summaryrefslogtreecommitdiffstats
path: root/apps/plugins/sdl/progs/wolf3d/foreign.h
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/foreign.h')
-rw-r--r--apps/plugins/sdl/progs/wolf3d/foreign.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/foreign.h b/apps/plugins/sdl/progs/wolf3d/foreign.h
new file mode 100644
index 0000000000..b0f2f2197f
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/foreign.h
@@ -0,0 +1,131 @@
+#define QUITSUR "Are you sure you want\n"\
+ "to quit this great game?"
+
+#define CURGAME "You are currently in\n"\
+ "a game. Continuing will\n"\
+ "erase old game. Ok?"
+
+#define GAMESVD "There's already a game\n"\
+ "saved at this position.\n"\
+ " Overwrite?"
+
+#define ENDGAMESTR "Are you sure you want\n"\
+ "to end the game you\n"\
+ "are playing? (Y or N):"
+
+#define STR_NG "New Game"
+#define STR_SD "Sound"
+#define STR_CL "Control"
+#define STR_LG "Load Game"
+#define STR_SG "Save Game"
+#define STR_CV "Change View"
+#define STR_VS "View Scores"
+#define STR_EG "End Game"
+#define STR_BD "Back to Demo"
+#define STR_QT "Quit"
+
+#define STR_LOADING "Loading"
+#define STR_SAVING "Saving"
+
+#define STR_GAME "Game"
+#define STR_DEMO "Demo"
+#define STR_LGC "Load Game called\n\""
+#define STR_EMPTY "empty"
+#define STR_CALIB "Calibrate"
+#define STR_JOYST "Joystick"
+#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
+#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
+#define STR_ESCEXIT "ESC to exit"
+
+#define STR_NONE "None"
+#define STR_PC "PC Speaker"
+#define STR_ALSB "AdLib/Sound Blaster"
+#define STR_DISNEY "Disney Sound Source"
+#define STR_SB "Sound Blaster"
+
+#define STR_MOUSEEN "Mouse Enabled"
+#define STR_JOYEN "Joystick Enabled"
+#define STR_PORT2 "Use joystick port 2"
+#define STR_GAMEPAD "Gravis GamePad Enabled"
+#define STR_SENS "Mouse Sensitivity"
+#define STR_CUSTOM "Customize controls"
+
+#define STR_DADDY "Can I play, Daddy?"
+#define STR_HURTME "Don't hurt me."
+#define STR_BRINGEM "Bring 'em on!"
+#define STR_DEATH "I am Death incarnate!"
+
+#define STR_MOUSEADJ "Adjust Mouse Sensitivity"
+#define STR_SLOW "Slow"
+#define STR_FAST "Fast"
+
+#define STR_CRUN "Run"
+#define STR_COPEN "Open"
+#define STR_CFIRE "Fire"
+#define STR_CSTRAFE "Strafe"
+
+#define STR_LEFT "Left"
+#define STR_RIGHT "Right"
+#define STR_FRWD "Frwd"
+#define STR_BKWD "Bkwrd"
+#define STR_THINK "Thinking"
+
+#define STR_SIZE1 "Use arrows to size"
+#define STR_SIZE2 "ENTER to accept"
+#define STR_SIZE3 "ESC to cancel"
+
+#define STR_YOUWIN "you win!"
+
+#define STR_TOTALTIME "total time"
+
+#define STR_RATKILL "kill %"
+#define STR_RATSECRET "secret %"
+#define STR_RATTREASURE "treasure %"
+
+#define STR_BONUS "bonus"
+#define STR_TIME "time"
+#define STR_PAR " par"
+
+#define STR_RAT2KILL "kill ratio %"
+#define STR_RAT2SECRET "secret ratio %"
+#define STR_RAT2TREASURE "treasure ratio %"
+
+#define STR_DEFEATED "defeated!"
+
+#define STR_CHEATER1 "You now have 100% Health,"
+#define STR_CHEATER2 "99 Ammo and both Keys!"
+#define STR_CHEATER3 "Note that you have basically"
+#define STR_CHEATER4 "eliminated your chances of"
+#define STR_CHEATER5 "getting a high score!"
+
+#define STR_NOSPACE1 "There is not enough space"
+#define STR_NOSPACE2 "on your disk to Save Game!"
+
+#define STR_SAVECHT1 "Your Save Game file is,"
+#define STR_SAVECHT2 "shall we say, \"corrupted\"."
+#define STR_SAVECHT3 "But I'll let you go on and"
+#define STR_SAVECHT4 "play anyway...."
+
+#define STR_SEEAGAIN "Let's see that again!"
+
+#ifdef SPEAR
+#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one."
+#define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion."
+#define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world."
+#define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice."
+#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
+#define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?"
+#define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily."
+#define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it."
+#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "."
+#else
+#define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?"
+#define ENDSTR2 "Chickening out...\nalready?"
+#define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie."
+#define ENDSTR4 "So, you think you can\nquit this easily, huh?"
+#define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need."
+#define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame."
+#define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "."
+#define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>"
+#define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "."
+#endif