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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ *
+ * Copyright (C) 2020 Solomon Peachy
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/* {Action Code, Button code, Prereq button code } */
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
+ { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+ { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+
+/* ACTION_STD_QUICKSCREEN,
+ * ACTION_STD_KEYLOCK
+ * ACTION_STD_REC
+ * ACTION_STD_HOTKEY
+ */
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+static const struct button_mapping button_context_mainmenu[] = {
+ { ACTION_TREE_WPS, BUTTON_BACK, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
+}; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
+ { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
+ { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
+ { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+/* ACTION_WPS_ID3SCREEN optional */
+ { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+// { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
+ { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* this should be the same as ACTION_STD_MENU */
+/* ACTION_WPS_VIEW_PLAYLIST
+ * ACTION_WPS_LIST_BOOKMARKS, optional
+ * ACTION_WPS_CREATE_BOOKMARK, optional
+ */
+
+ { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
+// { ACTION_SETTINGS_INCREPEAT, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
+// { ACTION_SETTINGS_DECREPEAT, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE },
+/* ACTION_SETTINGS_DECBIGSTEP */
+ { ACTION_SETTINGS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+/* ACTION_SETTINGS_SET, Used by touchscreen targets */
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_list[] = {
+/* ACTION_LISTTREE_PGUP, optional
+ * ACTION_LISTTREE_PGDOWN, optional
+ */
+
+#ifdef HAVE_VOLUME_IN_LIST
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+#endif
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_list */
+
+#if 0 // XXX?
+static const struct button_mapping button_context_tree[] = {
+/* ACTION_TREE_ROOT_INIT,
+ * ACTION_TREE_PGLEFT, optional
+ * ACTION_TREE_PGRIGHT, optional
+ * ACTION_TREE_STOP,
+ * ACTION_TREE_WPS,
+ * ACTION_TREE_HOTKEY,
+ */
+/* { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
+ * { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ * { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ */
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_tree */
+#endif
+
+static const struct button_mapping button_context_yesno[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_settings_yesno */
+
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_SCROLL_FWD|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_SCROLL_BACK|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_quickscreen */
+
+static const struct button_mapping button_context_settings_time[] = {
+ { ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
+ { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV },
+ { ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
+ { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT },
+ { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
+// { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
+// { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+ //LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_settings_time */
+
+static const struct button_mapping button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
+/* { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, */
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
+/* { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, */
+ { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
+}; /* button_context_pitchscreen */
+
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_SCROLL_FWD, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_SCROLL_BACK, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_bmark */
+
+/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context)
+ {
+ case CONTEXT_STD:
+ return button_context_standard;
+
+ case CONTEXT_WPS:
+ return button_context_wps;
+
+ case CONTEXT_MAINMENU:
+ return button_context_mainmenu;
+ case CONTEXT_TREE:
+ case CONTEXT_LIST:
+ return button_context_list;
+
+ case CONTEXT_SETTINGS:
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_settings;
+
+ case CONTEXT_SETTINGS_TIME:
+ return button_context_settings_time;
+
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesno;
+
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+
+ case CONTEXT_KEYBOARD:
+ case CONTEXT_MORSE_INPUT:
+ return button_context_keyboard;
+
+ default:
+ return button_context_standard;
+ }
+ return button_context_standard;
+}