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diff --git a/apps/keymaps/keymap-ondavx747.c b/apps/keymaps/keymap-ondavx747.c
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2009 by Maurus Cuelenaere
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+/* Button Code Definitions for the Onda VX747 target */
+/* NB: Up/Down/Left/Right are not physical buttons - touchscreen emulation */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+
+/*TODO*/
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+ { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
+
+ { ACTION_STD_QUICKSCREEN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+const struct button_mapping* target_get_context_mapping(int context)
+{
+ (void)context;
+ return button_context_standard;
+}