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Diffstat (limited to 'apps/keymaps/keymap-xduoox3.c')
-rw-r--r--apps/keymaps/keymap-xduoox3.c44
1 files changed, 40 insertions, 4 deletions
diff --git a/apps/keymaps/keymap-xduoox3.c b/apps/keymaps/keymap-xduoox3.c
index e73798d4fe..ed217fd722 100644
--- a/apps/keymaps/keymap-xduoox3.c
+++ b/apps/keymaps/keymap-xduoox3.c
@@ -21,6 +21,29 @@
/* Button Code Definitions for xDuoo X3 target */
+
+/* NOTE X3 Button system
+ * The x3 has an interesting button layout. Multiple key presses are
+ * NOT supported unless [BUTTON_POWER] is one of the combined keys
+ * as you can imagine this causes problems as the power button takes
+ * precedence in the button system and initiates a shutdown if the
+ * key is held too long
+ * instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
+ * IF using as a prerequsite button then BUTTON_POWER should be used
+ *
+ * Multiple buttons are emulated by button_read_device but there are a few
+ * caveats to be aware of:
+ *
+ * Button Order Matters!
+ * different keys have different priorities, higher priority keys 'overide' the
+ * lower priority keys
+ * VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]
+ *
+ * There will be no true release or repeat events, the user can let off the button
+ * pressed initially and it will still continue to appear to be pressed as long as
+ * the second key is held
+ * */
+
#include "config.h"
#include "action.h"
#include "button.h"
@@ -67,9 +90,9 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
{ ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
- { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_NEXT, BUTTON_POWER },
- { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_PREV, BUTTON_POWER },
- { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_PLAY, BUTTON_POWER },
+ { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PWRALT|BUTTON_NEXT, BUTTON_POWER },
+ { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PWRALT|BUTTON_PREV, BUTTON_POWER },
+ { ACTION_WPS_ABRESET, BUTTON_PWRALT|BUTTON_PLAY, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
@@ -173,11 +196,21 @@ static const struct button_mapping button_context_settings_vol_is_inc[] = {
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
- { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
+ { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
+static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
+ { ACTION_NONE, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+}; /* button_context_listtree_scroll_with_combo */
+
/** Yes/No Screen **/
static const struct button_mapping button_context_yesnoscreen[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
@@ -256,8 +289,11 @@ const struct button_mapping* get_context_mapping(int context)
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_vol_is_inc;
case CONTEXT_TREE:
+ return button_context_listtree_scroll_with_combo;
case CONTEXT_MAINMENU:
return button_context_tree;
+ case CONTEXT_CUSTOM|CONTEXT_TREE:
+ return button_context_tree;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN: