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+This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++.
+Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way
+to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free
+Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a
+good option.
+
+Needed files:
+ - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB)
+ http://www.bloodshed.net/dev/devcpp.html
+ - SDL-1.2.13-1chaos.DevPak (544 kB)
+ http://www.chaos-software.de.vu -> Downloads
+ - SDL_mixer-1.2.6-2mol.DevPak (347 kB)
+ http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751
+
+Installation:
+ - Install Dev-C++ to C:\Dev-Cpp
+ - Open Wolf4SDL.dev
+ - Go to "Tools" -> "Package Manager"
+ - Click on the "Install" button in the toolbar
+ - Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it)
+ - Some "Next" buttons and a "Finish" button later...
+ - Click on the "Install" button in the toolbar
+ - Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it)
+ - Some "Next" buttons and a "Finish" button later...
+ - Close the Package Manager
+
+Data file setup:
+ - Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL
+ source code folder
+ - If you want to use the data files of the full Activision version of
+ Wolfenstein 3D v1.4, you can just skip to the next section
+ - Otherwise open "version.h" and comment/uncomment the definitions
+ according to the description given in this file
+
+Compiling Wolf4SDL:
+ - Compile via "Execute" -> "Compile"
+ - No errors should be displayed
+ - Run Wolf4SDL via "Execute" -> "Run"
+
+Troubleshooting:
+ - If you get an error message "undefined reference to `__cpu_features_init'",
+ make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different
+ versions of MinGW libraries...