONTEXT;
}
else
{
+ /* Pen was moved across several lines and then released on this one
+ * => simulate short button press
+ */
prev_line = line;
- return ACTION_NONE;
+ return ACTION_STD_OK;
}
}
+ else if(button == BUTTON_REL)
+ {
+ /* Pen was released on either the same line as the previously selected one
+ * or an other one
+ * => simulate short press
+ */
+ return ACTION_STD_OK;
+ }
else
return ACTION_NONE;
}
- /* title goes up one level */
+ /* Title goes up one level (only on BUTTON_REL&~BUTTON_REPEAT) */
else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list) && button == BUTTON_REL)
return ACTION_STD_CANCEL;
- /* title or statusbar is cancel */
+ /* Title or statusbar is cancel (only on BUTTON_REL&~BUTTON_REPEAT) */
else if (global_settings.statusbar && button == BUTTON_REL)
return ACTION_STD_CANCEL;
}