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-rw-r--r--apps/plugins/lua/include_lua/draw.lua229
1 files changed, 96 insertions, 133 deletions
diff --git a/apps/plugins/lua/include_lua/draw.lua b/apps/plugins/lua/include_lua/draw.lua
index 4409ab7838..7b239339ff 100644
--- a/apps/plugins/lua/include_lua/draw.lua
+++ b/apps/plugins/lua/include_lua/draw.lua
@@ -52,35 +52,39 @@ if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
local _draw = {} do
+ local rocklib_image = getmetatable(rb.lcd_framebuffer())
+ setmetatable(_draw, rocklib_image)
+
-- Internal Constants
local _LCD = rb.lcd_framebuffer()
local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT
local BSAND = 8 -- blits color to dst if src <> 0
local _NIL = nil -- nil placeholder
- local function set_viewport(vp)
- if not vp then rb.set_viewport() return end
- if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
- --vp.drawmode = bit.bxor(vp.drawmode, 4)
- vp.fg_pattern = 3 - vp.fg_pattern
- vp.bg_pattern = 3 - vp.bg_pattern
- end
- rb.set_viewport(vp)
- end
+ local _abs = math.abs
+ local _clear = rocklib_image.clear
+ local _copy = rocklib_image.copy
+ local _ellipse = rocklib_image.ellipse
+ local _get = rocklib_image.get
+ local _line = rocklib_image.line
+ local _marshal = rocklib_image.marshal
+ local _min = math.min
+ local _newimg = rb.new_image
+ local _points = rocklib_image.points
-- line
- local function line(img, x1, y1, x2, y2, color, bClip)
- img:line(x1, y1, x2, y2, color, bClip)
+ _draw.line = function(img, x1, y1, x2, y2, color, bClip)
+ _line(img, x1, y1, x2, y2, color, bClip)
end
-- horizontal line; x, y define start point; length in horizontal direction
local function hline(img, x, y , length, color, bClip)
- img:line(x, y, x + length, _NIL, color, bClip)
+ _line(img, x, y, x + length, _NIL, color, bClip)
end
-- vertical line; x, y define start point; length in vertical direction
local function vline(img, x, y , length, color, bClip)
- img:line(x, y, _NIL, y + length, color, bClip)
+ _line(img, x, y, _NIL, y + length, color, bClip)
end
-- draws a non-filled figure based on points in t-points
@@ -100,7 +104,7 @@ local _draw = {} do
local pt2 = t_points[i + 1] or pt_first_last-- first and last point
- img:line(pt1[1] + x, pt1[2] + y, pt2[1]+x, pt2[2]+y, color, bClip)
+ _line(img, pt1[1] + x, pt1[2] + y, pt2[1] + x, pt2[2] + y, color, bClip)
end
end
@@ -109,90 +113,80 @@ local _draw = {} do
local function rect(img, x, y, width, height, color, bClip)
if width == 0 or height == 0 then return end
- local ppt = {{0, 0}, {width, 0}, {width, height}, {0, height}}
- polyline(img, x, y, ppt, color, true, bClip)
- --[[
- vline(img, x, y, height, color, bClip);
- vline(img, x + width, y, height, color, bClip);
- hline(img, x, y, width, color, bClip);
- hline(img, x, y + height, width, color, bClip);]]
+ polyline(img, x, y, {{0, 0}, {width, 0}, {width, height}, {0, height}}, color, true, bClip)
+
end
-- filled rect, fillcolor is color if left empty
- local function rect_filled(img, x, y, width, height, color, fillcolor, bClip)
+ _draw.rect_filled = function(img, x, y, width, height, color, fillcolor, bClip)
if width == 0 or height == 0 then return end
if not fillcolor then
- img:clear(color, x, y, x + width, y + height, bClip)
+ _clear(img, color, x, y, x + width, y + height, bClip)
else
- img:clear(fillcolor, x, y, x + width, y + height, bClip)
+ _clear(img, fillcolor, x, y, x + width, y + height, bClip)
rect(img, x, y, width, height, color, bClip)
end
end
-- circle cx,cy define center point
- local function circle(img, cx, cy, radius, color, bClip)
+ _draw.circle = function(img, cx, cy, radius, color, bClip)
local r = radius
- img:ellipse(cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip)
+ _ellipse(img, cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip)
end
-- filled circle cx,cy define center, fillcolor is color if left empty
- local function circle_filled(img, cx, cy, radius, color, fillcolor, bClip)
+ _draw.circle_filled = function(img, cx, cy, radius, color, fillcolor, bClip)
fillcolor = fillcolor or color
local r = radius
- img:ellipse(cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip)
+ _ellipse(img, cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip)
end
-- ellipse that fits into defined rect
- local function ellipse_rect(img, x1, y1, x2, y2, color, bClip)
- img:ellipse(x1, y1, x2, y2, color, _NIL, bClip)
+ _draw.ellipse_rect = function(img, x1, y1, x2, y2, color, bClip)
+ _ellipse(img, x1, y1, x2, y2, color, _NIL, bClip)
end
--ellipse that fits into defined rect, fillcolor is color if left empty
- local function ellipse_rect_filled(img, x1, y1, x2, y2, color, fillcolor, bClip)
+ _draw.ellipse_rect_filled = function(img, x1, y1, x2, y2, color, fillcolor, bClip)
if not fillcolor then fillcolor = color end
- img:ellipse(x1, y1, x2, y2, color, fillcolor, bClip)
+ _ellipse(img, x1, y1, x2, y2, color, fillcolor, bClip)
end
-- ellipse cx, cy define center point; a, b the major/minor axis
- local function ellipse(img, cx, cy, a, b, color, bClip)
- img:ellipse(cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip)
+ _draw.ellipse = function(img, cx, cy, a, b, color, bClip)
+ _ellipse(img, cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip)
end
-- filled ellipse cx, cy define center point; a, b the major/minor axis
-- fillcolor is color if left empty
- local function ellipse_filled(img, cx, cy, a, b, color, fillcolor, bClip)
+ _draw.ellipse_filled = function(img, cx, cy, a, b, color, fillcolor, bClip)
if not fillcolor then fillcolor = color end
- img:ellipse(cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip)
+ _ellipse(img, cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip)
end
-- rounded rectangle
local function rounded_rect(img, x, y, w, h, radius, color, bClip)
local c_img
-
- local function blit(dx, dy, sx, sy, ox, oy)
- img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, color)
- end
-
if w == 0 or h == 0 then return end
-- limit the radius of the circle otherwise it will overtake the rect
- radius = math.min(w / 2, radius)
- radius = math.min(h / 2, radius)
+ radius = _min(w / 2, radius)
+ radius = _min(h / 2, radius)
local r = radius
- c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
- c_img:clear(0)
- circle(c_img, r + 1, r + 1, r, 0xFFFFFF)
+ c_img = _newimg(r * 2 + 1, r * 2 + 1)
+ _clear(c_img, 0)
+ _ellipse(c_img, 1, 1, 1 + r + r, 1 + r + r, 0x1, _NIL, bClip)
-- copy 4 pieces of circle to their respective corners
- blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
- blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
- blit(x , y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
- blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1)--BR
+ _copy(img, c_img, x, y, _NIL, _NIL, r + 1, r + 1, bClip, BSAND, color) --TL
+ _copy(img, c_img, x + w - r - 2, y, r, _NIL, r + 1, r + 1, bClip, BSAND, color) --TR
+ _copy(img, c_img, x , y + h - r - 2, _NIL, r, r + 1, _NIL, bClip, BSAND, color) --BL
+ _copy(img, c_img, x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1, bClip, BSAND, color)--BR
c_img = _NIL
vline(img, x, y + r, h - r * 2, color, bClip);
@@ -202,38 +196,34 @@ local _draw = {} do
end
-- rounded rectangle fillcolor is color if left empty
- local function rounded_rect_filled(img, x, y, w, h, radius, color, fillcolor, bClip)
+ _draw.rounded_rect_filled = function(img, x, y, w, h, radius, color, fillcolor, bClip)
local c_img
- local function blit(dx, dy, sx, sy, ox, oy)
- img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, fillcolor)
- end
-
if w == 0 or h == 0 then return end
if not fillcolor then fillcolor = color end
-- limit the radius of the circle otherwise it will overtake the rect
- radius = math.min(w / 2, radius)
- radius = math.min(h / 2, radius)
+ radius = _min(w / 2, radius)
+ radius = _min(h / 2, radius)
local r = radius
- c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
- c_img:clear(0)
- circle_filled(c_img, r + 1, r + 1, r, fillcolor)
+ c_img = _newimg(r * 2 + 1, r * 2 + 1)
+ _clear(c_img, 0)
+ _ellipse(c_img, 1, 1, 1 + r + r, 1 + r + r, 0x1, 0x1, bClip)
-- copy 4 pieces of circle to their respective corners
- blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
- blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
- blit(x, y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
- blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1) --BR
+ _copy(img, c_img, x, y, _NIL, _NIL, r + 1, r + 1, bClip, BSAND, fillcolor) --TL
+ _copy(img, c_img, x + w - r - 2, y, r, _NIL, r + 1, r + 1, bClip, BSAND, fillcolor) --TR
+ _copy(img, c_img, x, y + h - r - 2, _NIL, r, r + 1, _NIL, bClip, BSAND, fillcolor) --BL
+ _copy(img, c_img, x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1, bClip, BSAND, fillcolor) --BR
c_img = _NIL
-- finish filling areas circles didn't cover
- img:clear(fillcolor, x + r, y, x + w - r, y + h - 1, bClip)
- img:clear(fillcolor, x, y + r, x + r, y + h - r, bClip)
- img:clear(fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip)
+ _clear(img, fillcolor, x + r, y, x + w - r, y + h - 1, bClip)
+ _clear(img, fillcolor, x, y + r, x + r, y + h - r, bClip)
+ _clear(img, fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip)
if fillcolor ~= color then
rounded_rect(img, x, y, w, h, r, color, bClip)
@@ -241,23 +231,23 @@ local _draw = {} do
end
-- draws an image at xy coord in dest image
- local function image(dst, src, x, y, bClip)
+ _draw.image = function(dst, src, x, y, bClip)
if not src then --make sure an image was passed, otherwise bail
rb.splash(rb.HZ, "No Image!")
return _NIL
end
- dst:copy(src, x, y, 1, 1, _NIL, _NIL, bClip)
+ _copy(dst, src, x, y, 1, 1, _NIL, _NIL, bClip)
end
-- floods an area of targetclr with fillclr x, y specifies the start seed
- function flood_fill(img, x, y, targetclr, fillclr)
+ _draw.flood_fill = function(img, x, y, targetclr, fillclr)
-- scanline 4-way flood algorithm
-- ^
-- <--------x--->
-- v
-- check that target color doesn't = fill and the first point is target color
- if targetclr == fillclr or targetclr ~= img:get(x,y, true) then return end
+ if targetclr == fillclr or targetclr ~= _get(img, x, y, true) then return end
local max_w = img:width()
local max_h = img:height()
@@ -271,21 +261,20 @@ local _draw = {} do
-- y coordinates are in even indices
local qtail = 0
- local iter_n; -- North iteration
- local iter_s; -- South iteration
local function check_ns(val, x, y)
if targetclr == val then
- if targetclr == iter_n() then
+ y = y - 1
+ if targetclr == _get(img, x, y, true) then -- north
qtail = qtail + 2
qpt[qtail - 1] = x
- qpt[qtail] = (y - 1)
+ qpt[qtail] = y
end
-
- if targetclr == iter_s() then
+ y = y + 2
+ if targetclr == _get(img, x, y, true) then -- south
qtail = qtail + 2
qpt[qtail - 1] = x
- qpt[qtail] = (y + 1)
+ qpt[qtail] = y
end
return fillclr
end
@@ -293,17 +282,12 @@ local _draw = {} do
end
local function seed_pt(x, y)
- -- will never hit max_w * max_h^2 but make sure not to end early
- for qhead = 2, max_w * max_h * max_w * max_h, 2 do
-
- if targetclr == img:get(x, y, true) then
- iter_n = img:points(x, y - 1, 1, y - 1)
- iter_s = img:points(x, y + 1, 1, y + 1)
- img:marshal(x, y, 1, y, _NIL, _NIL, true, check_ns)
+ -- should never hit max but make sure not to end early
+ for qhead = 2, 0x40000000, 2 do
- iter_n = img:points(x + 1, y - 1, max_w, y - 1)
- iter_s = img:points(x + 1, y + 1, max_w, y + 1)
- img:marshal(x + 1, y, max_w, y, _NIL, _NIL, true, check_ns)
+ if targetclr == _get(img, x, y, true) then
+ _marshal(img, x, y, 1, y, _NIL, _NIL, true, check_ns) -- west
+ _marshal(img, x + 1, y, max_w, y, _NIL, _NIL, true, check_ns) -- east
end
x = qpt[qhead - 1]
@@ -320,7 +304,7 @@ local _draw = {} do
end -- flood_fill
-- draws a closed figure based on points in t_points
- local function polygon(img, x, y, t_points, color, fillcolor, bClip)
+ _draw.polygon = function(img, x, y, t_points, color, fillcolor, bClip)
if #t_points < 2 then error("not enough points", 3) end
if fillcolor then
@@ -335,35 +319,41 @@ local _draw = {} do
if pt[2] < y_min then y_min = pt[2] end
if pt[2] > y_max then y_max = pt[2] end
end
- w = math.abs(x_max) + math.abs(x_min)
- h = math.abs(y_max) + math.abs(y_min)
+ w = _abs(x_max) + _abs(x_min)
+ h = _abs(y_max) + _abs(y_min)
x_min = x_min - 2 -- leave a border to use flood_fill
y_min = y_min - 2
- local fill_img = rb.new_image(w + 3, h + 3)
- fill_img:clear(0xFFFFFF)
+ local fill_img = _newimg(w + 3, h + 3)
+ _clear(fill_img, 0x1)
for i = 1, #t_points, 1 do
local pt1 = t_points[i]
local pt2 = t_points[i + 1] or t_points[1]-- first and last point
- fill_img:line(pt1[1] - x_min, pt1[2] - y_min,
+ _line(fill_img, pt1[1] - x_min, pt1[2] - y_min,
pt2[1]- x_min, pt2[2] - y_min, 0)
end
- flood_fill(fill_img, fill_img:width(), fill_img:height() , 1, 0)
- img:copy(fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor)
+ _draw.flood_fill(fill_img, fill_img:width(), fill_img:height() , 0x1, 0x0)
+ _copy(img, fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor)
end
polyline(img, x, y, t_points, color, true, bClip)
end
-- draw text onto image if width/height are supplied text is centered
- local function text(img, x, y, width, height, font, color, text)
+ _draw.text = function(img, x, y, width, height, font, color, text)
font = font or rb.FONT_UI
local opts = {x = 0, y = 0, width = LCD_W - 1, height = LCD_H - 1,
- font = font, drawmode = 3, fg_pattern = 0xFFFFFF, bg_pattern = 0}
- set_viewport(opts)
+ font = font, drawmode = 3, fg_pattern = 0x1, bg_pattern = 0}
+
+ if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
+ --vp.drawmode = bit.bxor(vp.drawmode, 4)
+ vp.fg_pattern = 3 - vp.fg_pattern
+ vp.bg_pattern = 3 - vp.bg_pattern
+ end
+ rb.set_viewport(opts)
local res, w, h = rb.font_getstringsize(text, font)
@@ -380,8 +370,8 @@ local _draw = {} do
end
-- make a copy of the current screen for later
- local screen_img = rb.new_image(LCD_W, LCD_H)
- screen_img:copy(_LCD)
+ local screen_img = _newimg(LCD_W, LCD_H)
+ _copy(screen_img, _LCD)
-- check if the screen buffer is supplied image if so set img to the copy
if img == _LCD then
@@ -391,10 +381,6 @@ local _draw = {} do
-- we will be printing the text to the screen then blitting into img
rb.lcd_clear_display()
- local function blit(dx, dy)
- img:copy(_LCD, dx, dy, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
- end
-
if w > LCD_W then -- text is too long for the screen do it in chunks
local l = 1
local resp, wp, hp
@@ -417,7 +403,7 @@ local _draw = {} do
end
-- using the mask we made blit color into img
- blit(x + width, y + height)
+ _copy(img, _LCD, x + width, y + height, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
x = x + wp
rb.lcd_clear_display()
lenr = text:len()
@@ -426,43 +412,20 @@ local _draw = {} do
rb.lcd_putsxy(0, 0, text)
-- using the mask we made blit color into img
- blit(x + width, y + height)
+ _copy(img, _LCD, x + width, y + height, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
end
- _LCD:copy(screen_img) -- restore screen
- set_viewport() -- set viewport default
+ _copy(_LCD, screen_img) -- restore screen
+ rb.set_viewport() -- set viewport default
return res, w, h
end
- -- expose functions to the outside through _draw table
- _draw.image = image
- _draw.text = text
- _draw.line = line
+ -- expose internal functions to the outside through _draw table
_draw.hline = hline
_draw.vline = vline
- _draw.polygon = polygon
_draw.polyline = polyline
_draw.rect = rect
- _draw.circle = circle
- _draw.ellipse = ellipse
- _draw.flood_fill = flood_fill
- _draw.ellipse_rect = ellipse_rect
_draw.rounded_rect = rounded_rect
- -- filled functions use color as fillcolor if fillcolor is left empty...
- _draw.rect_filled = rect_filled
- _draw.circle_filled = circle_filled
- _draw.ellipse_filled = ellipse_filled
- _draw.ellipse_rect_filled = ellipse_rect_filled
- _draw.rounded_rect_filled = rounded_rect_filled
-
- -- adds the above _draw functions into the metatable for RLI_IMAGE
- local ex = getmetatable(rb.lcd_framebuffer())
- for k, v in pairs(_draw) do
- if ex[k] == _NIL then
- ex[k] = v
- end
- end
-
end -- _draw functions
return _draw