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-rw-r--r--apps/plugins/sdl/progs/quake/host_cmd.c1931
1 files changed, 1931 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/host_cmd.c b/apps/plugins/sdl/progs/quake/host_cmd.c
new file mode 100644
index 0000000000..498eec0d3a
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/host_cmd.c
@@ -0,0 +1,1931 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "quakedef.h"
+
+extern cvar_t pausable;
+
+int current_skill;
+
+void Mod_Print (void);
+
+/*
+==================
+Host_Quit_f
+==================
+*/
+
+extern void M_Menu_Quit_f (void);
+
+void Host_Quit_f (void)
+{
+ if (key_dest != key_console && cls.state != ca_dedicated)
+ {
+ M_Menu_Quit_f ();
+ return;
+ }
+ CL_Disconnect ();
+ Host_ShutdownServer(false);
+
+ Sys_Quit ();
+}
+
+
+/*
+==================
+Host_Status_f
+==================
+*/
+void Host_Status_f (void)
+{
+ client_t *client;
+ int seconds;
+ int minutes;
+ int hours = 0;
+ int j;
+ void (*print) (char *fmt, ...);
+
+ if (cmd_source == src_command)
+ {
+ if (!sv.active)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ print = Con_Printf;
+ }
+ else
+ print = SV_ClientPrintf;
+
+ print ("host: %s\n", Cvar_VariableString ("hostname"));
+ print ("version: %4.2f\n", VERSION);
+ if (tcpipAvailable)
+ print ("tcp/ip: %s\n", my_tcpip_address);
+ if (ipxAvailable)
+ print ("ipx: %s\n", my_ipx_address);
+ print ("map: %s\n", sv.name);
+ print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
+ for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ {
+ if (!client->active)
+ continue;
+ seconds = (int)(net_time - client->netconnection->connecttime);
+ minutes = seconds / 60;
+ if (minutes)
+ {
+ seconds -= (minutes * 60);
+ hours = minutes / 60;
+ if (hours)
+ minutes -= (hours * 60);
+ }
+ else
+ hours = 0;
+ print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
+ print (" %s\n", client->netconnection->address);
+ }
+}
+
+
+/*
+==================
+Host_God_f
+
+Sets client to godmode
+==================
+*/
+void Host_God_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
+ if (!((int)sv_player->v.flags & FL_GODMODE) )
+ SV_ClientPrintf ("godmode OFF\n");
+ else
+ SV_ClientPrintf ("godmode ON\n");
+}
+
+void Host_Notarget_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
+ if (!((int)sv_player->v.flags & FL_NOTARGET) )
+ SV_ClientPrintf ("notarget OFF\n");
+ else
+ SV_ClientPrintf ("notarget ON\n");
+}
+
+qboolean noclip_anglehack;
+
+void Host_Noclip_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ if (sv_player->v.movetype != MOVETYPE_NOCLIP)
+ {
+ noclip_anglehack = true;
+ sv_player->v.movetype = MOVETYPE_NOCLIP;
+ SV_ClientPrintf ("noclip ON\n");
+ }
+ else
+ {
+ noclip_anglehack = false;
+ sv_player->v.movetype = MOVETYPE_WALK;
+ SV_ClientPrintf ("noclip OFF\n");
+ }
+}
+
+/*
+==================
+Host_Fly_f
+
+Sets client to flymode
+==================
+*/
+void Host_Fly_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ if (sv_player->v.movetype != MOVETYPE_FLY)
+ {
+ sv_player->v.movetype = MOVETYPE_FLY;
+ SV_ClientPrintf ("flymode ON\n");
+ }
+ else
+ {
+ sv_player->v.movetype = MOVETYPE_WALK;
+ SV_ClientPrintf ("flymode OFF\n");
+ }
+}
+
+
+/*
+==================
+Host_Ping_f
+
+==================
+*/
+void Host_Ping_f (void)
+{
+ int i, j;
+ float total;
+ client_t *client;
+
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ SV_ClientPrintf ("Client ping times:\n");
+ for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ {
+ if (!client->active)
+ continue;
+ total = 0;
+ for (j=0 ; j<NUM_PING_TIMES ; j++)
+ total+=client->ping_times[j];
+ total /= NUM_PING_TIMES;
+ SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
+ }
+}
+
+/*
+===============================================================================
+
+SERVER TRANSITIONS
+
+===============================================================================
+*/
+
+
+/*
+======================
+Host_Map_f
+
+handle a
+map <servername>
+command from the console. Active clients are kicked off.
+======================
+*/
+void Host_Map_f (void)
+{
+ int i;
+ char name[MAX_QPATH];
+
+ if (cmd_source != src_command)
+ return;
+
+ cls.demonum = -1; // stop demo loop in case this fails
+
+ CL_Disconnect ();
+ Host_ShutdownServer(false);
+
+ key_dest = key_game; // remove console or menu
+ SCR_BeginLoadingPlaque ();
+
+ cls.mapstring[0] = 0;
+ for (i=0 ; i<Cmd_Argc() ; i++)
+ {
+ strcat (cls.mapstring, Cmd_Argv(i));
+ strcat (cls.mapstring, " ");
+ }
+ strcat (cls.mapstring, "\n");
+
+ svs.serverflags = 0; // haven't completed an episode yet
+ strcpy (name, Cmd_Argv(1));
+#ifdef QUAKE2
+ SV_SpawnServer (name, NULL);
+#else
+ SV_SpawnServer (name);
+#endif
+ if (!sv.active)
+ return;
+
+ if (cls.state != ca_dedicated)
+ {
+ strcpy (cls.spawnparms, "");
+
+ for (i=2 ; i<Cmd_Argc() ; i++)
+ {
+ strcat (cls.spawnparms, Cmd_Argv(i));
+ strcat (cls.spawnparms, " ");
+ }
+
+ Cmd_ExecuteString ("connect local", src_command);
+ }
+}
+
+/*
+==================
+Host_Changelevel_f
+
+Goes to a new map, taking all clients along
+==================
+*/
+void Host_Changelevel_f (void)
+{
+#ifdef QUAKE2
+ char level[MAX_QPATH];
+ char _startspot[MAX_QPATH];
+ char *startspot;
+
+ if (Cmd_Argc() < 2)
+ {
+ Con_Printf ("changelevel <levelname> : continue game on a new level\n");
+ return;
+ }
+ if (!sv.active || cls.demoplayback)
+ {
+ Con_Printf ("Only the server may changelevel\n");
+ return;
+ }
+
+ strcpy (level, Cmd_Argv(1));
+ if (Cmd_Argc() == 2)
+ startspot = NULL;
+ else
+ {
+ strcpy (_startspot, Cmd_Argv(2));
+ startspot = _startspot;
+ }
+
+ SV_SaveSpawnparms ();
+ SV_SpawnServer (level, startspot);
+#else
+ char level[MAX_QPATH];
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("changelevel <levelname> : continue game on a new level\n");
+ return;
+ }
+ if (!sv.active || cls.demoplayback)
+ {
+ Con_Printf ("Only the server may changelevel\n");
+ return;
+ }
+ SV_SaveSpawnparms ();
+ strcpy (level, Cmd_Argv(1));
+ SV_SpawnServer (level);
+#endif
+}
+
+/*
+==================
+Host_Restart_f
+
+Restarts the current server for a dead player
+==================
+*/
+void Host_Restart_f (void)
+{
+ char mapname[MAX_QPATH];
+#ifdef QUAKE2
+ char startspot[MAX_QPATH];
+#endif
+
+ if (cls.demoplayback || !sv.active)
+ return;
+
+ if (cmd_source != src_command)
+ return;
+ strcpy (mapname, sv.name); // must copy out, because it gets cleared
+ // in sv_spawnserver
+#ifdef QUAKE2
+ strcpy(startspot, sv.startspot);
+ SV_SpawnServer (mapname, startspot);
+#else
+ SV_SpawnServer (mapname);
+#endif
+}
+
+/*
+==================
+Host_Reconnect_f
+
+This command causes the client to wait for the signon messages again.
+This is sent just before a server changes levels
+==================
+*/
+void Host_Reconnect_f (void)
+{
+ SCR_BeginLoadingPlaque ();
+ cls.signon = 0; // need new connection messages
+}
+
+/*
+=====================
+Host_Connect_f
+
+User command to connect to server
+=====================
+*/
+void Host_Connect_f (void)
+{
+ char name[MAX_QPATH];
+
+ cls.demonum = -1; // stop demo loop in case this fails
+ if (cls.demoplayback)
+ {
+ CL_StopPlayback ();
+ CL_Disconnect ();
+ }
+ strcpy (name, Cmd_Argv(1));
+ CL_EstablishConnection (name);
+ Host_Reconnect_f ();
+}
+
+
+/*
+===============================================================================
+
+LOAD / SAVE GAME
+
+===============================================================================
+*/
+
+#define SAVEGAME_VERSION 5
+
+/*
+===============
+Host_SavegameComment
+
+Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
+===============
+*/
+void Host_SavegameComment (char *text)
+{
+ int i;
+ char kills[20];
+
+ for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+ text[i] = ' ';
+ memcpy (text, cl.levelname, strlen(cl.levelname));
+ sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+ memcpy (text+22, kills, strlen(kills));
+// convert space to _ to make stdio happy
+ for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+ if (text[i] == ' ')
+ text[i] = '_';
+ text[SAVEGAME_COMMENT_LENGTH] = '\0';
+}
+
+
+/*
+===============
+Host_Savegame_f
+===============
+*/
+void Host_Savegame_f (void)
+{
+ char name[256];
+ FILE *f;
+ int i;
+ char comment[SAVEGAME_COMMENT_LENGTH+1];
+
+ if (cmd_source != src_command)
+ return;
+
+ if (!sv.active)
+ {
+ Con_Printf ("Not playing a local game.\n");
+ return;
+ }
+
+ if (cl.intermission)
+ {
+ Con_Printf ("Can't save in intermission.\n");
+ return;
+ }
+
+ if (svs.maxclients != 1)
+ {
+ Con_Printf ("Can't save multiplayer games.\n");
+ return;
+ }
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("save <savename> : save a game\n");
+ return;
+ }
+
+ if (strstr(Cmd_Argv(1), ".."))
+ {
+ Con_Printf ("Relative pathnames are not allowed.\n");
+ return;
+ }
+
+ for (i=0 ; i<svs.maxclients ; i++)
+ {
+ if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
+ {
+ Con_Printf ("Can't savegame with a dead player\n");
+ return;
+ }
+ }
+
+ sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
+ COM_DefaultExtension (name, ".sav");
+
+ Con_Printf ("Saving game to %s...\n", name);
+ f = fopen (name, "w");
+ if (!f)
+ {
+ Con_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+
+ fprintf (f, "%i\n", SAVEGAME_VERSION);
+ Host_SavegameComment (comment);
+ fprintf (f, "%s\n", comment);
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
+ fprintf (f, "%d\n", current_skill);
+ fprintf (f, "%s\n", sv.name);
+ fprintf (f, "%f\n",sv.time);
+
+// write the light styles
+
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ {
+ if (sv.lightstyles[i])
+ fprintf (f, "%s\n", sv.lightstyles[i]);
+ else
+ fprintf (f,"m\n");
+ }
+
+
+ ED_WriteGlobals (f);
+ for (i=0 ; i<sv.num_edicts ; i++)
+ {
+ ED_Write (f, EDICT_NUM(i));
+ fflush (f);
+ }
+ fclose (f);
+ Con_Printf ("done.\n");
+}
+
+
+/*
+===============
+Host_Loadgame_f
+===============
+*/
+void Host_Loadgame_f (void)
+{
+ char name[MAX_OSPATH];
+ FILE *f;
+ char mapname[MAX_QPATH];
+ float time, tfloat;
+ char str[32768], *start;
+ int i, r;
+ edict_t *ent;
+ int entnum;
+ int version;
+ float spawn_parms[NUM_SPAWN_PARMS];
+
+ if (cmd_source != src_command)
+ return;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("load <savename> : load a game\n");
+ return;
+ }
+
+ cls.demonum = -1; // stop demo loop in case this fails
+
+ sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
+ COM_DefaultExtension (name, ".sav");
+
+// we can't call SCR_BeginLoadingPlaque, because too much stack space has
+// been used. The menu calls it before stuffing loadgame command
+// SCR_BeginLoadingPlaque ();
+
+ Con_Printf ("Loading game from %s...\n", name);
+ f = fopen (name, "r");
+ if (!f)
+ {
+ Con_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+
+ fscanf (f, "%i\n", &version);
+ if (version != SAVEGAME_VERSION)
+ {
+ fclose (f);
+ Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
+ return;
+ }
+ fscanf (f, "%s\n", str);
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ fscanf (f, "%f\n", &spawn_parms[i]);
+// this silliness is so we can load 1.06 save files, which have float skill values
+ fscanf (f, "%f\n", &tfloat);
+ current_skill = (int)(tfloat + 0.1);
+ Cvar_SetValue ("skill", (float)current_skill);
+
+#ifdef QUAKE2
+ Cvar_SetValue ("deathmatch", 0);
+ Cvar_SetValue ("coop", 0);
+ Cvar_SetValue ("teamplay", 0);
+#endif
+
+ fscanf (f, "%s\n",mapname);
+ fscanf (f, "%f\n",&time);
+
+ CL_Disconnect_f ();
+
+#ifdef QUAKE2
+ SV_SpawnServer (mapname, NULL);
+#else
+ SV_SpawnServer (mapname);
+#endif
+ if (!sv.active)
+ {
+ Con_Printf ("Couldn't load map\n");
+ return;
+ }
+ sv.paused = true; // pause until all clients connect
+ sv.loadgame = true;
+
+// load the light styles
+
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ {
+ fscanf (f, "%s\n", str);
+ sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
+ strcpy (sv.lightstyles[i], str);
+ }
+
+// load the edicts out of the savegame file
+ entnum = -1; // -1 is the globals
+ bool done = false;
+ while (!done)
+ {
+ for (i=0 ; i<sizeof(str)-1 ; i++)
+ {
+ r = fgetc (f);
+ if (r == EOF || !r || r < 0)
+ {
+ if(r == EOF)
+ done = true;
+ break;
+ }
+ str[i] = r;
+ if (r == '}')
+ {
+ i++;
+ break;
+ }
+ LOGF("get char %d", r);
+ }
+ if (i == sizeof(str)-1)
+ Sys_Error ("Loadgame buffer overflow");
+ str[i] = 0;
+ start = str;
+ start = COM_Parse(str);
+ if (!com_token[0])
+ break; // end of file
+ if (strcmp(com_token,"{"))
+ Sys_Error ("First token isn't a brace");
+
+ if (entnum == -1)
+ { // parse the global vars
+ ED_ParseGlobals (start);
+ }
+ else
+ { // parse an edict
+
+ ent = EDICT_NUM(entnum);
+ memset (&ent->v, 0, progs->entityfields * 4);
+ ent->free = false;
+ ED_ParseEdict (start, ent);
+
+ // link it into the bsp tree
+ if (!ent->free)
+ SV_LinkEdict (ent, false);
+ }
+
+ entnum++;
+ }
+
+ sv.num_edicts = entnum;
+ sv.time = time;
+
+ fclose (f);
+
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ svs.clients->spawn_parms[i] = spawn_parms[i];
+
+ if (cls.state != ca_dedicated)
+ {
+ CL_EstablishConnection ("local");
+ Host_Reconnect_f ();
+ }
+}
+
+#ifdef QUAKE2
+void SaveGamestate()
+{
+ char name[256];
+ FILE *f;
+ int i;
+ char comment[SAVEGAME_COMMENT_LENGTH+1];
+ edict_t *ent;
+
+ sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
+
+ Con_Printf ("Saving game to %s...\n", name);
+ f = fopen (name, "w");
+ if (!f)
+ {
+ Con_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+
+ fprintf (f, "%i\n", SAVEGAME_VERSION);
+ Host_SavegameComment (comment);
+ fprintf (f, "%s\n", comment);
+// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
+ fprintf (f, "%f\n", skill.value);
+ fprintf (f, "%s\n", sv.name);
+ fprintf (f, "%f\n", sv.time);
+
+// write the light styles
+
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ {
+ if (sv.lightstyles[i])
+ fprintf (f, "%s\n", sv.lightstyles[i]);
+ else
+ fprintf (f,"m\n");
+ }
+
+
+ for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
+ {
+ ent = EDICT_NUM(i);
+ if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
+ continue;
+ fprintf (f, "%i\n",i);
+ ED_Write (f, ent);
+ fflush (f);
+ }
+ fclose (f);
+ Con_Printf ("done.\n");
+}
+
+int LoadGamestate(char *level, char *startspot)
+{
+ char name[MAX_OSPATH];
+ FILE *f;
+ char mapname[MAX_QPATH];
+ float time, sk;
+ char str[32768], *start;
+ int i, r;
+ edict_t *ent;
+ int entnum;
+ int version;
+// float spawn_parms[NUM_SPAWN_PARMS];
+
+ sprintf (name, "%s/%s.gip", com_gamedir, level);
+
+ Con_Printf ("Loading game from %s...\n", name);
+ f = fopen (name, "r");
+ if (!f)
+ {
+ Con_Printf ("ERROR: couldn't open.\n");
+ return -1;
+ }
+
+ fscanf (f, "%i\n", &version);
+ if (version != SAVEGAME_VERSION)
+ {
+ fclose (f);
+ Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
+ return -1;
+ }
+ fscanf (f, "%s\n", str);
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ fscanf (f, "%f\n", &spawn_parms[i]);
+ fscanf (f, "%f\n", &sk);
+ Cvar_SetValue ("skill", sk);
+
+ fscanf (f, "%s\n",mapname);
+ fscanf (f, "%f\n",&time);
+
+ SV_SpawnServer (mapname, startspot);
+
+ if (!sv.active)
+ {
+ Con_Printf ("Couldn't load map\n");
+ return -1;
+ }
+
+// load the light styles
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ {
+ fscanf (f, "%s\n", str);
+ sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
+ strcpy (sv.lightstyles[i], str);
+ }
+
+// load the edicts out of the savegame file
+ while (!feof(f))
+ {
+ fscanf (f, "%i\n",&entnum);
+ for (i=0 ; i<sizeof(str)-1 ; i++)
+ {
+ r = fgetc (f);
+ if (r == EOF || !r)
+ break;
+ str[i] = r;
+ if (r == '}')
+ {
+ i++;
+ break;
+ }
+ }
+ if (i == sizeof(str)-1)
+ Sys_Error ("Loadgame buffer overflow");
+ str[i] = 0;
+ start = str;
+ start = COM_Parse(str);
+ if (!com_token[0])
+ break; // end of file
+ if (strcmp(com_token,"{"))
+ Sys_Error ("First token isn't a brace");
+
+ // parse an edict
+
+ ent = EDICT_NUM(entnum);
+ memset (&ent->v, 0, progs->entityfields * 4);
+ ent->free = false;
+ ED_ParseEdict (start, ent);
+
+ // link it into the bsp tree
+ if (!ent->free)
+ SV_LinkEdict (ent, false);
+ }
+
+// sv.num_edicts = entnum;
+ sv.time = time;
+ fclose (f);
+
+// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+// svs.clients->spawn_parms[i] = spawn_parms[i];
+
+ return 0;
+}
+
+// changing levels within a unit
+void Host_Changelevel2_f (void)
+{
+ char level[MAX_QPATH];
+ char _startspot[MAX_QPATH];
+ char *startspot;
+
+ if (Cmd_Argc() < 2)
+ {
+ Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
+ return;
+ }
+ if (!sv.active || cls.demoplayback)
+ {
+ Con_Printf ("Only the server may changelevel\n");
+ return;
+ }
+
+ strcpy (level, Cmd_Argv(1));
+ if (Cmd_Argc() == 2)
+ startspot = NULL;
+ else
+ {
+ strcpy (_startspot, Cmd_Argv(2));
+ startspot = _startspot;
+ }
+
+ SV_SaveSpawnparms ();
+
+ // save the current level's state
+ SaveGamestate ();
+
+ // try to restore the new level
+ if (LoadGamestate (level, startspot))
+ SV_SpawnServer (level, startspot);
+}
+#endif
+
+
+//============================================================================
+
+/*
+======================
+Host_Name_f
+======================
+*/
+void Host_Name_f (void)
+{
+ char *newName;
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
+ return;
+ }
+ if (Cmd_Argc () == 2)
+ newName = Cmd_Argv(1);
+ else
+ newName = Cmd_Args();
+ newName[15] = 0;
+
+ if (cmd_source == src_command)
+ {
+ if (Q_strcmp(cl_name.string, newName) == 0)
+ return;
+ Cvar_Set ("_cl_name", newName);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
+ if (Q_strcmp(host_client->name, newName) != 0)
+ Con_Printf ("%s renamed to %s\n", host_client->name, newName);
+ Q_strcpy (host_client->name, newName);
+ host_client->edict->v.netname = host_client->name - pr_strings;
+
+// send notification to all clients
+
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+}
+
+
+void Host_Version_f (void)
+{
+ Con_Printf ("Version %4.2f\n", VERSION);
+ Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+}
+
+#ifdef IDGODS
+void Host_Please_f (void)
+{
+ client_t *cl;
+ int j;
+
+ if (cmd_source != src_command)
+ return;
+
+ if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0)
+ {
+ j = Q_atof(Cmd_Argv(2)) - 1;
+ if (j < 0 || j >= svs.maxclients)
+ return;
+ if (!svs.clients[j].active)
+ return;
+ cl = &svs.clients[j];
+ if (cl->privileged)
+ {
+ cl->privileged = false;
+ cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
+ cl->edict->v.movetype = MOVETYPE_WALK;
+ noclip_anglehack = false;
+ }
+ else
+ cl->privileged = true;
+ }
+
+ if (Cmd_Argc () != 2)
+ return;
+
+ for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
+ {
+ if (!cl->active)
+ continue;
+ if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
+ {
+ if (cl->privileged)
+ {
+ cl->privileged = false;
+ cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
+ cl->edict->v.movetype = MOVETYPE_WALK;
+ noclip_anglehack = false;
+ }
+ else
+ cl->privileged = true;
+ break;
+ }
+ }
+}
+#endif
+
+
+void Host_Say(qboolean teamonly)
+{
+ client_t *client;
+ client_t *save;
+ int j;
+ char *p;
+ unsigned char text[64];
+ qboolean fromServer = false;
+
+ if (cmd_source == src_command)
+ {
+ if (cls.state == ca_dedicated)
+ {
+ fromServer = true;
+ teamonly = false;
+ }
+ else
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ }
+
+ if (Cmd_Argc () < 2)
+ return;
+
+ save = host_client;
+
+ p = Cmd_Args();
+// remove quotes if present
+ if (*p == '"')
+ {
+ p++;
+ p[Q_strlen(p)-1] = 0;
+ }
+
+// turn on color set 1
+ if (!fromServer)
+ sprintf (text, "%c%s: ", 1, save->name);
+ else
+ sprintf (text, "%c<%s> ", 1, hostname.string);
+
+ j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
+ if (Q_strlen(p) > j)
+ p[j] = 0;
+
+ strcat (text, p);
+ strcat (text, "\n");
+
+ for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
+ {
+ if (!client || !client->active || !client->spawned)
+ continue;
+ if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
+ continue;
+ host_client = client;
+ SV_ClientPrintf("%s", text);
+ }
+ host_client = save;
+
+ Sys_Printf("%s", &text[1]);
+}
+
+
+void Host_Say_f(void)
+{
+ Host_Say(false);
+}
+
+
+void Host_Say_Team_f(void)
+{
+ Host_Say(true);
+}
+
+
+void Host_Tell_f(void)
+{
+ client_t *client;
+ client_t *save;
+ int j;
+ char *p;
+ char text[64];
+
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (Cmd_Argc () < 3)
+ return;
+
+ Q_strcpy(text, host_client->name);
+ Q_strcat(text, ": ");
+
+ p = Cmd_Args();
+
+// remove quotes if present
+ if (*p == '"')
+ {
+ p++;
+ p[Q_strlen(p)-1] = 0;
+ }
+
+// check length & truncate if necessary
+ j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
+ if (Q_strlen(p) > j)
+ p[j] = 0;
+
+ strcat (text, p);
+ strcat (text, "\n");
+
+ save = host_client;
+ for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
+ {
+ if (!client->active || !client->spawned)
+ continue;
+ if (Q_strcasecmp(client->name, Cmd_Argv(1)))
+ continue;
+ host_client = client;
+ SV_ClientPrintf("%s", text);
+ break;
+ }
+ host_client = save;
+}
+
+
+/*
+==================
+Host_Color_f
+==================
+*/
+void Host_Color_f(void)
+{
+ int top, bottom;
+ int playercolor;
+
+ if (Cmd_Argc() == 1)
+ {
+ Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
+ Con_Printf ("color <0-13> [0-13]\n");
+ return;
+ }
+
+ if (Cmd_Argc() == 2)
+ top = bottom = atoi(Cmd_Argv(1));
+ else
+ {
+ top = atoi(Cmd_Argv(1));
+ bottom = atoi(Cmd_Argv(2));
+ }
+
+ top &= 15;
+ if (top > 13)
+ top = 13;
+ bottom &= 15;
+ if (bottom > 13)
+ bottom = 13;
+
+ playercolor = top*16 + bottom;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_SetValue ("_cl_color", playercolor);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ host_client->colors = playercolor;
+ host_client->edict->v.team = bottom + 1;
+
+// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+}
+
+/*
+==================
+Host_Kill_f
+==================
+*/
+void Host_Kill_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (sv_player->v.health <= 0)
+ {
+ SV_ClientPrintf ("Can't suicide -- allready dead!\n");
+ return;
+ }
+
+ pr_global_struct->time = sv.time;
+ pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ PR_ExecuteProgram (pr_global_struct->ClientKill);
+}
+
+
+/*
+==================
+Host_Pause_f
+==================
+*/
+void Host_Pause_f (void)
+{
+
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ if (!pausable.value)
+ SV_ClientPrintf ("Pause not allowed.\n");
+ else
+ {
+ sv.paused ^= 1;
+
+ if (sv.paused)
+ {
+ SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
+ }
+ else
+ {
+ SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
+ }
+
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
+ MSG_WriteByte (&sv.reliable_datagram, sv.paused);
+ }
+}
+
+//===========================================================================
+
+
+/*
+==================
+Host_PreSpawn_f
+==================
+*/
+void Host_PreSpawn_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Con_Printf ("prespawn is not valid from the console\n");
+ return;
+ }
+
+ if (host_client->spawned)
+ {
+ Con_Printf ("prespawn not valid -- allready spawned\n");
+ return;
+ }
+
+ SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->message, svc_signonnum);
+ MSG_WriteByte (&host_client->message, 2);
+ host_client->sendsignon = true;
+}
+
+/*
+==================
+Host_Spawn_f
+==================
+*/
+void Host_Spawn_f (void)
+{
+ int i;
+ client_t *client;
+ edict_t *ent;
+
+ if (cmd_source == src_command)
+ {
+ Con_Printf ("spawn is not valid from the console\n");
+ return;
+ }
+
+ if (host_client->spawned)
+ {
+ Con_Printf ("Spawn not valid -- allready spawned\n");
+ return;
+ }
+
+// run the entrance script
+ if (sv.loadgame)
+ { // loaded games are fully inited allready
+ // if this is the last client to be connected, unpause
+ sv.paused = false;
+ }
+ else
+ {
+ // set up the edict
+ ent = host_client->edict;
+
+ memset (&ent->v, 0, progs->entityfields * 4);
+ ent->v.colormap = NUM_FOR_EDICT(ent);
+ ent->v.team = (host_client->colors & 15) + 1;
+ ent->v.netname = host_client->name - pr_strings;
+
+ // copy spawn parms out of the client_t
+
+ for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
+ (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+
+ // call the spawn function
+
+ pr_global_struct->time = sv.time;
+ pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ PR_ExecuteProgram (pr_global_struct->ClientConnect);
+
+ if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
+ Sys_Printf ("%s entered the game\n", host_client->name);
+
+ PR_ExecuteProgram (pr_global_struct->PutClientInServer);
+ }
+
+
+// send all current names, colors, and frag counts
+ SZ_Clear (&host_client->message);
+
+// send time of update
+ MSG_WriteByte (&host_client->message, svc_time);
+ MSG_WriteFloat (&host_client->message, sv.time);
+
+ for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ {
+ MSG_WriteByte (&host_client->message, svc_updatename);
+ MSG_WriteByte (&host_client->message, i);
+ MSG_WriteString (&host_client->message, client->name);
+ MSG_WriteByte (&host_client->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->message, i);
+ MSG_WriteShort (&host_client->message, client->old_frags);
+ MSG_WriteByte (&host_client->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->message, i);
+ MSG_WriteByte (&host_client->message, client->colors);
+ }
+
+// send all current light styles
+ for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+ {
+ MSG_WriteByte (&host_client->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->message, (char)i);
+ MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ }
+
+//
+// send some stats
+//
+ MSG_WriteByte (&host_client->message, svc_updatestat);
+ MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
+
+ MSG_WriteByte (&host_client->message, svc_updatestat);
+ MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
+
+ MSG_WriteByte (&host_client->message, svc_updatestat);
+ MSG_WriteByte (&host_client->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
+
+ MSG_WriteByte (&host_client->message, svc_updatestat);
+ MSG_WriteByte (&host_client->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
+
+
+//
+// send a fixangle
+// Never send a roll angle, because savegames can catch the server
+// in a state where it is expecting the client to correct the angle
+// and it won't happen if the game was just loaded, so you wind up
+// with a permanent head tilt
+ ent = EDICT_NUM( 1 + (host_client - svs.clients) );
+ MSG_WriteByte (&host_client->message, svc_setangle);
+ for (i=0 ; i < 2 ; i++)
+ MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
+ MSG_WriteAngle (&host_client->message, 0 );
+
+ SV_WriteClientdataToMessage (sv_player, &host_client->message);
+
+ MSG_WriteByte (&host_client->message, svc_signonnum);
+ MSG_WriteByte (&host_client->message, 3);
+ host_client->sendsignon = true;
+}
+
+/*
+==================
+Host_Begin_f
+==================
+*/
+void Host_Begin_f (void)
+{
+ if (cmd_source == src_command)
+ {
+ Con_Printf ("begin is not valid from the console\n");
+ return;
+ }
+
+ host_client->spawned = true;
+}
+
+//===========================================================================
+
+
+/*
+==================
+Host_Kick_f
+
+Kicks a user off of the server
+==================
+*/
+void Host_Kick_f (void)
+{
+ char *who;
+ char *message = NULL;
+ client_t *save;
+ int i;
+ qboolean byNumber = false;
+
+ if (cmd_source == src_command)
+ {
+ if (!sv.active)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ }
+ else if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ save = host_client;
+
+ if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
+ {
+ i = Q_atof(Cmd_Argv(2)) - 1;
+ if (i < 0 || i >= svs.maxclients)
+ return;
+ if (!svs.clients[i].active)
+ return;
+ host_client = &svs.clients[i];
+ byNumber = true;
+ }
+ else
+ {
+ for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
+ {
+ if (!host_client->active)
+ continue;
+ if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+ break;
+ }
+ }
+
+ if (i < svs.maxclients)
+ {
+ if (cmd_source == src_command)
+ if (cls.state == ca_dedicated)
+ who = "Console";
+ else
+ who = cl_name.string;
+ else
+ who = save->name;
+
+ // can't kick yourself!
+ if (host_client == save)
+ return;
+
+ if (Cmd_Argc() > 2)
+ {
+ message = COM_Parse(Cmd_Args());
+ if (byNumber)
+ {
+ message++; // skip the #
+ while (*message == ' ') // skip white space
+ message++;
+ message += Q_strlen(Cmd_Argv(2)); // skip the number
+ }
+ while (*message && *message == ' ')
+ message++;
+ }
+ if (message)
+ SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
+ else
+ SV_ClientPrintf ("Kicked by %s\n", who);
+ SV_DropClient (false);
+ }
+
+ host_client = save;
+}
+
+/*
+===============================================================================
+
+DEBUGGING TOOLS
+
+===============================================================================
+*/
+
+/*
+==================
+Host_Give_f
+==================
+*/
+void Host_Give_f (void)
+{
+ char *t;
+ int v, w;
+ eval_t *val;
+
+ if (cmd_source == src_command)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ if (pr_global_struct->deathmatch && !host_client->privileged)
+ return;
+
+ t = Cmd_Argv(1);
+ v = atoi (Cmd_Argv(2));
+
+ switch (t[0])
+ {
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9':
+ // MED 01/04/97 added hipnotic give stuff
+ if (hipnotic)
+ {
+ if (t[0] == '6')
+ {
+ if (t[1] == 'a')
+ sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
+ else
+ sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
+ }
+ else if (t[0] == '9')
+ sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
+ else if (t[0] == '0')
+ sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
+ else if (t[0] >= '2')
+ sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+ }
+ else
+ {
+ if (t[0] >= '2')
+ sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+ }
+ break;
+
+ case 's':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_shells1");
+ if (val)
+ val->_float = v;
+ }
+
+ sv_player->v.ammo_shells = v;
+ break;
+ case 'n':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_nails1");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon <= IT_LIGHTNING)
+ sv_player->v.ammo_nails = v;
+ }
+ }
+ else
+ {
+ sv_player->v.ammo_nails = v;
+ }
+ break;
+ case 'l':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon > IT_LIGHTNING)
+ sv_player->v.ammo_nails = v;
+ }
+ }
+ break;
+ case 'r':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_rockets1");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon <= IT_LIGHTNING)
+ sv_player->v.ammo_rockets = v;
+ }
+ }
+ else
+ {
+ sv_player->v.ammo_rockets = v;
+ }
+ break;
+ case 'm':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon > IT_LIGHTNING)
+ sv_player->v.ammo_rockets = v;
+ }
+ }
+ break;
+ case 'h':
+ sv_player->v.health = v;
+ break;
+ case 'c':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_cells1");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon <= IT_LIGHTNING)
+ sv_player->v.ammo_cells = v;
+ }
+ }
+ else
+ {
+ sv_player->v.ammo_cells = v;
+ }
+ break;
+ case 'p':
+ if (rogue)
+ {
+ val = GetEdictFieldValue(sv_player, "ammo_plasma");
+ if (val)
+ {
+ val->_float = v;
+ if (sv_player->v.weapon > IT_LIGHTNING)
+ sv_player->v.ammo_cells = v;
+ }
+ }
+ break;
+ }
+}
+
+edict_t *FindViewthing (void)
+{
+ int i;
+ edict_t *e;
+
+ for (i=0 ; i<sv.num_edicts ; i++)
+ {
+ e = EDICT_NUM(i);
+ if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
+ return e;
+ }
+ Con_Printf ("No viewthing on map\n");
+ return NULL;
+}
+
+/*
+==================
+Host_Viewmodel_f
+==================
+*/
+void Host_Viewmodel_f (void)
+{
+ edict_t *e;
+ model_t *m;
+
+ e = FindViewthing ();
+ if (!e)
+ return;
+
+ m = Mod_ForName (Cmd_Argv(1), false);
+ if (!m)
+ {
+ Con_Printf ("Can't load %s\n", Cmd_Argv(1));
+ return;
+ }
+
+ e->v.frame = 0;
+ cl.model_precache[(int)e->v.modelindex] = m;
+}
+
+/*
+==================
+Host_Viewframe_f
+==================
+*/
+void Host_Viewframe_f (void)
+{
+ edict_t *e;
+ int f;
+ model_t *m;
+
+ e = FindViewthing ();
+ if (!e)
+ return;
+ m = cl.model_precache[(int)e->v.modelindex];
+
+ f = atoi(Cmd_Argv(1));
+ if (f >= m->numframes)
+ f = m->numframes-1;
+
+ e->v.frame = f;
+}
+
+
+void PrintFrameName (model_t *m, int frame)
+{
+ aliashdr_t *hdr;
+ maliasframedesc_t *pframedesc;
+
+ hdr = (aliashdr_t *)Mod_Extradata (m);
+ if (!hdr)
+ return;
+ pframedesc = &hdr->frames[frame];
+
+ Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
+}
+
+/*
+==================
+Host_Viewnext_f
+==================
+*/
+void Host_Viewnext_f (void)
+{
+ edict_t *e;
+ model_t *m;
+
+ e = FindViewthing ();
+ if (!e)
+ return;
+ m = cl.model_precache[(int)e->v.modelindex];
+
+ e->v.frame = e->v.frame + 1;
+ if (e->v.frame >= m->numframes)
+ e->v.frame = m->numframes - 1;
+
+ PrintFrameName (m, e->v.frame);
+}
+
+/*
+==================
+Host_Viewprev_f
+==================
+*/
+void Host_Viewprev_f (void)
+{
+ edict_t *e;
+ model_t *m;
+
+ e = FindViewthing ();
+ if (!e)
+ return;
+
+ m = cl.model_precache[(int)e->v.modelindex];
+
+ e->v.frame = e->v.frame - 1;
+ if (e->v.frame < 0)
+ e->v.frame = 0;
+
+ PrintFrameName (m, e->v.frame);
+}
+
+/*
+===============================================================================
+
+DEMO LOOP CONTROL
+
+===============================================================================
+*/
+
+
+/*
+==================
+Host_Startdemos_f
+==================
+*/
+void Host_Startdemos_f (void)
+{
+ int i, c;
+
+ if (cls.state == ca_dedicated)
+ {
+ if (!sv.active)
+ Cbuf_AddText ("map start\n");
+ return;
+ }
+
+ c = Cmd_Argc() - 1;
+ if (c > MAX_DEMOS)
+ {
+ Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
+ c = MAX_DEMOS;
+ }
+ Con_Printf ("%i demo(s) in loop\n", c);
+
+ for (i=1 ; i<c+1 ; i++)
+ strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
+
+ if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
+ {
+ cls.demonum = 0;
+ CL_NextDemo ();
+ }
+ else
+ cls.demonum = -1;
+}
+
+
+/*
+==================
+Host_Demos_f
+
+Return to looping demos
+==================
+*/
+void Host_Demos_f (void)
+{
+ if (cls.state == ca_dedicated)
+ return;
+ if (cls.demonum == -1)
+ cls.demonum = 1;
+ CL_Disconnect_f ();
+ CL_NextDemo ();
+}
+
+/*
+==================
+Host_Stopdemo_f
+
+Return to looping demos
+==================
+*/
+void Host_Stopdemo_f (void)
+{
+ if (cls.state == ca_dedicated)
+ return;
+ if (!cls.demoplayback)
+ return;
+ CL_StopPlayback ();
+ CL_Disconnect ();
+}
+
+//=============================================================================
+
+/*
+==================
+Host_InitCommands
+==================
+*/
+void Host_InitCommands (void)
+{
+ Cmd_AddCommand ("status", Host_Status_f);
+ Cmd_AddCommand ("quit", Host_Quit_f);
+ Cmd_AddCommand ("god", Host_God_f);
+ Cmd_AddCommand ("notarget", Host_Notarget_f);
+ Cmd_AddCommand ("fly", Host_Fly_f);
+ Cmd_AddCommand ("map", Host_Map_f);
+ Cmd_AddCommand ("restart", Host_Restart_f);
+ Cmd_AddCommand ("changelevel", Host_Changelevel_f);
+#ifdef QUAKE2
+ Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
+#endif
+ Cmd_AddCommand ("connect", Host_Connect_f);
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f);
+ Cmd_AddCommand ("name", Host_Name_f);
+ Cmd_AddCommand ("noclip", Host_Noclip_f);
+ Cmd_AddCommand ("version", Host_Version_f);
+#ifdef IDGODS
+ Cmd_AddCommand ("please", Host_Please_f);
+#endif
+ Cmd_AddCommand ("say", Host_Say_f);
+ Cmd_AddCommand ("say_team", Host_Say_Team_f);
+ Cmd_AddCommand ("tell", Host_Tell_f);
+ Cmd_AddCommand ("color", Host_Color_f);
+ Cmd_AddCommand ("kill", Host_Kill_f);
+ Cmd_AddCommand ("pause", Host_Pause_f);
+ Cmd_AddCommand ("spawn", Host_Spawn_f);
+ Cmd_AddCommand ("begin", Host_Begin_f);
+ Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
+ Cmd_AddCommand ("kick", Host_Kick_f);
+ Cmd_AddCommand ("ping", Host_Ping_f);
+ Cmd_AddCommand ("load", Host_Loadgame_f);
+ Cmd_AddCommand ("save", Host_Savegame_f);
+ Cmd_AddCommand ("give", Host_Give_f);
+
+ Cmd_AddCommand ("startdemos", Host_Startdemos_f);
+ Cmd_AddCommand ("demos", Host_Demos_f);
+ Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
+
+ Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
+ Cmd_AddCommand ("viewframe", Host_Viewframe_f);
+ Cmd_AddCommand ("viewnext", Host_Viewnext_f);
+ Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+
+ Cmd_AddCommand ("mcache", Mod_Print);
+}