diff options
Diffstat (limited to 'apps/plugins/sdl/progs/duke3d/Game/src/config.c')
-rw-r--r-- | apps/plugins/sdl/progs/duke3d/Game/src/config.c | 897 |
1 files changed, 897 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/duke3d/Game/src/config.c b/apps/plugins/sdl/progs/duke3d/Game/src/config.c new file mode 100644 index 0000000000..038875a4e5 --- /dev/null +++ b/apps/plugins/sdl/progs/duke3d/Game/src/config.c @@ -0,0 +1,897 @@ +//------------------------------------------------------------------------- +/* +Copyright (C) 1996, 2003 - 3D Realms Entertainment + +This file is part of Duke Nukem 3D version 1.5 - Atomic Edition + +Duke Nukem 3D is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +aint32_t with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +Original Source: 1996 - Todd Replogle +Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms +*/ +//------------------------------------------------------------------------- + +#if PLATFORM_DOS +#include <conio.h> +#include <dos.h> +#endif + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <ctype.h> +#include <time.h> +#include "duke3d.h" +#include "scriplib.h" +#include "../../Engine/src/build.h" + + +// we load this in to get default button and key assignments +// as well as setting up function mappings + +#include "_functio.h" + +// +// Sound variables +// +int32_t FXDevice; +int32_t MusicDevice; +int32_t FXVolume; +int32_t MusicVolume; +int32_t SoundToggle; +int32_t MusicToggle; +int32_t VoiceToggle; +int32_t AmbienceToggle; +int32_t OpponentSoundToggle; // xduke to toggle opponent's sounds on/off in DM (duke 1.3d scheme) +fx_blaster_config BlasterConfig; +int32_t NumVoices; +int32_t NumChannels; +int32_t NumBits; +int32_t MixRate; +int32_t MidiPort; +int32_t ReverseStereo; + +int32_t ControllerType; +int32_t MouseAiming = 0; +int32_t BFullScreen = 0; + +// +// Screen variables +// + +int32 ScreenMode=2; +int32 ScreenWidth = LCD_WIDTH; +int32 ScreenHeight = LCD_HEIGHT; + +// +// Mouse variables +// +int32 mouseSensitivity_X; +int32 mouseSensitivity_Y; + +static char setupfilename[512] = "/.rockbox/duke3d/duke3d.cfg"; +static int32 scripthandle; +static int32 setupread=0; +/* +=================== += += CONFIG_GetSetupFilename += +=================== +*/ +#define MAXSETUPFILES 20 +void CONFIG_GetSetupFilename( void ) + { + int32 i; + + + setupfilename[0] = '\0'; + + // Are we trying to load a mod? +#if 0 + if(getGameDir()[0] != '\0'){ + FILE *fp = NULL; + + //Yes + sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME); + + // let's make sure it's actually there + fp = fopen(setupfilename, "r"); + if(fp) + fclose(fp); + else{ + // It doesn't exist, so revert to the main one. + printf("Config file: %s does not exist, using main config.\n", setupfilename); + sprintf(setupfilename, "%s", SETUPFILENAME); + } + + }else{ +#endif + //No + sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME); + //} + + printf("Using Setup file: '%s'\n",setupfilename); +// i=clock()+(3*CLOCKS_PER_SEC/4); +// while (clock()<i){ +// ; + // } +} + +/* +=================== += += CONFIG_FunctionNameToNum += +=================== +*/ + +int32 CONFIG_FunctionNameToNum( char * func ) + { + int32 i; + + for (i=0;i<NUMGAMEFUNCTIONS;i++) + { + if (!stricmp(func,gamefunctions[i])) + { + return i; + } + } + return -1; + } + +/* +=================== += += CONFIG_FunctionNumToName += +=================== +*/ + +char * CONFIG_FunctionNumToName( int32 func ) +{ + if (-1 < func && func < NUMGAMEFUNCTIONS) + { + return gamefunctions[func]; + } + else + { + return NULL; + } +} + +/* +=================== += += CONFIG_AnalogNameToNum += +=================== +*/ + + +int32 CONFIG_AnalogNameToNum( char * func ) + { + + if (!stricmp(func,"analog_turning")) + { + return analog_turning; + } + if (!stricmp(func,"analog_strafing")) + { + return analog_strafing; + } + if (!stricmp(func,"analog_moving")) + { + return analog_moving; + } + if (!stricmp(func,"analog_lookingupanddown")) + { + return analog_lookingupanddown; + } + + return -1; + } + +/* +=================== += += CONFIG_SetDefaults += +=================== +*/ + +void CONFIG_SetDefaults( void ) +{ + // sound + SoundToggle = 1; + MusicToggle = 1; + VoiceToggle = 1; + AmbienceToggle = 1; + OpponentSoundToggle = 1; + FXVolume = 220; + MusicVolume = 200; + FXDevice = SoundScape; + MusicDevice = -1; + ReverseStereo = 0; + + // mouse + mouseSensitivity_X = 16; + mouseSensitivity_Y = mouseSensitivity_X; + + // game + ps[0].aim_mode = 0; + ud.screen_size = 8; + ud.extended_screen_size = 0; + ud.screen_tilting = 1; + ud.brightness = 16; + ud.auto_run = 1; + ud.showweapons = 0; + ud.tickrate = 0; + ud.scrollmode = 0; + ud.shadows = 1; + ud.detail = 1; + ud.lockout = 0; + ud.pwlockout[0] = '\0'; + ud.crosshair = 1; + ud.m_marker = 1; // for multiplayer + ud.m_ffire = 1; + ud.showcinematics = 1; + ud.weaponautoswitch = 0; + ud.hideweapon = 0; + ud.auto_aim = 2; // full by default + ud.gitdat_mdk = 0; + ud.playing_demo_rev = 0; + + // com + strcpy(ud.rtsname,"DUKE.RTS"); + strcpy(ud.ridecule[0],"An inspiration for birth control."); + strcpy(ud.ridecule[1],"You're gonna die for that!"); + strcpy(ud.ridecule[2],"It hurts to be you."); + strcpy(ud.ridecule[3],"Lucky Son of a Bitch."); + strcpy(ud.ridecule[4],"Hmmm....Payback time."); + strcpy(ud.ridecule[5],"You bottom dwelling scum sucker."); + strcpy(ud.ridecule[6],"Damn, you're ugly."); + strcpy(ud.ridecule[7],"Ha ha ha...Wasted!"); + strcpy(ud.ridecule[8],"You suck!"); + strcpy(ud.ridecule[9],"AARRRGHHHHH!!!"); + + // Controller + ControllerType = controltype_keyboardandmouse; +} + +/* +=================== += += CONFIG_ReadKeys += +=================== +*/ + +void CONFIG_ReadKeys( void ) + { + printf("CONFIG_ReadKeys\n"); + int32 i; + int32 numkeyentries; + int32 function; + char keyname1[80]; + char keyname2[80]; + kb_scancode key1,key2; + + // set default keys in case duke3d.cfg was not found + + // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one + // if not found and use default keys. + + for(i=0; i<NUMKEYENTRIES; i++){ + function = CONFIG_FunctionNameToNum(keydefaults[i].entryKey); + key1 = (byte) KB_StringToScanCode( keydefaults[i].keyname1 ); + key2 = (byte) KB_StringToScanCode( keydefaults[i].keyname2 ); + CONTROL_MapKey( function, key1, key2 ); + } + + + numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" ); + + for (i=0;i<numkeyentries;i++) // i = number in which the functions appear in duke3d.cfg + { + function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i )); + if (function != -1) // ensure it is in the list gamefunctions[function] + { + memset(keyname1,0,sizeof(keyname1)); + memset(keyname2,0,sizeof(keyname2)); + SCRIPT_GetDoubleString + ( + scripthandle, + "KeyDefinitions", + SCRIPT_Entry( scripthandle,"KeyDefinitions", i ), + keyname1, + keyname2 + ); + key1 = 0; + key2 = 0; + if (keyname1[0]) + { + key1 = (byte) KB_StringToScanCode( keyname1 ); + } + if (keyname2[0]) + { + key2 = (byte) KB_StringToScanCode( keyname2 ); + } + CONTROL_MapKey( function, key1, key2 ); + } + } + } + + +/* +=================== += += CONFIG_SetupMouse += +=================== +*/ + +void CONFIG_SetupMouse( int32 scripthandle ) + { + int32 i; + char str[80]; + char temp[80]; + int32 function, scale; + + for (i=0;i<MAXMOUSEBUTTONS;i++) + { + sprintf(str,"MouseButton%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + CONTROL_MapButton( function, i, false ); + sprintf(str,"MouseButtonClicked%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + CONTROL_MapButton( function, i, true ); + } + // map over the axes + for (i=0;i<MAXMOUSEAXES;i++) + { + sprintf(str,"MouseAnalogAxes%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_AnalogNameToNum(temp); + if (function != -1) + { + //TODO Fix the Analog mouse axis issue. Just make a new function for registering them. + //CONTROL_MapAnalogAxis(i,function); + } + sprintf(str,"MouseDigitalAxes%d_0",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + CONTROL_MapDigitalAxis( i, function, 0 ); + sprintf(str,"MouseDigitalAxes%d_1",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + CONTROL_MapDigitalAxis( i, function, 1 ); + sprintf(str,"MouseAnalogScale%d",i); + SCRIPT_GetNumber(scripthandle, "Controls", str,&scale); + //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them. + //CONTROL_SetAnalogAxisScale( i, scale ); + } + + SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",&mouseSensitivity_X); + if(mouseSensitivity_X>63 || mouseSensitivity_X < 0) + mouseSensitivity_X = 15; + // FIX_00014: Added Y cursor setup for mouse sensitivity in the menus + // Copy Sensitivity_X into Sensitivity_Y in case it is not set. + mouseSensitivity_Y = mouseSensitivity_X; + SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",&mouseSensitivity_Y); + if(mouseSensitivity_Y>63 || mouseSensitivity_Y < 0) + mouseSensitivity_Y = 15; + + } + +/* +=================== += += CONFIG_SetupGamePad += +=================== +*/ + +void CONFIG_SetupGamePad( int32 scripthandle ) + { + int32 i; + char str[80]; + char temp[80]; + int32 function; + + + for (i=0;i<MAXJOYBUTTONS;i++) + { + sprintf(str,"JoystickButton%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapButton( function, i, false ); + sprintf(str,"JoystickButtonClicked%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapButton( function, i, true ); + } + // map over the axes + for (i=0;i<MAXGAMEPADAXES;i++) + { + sprintf(str,"GamePadDigitalAxes%d_0",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapDigitalAxis( i, function, 0 ); + sprintf(str,"GamePadDigitalAxes%d_1",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapDigitalAxis( i, function, 1 ); + } + SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); + CONTROL_JoystickPort = function; + } + +/* +=================== += += CONFIG_SetupJoystick += +=================== +*/ + +void CONFIG_SetupJoystick( int32 scripthandle ) +{ + int32 i, j; + char str[80]; + char temp[80]; + int32 function, deadzone; + float scale; + + for (i=0;i<MAXJOYBUTTONS;i++) + { + sprintf(str,"JoystickButton%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapJoyButton( function, i, false ); + sprintf(str,"JoystickButtonClicked%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapJoyButton( function, i, true ); + } + // map over the axes + for (i=0;i<MAXJOYAXES;i++) + { + sprintf(str,"JoystickAnalogAxes%d",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_AnalogNameToNum(temp); + //if (function != -1) + //{ + CONTROL_MapAnalogAxis(i,function); + //} + sprintf(str,"JoystickDigitalAxes%d_0",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapDigitalAxis( i, function, 0 ); + sprintf(str,"JoystickDigitalAxes%d_1",i); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString(scripthandle, "Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + CONTROL_MapDigitalAxis( i, function, 1 ); + sprintf(str,"JoystickAnalogScale%d",i); + SCRIPT_GetFloat(scripthandle, "Controls", str,&scale); + CONTROL_SetAnalogAxisScale( i, scale ); + deadzone = 0; + sprintf(str,"JoystickAnalogDeadzone%d",i); + SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone); + CONTROL_SetAnalogAxisDeadzone( i, deadzone); + } + + // map over the "top hats" + for (i=0; i < MAXJOYHATS; i++) + { + for(j=0; j < 8; j++) // 8? because hats can have 8 different values + { + sprintf(str,"JoystickHat%d_%d",i, j); + memset(temp,0,sizeof(temp)); + SCRIPT_GetString( scripthandle,"Controls", str,temp); + function = CONFIG_FunctionNameToNum(temp); + if (function != -1) + { + CONTROL_MapJoyHat( function, i, j); + } + } + } + + // read in JoystickPort + SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); + CONTROL_JoystickPort = function; + // read in rudder state + SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled); +} + +void readsavenames(void) +{ + int32_t dummy; + short i; + uint8_t fn[] = "game_.sav"; + FILE *fil; + char fullpathsavefilename[256]; + + + for (i=0;i<10;i++) + { + + fn[4] = i+'0'; + + // Are we loading a TC? + if(getGameDir()[0] != '\0') + { + // Yes + sprintf(fullpathsavefilename, "%s/%s", getGameDir(), fn); + } + else + { + // No + sprintf(fullpathsavefilename, "%s", fn); + } + + + if ((fil = fopen(fullpathsavefilename,"rb")) == NULL ) continue; + dfread(&dummy,4,1,fil); + + // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only) + if( dummy != BYTEVERSION && + dummy != BYTEVERSION_27 && + dummy != BYTEVERSION_28 && + dummy != BYTEVERSION_116 && + dummy != BYTEVERSION_117) continue; + // FIX_00092: corrupted saved files making the following saved files invisible (Bryzian) + dfread(&dummy,4,1,fil); + dfread(&ud.savegame[i][0],19,1,fil); + fclose(fil); + } +} + +/* +=================== += += CONFIG_ReadSetup += +=================== +*/ + +//int32 dukever13; + +void CONFIG_ReadSetup( void ) +{ + int32 dummy; + char commmacro[] = COMMMACRO; + FILE* setup_file_hdl; + + printf("CONFIG_ReadSetup...\n"); + + if (!SafeFileExists(setupfilename)) + { + // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one + // if not found and use default keys. + printf("%s does not exist. Don't forget to set it up!\n" ,setupfilename); + setup_file_hdl = fopen (setupfilename, "w"); // create it... + if(setup_file_hdl) + fclose(setup_file_hdl); + } + + CONFIG_SetDefaults(); + scripthandle = SCRIPT_Load( setupfilename ); + + for(dummy = 0;dummy < 10;dummy++) + { + commmacro[13] = dummy+'0'; + SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); + } + + + + SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]); + + dummy = CheckParm("NAME"); + if( dummy ) strcpy(myname,_argv[dummy+1]); + dummy = CheckParm("MAP"); + + + + if( dummy ) + { + if (!VOLUMEONE) + { + //boardfilename might be set from commandline only zero if we are replacing + boardfilename[0] = 0; + strcpy(boardfilename,_argv[dummy+1]); + if( strchr(boardfilename,'.') == 0) + strcat(boardfilename,".map"); + printf("Using level: '%s'.\n",boardfilename); + } + else + { + Error(EXIT_SUCCESS, "The -map option does not work with the Shareware version of duke3d.grp\n" + "Change your duke3d.grp file to the 1.3d version or 1.5 Atomic version\n"); + } + } + + SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows); + SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight); + // SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ExtScreenSize",&ud.extended_screen_size); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout); + SCRIPT_GetNumber( scripthandle, "Screen Setup", "ShowFPS",&ud.tickrate); + ud.tickrate &= 1; + SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions); + ud.executions++; + SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run); + SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair); + SCRIPT_GetNumber( scripthandle, "Misc", "ShowCinematics",&ud.showcinematics); + SCRIPT_GetNumber( scripthandle, "Misc", "WeaponAutoSwitch",&ud.weaponautoswitch); + SCRIPT_GetNumber( scripthandle, "Misc", "HideWeapon",&ud.hideweapon); + SCRIPT_GetNumber( scripthandle, "Misc", "ShowWeapon",&ud.showweapons); + SCRIPT_GetNumber( scripthandle, "Misc", "AutoAim",&ud.auto_aim); + if(ud.auto_aim!=1 && ud.auto_aim != 2) + ud.auto_aim = 2; // avoid people missing with the cfg to go in a deadlock + SCRIPT_GetNumber( scripthandle, "Misc", "GitDatMdk",&ud.gitdat_mdk); + + if(ud.mywchoice[0] == 0 && ud.mywchoice[1] == 0) + { + ud.mywchoice[0] = 3; + ud.mywchoice[1] = 4; + ud.mywchoice[2] = 5; + ud.mywchoice[3] = 7; + ud.mywchoice[4] = 8; + ud.mywchoice[5] = 6; + ud.mywchoice[6] = 0; + ud.mywchoice[7] = 2; + ud.mywchoice[8] = 9; + ud.mywchoice[9] = 1; + + for(dummy=0;dummy<10;dummy++) + { + sprintf(buf,"WeaponChoice%d",dummy); + SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.mywchoice[dummy]); + } + } + SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice); + + #if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape". + if (FXDevice != NumSoundCards) + FXDevice = SoundScape; + #endif + + SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice); + + //#if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape". + // if (MusicDevice != NumSoundCards) + // MusicDevice = SoundScape; + //#endif + +// FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x( +// (ScreenMode has no meaning anymore) + + SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",&OpponentSoundToggle); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices); + NumVoices = 32; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels); + NumChannels = 2; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits); + NumBits = 16; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); + MixRate = RB_SAMPR; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort); + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy); + BlasterConfig.Address = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy); + BlasterConfig.Type = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy); + BlasterConfig.Interrupt = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy); + BlasterConfig.Dma8 = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy); + BlasterConfig.Dma16 = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy); + BlasterConfig.Emu = dummy; + SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo); + + SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType); + SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); + SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming); + SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); + SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); + + CONTROL_ClearAssignments(); + + CONFIG_ReadKeys(); + + switch (ControllerType) + { + case controltype_keyboardandmouse: + { + CONFIG_SetupMouse(scripthandle); + } + break; + case controltype_keyboardandjoystick: + case controltype_keyboardandflightstick: + case controltype_keyboardandthrustmaster: + { + CONTROL_JoystickEnabled = 1; + CONFIG_SetupJoystick(scripthandle); + } + break; + case controltype_keyboardandgamepad: + { + CONFIG_SetupGamePad(scripthandle); + } + break; + case controltype_joystickandmouse: + { + + CONTROL_JoystickEnabled = 1; + CONFIG_SetupJoystick(scripthandle); + CONFIG_SetupMouse(scripthandle); + } + break; + default: + { + CONFIG_SetupMouse(scripthandle); + } + } + setupread = 1; + } + +/* +=================== += += CONFIG_WriteSetup += +=================== +*/ + +void CONFIG_WriteSetup( void ) + { + int32 dummy, i; + char commmacro[] = COMMMACRO; + + if (!setupread) return; + + printf("CONFIG_WriteSetup...\n"); + + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false); + SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ShowFPS",ud.tickrate&1,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",xdim,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ydim,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "Fullscreen",BFullScreen,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice",FXDevice,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice",MusicDevice,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",OpponentSoundToggle,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false); + SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ExtScreenSize",ud.extended_screen_size,false,false); + SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "ShowCinematics",ud.showcinematics,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "HideWeapon",ud.hideweapon,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "ShowWeapon",ud.showweapons,false,false); + SCRIPT_PutNumber( scripthandle, "Misc", "WeaponAutoSwitch",ud.weaponautoswitch,false,false); + if( nHostForceDisableAutoaim == 0) // do not save Host request to have AutoAim Off. + SCRIPT_PutNumber( scripthandle, "Misc", "AutoAim",ud.auto_aim,false,false); + SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false); + SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false); + SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false); + SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(int32_t) myaimmode,false,false); + + // FIX_00016: Build in Keyboard/mouse setup. Mouse now faster. + for(i=0; i<MAXMOUSEBUTTONS; i++) + { + sprintf((char *)tempbuf, "MouseButton%d", i); + SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, + (MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):""); + } + + for (i=0;i<MAXMOUSEAXES*2;i++) + { + sprintf((char *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1); + SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, + (MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):""); + } + + for(i=0; i<NUMGAMEFUNCTIONS; i++) // write keys + { + SCRIPT_PutDoubleString( + scripthandle, + "KeyDefinitions", + gamefunctions[i], + KB_ScanCodeToString( KeyMapping[i].key1 )?KB_ScanCodeToString( KeyMapping[i].key1 ):"", + KB_ScanCodeToString( KeyMapping[i].key2 )?KB_ScanCodeToString( KeyMapping[i].key2 ):""); + } + + for(dummy=0;dummy<10;dummy++) + { + sprintf(buf,"WeaponChoice%d",dummy); + SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false); + } + + dummy = CONTROL_GetMouseSensitivity_X(); + SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",dummy,false,false); + + dummy = CONTROL_GetMouseSensitivity_Y(); + SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",dummy,false,false); + + SCRIPT_PutNumber( scripthandle, "Controls","ControllerType",ControllerType,false,false); + + SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",myname); + SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",ud.rtsname); + + for(dummy = 0;dummy < 10;dummy++) + { + commmacro[13] = dummy+'0'; + SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); + } + + SCRIPT_Save (scripthandle, setupfilename); + SCRIPT_Free (scripthandle); + } + |