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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2013 Andrew Ryabinin
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+/* Button Code Definitions for IHIFI 760/960 targets */
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+ { ACTION_STD_CANCEL, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_WPS_SKIPPREV, BUTTON_BWD|BUTTON_REL, BUTTON_BWD },
+ { ACTION_WPS_SEEKBACK, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_BWD|BUTTON_REL, BUTTON_BWD|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_FWD|BUTTON_REL, BUTTON_FWD },
+ { ACTION_WPS_SEEKFWD, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_FWD|BUTTON_REL, BUTTON_FWD|BUTTON_REPEAT },
+
+ { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_FWD, BUTTON_PLAY },
+ { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
+ { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
+
+ { ACTION_WPS_BROWSE, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
+ { ACTION_WPS_CONTEXT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
+ { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+/** Bookmark Screen **/
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_settings_bmark */
+
+
+/** Keyboard **/
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_RETURN, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+/** Pitchscreen **/
+static const struct button_mapping button_context_pitchscreen[] = {
+ { ACTION_PS_INC_SMALL, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_PS_INC_BIG, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_DEC_SMALL, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_PS_DEC_BIG, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_RETURN, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RETURN|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_pitchscreen */
+
+/** Quickscreen **/
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_TOP, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_RETURN, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_quickscreen */
+
+/** Settings - General Mappings **/
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_SETTINGS_INC, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_PREV, BUTTON_RETURN, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+/** Settings - Using Sliders **/
+static const struct button_mapping button_context_settings_r_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_RETURN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_settings_r_is_inc */
+
+/** Tree **/
+static const struct button_mapping button_context_tree[] = {
+ { ACTION_TREE_WPS, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_tree */
+
+static const struct button_mapping button_context_tree_scroll_lr[] = {
+ { ACTION_TREE_ROOT_INIT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
+ { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_BWD, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_FWD, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* button_context_tree_scroll_lr */
+
+/** Yes/No Screen **/
+static const struct button_mapping button_context_yesnoscreen[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
+ LAST_ITEM_IN_LIST
+}; /* button_context_settings_yesnoscreen */
+
+/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context)
+ {
+ /* anything that uses button_context_standard */
+ case CONTEXT_LIST:
+ case CONTEXT_STD:
+ default:
+ return button_context_standard;
+
+ /* contexts with special mapping */
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+
+ case CONTEXT_KEYBOARD:
+ case CONTEXT_MORSE_INPUT:
+ return button_context_keyboard;
+
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+
+ case CONTEXT_SETTINGS:
+ case CONTEXT_SETTINGS_TIME:
+ return button_context_settings;
+
+ case CONTEXT_SETTINGS_COLOURCHOOSER:
+ case CONTEXT_SETTINGS_EQ:
+ case CONTEXT_SETTINGS_RECTRIGGER:
+ return button_context_settings_r_is_inc;
+
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ if (global_settings.hold_lr_for_scroll_in_list)
+ return button_context_tree_scroll_lr;
+ /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
+ case CONTEXT_TREE|CONTEXT_CUSTOM:
+ return button_context_tree;
+
+ case CONTEXT_WPS:
+ return button_context_wps;
+
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesnoscreen;
+ }
+}