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Diffstat (limited to 'apps/plugins/puzzles/help/blackbox.c')
-rw-r--r-- | apps/plugins/puzzles/help/blackbox.c | 470 |
1 files changed, 322 insertions, 148 deletions
diff --git a/apps/plugins/puzzles/help/blackbox.c b/apps/plugins/puzzles/help/blackbox.c index 359dd61220..e3233810d1 100644 --- a/apps/plugins/puzzles/help/blackbox.c +++ b/apps/plugins/puzzles/help/blackbox.c @@ -1,150 +1,324 @@ -/* auto-generated by genhelp.sh */ +/* auto-generated on Aug 16 2017 by genhelp.sh */ +/* orig 5427 comp 3142 ratio 0.578957 level 11 saved 2285 */ /* DO NOT EDIT! */ -const char help_text[] = -"#Chapter 19: Black Box " -"\n" -"A number of balls are hidden in a rectangular arena. You have to " -"deduce the positions of the balls by firing lasers positioned at the " -"edges of the arena and observing how their beams are deflected. " -"\n" -"Beams will travel straight from their origin until they hit the " -"opposite side of the arena (at which point they emerge), unless " -"affected by balls in one of the following ways: " -"\n" -"- A beam that hits a ball head-on is absorbed and will never re-\n" -"emerge. This includes beams that meet a ball on the first rank " -"of the arena. " -"\n" -"- A beam with a ball in its front-left square and no ball ahead of " -"it gets deflected 90 degrees to the right. " -"\n" -"- A beam with a ball in its front-right square and no ball ahead " -"of it gets similarly deflected to the left. " -"\n" -"- A beam that would re-emerge from its entry location is " -"considered to be `reflected'. " -"\n" -"- A beam which would get deflected before entering the arena by a " -"ball to the front-left or front-right of its entry point is also " -"considered to be `reflected'. " -"\n" -"Beams that are reflected appear as a `R'; beams that hit balls head-\n" -"on appear as `H'. Otherwise, a number appears at the firing point " -"and the location where the beam emerges (this number is unique to " -"that shot). " -"\n" -"You can place guesses as to the location of the balls, based on the " -"entry and exit patterns of the beams; once you have placed enough " -"balls a button appears enabling you to have your guesses checked. " -"\n" -"Here is a diagram showing how the positions of balls can create each " -"of the beam behaviours shown above: " -"\n" -"1RHR----\n" -"|..O.O...|\n" -"2........3\n" -"|........|\n" -"|........|\n" -"3........|\n" -"|......O.|\n" -"H........|\n" -"|.....O..|\n" -"12-RR---\n" -"\n" -"As shown, it is possible for a beam to receive multiple reflections " -"before re-emerging (see turn 3). Similarly, a beam may be reflected " -"(possibly more than once) before receiving a hit (the `H' on the " -"left side of the example). " -"\n" -"Note that any layout with more than 4 balls may have a non-unique " -"solution. The following diagram illustrates this; if you know the " -"board contains 5 balls, it is impossible to determine where the " -"fifth ball is (possible positions marked with an x): " -"\n" -"--------\n" -"|........|\n" -"|........|\n" -"|..O..O..|\n" -"|...xx...|\n" -"|...xx...|\n" -"|..O..O..|\n" -"|........|\n" -"|........|\n" -"--------\n" -"\n" -"For this reason, when you have your guesses checked, the game " -"will check that your solution _produces the same results_ as the " -"computer's, rather than that your solution is identical to the " -"computer's. So in the above example, you could put the fifth ball at " -"_any_ of the locations marked with an x, and you would still win. " -"\n" -"Black Box was contributed to this collection by James Harvey. " -"\n" -"\n#19.1 Black Box controls " -"\n" -"To fire a laser beam, left-click in a square around the edge of " -"the arena. The results will be displayed immediately. Clicking or " -"holding the left button on one of these squares will highlight the " -"current go (or a previous go) to confirm the exit point for that " -"laser, if applicable. " -"\n" -"To guess the location of a ball, left-click within the arena and a " -"black circle will appear marking the guess; click again to remove " -"the guessed ball. " -"\n" -"Locations in the arena may be locked against modification by right-\n" -"clicking; whole rows and columns may be similarly locked by right-\n" -"clicking in the laser square above/below that column, or to the " -"left/right of that row. " -"\n" -"The cursor keys may also be used to move around the grid. Pressing " -"the Enter key will fire a laser or add a new ball-location guess, " -"and pressing Space will lock a cell, row, or column. " -"\n" -"When an appropriate number of balls have been guessed, a button will " -"appear at the top-left corner of the grid; clicking that (with mouse " -"or cursor) will check your guesses. " -"\n" -"If you click the `check' button and your guesses are not correct, " -"the game will show you the minimum information necessary to " -"demonstrate this to you, so you can try again. If your ball " -"positions are not consistent with the beam paths you already know " -"about, one beam path will be circled to indicate that it proves you " -"wrong. If your positions match all the existing beam paths but are " -"still wrong, one new beam path will be revealed (written in red) " -"which is not consistent with your current guesses. " -"\n" -"If you decide to give up completely, you can select Solve to reveal " -"the actual ball positions. At this point, correctly-placed balls " -"will be displayed as filled black circles, incorrectly-placed balls " -"as filled black circles with red crosses, and missing balls as " -"filled red circles. In addition, a red circle marks any laser you " -"had already fired which is not consistent with your ball layout " -"(just as when you press the `check' button), and red text marks " -"any laser you _could_ have fired in order to distinguish your ball " -"layout from the correct one. " -"\n" -"(All the actions described in section 2.1 are also available.) " -"\n" -"\n#19.2 Black Box parameters " -"\n" -"These parameters are available from the `Custom...' option on the " -"`Type' menu. " -"\n" -"_Width_, _Height_ " -"\n" -"Size of grid in squares. There are 2 x _Width_ x _Height_ lasers " -"per grid, two per row and two per column. " -"\n" -"_No. of balls_ " -"\n" -"Number of balls to place in the grid. This can be a single " -"number, or a range (separated with a hyphen, like `2-6'), " -"and determines the number of balls to place on the grid. " -"The `reveal' button is only enabled if you have guessed an " -"appropriate number of balls; a guess using a different number " -"to the original solution is still acceptable, if all the beam " -"inputs and outputs match. " -"\n" -; + +#include "help.h" +const char help_text[] = { +0xf0, 0x36, 0x23, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, +0x20, 0x31, 0x39, 0x3a, 0x20, 0x42, 0x6c, 0x61, 0x63, 0x6b, +0x20, 0x42, 0x6f, 0x78, 0x20, 0x0a, 0x41, 0x20, 0x6e, 0x75, +0x6d, 0x62, 0x65, 0x72, 0x20, 0x6f, 0x66, 0x20, 0x62, 0x61, +0x6c, 0x6c, 0x73, 0x20, 0x61, 0x72, 0x65, 0x20, 0x68, 0x69, +0x64, 0x64, 0x65, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x61, 0x20, +0x72, 0x65, 0x63, 0x74, 0x61, 0x6e, 0x67, 0x75, 0x6c, 0x61, +0x72, 0x1c, 0x00, 0xf0, 0x18, 0x6e, 0x61, 0x2e, 0x20, 0x59, +0x6f, 0x75, 0x20, 0x68, 0x61, 0x76, 0x65, 0x20, 0x74, 0x6f, +0x20, 0x64, 0x65, 0x64, 0x75, 0x63, 0x65, 0x20, 0x74, 0x68, +0x65, 0x20, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, +0x73, 0x20, 0x6f, 0x66, 0x11, 0x00, 0x03, 0x51, 0x00, 0xf5, +0x01, 0x62, 0x79, 0x20, 0x66, 0x69, 0x72, 0x69, 0x6e, 0x67, +0x20, 0x6c, 0x61, 0x73, 0x65, 0x72, 0x73, 0x28, 0x00, 0x51, +0x65, 0x64, 0x20, 0x61, 0x74, 0x29, 0x00, 0x44, 0x65, 0x64, +0x67, 0x65, 0x36, 0x00, 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