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Diffstat (limited to 'apps/plugins/sdl/progs/duke3d/Game/src/config.c')
-rw-r--r--apps/plugins/sdl/progs/duke3d/Game/src/config.c897
1 files changed, 897 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/duke3d/Game/src/config.c b/apps/plugins/sdl/progs/duke3d/Game/src/config.c
new file mode 100644
index 0000000000..038875a4e5
--- /dev/null
+++ b/apps/plugins/sdl/progs/duke3d/Game/src/config.c
@@ -0,0 +1,897 @@
+//-------------------------------------------------------------------------
+/*
+Copyright (C) 1996, 2003 - 3D Realms Entertainment
+
+This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
+
+Duke Nukem 3D is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+aint32_t with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+Original Source: 1996 - Todd Replogle
+Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
+*/
+//-------------------------------------------------------------------------
+
+#if PLATFORM_DOS
+#include <conio.h>
+#include <dos.h>
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <time.h>
+#include "duke3d.h"
+#include "scriplib.h"
+#include "../../Engine/src/build.h"
+
+
+// we load this in to get default button and key assignments
+// as well as setting up function mappings
+
+#include "_functio.h"
+
+//
+// Sound variables
+//
+int32_t FXDevice;
+int32_t MusicDevice;
+int32_t FXVolume;
+int32_t MusicVolume;
+int32_t SoundToggle;
+int32_t MusicToggle;
+int32_t VoiceToggle;
+int32_t AmbienceToggle;
+int32_t OpponentSoundToggle; // xduke to toggle opponent's sounds on/off in DM (duke 1.3d scheme)
+fx_blaster_config BlasterConfig;
+int32_t NumVoices;
+int32_t NumChannels;
+int32_t NumBits;
+int32_t MixRate;
+int32_t MidiPort;
+int32_t ReverseStereo;
+
+int32_t ControllerType;
+int32_t MouseAiming = 0;
+int32_t BFullScreen = 0;
+
+//
+// Screen variables
+//
+
+int32 ScreenMode=2;
+int32 ScreenWidth = LCD_WIDTH;
+int32 ScreenHeight = LCD_HEIGHT;
+
+//
+// Mouse variables
+//
+int32 mouseSensitivity_X;
+int32 mouseSensitivity_Y;
+
+static char setupfilename[512] = "/.rockbox/duke3d/duke3d.cfg";
+static int32 scripthandle;
+static int32 setupread=0;
+/*
+===================
+=
+= CONFIG_GetSetupFilename
+=
+===================
+*/
+#define MAXSETUPFILES 20
+void CONFIG_GetSetupFilename( void )
+ {
+ int32 i;
+
+
+ setupfilename[0] = '\0';
+
+ // Are we trying to load a mod?
+#if 0
+ if(getGameDir()[0] != '\0'){
+ FILE *fp = NULL;
+
+ //Yes
+ sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME);
+
+ // let's make sure it's actually there
+ fp = fopen(setupfilename, "r");
+ if(fp)
+ fclose(fp);
+ else{
+ // It doesn't exist, so revert to the main one.
+ printf("Config file: %s does not exist, using main config.\n", setupfilename);
+ sprintf(setupfilename, "%s", SETUPFILENAME);
+ }
+
+ }else{
+#endif
+ //No
+ sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME);
+ //}
+
+ printf("Using Setup file: '%s'\n",setupfilename);
+// i=clock()+(3*CLOCKS_PER_SEC/4);
+// while (clock()<i){
+// ;
+ // }
+}
+
+/*
+===================
+=
+= CONFIG_FunctionNameToNum
+=
+===================
+*/
+
+int32 CONFIG_FunctionNameToNum( char * func )
+ {
+ int32 i;
+
+ for (i=0;i<NUMGAMEFUNCTIONS;i++)
+ {
+ if (!stricmp(func,gamefunctions[i]))
+ {
+ return i;
+ }
+ }
+ return -1;
+ }
+
+/*
+===================
+=
+= CONFIG_FunctionNumToName
+=
+===================
+*/
+
+char * CONFIG_FunctionNumToName( int32 func )
+{
+ if (-1 < func && func < NUMGAMEFUNCTIONS)
+ {
+ return gamefunctions[func];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+/*
+===================
+=
+= CONFIG_AnalogNameToNum
+=
+===================
+*/
+
+
+int32 CONFIG_AnalogNameToNum( char * func )
+ {
+
+ if (!stricmp(func,"analog_turning"))
+ {
+ return analog_turning;
+ }
+ if (!stricmp(func,"analog_strafing"))
+ {
+ return analog_strafing;
+ }
+ if (!stricmp(func,"analog_moving"))
+ {
+ return analog_moving;
+ }
+ if (!stricmp(func,"analog_lookingupanddown"))
+ {
+ return analog_lookingupanddown;
+ }
+
+ return -1;
+ }
+
+/*
+===================
+=
+= CONFIG_SetDefaults
+=
+===================
+*/
+
+void CONFIG_SetDefaults( void )
+{
+ // sound
+ SoundToggle = 1;
+ MusicToggle = 1;
+ VoiceToggle = 1;
+ AmbienceToggle = 1;
+ OpponentSoundToggle = 1;
+ FXVolume = 220;
+ MusicVolume = 200;
+ FXDevice = SoundScape;
+ MusicDevice = -1;
+ ReverseStereo = 0;
+
+ // mouse
+ mouseSensitivity_X = 16;
+ mouseSensitivity_Y = mouseSensitivity_X;
+
+ // game
+ ps[0].aim_mode = 0;
+ ud.screen_size = 8;
+ ud.extended_screen_size = 0;
+ ud.screen_tilting = 1;
+ ud.brightness = 16;
+ ud.auto_run = 1;
+ ud.showweapons = 0;
+ ud.tickrate = 0;
+ ud.scrollmode = 0;
+ ud.shadows = 1;
+ ud.detail = 1;
+ ud.lockout = 0;
+ ud.pwlockout[0] = '\0';
+ ud.crosshair = 1;
+ ud.m_marker = 1; // for multiplayer
+ ud.m_ffire = 1;
+ ud.showcinematics = 1;
+ ud.weaponautoswitch = 0;
+ ud.hideweapon = 0;
+ ud.auto_aim = 2; // full by default
+ ud.gitdat_mdk = 0;
+ ud.playing_demo_rev = 0;
+
+ // com
+ strcpy(ud.rtsname,"DUKE.RTS");
+ strcpy(ud.ridecule[0],"An inspiration for birth control.");
+ strcpy(ud.ridecule[1],"You're gonna die for that!");
+ strcpy(ud.ridecule[2],"It hurts to be you.");
+ strcpy(ud.ridecule[3],"Lucky Son of a Bitch.");
+ strcpy(ud.ridecule[4],"Hmmm....Payback time.");
+ strcpy(ud.ridecule[5],"You bottom dwelling scum sucker.");
+ strcpy(ud.ridecule[6],"Damn, you're ugly.");
+ strcpy(ud.ridecule[7],"Ha ha ha...Wasted!");
+ strcpy(ud.ridecule[8],"You suck!");
+ strcpy(ud.ridecule[9],"AARRRGHHHHH!!!");
+
+ // Controller
+ ControllerType = controltype_keyboardandmouse;
+}
+
+/*
+===================
+=
+= CONFIG_ReadKeys
+=
+===================
+*/
+
+void CONFIG_ReadKeys( void )
+ {
+ printf("CONFIG_ReadKeys\n");
+ int32 i;
+ int32 numkeyentries;
+ int32 function;
+ char keyname1[80];
+ char keyname2[80];
+ kb_scancode key1,key2;
+
+ // set default keys in case duke3d.cfg was not found
+
+ // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one
+ // if not found and use default keys.
+
+ for(i=0; i<NUMKEYENTRIES; i++){
+ function = CONFIG_FunctionNameToNum(keydefaults[i].entryKey);
+ key1 = (byte) KB_StringToScanCode( keydefaults[i].keyname1 );
+ key2 = (byte) KB_StringToScanCode( keydefaults[i].keyname2 );
+ CONTROL_MapKey( function, key1, key2 );
+ }
+
+
+ numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" );
+
+ for (i=0;i<numkeyentries;i++) // i = number in which the functions appear in duke3d.cfg
+ {
+ function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i ));
+ if (function != -1) // ensure it is in the list gamefunctions[function]
+ {
+ memset(keyname1,0,sizeof(keyname1));
+ memset(keyname2,0,sizeof(keyname2));
+ SCRIPT_GetDoubleString
+ (
+ scripthandle,
+ "KeyDefinitions",
+ SCRIPT_Entry( scripthandle,"KeyDefinitions", i ),
+ keyname1,
+ keyname2
+ );
+ key1 = 0;
+ key2 = 0;
+ if (keyname1[0])
+ {
+ key1 = (byte) KB_StringToScanCode( keyname1 );
+ }
+ if (keyname2[0])
+ {
+ key2 = (byte) KB_StringToScanCode( keyname2 );
+ }
+ CONTROL_MapKey( function, key1, key2 );
+ }
+ }
+ }
+
+
+/*
+===================
+=
+= CONFIG_SetupMouse
+=
+===================
+*/
+
+void CONFIG_SetupMouse( int32 scripthandle )
+ {
+ int32 i;
+ char str[80];
+ char temp[80];
+ int32 function, scale;
+
+ for (i=0;i<MAXMOUSEBUTTONS;i++)
+ {
+ sprintf(str,"MouseButton%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ CONTROL_MapButton( function, i, false );
+ sprintf(str,"MouseButtonClicked%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ CONTROL_MapButton( function, i, true );
+ }
+ // map over the axes
+ for (i=0;i<MAXMOUSEAXES;i++)
+ {
+ sprintf(str,"MouseAnalogAxes%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_AnalogNameToNum(temp);
+ if (function != -1)
+ {
+ //TODO Fix the Analog mouse axis issue. Just make a new function for registering them.
+ //CONTROL_MapAnalogAxis(i,function);
+ }
+ sprintf(str,"MouseDigitalAxes%d_0",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ CONTROL_MapDigitalAxis( i, function, 0 );
+ sprintf(str,"MouseDigitalAxes%d_1",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ CONTROL_MapDigitalAxis( i, function, 1 );
+ sprintf(str,"MouseAnalogScale%d",i);
+ SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
+ //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them.
+ //CONTROL_SetAnalogAxisScale( i, scale );
+ }
+
+ SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",&mouseSensitivity_X);
+ if(mouseSensitivity_X>63 || mouseSensitivity_X < 0)
+ mouseSensitivity_X = 15;
+ // FIX_00014: Added Y cursor setup for mouse sensitivity in the menus
+ // Copy Sensitivity_X into Sensitivity_Y in case it is not set.
+ mouseSensitivity_Y = mouseSensitivity_X;
+ SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",&mouseSensitivity_Y);
+ if(mouseSensitivity_Y>63 || mouseSensitivity_Y < 0)
+ mouseSensitivity_Y = 15;
+
+ }
+
+/*
+===================
+=
+= CONFIG_SetupGamePad
+=
+===================
+*/
+
+void CONFIG_SetupGamePad( int32 scripthandle )
+ {
+ int32 i;
+ char str[80];
+ char temp[80];
+ int32 function;
+
+
+ for (i=0;i<MAXJOYBUTTONS;i++)
+ {
+ sprintf(str,"JoystickButton%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapButton( function, i, false );
+ sprintf(str,"JoystickButtonClicked%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapButton( function, i, true );
+ }
+ // map over the axes
+ for (i=0;i<MAXGAMEPADAXES;i++)
+ {
+ sprintf(str,"GamePadDigitalAxes%d_0",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapDigitalAxis( i, function, 0 );
+ sprintf(str,"GamePadDigitalAxes%d_1",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapDigitalAxis( i, function, 1 );
+ }
+ SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
+ CONTROL_JoystickPort = function;
+ }
+
+/*
+===================
+=
+= CONFIG_SetupJoystick
+=
+===================
+*/
+
+void CONFIG_SetupJoystick( int32 scripthandle )
+{
+ int32 i, j;
+ char str[80];
+ char temp[80];
+ int32 function, deadzone;
+ float scale;
+
+ for (i=0;i<MAXJOYBUTTONS;i++)
+ {
+ sprintf(str,"JoystickButton%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapJoyButton( function, i, false );
+ sprintf(str,"JoystickButtonClicked%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapJoyButton( function, i, true );
+ }
+ // map over the axes
+ for (i=0;i<MAXJOYAXES;i++)
+ {
+ sprintf(str,"JoystickAnalogAxes%d",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_AnalogNameToNum(temp);
+ //if (function != -1)
+ //{
+ CONTROL_MapAnalogAxis(i,function);
+ //}
+ sprintf(str,"JoystickDigitalAxes%d_0",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapDigitalAxis( i, function, 0 );
+ sprintf(str,"JoystickDigitalAxes%d_1",i);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString(scripthandle, "Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ CONTROL_MapDigitalAxis( i, function, 1 );
+ sprintf(str,"JoystickAnalogScale%d",i);
+ SCRIPT_GetFloat(scripthandle, "Controls", str,&scale);
+ CONTROL_SetAnalogAxisScale( i, scale );
+ deadzone = 0;
+ sprintf(str,"JoystickAnalogDeadzone%d",i);
+ SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone);
+ CONTROL_SetAnalogAxisDeadzone( i, deadzone);
+ }
+
+ // map over the "top hats"
+ for (i=0; i < MAXJOYHATS; i++)
+ {
+ for(j=0; j < 8; j++) // 8? because hats can have 8 different values
+ {
+ sprintf(str,"JoystickHat%d_%d",i, j);
+ memset(temp,0,sizeof(temp));
+ SCRIPT_GetString( scripthandle,"Controls", str,temp);
+ function = CONFIG_FunctionNameToNum(temp);
+ if (function != -1)
+ {
+ CONTROL_MapJoyHat( function, i, j);
+ }
+ }
+ }
+
+ // read in JoystickPort
+ SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
+ CONTROL_JoystickPort = function;
+ // read in rudder state
+ SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled);
+}
+
+void readsavenames(void)
+{
+ int32_t dummy;
+ short i;
+ uint8_t fn[] = "game_.sav";
+ FILE *fil;
+ char fullpathsavefilename[256];
+
+
+ for (i=0;i<10;i++)
+ {
+
+ fn[4] = i+'0';
+
+ // Are we loading a TC?
+ if(getGameDir()[0] != '\0')
+ {
+ // Yes
+ sprintf(fullpathsavefilename, "%s/%s", getGameDir(), fn);
+ }
+ else
+ {
+ // No
+ sprintf(fullpathsavefilename, "%s", fn);
+ }
+
+
+ if ((fil = fopen(fullpathsavefilename,"rb")) == NULL ) continue;
+ dfread(&dummy,4,1,fil);
+
+ // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only)
+ if( dummy != BYTEVERSION &&
+ dummy != BYTEVERSION_27 &&
+ dummy != BYTEVERSION_28 &&
+ dummy != BYTEVERSION_116 &&
+ dummy != BYTEVERSION_117) continue;
+ // FIX_00092: corrupted saved files making the following saved files invisible (Bryzian)
+ dfread(&dummy,4,1,fil);
+ dfread(&ud.savegame[i][0],19,1,fil);
+ fclose(fil);
+ }
+}
+
+/*
+===================
+=
+= CONFIG_ReadSetup
+=
+===================
+*/
+
+//int32 dukever13;
+
+void CONFIG_ReadSetup( void )
+{
+ int32 dummy;
+ char commmacro[] = COMMMACRO;
+ FILE* setup_file_hdl;
+
+ printf("CONFIG_ReadSetup...\n");
+
+ if (!SafeFileExists(setupfilename))
+ {
+ // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one
+ // if not found and use default keys.
+ printf("%s does not exist. Don't forget to set it up!\n" ,setupfilename);
+ setup_file_hdl = fopen (setupfilename, "w"); // create it...
+ if(setup_file_hdl)
+ fclose(setup_file_hdl);
+ }
+
+ CONFIG_SetDefaults();
+ scripthandle = SCRIPT_Load( setupfilename );
+
+ for(dummy = 0;dummy < 10;dummy++)
+ {
+ commmacro[13] = dummy+'0';
+ SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]);
+ }
+
+
+
+ SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
+
+ dummy = CheckParm("NAME");
+ if( dummy ) strcpy(myname,_argv[dummy+1]);
+ dummy = CheckParm("MAP");
+
+
+
+ if( dummy )
+ {
+ if (!VOLUMEONE)
+ {
+ //boardfilename might be set from commandline only zero if we are replacing
+ boardfilename[0] = 0;
+ strcpy(boardfilename,_argv[dummy+1]);
+ if( strchr(boardfilename,'.') == 0)
+ strcat(boardfilename,".map");
+ printf("Using level: '%s'.\n",boardfilename);
+ }
+ else
+ {
+ Error(EXIT_SUCCESS, "The -map option does not work with the Shareware version of duke3d.grp\n"
+ "Change your duke3d.grp file to the 1.3d version or 1.5 Atomic version\n");
+ }
+ }
+
+ SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
+ SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
+ // SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ExtScreenSize",&ud.extended_screen_size);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
+ SCRIPT_GetNumber( scripthandle, "Screen Setup", "ShowFPS",&ud.tickrate);
+ ud.tickrate &= 1;
+ SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
+ ud.executions++;
+ SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
+ SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
+ SCRIPT_GetNumber( scripthandle, "Misc", "ShowCinematics",&ud.showcinematics);
+ SCRIPT_GetNumber( scripthandle, "Misc", "WeaponAutoSwitch",&ud.weaponautoswitch);
+ SCRIPT_GetNumber( scripthandle, "Misc", "HideWeapon",&ud.hideweapon);
+ SCRIPT_GetNumber( scripthandle, "Misc", "ShowWeapon",&ud.showweapons);
+ SCRIPT_GetNumber( scripthandle, "Misc", "AutoAim",&ud.auto_aim);
+ if(ud.auto_aim!=1 && ud.auto_aim != 2)
+ ud.auto_aim = 2; // avoid people missing with the cfg to go in a deadlock
+ SCRIPT_GetNumber( scripthandle, "Misc", "GitDatMdk",&ud.gitdat_mdk);
+
+ if(ud.mywchoice[0] == 0 && ud.mywchoice[1] == 0)
+ {
+ ud.mywchoice[0] = 3;
+ ud.mywchoice[1] = 4;
+ ud.mywchoice[2] = 5;
+ ud.mywchoice[3] = 7;
+ ud.mywchoice[4] = 8;
+ ud.mywchoice[5] = 6;
+ ud.mywchoice[6] = 0;
+ ud.mywchoice[7] = 2;
+ ud.mywchoice[8] = 9;
+ ud.mywchoice[9] = 1;
+
+ for(dummy=0;dummy<10;dummy++)
+ {
+ sprintf(buf,"WeaponChoice%d",dummy);
+ SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.mywchoice[dummy]);
+ }
+ }
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
+
+ #if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape".
+ if (FXDevice != NumSoundCards)
+ FXDevice = SoundScape;
+ #endif
+
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
+
+ //#if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape".
+ // if (MusicDevice != NumSoundCards)
+ // MusicDevice = SoundScape;
+ //#endif
+
+// FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x(
+// (ScreenMode has no meaning anymore)
+
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",&OpponentSoundToggle);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
+ NumVoices = 32;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
+ NumChannels = 2;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
+ NumBits = 16;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
+ MixRate = RB_SAMPR;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy);
+ BlasterConfig.Address = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy);
+ BlasterConfig.Type = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy);
+ BlasterConfig.Interrupt = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy);
+ BlasterConfig.Dma8 = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy);
+ BlasterConfig.Dma16 = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy);
+ BlasterConfig.Emu = dummy;
+ SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo);
+
+ SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
+ SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
+ SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
+ SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
+ SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);
+
+ CONTROL_ClearAssignments();
+
+ CONFIG_ReadKeys();
+
+ switch (ControllerType)
+ {
+ case controltype_keyboardandmouse:
+ {
+ CONFIG_SetupMouse(scripthandle);
+ }
+ break;
+ case controltype_keyboardandjoystick:
+ case controltype_keyboardandflightstick:
+ case controltype_keyboardandthrustmaster:
+ {
+ CONTROL_JoystickEnabled = 1;
+ CONFIG_SetupJoystick(scripthandle);
+ }
+ break;
+ case controltype_keyboardandgamepad:
+ {
+ CONFIG_SetupGamePad(scripthandle);
+ }
+ break;
+ case controltype_joystickandmouse:
+ {
+
+ CONTROL_JoystickEnabled = 1;
+ CONFIG_SetupJoystick(scripthandle);
+ CONFIG_SetupMouse(scripthandle);
+ }
+ break;
+ default:
+ {
+ CONFIG_SetupMouse(scripthandle);
+ }
+ }
+ setupread = 1;
+ }
+
+/*
+===================
+=
+= CONFIG_WriteSetup
+=
+===================
+*/
+
+void CONFIG_WriteSetup( void )
+ {
+ int32 dummy, i;
+ char commmacro[] = COMMMACRO;
+
+ if (!setupread) return;
+
+ printf("CONFIG_WriteSetup...\n");
+
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
+ SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ShowFPS",ud.tickrate&1,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",xdim,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ydim,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "Fullscreen",BFullScreen,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice",FXDevice,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice",MusicDevice,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",OpponentSoundToggle,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
+ SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ExtScreenSize",ud.extended_screen_size,false,false);
+ SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "ShowCinematics",ud.showcinematics,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "HideWeapon",ud.hideweapon,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "ShowWeapon",ud.showweapons,false,false);
+ SCRIPT_PutNumber( scripthandle, "Misc", "WeaponAutoSwitch",ud.weaponautoswitch,false,false);
+ if( nHostForceDisableAutoaim == 0) // do not save Host request to have AutoAim Off.
+ SCRIPT_PutNumber( scripthandle, "Misc", "AutoAim",ud.auto_aim,false,false);
+ SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
+ SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
+ SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
+ SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(int32_t) myaimmode,false,false);
+
+ // FIX_00016: Build in Keyboard/mouse setup. Mouse now faster.
+ for(i=0; i<MAXMOUSEBUTTONS; i++)
+ {
+ sprintf((char *)tempbuf, "MouseButton%d", i);
+ SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf,
+ (MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):"");
+ }
+
+ for (i=0;i<MAXMOUSEAXES*2;i++)
+ {
+ sprintf((char *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1);
+ SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf,
+ (MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):"");
+ }
+
+ for(i=0; i<NUMGAMEFUNCTIONS; i++) // write keys
+ {
+ SCRIPT_PutDoubleString(
+ scripthandle,
+ "KeyDefinitions",
+ gamefunctions[i],
+ KB_ScanCodeToString( KeyMapping[i].key1 )?KB_ScanCodeToString( KeyMapping[i].key1 ):"",
+ KB_ScanCodeToString( KeyMapping[i].key2 )?KB_ScanCodeToString( KeyMapping[i].key2 ):"");
+ }
+
+ for(dummy=0;dummy<10;dummy++)
+ {
+ sprintf(buf,"WeaponChoice%d",dummy);
+ SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false);
+ }
+
+ dummy = CONTROL_GetMouseSensitivity_X();
+ SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",dummy,false,false);
+
+ dummy = CONTROL_GetMouseSensitivity_Y();
+ SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",dummy,false,false);
+
+ SCRIPT_PutNumber( scripthandle, "Controls","ControllerType",ControllerType,false,false);
+
+ SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",myname);
+ SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",ud.rtsname);
+
+ for(dummy = 0;dummy < 10;dummy++)
+ {
+ commmacro[13] = dummy+'0';
+ SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]);
+ }
+
+ SCRIPT_Save (scripthandle, setupfilename);
+ SCRIPT_Free (scripthandle);
+ }
+