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-rw-r--r--apps/plugins/puzzles/src/Recipe171
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diff --git a/apps/plugins/puzzles/src/Recipe b/apps/plugins/puzzles/src/Recipe
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index f94b1f9041..0000000000
--- a/apps/plugins/puzzles/src/Recipe
+++ /dev/null
@@ -1,171 +0,0 @@
-# -*- makefile -*-
-#
-# This file describes which puzzle binaries are made up from which
-# object and resource files. It is processed into the various
-# Makefiles by means of a Perl script. Makefile changes should
-# really be made by editing this file and/or the Perl script, not
-# by editing the actual Makefiles.
-
-!name puzzles
-
-!makefile gtk Makefile.gtk
-!makefile am Makefile.am
-!makefile vc Makefile.vc
-!makefile wce Makefile.wce
-!makefile cygwin Makefile.cyg
-!makefile osx Makefile.osx
-!makefile gnustep Makefile.gnustep
-!makefile nestedvm Makefile.nestedvm
-!makefile emcc Makefile.emcc
-!makefile clangcl Makefile.clangcl
-
-!srcdir icons/
-
-WINDOWS_COMMON = printing
- + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
-WINDOWS = windows WINDOWS_COMMON
-COMMON = midend drawing misc malloc random version
-GTK = gtk printing ps
-# Objects needed for auxiliary command-line programs.
-STANDALONE = nullfe random misc malloc
-
-ALL = list
-
-LATIN_DEPS = matching tree234
-LATIN = latin LATIN_DEPS
-LATIN_SOLVER = latin[STANDALONE_SOLVER] LATIN_DEPS
-
-# First half of list.c.
-!begin >list.c
-/*
- * list.c: List of pointers to puzzle structures, for monolithic
- * platforms.
- *
- * This file is automatically generated by mkfiles.pl. Do not edit
- * it directly, or the changes will be lost next time mkfiles.pl runs.
- * Instead, edit Recipe and/or its *.R subfiles.
- */
-#include "puzzles.h"
-#define GAMELIST(A) \
-!end
-
-# Now each .R file adds part of the macro definition of GAMELIST to list.c.
-!include *.R
-
-# Then we finish up list.c as follows:
-!begin >list.c
-
-#define DECL(x) extern const game x;
-#define REF(x) &x,
-GAMELIST(DECL)
-const game *gamelist[] = { GAMELIST(REF) };
-const int gamecount = lenof(gamelist);
-!end
-
-# Unix standalone application for special-purpose obfuscation.
-obfusc : [U] obfusc STANDALONE
-
-# Test program built from latin.c.
-latincheck : [U] latin[STANDALONE_LATIN_TEST] LATIN_DEPS STANDALONE
-latincheck : [C] latin[STANDALONE_LATIN_TEST] LATIN_DEPS STANDALONE
-
-# Test program built from matching.c.
-matching : [U] matching[STANDALONE_MATCHING_TEST] tree234 STANDALONE
-matching : [C] matching[STANDALONE_MATCHING_TEST] tree234 STANDALONE
-
-puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
-
-# Mac OS X unified application containing all the puzzles.
-Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
-# For OS X, we must create the online help and include it in the
-# application bundle.) Also we add -DCOMBINED to the compiler flags
-# so as to inform the code that we're building a single binary for
-# all the puzzles. Then I've also got some code in here to build a
-# distributable .dmg disk image.
-!begin osx
-Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
-Puzzles.app/Contents/Resources/Help/index.html: \
- Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
- cd Puzzles.app/Contents/Resources/Help; \
- halibut --html ../../../../osx-help.but ../../../../puzzles.but
-Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
- mkdir -p Puzzles.app/Contents/Resources/Help
-
-release: Puzzles.dmg
-Puzzles.dmg: Puzzles
- rm -f raw.dmg
- hdiutil create -megabytes 5 -layout NONE raw.dmg
- hdid -nomount raw.dmg > devicename
- newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
- hdiutil eject `cat devicename`
- hdid raw.dmg | cut -f1 -d' ' > devicename
- cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
- hdiutil eject `cat devicename`
- rm -f Puzzles.dmg
- hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
- rm -f raw.dmg devicename
-!end
-
-!begin am
-bin_PROGRAMS = $(GAMES)
-!end
-!begin am_begin
-GAMES =
-!end
-
-# make install for Unix.
-!begin gtk
-install:
- for i in $(GAMES); do \
- $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
- || exit 1; \
- done
-!end
-!begin nestedvm
-%.tmpdir/PuzzleEngine.class: %.mips
- mkdir -p $(patsubst %.mips,%,$<).tmpdir
- cd $(patsubst %.mips,%,$<).tmpdir && \
- java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
- org.ibex.nestedvm.Compiler -outformat class -d . \
- PuzzleEngine ../$<
-
-org:
- mkdir -p org/ibex/nestedvm/util
- cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
- cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
- cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
- cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
- cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
-
-applet.manifest:
- echo "Main-Class: PuzzleApplet" >applet.manifest
-
-PuzzleApplet.class: PuzzleApplet.java org
- javac -source 1.7 -target 1.7 PuzzleApplet.java
-
-%.jar: %.tmpdir/PuzzleEngine.class PuzzleApplet.class applet.manifest org
- cd $(patsubst %.jar,%,$@).tmpdir && ln -s ../applet.manifest ../org ../PuzzleApplet*.class .
- cd $(patsubst %.jar,%,$@).tmpdir && jar cfm ../$@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
- echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
-!end
-
-# A benchmarking and testing target for the GTK puzzles.
-!begin gtk
-test: benchmark.html benchmark.txt
-
-benchmark.html: benchmark.txt benchmark.pl
- ./benchmark.pl benchmark.txt > $@
-
-benchmark.txt: benchmark.sh $(GAMES)
- ./benchmark.sh > $@
-
-!end
-!begin am
-test: benchmark.html benchmark.txt
-
-benchmark.html: benchmark.txt benchmark.pl
- ./benchmark.pl benchmark.txt > $@
-
-benchmark.txt: benchmark.sh $(GAMES)
- ./benchmark.sh > $@
-!end