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-rw-r--r--apps/plugins/sdl/progs/quake/host.c977
1 files changed, 977 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/host.c b/apps/plugins/sdl/progs/quake/host.c
new file mode 100644
index 0000000000..9a5f7c29d6
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/host.c
@@ -0,0 +1,977 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// host.c -- coordinates spawning and killing of local servers
+
+#include "quakedef.h"
+#include "r_local.h"
+
+/*
+
+A server can allways be started, even if the system started out as a client
+to a remote system.
+
+A client can NOT be started if the system started as a dedicated server.
+
+Memory is cleared / released when a server or client begins, not when they end.
+
+*/
+
+quakeparms_t host_parms;
+
+qboolean host_initialized; // true if into command execution
+
+double host_frametime;
+double host_time;
+double realtime; // without any filtering or bounding
+double oldrealtime; // last frame run
+int host_framecount;
+
+int host_hunklevel;
+
+int minimum_memory;
+
+client_t *host_client; // current client
+
+jmp_buf host_abortserver;
+
+byte *host_basepal;
+byte *host_colormap;
+
+cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
+cvar_t host_speeds = {"host_speeds","0"}; // set for running times
+
+cvar_t sys_ticrate = {"sys_ticrate","0.05"};
+cvar_t serverprofile = {"serverprofile","0"};
+
+cvar_t fraglimit = {"fraglimit","0",false,true};
+cvar_t timelimit = {"timelimit","0",false,true};
+cvar_t teamplay = {"teamplay","0",false,true};
+
+cvar_t samelevel = {"samelevel","0"};
+cvar_t noexit = {"noexit","0",false,true};
+
+#ifdef QUAKE2
+cvar_t developer = {"developer","1"}; // should be 0 for release!
+#else
+cvar_t developer = {"developer","0"};
+#endif
+
+cvar_t skill = {"skill","1"}; // 0 - 3
+cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
+cvar_t coop = {"coop","0"}; // 0 or 1
+
+cvar_t pausable = {"pausable","1"};
+
+cvar_t temp1 = {"temp1","0"};
+
+
+/*
+================
+Host_EndGame
+================
+*/
+void Host_EndGame (char *message, ...)
+{
+ va_list argptr;
+ char string[1024];
+
+ va_start (argptr,message);
+ vsprintf (string,message,argptr);
+ va_end (argptr);
+ Con_DPrintf ("Host_EndGame: %s\n",string);
+
+ if (sv.active)
+ Host_ShutdownServer (false);
+
+ if (cls.state == ca_dedicated)
+ Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
+
+ if (cls.demonum != -1)
+ CL_NextDemo ();
+ else
+ CL_Disconnect ();
+
+ longjmp (host_abortserver, 1);
+}
+
+/*
+================
+Host_Error
+
+This shuts down both the client and server
+================
+*/
+void Host_Error (char *error, ...)
+{
+ va_list argptr;
+ char string[1024];
+ static qboolean inerror = false;
+
+ if (inerror)
+ Sys_Error ("Host_Error: recursively entered");
+ inerror = true;
+
+ SCR_EndLoadingPlaque (); // reenable screen updates
+
+ va_start (argptr,error);
+ vsprintf (string,error,argptr);
+ va_end (argptr);
+ Con_Printf ("Host_Error: %s\n",string);
+
+ if (sv.active)
+ Host_ShutdownServer (false);
+
+ if (cls.state == ca_dedicated)
+ Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
+
+ CL_Disconnect ();
+ cls.demonum = -1;
+
+ inerror = false;
+
+ longjmp (host_abortserver, 1);
+}
+
+/*
+================
+Host_FindMaxClients
+================
+*/
+void Host_FindMaxClients (void)
+{
+ int i;
+
+ svs.maxclients = 1;
+
+ i = COM_CheckParm ("-dedicated");
+ if (i)
+ {
+ cls.state = ca_dedicated;
+ if (i != (com_argc - 1))
+ {
+ svs.maxclients = Q_atoi (com_argv[i+1]);
+ }
+ else
+ svs.maxclients = 8;
+ }
+ else
+ cls.state = ca_disconnected;
+
+ i = COM_CheckParm ("-listen");
+ if (i)
+ {
+ if (cls.state == ca_dedicated)
+ Sys_Error ("Only one of -dedicated or -listen can be specified");
+ if (i != (com_argc - 1))
+ svs.maxclients = Q_atoi (com_argv[i+1]);
+ else
+ svs.maxclients = 8;
+ }
+ if (svs.maxclients < 1)
+ svs.maxclients = 8;
+ else if (svs.maxclients > MAX_SCOREBOARD)
+ svs.maxclients = MAX_SCOREBOARD;
+
+ svs.maxclientslimit = svs.maxclients;
+ if (svs.maxclientslimit < 4)
+ svs.maxclientslimit = 4;
+ svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
+
+ if (svs.maxclients > 1)
+ Cvar_SetValue ("deathmatch", 1.0);
+ else
+ Cvar_SetValue ("deathmatch", 0.0);
+}
+
+
+/*
+=======================
+Host_InitLocal
+======================
+*/
+void Host_InitLocal (void)
+{
+ Host_InitCommands ();
+
+ Cvar_RegisterVariable (&host_framerate);
+ Cvar_RegisterVariable (&host_speeds);
+
+ Cvar_RegisterVariable (&sys_ticrate);
+ Cvar_RegisterVariable (&serverprofile);
+
+ Cvar_RegisterVariable (&fraglimit);
+ Cvar_RegisterVariable (&timelimit);
+ Cvar_RegisterVariable (&teamplay);
+ Cvar_RegisterVariable (&samelevel);
+ Cvar_RegisterVariable (&noexit);
+ Cvar_RegisterVariable (&skill);
+ Cvar_RegisterVariable (&developer);
+ Cvar_RegisterVariable (&deathmatch);
+ Cvar_RegisterVariable (&coop);
+
+ Cvar_RegisterVariable (&pausable);
+
+ Cvar_RegisterVariable (&temp1);
+
+ Host_FindMaxClients ();
+
+ host_time = 1.0; // so a think at time 0 won't get called
+}
+
+
+/*
+===============
+Host_WriteConfiguration
+
+Writes key bindings and archived cvars to config.cfg
+===============
+*/
+void Host_WriteConfiguration (void)
+{
+ FILE *f;
+
+// dedicated servers initialize the host but don't parse and set the
+// config.cfg cvars
+ if (host_initialized & !isDedicated)
+ {
+ f = fopen (va("%s/config.cfg",com_gamedir), "w");
+ if (!f)
+ {
+ Con_Printf ("Couldn't write config.cfg.\n");
+ return;
+ }
+
+ Key_WriteBindings (f);
+ Cvar_WriteVariables (f);
+
+ fclose (f);
+ }
+}
+
+
+/*
+=================
+SV_ClientPrintf
+
+Sends text across to be displayed
+FIXME: make this just a stuffed echo?
+=================
+*/
+void SV_ClientPrintf (char *fmt, ...)
+{
+ va_list argptr;
+ char string[1024];
+
+ va_start (argptr,fmt);
+ vsprintf (string, fmt,argptr);
+ va_end (argptr);
+
+ MSG_WriteByte (&host_client->message, svc_print);
+ MSG_WriteString (&host_client->message, string);
+}
+
+/*
+=================
+SV_BroadcastPrintf
+
+Sends text to all active clients
+=================
+*/
+void SV_BroadcastPrintf (char *fmt, ...)
+{
+ va_list argptr;
+ char string[1024];
+ int i;
+
+ va_start (argptr,fmt);
+ vsprintf (string, fmt,argptr);
+ va_end (argptr);
+
+ for (i=0 ; i<svs.maxclients ; i++)
+ if (svs.clients[i].active && svs.clients[i].spawned)
+ {
+ MSG_WriteByte (&svs.clients[i].message, svc_print);
+ MSG_WriteString (&svs.clients[i].message, string);
+ }
+}
+
+/*
+=================
+Host_ClientCommands
+
+Send text over to the client to be executed
+=================
+*/
+void Host_ClientCommands (char *fmt, ...)
+{
+ va_list argptr;
+ char string[1024];
+
+ va_start (argptr,fmt);
+ vsprintf (string, fmt,argptr);
+ va_end (argptr);
+
+ MSG_WriteByte (&host_client->message, svc_stufftext);
+ MSG_WriteString (&host_client->message, string);
+}
+
+/*
+=====================
+SV_DropClient
+
+Called when the player is getting totally kicked off the host
+if (crash = true), don't bother sending signofs
+=====================
+*/
+void SV_DropClient (qboolean crash)
+{
+ int saveSelf;
+ int i;
+ client_t *client;
+
+ if (!crash)
+ {
+ // send any final messages (don't check for errors)
+ if (NET_CanSendMessage (host_client->netconnection))
+ {
+ MSG_WriteByte (&host_client->message, svc_disconnect);
+ NET_SendMessage (host_client->netconnection, &host_client->message);
+ }
+
+ if (host_client->edict && host_client->spawned)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ saveSelf = pr_global_struct->self;
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+ PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
+ pr_global_struct->self = saveSelf;
+ }
+
+ Sys_Printf ("Client %s removed\n",host_client->name);
+ }
+
+// break the net connection
+ NET_Close (host_client->netconnection);
+ host_client->netconnection = NULL;
+
+// free the client (the body stays around)
+ host_client->active = false;
+ host_client->name[0] = 0;
+ host_client->old_frags = -999999;
+ net_activeconnections--;
+
+// send notification to all clients
+ for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ {
+ if (!client->active)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatename);
+ MSG_WriteByte (&client->message, host_client - svs.clients);
+ MSG_WriteString (&client->message, "");
+ MSG_WriteByte (&client->message, svc_updatefrags);
+ MSG_WriteByte (&client->message, host_client - svs.clients);
+ MSG_WriteShort (&client->message, 0);
+ MSG_WriteByte (&client->message, svc_updatecolors);
+ MSG_WriteByte (&client->message, host_client - svs.clients);
+ MSG_WriteByte (&client->message, 0);
+ }
+}
+
+/*
+==================
+Host_ShutdownServer
+
+This only happens at the end of a game, not between levels
+==================
+*/
+void Host_ShutdownServer(qboolean crash)
+{
+ int i;
+ int count;
+ sizebuf_t buf;
+ char message[4];
+ double start;
+
+ if (!sv.active)
+ return;
+
+ sv.active = false;
+
+// stop all client sounds immediately
+ if (cls.state == ca_connected)
+ CL_Disconnect ();
+
+// flush any pending messages - like the score!!!
+ start = Sys_FloatTime();
+ do
+ {
+ count = 0;
+ for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ {
+ if (host_client->active && host_client->message.cursize)
+ {
+ if (NET_CanSendMessage (host_client->netconnection))
+ {
+ NET_SendMessage(host_client->netconnection, &host_client->message);
+ SZ_Clear (&host_client->message);
+ }
+ else
+ {
+ NET_GetMessage(host_client->netconnection);
+ count++;
+ }
+ }
+ }
+ if ((Sys_FloatTime() - start) > 3.0)
+ break;
+ }
+ while (count);
+
+// make sure all the clients know we're disconnecting
+ buf.data = message;
+ buf.maxsize = 4;
+ buf.cursize = 0;
+ MSG_WriteByte(&buf, svc_disconnect);
+ count = NET_SendToAll(&buf, 5);
+ if (count)
+ Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
+
+ for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ if (host_client->active)
+ SV_DropClient(crash);
+
+//
+// clear structures
+//
+ memset (&sv, 0, sizeof(sv));
+ memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
+}
+
+
+/*
+================
+Host_ClearMemory
+
+This clears all the memory used by both the client and server, but does
+not reinitialize anything.
+================
+*/
+void Host_ClearMemory (void)
+{
+ Con_DPrintf ("Clearing memory\n");
+ D_FlushCaches ();
+ Mod_ClearAll ();
+ if (host_hunklevel)
+ Hunk_FreeToLowMark (host_hunklevel);
+
+ cls.signon = 0;
+ memset (&sv, 0, sizeof(sv));
+ memset (&cl, 0, sizeof(cl));
+}
+
+
+//============================================================================
+
+
+/*
+===================
+Host_FilterTime
+
+Returns false if the time is too short to run a frame
+===================
+*/
+qboolean Host_FilterTime (float time)
+{
+ realtime += time;
+
+ if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
+ return false; // framerate is too high
+
+ host_frametime = realtime - oldrealtime;
+ oldrealtime = realtime;
+
+ if (host_framerate.value > 0)
+ host_frametime = host_framerate.value;
+ else
+ { // don't allow really long or short frames
+ if (host_frametime > 0.1)
+ host_frametime = 0.1;
+ if (host_frametime < 0.001)
+ host_frametime = 0.001;
+ }
+
+ return true;
+}
+
+
+/*
+===================
+Host_GetConsoleCommands
+
+Add them exactly as if they had been typed at the console
+===================
+*/
+void Host_GetConsoleCommands (void)
+{
+ char *cmd;
+
+ while (1)
+ {
+ cmd = Sys_ConsoleInput ();
+ if (!cmd)
+ break;
+ Cbuf_AddText (cmd);
+ }
+}
+
+
+/*
+==================
+Host_ServerFrame
+
+==================
+*/
+#ifdef FPS_20
+
+void _Host_ServerFrame (void)
+{
+// run the world state
+ pr_global_struct->frametime = host_frametime;
+
+// read client messages
+ SV_RunClients ();
+
+// move things around and think
+// always pause in single player if in console or menus
+ if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
+ SV_Physics ();
+}
+
+void Host_ServerFrame (void)
+{
+ float save_host_frametime;
+ float temp_host_frametime;
+
+// run the world state
+ pr_global_struct->frametime = host_frametime;
+
+// set the time and clear the general datagram
+ SV_ClearDatagram ();
+
+// check for new clients
+ SV_CheckForNewClients ();
+
+ temp_host_frametime = save_host_frametime = host_frametime;
+ while(temp_host_frametime > (1.0/72.0))
+ {
+ if (temp_host_frametime > 0.05)
+ host_frametime = 0.05;
+ else
+ host_frametime = temp_host_frametime;
+ temp_host_frametime -= host_frametime;
+ _Host_ServerFrame ();
+ }
+ host_frametime = save_host_frametime;
+
+// send all messages to the clients
+ SV_SendClientMessages ();
+}
+
+#else
+
+void Host_ServerFrame (void)
+{
+// run the world state
+ pr_global_struct->frametime = host_frametime;
+
+// set the time and clear the general datagram
+ SV_ClearDatagram ();
+
+// check for new clients
+ SV_CheckForNewClients ();
+
+// read client messages
+ SV_RunClients ();
+
+// move things around and think
+// always pause in single player if in console or menus
+ if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
+ SV_Physics ();
+
+// send all messages to the clients
+ SV_SendClientMessages ();
+}
+
+#endif
+
+
+/*
+==================
+Host_Frame
+
+Runs all active servers
+==================
+*/
+void _Host_Frame (float time)
+{
+ static double time1 = 0;
+ static double time2 = 0;
+ static double time3 = 0;
+ int pass1, pass2, pass3;
+
+ if (setjmp (host_abortserver) )
+ return; // something bad happened, or the server disconnected
+
+// keep the random time dependent
+ rand ();
+
+// decide the simulation time
+ if (!Host_FilterTime (time))
+ return; // don't run too fast, or packets will flood out
+
+// get new key events
+ Sys_SendKeyEvents ();
+
+// allow mice or other external controllers to add commands
+ IN_Commands ();
+
+// process console commands
+ Cbuf_Execute ();
+
+ NET_Poll();
+
+// if running the server locally, make intentions now
+ if (sv.active)
+ CL_SendCmd ();
+
+//-------------------
+//
+// server operations
+//
+//-------------------
+
+// check for commands typed to the host
+ Host_GetConsoleCommands ();
+
+ if (sv.active)
+ Host_ServerFrame ();
+
+//-------------------
+//
+// client operations
+//
+//-------------------
+
+// if running the server remotely, send intentions now after
+// the incoming messages have been read
+ if (!sv.active)
+ CL_SendCmd ();
+
+ host_time += host_frametime;
+
+// fetch results from server
+ if (cls.state == ca_connected)
+ {
+ CL_ReadFromServer ();
+ }
+
+// update video
+ if (host_speeds.value)
+ time1 = Sys_FloatTime ();
+
+ SCR_UpdateScreen ();
+
+ if (host_speeds.value)
+ time2 = Sys_FloatTime ();
+
+// update audio
+ if (cls.signon == SIGNONS)
+ {
+ S_Update (r_origin, vpn, vright, vup);
+ CL_DecayLights ();
+ }
+ else
+ S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+
+ CDAudio_Update();
+
+ if (host_speeds.value)
+ {
+ pass1 = (time1 - time3)*1000;
+ time3 = Sys_FloatTime ();
+ pass2 = (time2 - time1)*1000;
+ pass3 = (time3 - time2)*1000;
+ Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
+ pass1+pass2+pass3, pass1, pass2, pass3);
+ }
+
+ host_framecount++;
+}
+
+void Host_Frame (float time)
+{
+ double time1, time2;
+ static double timetotal;
+ static int timecount;
+ int i, c, m;
+
+ if (!serverprofile.value)
+ {
+ _Host_Frame (time);
+ return;
+ }
+
+ time1 = Sys_FloatTime ();
+ _Host_Frame (time);
+ time2 = Sys_FloatTime ();
+
+ timetotal += time2 - time1;
+ timecount++;
+
+ if (timecount < 1000)
+ return;
+
+ m = timetotal*1000/timecount;
+ timecount = 0;
+ timetotal = 0;
+ c = 0;
+ for (i=0 ; i<svs.maxclients ; i++)
+ {
+ if (svs.clients[i].active)
+ c++;
+ }
+
+ Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
+}
+
+//============================================================================
+
+
+extern int vcrFile;
+#define VCR_SIGNATURE 0x56435231
+// "VCR1"
+
+void Host_InitVCR (quakeparms_t *parms)
+{
+ int i, len, n;
+ char *p;
+
+ if (COM_CheckParm("-playback"))
+ {
+ if (com_argc != 2)
+ Sys_Error("No other parameters allowed with -playback\n");
+
+ Sys_FileOpenRead("quake.vcr", &vcrFile);
+ if (vcrFile == -1)
+ Sys_Error("playback file not found\n");
+
+ Sys_FileRead (vcrFile, &i, sizeof(int));
+ if (i != VCR_SIGNATURE)
+ Sys_Error("Invalid signature in vcr file\n");
+
+ Sys_FileRead (vcrFile, &com_argc, sizeof(int));
+ com_argv = malloc(com_argc * sizeof(char *));
+ com_argv[0] = parms->argv[0];
+ for (i = 0; i < com_argc; i++)
+ {
+ Sys_FileRead (vcrFile, &len, sizeof(int));
+ p = malloc(len);
+ Sys_FileRead (vcrFile, p, len);
+ com_argv[i+1] = p;
+ }
+ com_argc++; /* add one for arg[0] */
+ parms->argc = com_argc;
+ parms->argv = com_argv;
+ }
+
+ if ( (n = COM_CheckParm("-record")) != 0)
+ {
+ vcrFile = Sys_FileOpenWrite("quake.vcr");
+
+ i = VCR_SIGNATURE;
+ Sys_FileWrite(vcrFile, &i, sizeof(int));
+ i = com_argc - 1;
+ Sys_FileWrite(vcrFile, &i, sizeof(int));
+ for (i = 1; i < com_argc; i++)
+ {
+ if (i == n)
+ {
+ len = 10;
+ Sys_FileWrite(vcrFile, &len, sizeof(int));
+ Sys_FileWrite(vcrFile, "-playback", len);
+ continue;
+ }
+ len = Q_strlen(com_argv[i]) + 1;
+ Sys_FileWrite(vcrFile, &len, sizeof(int));
+ Sys_FileWrite(vcrFile, com_argv[i], len);
+ }
+ }
+
+}
+
+/*
+====================
+Host_Init
+====================
+*/
+void Host_Init (quakeparms_t *parms)
+{
+
+ if (standard_quake)
+ minimum_memory = MINIMUM_MEMORY;
+ else
+ minimum_memory = MINIMUM_MEMORY_LEVELPAK;
+
+ if (COM_CheckParm ("-minmemory"))
+ parms->memsize = minimum_memory;
+
+ host_parms = *parms;
+
+ if (parms->memsize < minimum_memory)
+ Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
+
+ com_argc = parms->argc;
+ com_argv = parms->argv;
+
+ //printf("init 1");
+
+ Memory_Init (parms->membase, parms->memsize);
+ //printf("init 2");
+ Cbuf_Init ();
+ //printf("init 3");
+ Cmd_Init ();
+ //printf("init 4");
+ V_Init ();
+ //printf("init 5");
+ Chase_Init ();
+ //printf("init 6");
+ Host_InitVCR (parms);
+ //printf("init 7");
+ COM_Init (parms->basedir);
+ //printf("init 8");
+ Host_InitLocal ();
+ //printf("init 9");
+ W_LoadWadFile ("gfx.wad");
+ //printf("init 10");
+ Key_Init ();
+ Con_Init ();
+ M_Init ();
+ PR_Init ();
+ Mod_Init ();
+ NET_Init ();
+ //printf("init 11");
+ SV_Init ();
+ //printf("init 12");
+
+ Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+ Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
+
+ R_InitTextures (); // needed even for dedicated servers
+
+ //printf("init 13");
+ if (cls.state != ca_dedicated)
+ {
+ host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
+ if (!host_basepal)
+ Sys_Error ("Couldn't load gfx/palette.lmp");
+ host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
+ if (!host_colormap)
+ Sys_Error ("Couldn't load gfx/colormap.lmp");
+
+#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
+ IN_Init ();
+#endif
+ VID_Init (host_basepal);
+
+ Draw_Init ();
+ SCR_Init ();
+ R_Init ();
+#ifndef _WIN32
+ // on Win32, sound initialization has to come before video initialization, so we
+ // can put up a popup if the sound hardware is in use
+ S_Init ();
+#else
+
+#ifdef GLQUAKE
+ // FIXME: doesn't use the new one-window approach yet
+ S_Init ();
+#endif
+
+#endif // _WIN32
+ CDAudio_Init ();
+ Sbar_Init ();
+ CL_Init ();
+#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
+ IN_Init ();
+#endif
+ }
+
+ Cbuf_InsertText ("exec quake.rc\n");
+
+ Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
+ host_hunklevel = Hunk_LowMark ();
+
+ host_initialized = true;
+
+ Sys_Printf ("========Quake Initialized=========\n");
+
+ extern int enable_printf;
+ enable_printf = 0;
+}
+
+
+/*
+===============
+Host_Shutdown
+
+FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
+to run quit through here before the final handoff to the sys code.
+===============
+*/
+void Host_Shutdown(void)
+{
+ static qboolean isdown = false;
+
+ if (isdown)
+ {
+ printf ("recursive shutdown\n");
+ return;
+ }
+ isdown = true;
+
+// keep Con_Printf from trying to update the screen
+ scr_disabled_for_loading = true;
+
+ Host_WriteConfiguration ();
+
+ CDAudio_Shutdown ();
+ NET_Shutdown ();
+ S_Shutdown();
+ IN_Shutdown ();
+
+ Sys_Shutdown();
+
+ if (cls.state != ca_dedicated)
+ {
+ VID_Shutdown();
+ }
+}
+