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-rw-r--r--apps/plugins/sdl/progs/wolf3d/Changes-dc.txt17
-rw-r--r--apps/plugins/sdl/progs/wolf3d/Changes.txt157
-rw-r--r--apps/plugins/sdl/progs/wolf3d/README-GP2X.txt70
-rw-r--r--apps/plugins/sdl/progs/wolf3d/README-dc.txt85
-rw-r--r--apps/plugins/sdl/progs/wolf3d/README-devcpp.txt43
-rw-r--r--apps/plugins/sdl/progs/wolf3d/README.txt224
-rw-r--r--apps/plugins/sdl/progs/wolf3d/audiosod.h142
-rw-r--r--apps/plugins/sdl/progs/wolf3d/audiowl6.h153
-rw-r--r--apps/plugins/sdl/progs/wolf3d/f_spear.h76
-rw-r--r--apps/plugins/sdl/progs/wolf3d/fmopl.h4
-rw-r--r--apps/plugins/sdl/progs/wolf3d/fmopl_gpl.c2565
-rw-r--r--apps/plugins/sdl/progs/wolf3d/fmopl_gpl.h117
-rw-r--r--apps/plugins/sdl/progs/wolf3d/foreign.h131
-rw-r--r--apps/plugins/sdl/progs/wolf3d/gfxv_apo.h244
-rw-r--r--apps/plugins/sdl/progs/wolf3d/gfxv_sod.h290
-rw-r--r--apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h216
-rw-r--r--apps/plugins/sdl/progs/wolf3d/gp2x.h51
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_ca.c1113
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_ca.h60
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_in.c667
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_in.h183
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_pm.c125
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_pm.h58
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_sd.c1578
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_sd.h158
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_us.h101
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_us_1.c789
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_vh.c435
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_vh.h99
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_vl.c727
-rw-r--r--apps/plugins/sdl/progs/wolf3d/id_vl.h101
-rw-r--r--apps/plugins/sdl/progs/wolf3d/sdl_winmain.c378
-rw-r--r--apps/plugins/sdl/progs/wolf3d/signon.c8007
-rw-r--r--apps/plugins/sdl/progs/wolf3d/sodpal.inc52
-rw-r--r--apps/plugins/sdl/progs/wolf3d/version.h55
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_act1.c859
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_act2.c3899
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_agent.c1499
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_atmos.c229
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_atmos.h20
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_cloudsky.c259
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_cloudsky.h46
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_debug.c863
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_def.h1479
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c230
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_draw.c1647
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_floorceiling.c87
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_game.c1601
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_inter.c1723
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_main.c1953
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_menu.c4160
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_menu.h237
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_parallax.c64
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_play.c1366
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_shade.c143
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_shade.h15
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_state.c1530
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_text.c859
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wolfpal.inc52
59 files changed, 44091 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/Changes-dc.txt b/apps/plugins/sdl/progs/wolf3d/Changes-dc.txt
new file mode 100644
index 0000000000..e613b0ab41
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/Changes-dc.txt
@@ -0,0 +1,17 @@
+1.7 <February 01, 2009>
+- Saved game description saved to VMS header
+- Adjustments made to LCD
+- VMU loading code improved
+- Miscellaneous code clean ups
+- Work started on new disc check code
+
+1.6 <October 04, 2008>
+- Getting the DC port up-to-date
+
+1.5 <May 25, 2008>
+- Mouse support
+- Weapon switch support
+- Controllers with C & Z button support
+- Command line parameters via 'params.txt' support
+- SOD mission pack support via menu
+- Commercial CD-ROM swap support
diff --git a/apps/plugins/sdl/progs/wolf3d/Changes.txt b/apps/plugins/sdl/progs/wolf3d/Changes.txt
new file mode 100644
index 0000000000..0bf21703af
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/Changes.txt
@@ -0,0 +1,157 @@
+Wolf4SDL v1.7 (released 2011-05-15, revision 256)
+ - Added support for Mac OS X
+ (thanks to Chris Ballinger)
+ - Added support for .sd1 SOD game files as delivered by Steam
+ by changing --mission parameter slightly
+ (thanks to Pickle)
+ - Added --windowed-mouse parameter to start windowed mode with grabbed mouse
+ (thanks to Jared Breland)
+ - Rain and snow speed fix (thanks to Tricob)
+ - Floor/ceiling fix (thanks to Tricob / Adam Biser)
+ - Fixed moon out of screen bug (thanks to Tricob)
+ - Rain/snow leaking ceilings fix (thanks to Adam Biser / Tricob)
+ - Per-user configuration/savegame directories (~/.wolf4sdl) on
+ Linux like systems per default (thanks to Jared Breland)
+ - Added --configdir parameter
+ - Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
+ (thanks to Greg Ayrton for the hint, use --nodblbuf to disable it)
+ - Removed remainings of the frame rate counter on screen, when disabled
+ - Don't quit game when using TAB+E with --tedlevel
+ - Added --extravbls parameter
+ - Changed default for "extra VBLs" from 1 to 0
+ - Fixed missing umask parameter for open with O_CREAT
+ (bug reported by Daniel Fass)
+ - Fixed support for 1.0 shareware data files
+ (bug reported by Marcus Naylor)
+ - Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall,
+ respectively. This caused problems with some tutorials.
+ - Removed unused HitHorizPWall and HitVertPWall.
+
+Wolf4SDL v1.6 (released 2008-09-01, revision 233)
+ - Fixed songs not really supporting more than 64kb
+ - Try to recognize whether data files don't fit to program version
+ instead of just using them and probably crash
+ (can be disabled with --ignorenumchunks)
+ - Fizzle fade now works for resolutions up to 8191x4095
+ (thanks to Xilinx, Inc. for the list of maximum-length LFSR counters)
+ - Fixed demos being dependent on actual duration of GETGATLINGSND
+ (fixes second demo, which even rarely worked in vanilla Wolf3D)
+ - Fixed demos by disabling some bugfixes during recording and playback
+ (see PLAYDEMOLIKEORIGINAL define in version.h)
+ - Removed system menu on Windows in windowed mode to avoid ALT to open it
+ - Fixed palette issues occurring on some Windows systems by using the
+ "best" color depth reported by libSDL per default (also see --bits option)
+ - Fixed directional 3d sprites on architectures only allowing aligned memory
+ access (bug reported by Pickle)
+ - Fixed remaining status bar after end of demo in 320x240s resolutions
+ (bug reported by Pickle)
+ - Removed last busy waiting (fixes very unstable framerates on machines with
+ stricter schedulers like FreeBSD; thanks to Tron for making me notice)
+ - Fixed compiling of SOD on case sensitive file systems
+ (thanks to Michael)
+
+Wolf4SDL v1.5 (released 2008-05-25, revision 215)
+ - Reduced minimum distance to back of moving pushwall to PLAYERSIZE
+ - Fixed pushwall rendering when player's eye is in the pushwall back tile
+ (bug reported by Pickle)
+ - Enable 'End game' menu item also when using --tedlevel
+ - Removed some unneccessary fade outs
+ (DrawPlayScreen does not call VW_FadeOut anymore!!)
+ - When using 'End game', 'View scores' does not directly show up anymore
+ - Fixed quickload/quicksave not working when started with --tedlevel (vanilla
+ bug). This now also only checks for save games once at startup (may speed
+ up entering the menu on Dreamcast)
+ - Fixed drawing moving pushwalls viewed at acute angles near the level border
+ - Fixed vanilla bug hiding bonus items on same tile as player, when he cannot
+ pick them up (e.g. medikit at 100% health) (thanks to Pickle for noticing)
+ - Added GP2X specific code by Pickle
+ - Reimplemented picture grabber to support all screen resolutions
+ (<TAB>+P in debug mode)
+ - Added --resf option to force to use unsupported resolutions >= 320x200
+ - Added support for resolutions being a multiple of 320x240
+ (thanks for your help, Pickle!)
+ - Fixed crash when cheat-hurting oneself to death (bug reported by Tricob)
+ - Cleaned up id_sd.cpp (kept PC speaker stuff for future reference)
+ - Added move buttons (invalidates config file, only hardcoded yet)
+ - Added joystick support to US_LineInput used for highscore names
+ and save games
+ - Added US_Printf and US_CPrintf (works just like printf)
+ - Fixed wrong surface locks/unlocks
+ - Added Visual C++ 6 support
+ - Removed some useless VW_WaitVBLs (Thanks to TexZK)
+ - Added some asserts in id_vl.cpp to check for screen access out of bounds
+ - Fixed BJ face popping up in fullsize mode sometimes
+ (Thanks to Andy_Nonymous)
+ - Rewrote page manager to support page >= 64kB
+ and to correctly handle sounds >= 4kB
+ - Improved SOD mission packs support (Thanks to fackue)
+ - Updated Code::Blocks search paths to ..\SDL-devel\
+ - Added version.h to Dev-C++ and Code::Blocks project file
+ - Fixed some files being read in text mode on MinGW
+
+Wolf4SDL v1.4 (released 2008-03-10, revision 164)
+ - Added MinGW/MSYS compatibility
+ - Updated Code::Blocks project
+ - Updated Dev-C++ project and added a README-devcpp.txt
+ - Fixed some busy waiting situations
+ - Added directional 3D sprites support (USE_DIR3DSPR)
+ - Added support for Spear mission packs (by fackue)
+ - Added support for Wolf3D full v1.1 and shareware v1.0, v1.1 and v1.2
+ - Added shading support (USE_SHADING)
+ - Added object flags (see objflag_t enum in wl_def.h)
+ - Reintroduced version.h
+ - Increased MAXVISABLE from 50 to 250
+ - Added outside atmosphere features (USE_STARSKY, USE_RAIN, USE_SNOW)
+ - Added cloud sky support (USE_CLOUDSKY)
+ - Added support for SoD demo
+ - Fixed SoD on systems with case sensitive filenames
+ - Added DarkOne's/Adam's multi-textured floors/ceiling (USE_FLOORCEILINGTEX)
+ - Added parallax sky support (USE_PARALLAX define)
+ - Introduced level feature flags (USE_FEATUREFLAGS define)
+ - Added high resolution support (USE_HIRES define)
+ - Added support for music > 64 kB as supported by WDC
+ - Added --samplerate and --audiobuffer parameters
+ - Added support for GP2X (ARM processor, thanks to Pickle)
+ - Added support for Dreamcast (SH-4 processor, thanks to fackue)
+ - Added joystick support (up to 32 buttons)
+
+Wolf4SDL v1.3 (released 2008-01-20, revision 113)
+ - Added parameter for SOD to disable copy protection quiz
+ - F12 now also grabs the mouse (for keyboards without scrolllock)
+ - Fixed out of bounds array access in key processing
+
+Wolf4SDL v1.2 (released 2008-01-09, revision 108)
+ - Fixed fading for 'End Game'
+ - Corrected fading speed
+ - Added Spear of Destiny compile support
+ - Reimplemented palette file (Sorry...)
+ - Fixed end game crash, when player did not die yet
+ (Thanks to Agent87 for noticing this bug!)
+ - Added full size screen feature
+ - Added project files for Code::Blocks and Dev-C++
+ (Thanks to Codetech84!)
+ - Made it MinGW compatible
+ - Fixed demo fading issues
+ - Reformatted many source code files
+ - Resolved all warnings reported by VC++ 8 and GCC
+ - Fixed crash when starting the game with no sound >effects<
+ (Thanks to Agent87 for noticing this bug!)
+ - Always grab mouse when started in fullscreen
+ - Map left and right alt, shift and ctrl keys to the same keys
+ - Fix numpad keys with numlock off
+ - Fixed a buffer overflow causing a crash
+
+Wolf4SDL v1.1 (released 2007-12-28, revision 70)
+ - Fixed Pause
+ - Fixed IN_Ack()
+ - Added command line parameters for windowed mode and screen resolution
+ - Reimplemented command line parameters (try --help)
+ - Improved scaled "Get Psyched" progress bar graphic
+ - Improved scaled screen borders
+ - Fixed "Fade in black screen" bug
+ - Avoid asserts when shutting down with an error
+ - Use software surfaces to reduce problems with palette on Windows
+ - Windows: Statically links to MSVCR80.DLL now to avoid missing files
+
+Wolf4SDL v1.0 (released 2007-12-26, revision 53)
+ - Initial release
diff --git a/apps/plugins/sdl/progs/wolf3d/README-GP2X.txt b/apps/plugins/sdl/progs/wolf3d/README-GP2X.txt
new file mode 100644
index 0000000000..41ca30ec36
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/README-GP2X.txt
@@ -0,0 +1,70 @@
+Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
+Original Wolfenstein 3D by id Software (http://www.idsoftware.com)
+GP2X support by Pickle
+
+Source and Windows Binary: http://www.stud.uni-karlsruhe.de/~uvaue/chaos/downloads.html
+GP2X Binary: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2479
+
+SUMMARY:
+See main README.txt
+
+
+GP2X CONTROLS:
+Directional: these are mapped to the arrow keys.
+A : mapped to space, which opens doors
+B : mapped to left shift, which enables running. Also mapped
+ to key n, for the NO response in the menu.
+X : mapped to left control, which enables shooting.
+Y : mapped to the number keys, to select weapons. It cycles
+ through each weapon in order. Also mapped to key y, for
+ the YES responses in the menu.
+** NOTE: In "enter text" mode each button sends its letter,
+ for example a=a, y=y
+
+Select: mapped to the escape key
+Start: mapped to the enter key
+Select+Start: mapped to pause
+
+Shoulder Left: this is mapped in a way to strafe left
+Shoulder Right: this is mapped in a way to strafe right
+** NOTE: If you press both the left and right shoulder buttons the statusbar
+ will be shown in the fullscreen mode described above.
+
+Volume Buttons: raise and lower the volume.
+
+Either Volume Button + Select: show fps
+Either Volume Button + Start: take a screenshot
+
+
+** NOTE: The directional stick is given precedence over the strafe keys.
+ For example if you hold the shoulder right to strafe right and you
+ then move the stick right you will stop strafing and turn. If you
+ then release the stick you will resume strafing the right.
+ (I've tested this and it seems to work fairly well)
+
+
+INSTALL:
+Pick your Wolf4SDL binary and copy the files at the root of the zip to any
+folder together with the data files of the according game (e.g. *.WL6 for
+Wolfenstein 3D or *.SOD for Spear of Destiny).
+The binaries do not restart the GP2X menu application.
+If you use GMenu2x, select the wrapper option for your icon.
+If you use the GPH menu, you will have to create your own script to restart it.
+
+
+Compiling from source code:
+I used the Code::Blocks dev kit. (http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2295)
+You can use the template example. Add all of the source files to the project.
+Under build options (pick your GP2X compilier) and under "Compilier Settings"
+-> "Defines" add GP2X. Just press the build button.
+The Makefile should also work for linux type environments, although I have
+not tried it this way. If you use it, the GP2X define should be added to the
+Makefile using CFLAGS += -DGP2X.
+
+I also added the compiler flags
+"-fmerge-all-constants -ffast-math -funswitch-loops"
+which give a good performance increase.
+For Code::Blocks put this line in "Compiler Settings" - "Other Options".
+
+PERFORMANCE:
+The game runs good at 200 Mhz.
diff --git a/apps/plugins/sdl/progs/wolf3d/README-dc.txt b/apps/plugins/sdl/progs/wolf3d/README-dc.txt
new file mode 100644
index 0000000000..ebdf44635d
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/README-dc.txt
@@ -0,0 +1,85 @@
+Wolf4SDL\DC 1.7
+ported to Dreamcast by dcbasic
+
+A port of Wolf4SDL by Moritz "Ripper" Kroll.
+
+What's new in 1.7:
+- See Changes-dc.txt
+
+Instructions:
+- Extract the Wolf4SDL\DC archive to it's own folder.
+- Put your *.wl6 files inside /cd/data/wolf3d (if you have a commercial CD-ROM
+ release of Wolfenstein you can skip this step).
+- If you want to use the command line, create a text file called 'args.txt'
+ (without quotes) in the /cd/data/wolf3d folder and add any valid
+ arguments. Please keep them on one line.
+- Download and install BootDreams (http://dchelp.dcemulation.org/?BootDreams).
+- Open the folder you extracted Wolf4SDL\DC to in BootDreams.
+- Select a task. If you'd like to burn Wolf4SDL\DC directly to a CD-R, select
+ the CDRecord task and set the disc format to either Audio\Data or Data\Data
+ (both do essentially the same thing).
+- Click Process.
+- If you created a CD image, burn it with the appropriate burning program
+ e.g. Alcohol 120%.
+- Pop the CD-R in your Dreamcast and play.
+- If you have a commercial CD-ROM, wait until you're asked to swap in your
+ copy of Wolfenstein 3D, swap your copy in, press start and play.
+
+Valid Arguments:
+--goobers (Wolfenstein 3D only)
+--debugkeys (Spear of Destiny only)
+--goodtimes (Spear of Destiny only)
+--nowait
+--baby
+--easy
+--normal
+--hard
+--tedlevel <level>
+--res <width> <height> (default 320x200)
+--resf <width> <height>
+--bits <screen_bits> (default 8)
+--dblbuf
+--extravbls <vbls>
+--samplerate <rate> (default 11025)
+--audiobuffer <size> (default 4096)
+
+Notes:
+- The --res argument will also except '640 400' but will slow rendering down
+ greatly. The width must be a multiple of 320 and the height must be a
+ multiple of 200 or 240.
+- The --resf argument will force the passed screen resolution but may result
+ in graphic corruption.
+- The default samplerate is 11025 to keep the extra SOD missions from running
+ out of memory. Wolfenstein 3D and the original SOD mission will happily run
+ with the samplerate set to 22050.
+- The --dblbuf argument works but slows speed down by about 10 frames.
+
+Compiling:
+This port was developed under Code::Blocks 8.02 with the DC Dev ISO R4
+integrated within it. I've also included a Makefile in case you don't use
+Code::Blocks. You will need SDL and SDL mixer to compile Wolf4SDL\DC.
+
+DC Dev ISO can be downloaded from here:
+http://dcemulation.org/?title=DC_Dev_ISO
+
+It contains everything you need to compile Wolf4SDL. It includes Code::Blocks
+8.02 and a tool to integrate Code::Blocks with DC Dev ISO. It uses Cygwin as
+the terminal environment and includes the DC compilers and all the SDL
+libraries that are needed to compile Wolf4SDL.
+
+To compile Wolf4SDL\DC under Code::Blocks, extract the source to it's own
+folder, open 'Wolf4SDL-DC.cbp' and goto 'Build' | 'Build'.
+
+To compile Wolf4SDL\DC using the supplied Makefile, extract the source to it's
+own directory in C:\cygwin\usr\local\dc and type 'make -f Makefile.dc' in your
+terminal while inside the folder Wolf4SDL\DC was extracted to. By default the
+Makefile will create a scrambled 1ST_READ.BIN, unscrambled Wolf4SDL.bin and of
+course, Wolf4SDL.elf.
+
+Credits & Thanks:
+- OneThiryt8 for which parts of this port was based on his port, sdlWolf
+- BlueCrab who wrote parts of the swap disc menu
+- BlackAura for which I stole parts of his menu code from nxDoom
+- Ripper for such a clean and friendly Wolfenstein 3D engine
+- Bero for the Dreamcast port of SDL, which this port uses
+- Dan Potter and team for KOS, which this port uses
diff --git a/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt b/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt
new file mode 100644
index 0000000000..e013c48c3e
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt
@@ -0,0 +1,43 @@
+This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++.
+Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way
+to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free
+Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a
+good option.
+
+Needed files:
+ - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB)
+ http://www.bloodshed.net/dev/devcpp.html
+ - SDL-1.2.13-1chaos.DevPak (544 kB)
+ http://www.chaos-software.de.vu -> Downloads
+ - SDL_mixer-1.2.6-2mol.DevPak (347 kB)
+ http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751
+
+Installation:
+ - Install Dev-C++ to C:\Dev-Cpp
+ - Open Wolf4SDL.dev
+ - Go to "Tools" -> "Package Manager"
+ - Click on the "Install" button in the toolbar
+ - Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it)
+ - Some "Next" buttons and a "Finish" button later...
+ - Click on the "Install" button in the toolbar
+ - Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it)
+ - Some "Next" buttons and a "Finish" button later...
+ - Close the Package Manager
+
+Data file setup:
+ - Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL
+ source code folder
+ - If you want to use the data files of the full Activision version of
+ Wolfenstein 3D v1.4, you can just skip to the next section
+ - Otherwise open "version.h" and comment/uncomment the definitions
+ according to the description given in this file
+
+Compiling Wolf4SDL:
+ - Compile via "Execute" -> "Compile"
+ - No errors should be displayed
+ - Run Wolf4SDL via "Execute" -> "Run"
+
+Troubleshooting:
+ - If you get an error message "undefined reference to `__cpu_features_init'",
+ make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different
+ versions of MinGW libraries...
diff --git a/apps/plugins/sdl/progs/wolf3d/README.txt b/apps/plugins/sdl/progs/wolf3d/README.txt
new file mode 100644
index 0000000000..c6683ec543
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/README.txt
@@ -0,0 +1,224 @@
+Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
+Original Wolfenstein 3D by id Software (http://www.idsoftware.com)
+=============================================================================
+
+Wolf4SDL is an open-source port of id Software's classic first-person shooter
+Wolfenstein 3D to the cross-plattform multimedia library "Simple DirectMedia
+Layer (SDL)" (http://www.libsdl.org). It is meant to keep the original feel
+while taking advantage of some improvements mentioned in the list below.
+
+
+Main features:
+--------------
+
+ - Cross-plattform:
+ Supported operating systems are at least:
+ - Windows 98, Windows ME, Windows 2000, Windows XP, Windows Vista
+ (32 and 64 bit), Windows 7 (32 and 64 bit)
+ - Linux
+ - BSD variants
+ - Mac OS X (x86)
+ - KallistiOS (used for Dreamcast)
+ Only little endian platforms like x86, ARM and SH-4 are supported, yet.
+
+ - AdLib sounds and music:
+ This port includes the OPL2 emulator from MAME, so you can not only
+ hear the AdLib sounds but also music without any AdLib-compatible
+ soundcard in near to perfect quality!
+
+ - Multichannel digitized sounds:
+ Digitized sounds play on 8 channels! So in a fire fight you will
+ always hear, when a guard opens the door behind you ;)
+
+ - Higher screen resolutions:
+ Aside from the original 320x200 resolution, Wolf4SDL currently
+ supports any resolutions being multiples of 320x200 or 320x240,
+ the default being 640x400.
+ Unlike some other ports, Wolf4SDL does NOT apply any bilinear
+ or similar filtering, so the graphics are NOT blurred but
+ pixelated just as we love it.
+
+ - Fully playable with only a game controller:
+ Wolf4SDL can be played completely without a keyboard. At least two
+ buttons are required (shoot/YES and open door/NO), but five or more
+ are recommended (run, strafe, ESC).
+
+Additional features:
+--------------------
+
+ - Two additional view sizes:
+ Wolf4SDL supports one view size using the full width of the screen
+ and showing the status bar, like in Mac-enstein, and one view size
+ filling the whole screen (press TAB to see the status bar).
+
+ - (Nearly) unlimited sound and song lengths:
+ Mod developers are not restricted to 64kB for digitized sounds and
+ IMF songs anymore, so longer songs and digitized sounds with better
+ quality are possible.
+
+ - Resuming ingame music:
+ When you come back to the game from the menu or load a save game, the
+ music will be resumed where it was suspended rather than started from
+ the beginning.
+
+ - Freely movable pushwalls:
+ Moving pushwalls can be viewed from all sides, allowing mod developers
+ to place them with fewer restrictions. The player can also follow the
+ pushwall directly instead of having to wait until the pushwall has left
+ a whole tile.
+
+ - Optional integrated features for mod developers:
+ Wolf4SDL already contains the shading, directional 3D sprites,
+ floor and ceiling textures, high resolution textures/sprites,
+ parallax sky, cloud sky and outside atmosphere features, which
+ can be easily activated in version.h.
+
+
+The following versions of Wolfenstein 3D data files are currently supported
+by the source code (choose the version by commenting/uncommenting lines in
+version.h as described in that file):
+
+ - Wolfenstein 3D v1.1 full Apogee
+ - Wolfenstein 3D v1.4 full Apogee (not tested)
+ - Wolfenstein 3D v1.4 full GT/ID/Activision
+ - Wolfenstein 3D v1.0 shareware Apogee
+ - Wolfenstein 3D v1.1 shareware Apogee
+ - Wolfenstein 3D v1.2 shareware Apogee
+ - Wolfenstein 3D v1.4 shareware
+ - Spear of Destiny full
+ - Spear of Destiny demo
+ - Spear of Destiny - Mission 2: Return to Danger (not tested)
+ - Spear of Destiny - Mission 3: Ultimate Challenge (not tested)
+
+
+How to play:
+------------
+
+To play Wolfenstein 3D with Wolf4SDL, you just have to copy the original data
+files (e.g. *.WL6) into the same directory as the Wolf4SDL executable.
+Please make sure, that you use the correct version of the executable with the
+according data files version as the differences are hardcoded into the binary!
+
+On Windows SDL.dll and SDL_mixer.dll must also be copied into this directory.
+They are also available at http://www.chaos-software.de.vu
+
+If you play in windowed mode (--windowed parameter), press SCROLLLOCK or F12
+to grab the mouse. Press it again to release the mouse.
+
+
+Usage:
+------
+
+Wolf4SDL supports the following command line options:
+ --help This help page
+ --tedlevel <level> Starts the game in the given level
+ --baby Sets the difficulty to baby for tedlevel
+ --easy Sets the difficulty to easy for tedlevel
+ --normal Sets the difficulty to normal for tedlevel
+ --hard Sets the difficulty to hard for tedlevel
+ --nowait Skips intro screens
+ --windowed[-mouse] Starts the game in a window [and grabs mouse]
+ --res <width> <height> Sets the screen resolution
+ (must be multiple of 320x200 or 320x240)
+ --resf <w> <h> Sets any screen resolution >= 320x200
+ (which may result in graphic errors)
+ --bits <b> Sets the screen color depth
+ (Use this when you have palette/fading problem
+ or perhaps to optimize speed on old systems.
+ Allowed: 8, 16, 24, 32, default: "best" depth)
+ --nodblbuf Don't use SDL's double buffering
+ --extravbls <vbls> Sets a delay after each frame, which may help to
+ reduce flickering (SDL does not support vsync...)
+ (unit is currently 8 ms, default: 0)
+ --joystick <index> Use the index-th joystick if available
+ --joystickhat <index> Enables movement with the given coolie hat
+ --samplerate <rate> Sets the sound sample rate (given in Hz)
+ --audiobuffer <size> Sets the size of the audio buffer (-> sound latency)
+ (given in bytes)
+ --ignorenumchunks Ignores the number of chunks in VGAHEAD.*
+ (may be useful for some broken mods)
+ --configdir <dir> Directory where config file and save games are stored
+ (Windows default: current directory,
+ others: $HOME/.wolf4sdl)
+
+For Spear of Destiny the following additional options are available:
+ --mission <mission> Mission number to play (1-3)
+ --goodtimes Disable copy protection quiz
+
+
+Compiling from source code:
+---------------------------
+
+The current version of the source code is available in the svn repository at:
+ svn://tron.homeunix.org:3690/wolf3d/trunk
+
+The following ways of compiling the source code are supported:
+ - Makefile (for Linux, BSD variants and MinGW/MSYS)
+ - Visual C++ 2008 (Wolf4SDL.VC9.sln and Wolf4SDL.VC9.vcproj)
+ - Visual C++ 2005 (Wolf4SDL.sln and Wolf4SDL.vcproj)
+ - Visual C++ 6 (Wolf4SDL.dsw and Wolf4SDL.dsp)
+ - Code::Blocks 8.02 (Wolf4SDL.cbp)
+ - Dev-C++ 5.0 Beta 9.2 (4.9.9.2) (Wolf4SDL.dev) (see README-devcpp.txt)
+ - Xcode (for Mac OS X, macosx/Wolf4SDL.xcodeproj/project.pbxproj)
+ - Special compiling for Dreamcast (see README-dc.txt)
+ - Special compiling for GP2X (see README-GP2X.txt)
+
+To compile the source code you need the development libraries of
+ - SDL (http://www.libsdl.org/download-1.2.php) and
+ - SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
+and have to adjust the include and library paths in the projects accordingly.
+
+Please note, that there is no official SDL_mixer development pack for MinGW,
+yet, but you can get the needed files from a Dev-C++ package here:
+http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751
+Just rename the file extension from ".devpack" to ".tar.bz2" and unpack it
+with for example WinRAR. Then add the directories include/SDL and lib to the
+according search paths in your project.
+
+IMPORTANT: Do not forget to take care of version.h!
+ By default it compiles for "Wolfenstein 3D v1.4 full GT/ID/Activision"!
+
+
+TODOs:
+------
+
+ - Add PC speaker emulation
+ - Center non-ingame screens for resolutions being a multiple of 320x240
+ - Add support for any graphic resolution >= 320x200
+
+
+Known bugs:
+-----------
+
+ - None! ;D
+
+
+Troubleshooting:
+----------------
+
+ - If your frame rate is low, consider using the original screen resolution
+ (--res 320 200) or lowering the sound quality (--samplerate 22050)
+
+
+Credits:
+--------
+
+ - Special thanks to id Software! Without the source code we would still have
+ to pelt Wolfenstein 3D with hex editors and disassemblers ;D
+ - Special thanks to the MAME developer team for providing the source code
+ of the OPL2 emulator!
+ - Many thanks to "Der Tron" for hosting the svn repository, making Wolf4SDL
+ FreeBSD compatible, testing, bugfixing and cleaning up the code!
+ - Thanks to Chris for his improvements on Wolf4GW, on which Wolf4SDL bases.
+ - Thanks to Pickle for the GP2X support and help on 320x240 support
+ - Thanks to fackue for the Dreamcast support
+ - Thanks to Chris Ballinger for the Mac OS X support
+ - Thanks to Xilinx, Inc. for providing a list of maximum-length LFSR counters
+ used for higher resolutions of fizzle fade
+
+
+Licenses:
+---------
+
+ - The original source code of Wolfenstein 3D: license-id.txt
+ - The OPL2 emulator (fmopl.cpp): license-mame.txt
diff --git a/apps/plugins/sdl/progs/wolf3d/audiosod.h b/apps/plugins/sdl/progs/wolf3d/audiosod.h
new file mode 100644
index 0000000000..1798ed4061
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/audiosod.h
@@ -0,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SOD
+// Created Thu Aug 13 09:25:58 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS 81
+#define NUMSNDCHUNKS 267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ MISSILEHITSND, // 1
+ SELECTITEMSND, // 2
+ GHOSTSIGHTSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ MISSILEFIRESND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ DEATHSCREAM4SND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DEATHSCREAM5SND, // 53
+ DEATHSCREAM7SND, // 54
+ DEATHSCREAM8SND, // 55
+ LEBENSND, // 56
+ DEATHSCREAM6SND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ GHOSTFADESND, // 62
+ DEATHSCREAM9SND, // 63
+ GETAMMOBOXSND, // 64
+ ANGELSIGHTSND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ ANGELFIRESND, // 69
+ TRANSSIGHTSND, // 70
+ TRANSDEATHSND, // 71
+ WILHELMSIGHTSND, // 72
+ WILHELMDEATHSND, // 73
+ UBERDEATHSND, // 74
+ KNIGHTSIGHTSND, // 75
+ KNIGHTDEATHSND, // 76
+ ANGELDEATHSND, // 77
+ KNIGHTMISSILESND, // 78
+ GETSPEARSND, // 79
+ ANGELTIREDSND, // 80
+ LASTSOUND
+} soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS 81
+#define STARTDIGISOUNDS 162
+#define STARTMUSIC 243
+
+//
+// Music names & indexes
+//
+typedef enum {
+ XFUNKIE_MUS, // 0
+ DUNGEON_MUS, // 1
+ XDEATH_MUS, // 2
+ GETTHEM_MUS, // 3
+ XTIPTOE_MUS, // 4
+ GOINGAFT_MUS, // 5
+ URAHERO_MUS, // 6
+ XTHEEND_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ TWELFTH_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ ZEROHOUR_MUS, // 13
+ WONDERIN_MUS, // 14
+ ULTIMATE_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ XEVIL_MUS, // 17
+ XJAZNAZI_MUS, // 18
+ COPYPRO_MUS, // 19
+ XAWARD_MUS, // 20
+ XPUTIT_MUS, // 21
+ XGETYOU_MUS, // 22
+ XTOWER2_MUS, // 23
+ LASTMUSIC
+} musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
diff --git a/apps/plugins/sdl/progs/wolf3d/audiowl6.h b/apps/plugins/sdl/progs/wolf3d/audiowl6.h
new file mode 100644
index 0000000000..a29248dac6
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/audiowl6.h
@@ -0,0 +1,153 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL6
+// Created Tue Jul 14 15:04:53 1992
+//
+/////////////////////////////////////////////////
+
+//
+// Sound names & indexes
+//
+typedef enum {
+ HITWALLSND, // 0
+ SELECTWPNSND, // 1
+ SELECTITEMSND, // 2
+ HEARTBEATSND, // 3
+ MOVEGUN2SND, // 4
+ MOVEGUN1SND, // 5
+ NOWAYSND, // 6
+ NAZIHITPLAYERSND, // 7
+ SCHABBSTHROWSND, // 8
+ PLAYERDEATHSND, // 9
+ DOGDEATHSND, // 10
+ ATKGATLINGSND, // 11
+ GETKEYSND, // 12
+ NOITEMSND, // 13
+ WALK1SND, // 14
+ WALK2SND, // 15
+ TAKEDAMAGESND, // 16
+ GAMEOVERSND, // 17
+ OPENDOORSND, // 18
+ CLOSEDOORSND, // 19
+ DONOTHINGSND, // 20
+ HALTSND, // 21
+ DEATHSCREAM2SND, // 22
+ ATKKNIFESND, // 23
+ ATKPISTOLSND, // 24
+ DEATHSCREAM3SND, // 25
+ ATKMACHINEGUNSND, // 26
+ HITENEMYSND, // 27
+ SHOOTDOORSND, // 28
+ DEATHSCREAM1SND, // 29
+ GETMACHINESND, // 30
+ GETAMMOSND, // 31
+ SHOOTSND, // 32
+ HEALTH1SND, // 33
+ HEALTH2SND, // 34
+ BONUS1SND, // 35
+ BONUS2SND, // 36
+ BONUS3SND, // 37
+ GETGATLINGSND, // 38
+ ESCPRESSEDSND, // 39
+ LEVELDONESND, // 40
+ DOGBARKSND, // 41
+ ENDBONUS1SND, // 42
+ ENDBONUS2SND, // 43
+ BONUS1UPSND, // 44
+ BONUS4SND, // 45
+ PUSHWALLSND, // 46
+ NOBONUSSND, // 47
+ PERCENT100SND, // 48
+ BOSSACTIVESND, // 49
+ MUTTISND, // 50
+ SCHUTZADSND, // 51
+ AHHHGSND, // 52
+ DIESND, // 53
+ EVASND, // 54
+ GUTENTAGSND, // 55
+ LEBENSND, // 56
+ SCHEISTSND, // 57
+ NAZIFIRESND, // 58
+ BOSSFIRESND, // 59
+ SSFIRESND, // 60
+ SLURPIESND, // 61
+ TOT_HUNDSND, // 62
+ MEINGOTTSND, // 63
+ SCHABBSHASND, // 64
+ HITLERHASND, // 65
+ SPIONSND, // 66
+ NEINSOVASSND, // 67
+ DOGATTACKSND, // 68
+ FLAMETHROWERSND, // 69
+ MECHSTEPSND, // 70
+ GOOBSSND, // 71
+ YEAHSND, // 72
+#ifndef APOGEE_1_0
+ DEATHSCREAM4SND, // 73
+ DEATHSCREAM5SND, // 74
+ DEATHSCREAM6SND, // 75
+ DEATHSCREAM7SND, // 76
+ DEATHSCREAM8SND, // 77
+ DEATHSCREAM9SND, // 78
+ DONNERSND, // 79
+ EINESND, // 80
+ ERLAUBENSND, // 81
+ KEINSND, // 82
+ MEINSND, // 83
+ ROSESND, // 84
+ MISSILEFIRESND, // 85
+ MISSILEHITSND, // 86
+#endif
+ LASTSOUND
+} soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS 0
+#define STARTADLIBSOUNDS LASTSOUND
+#define STARTDIGISOUNDS (2*LASTSOUND)
+#define STARTMUSIC (3*LASTSOUND)
+
+//
+// Music names & indexes
+//
+typedef enum {
+ CORNER_MUS, // 0
+ DUNGEON_MUS, // 1
+ WARMARCH_MUS, // 2
+ GETTHEM_MUS, // 3
+ HEADACHE_MUS, // 4
+ HITLWLTZ_MUS, // 5
+ INTROCW3_MUS, // 6
+ NAZI_NOR_MUS, // 7
+ NAZI_OMI_MUS, // 8
+ POW_MUS, // 9
+ SALUTE_MUS, // 10
+ SEARCHN_MUS, // 11
+ SUSPENSE_MUS, // 12
+ VICTORS_MUS, // 13
+ WONDERIN_MUS, // 14
+ FUNKYOU_MUS, // 15
+ ENDLEVEL_MUS, // 16
+ GOINGAFT_MUS, // 17
+ PREGNANT_MUS, // 18
+ ULTIMATE_MUS, // 19
+ NAZI_RAP_MUS, // 20
+ ZEROHOUR_MUS, // 21
+ TWELFTH_MUS, // 22
+ ROSTER_MUS, // 23
+ URAHERO_MUS, // 24
+ VICMARCH_MUS, // 25
+ PACMAN_MUS, // 26
+ LASTMUSIC
+} musicnames;
+
+#define NUMSOUNDS LASTSOUND
+#define NUMSNDCHUNKS (STARTMUSIC + LASTMUSIC)
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
diff --git a/apps/plugins/sdl/progs/wolf3d/f_spear.h b/apps/plugins/sdl/progs/wolf3d/f_spear.h
new file mode 100644
index 0000000000..8043d605fb
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/f_spear.h
@@ -0,0 +1,76 @@
+#define STR_ENDGAME1 "We owe you a great debt, Mr. Blazkowicz."
+#define STR_ENDGAME2 "You have served your country well."
+#define STR_ENDGAME3 "With the spear gone, the Allies will finally"
+#define STR_ENDGAME4 "by able to destroy Hitler..."
+
+#define STR_COPY1 "That's close, but not close enough to get"
+#define STR_COPY2 "you into the game."
+
+#define STR_COPY3 "Wow, you must have the early version of the"
+#define STR_COPY4 "manual with the totally false information in it."
+
+#define STR_COPY5 "I would let you into the game, but seeing"
+#define STR_COPY6 "as that was not at all the right answer..."
+
+#define STR_COPY7 "It's just too bad we can't get together on"
+#define STR_COPY8 "this one. Sorry."
+
+#define STR_COPY9 "Hey, you're just SO off base!"
+
+#define STR_COPY10 "You know, I once typed that myself when"
+#define STR_COPY11 "I was your age."
+
+#define STR_COPY12 "Nops. Zero points. Zugga."
+
+#define STR_COPY13 "Yeah...right."
+
+#define STR_COPY14 "You must like these quizzes."
+
+#define STR_COPY15 "Could be called \"PixelMeister\"?"
+
+#define STR_COPY16 "Might engineer some software?"
+
+#define STR_COPY17 "Would be found"
+#define STR_COPY18 "directing creatively?"
+
+#define STR_COPY19 "Might be found"
+#define STR_COPY20 "handling operations?"
+
+#define STR_COPY21 "Has a name familiar"
+#define STR_COPY22 "to your weatherman?"
+
+#define STR_NOPE1 "Welcome to the DOS prompt, pirate!"
+#define STR_NOPE2 "Eat hot DOS prompt, goober!"
+#define STR_NOPE3 "Ya know, this program doesn't cost that much."
+#define STR_NOPE4 "Hey...weren't you just AT this DOS prompt?"
+#define STR_NOPE5 "What's a nice user like you doin' at a DOS prompt like this?"
+#define STR_NOPE6 "Well, I'm sure you just \"misplaced\" the manual..."
+#define STR_NOPE7 "Run me again when you've boned up on your manual a bit."
+#define STR_NOPE8 "Nice try, but no Spear."
+#define STR_NOPE9 "That information is in the Spear of Destiny manual, by the way."
+
+#define STR_MISC1 "Under \"Killing the Enemy\", what"
+#define STR_MISC2 "type of enemy is pictured?"
+
+#define STR_MISC3 "How many eyelets are on B.J.'s"
+#define STR_MISC4 "boots? (see page 2)"
+
+#define STR_MISC5 "The word \"minister\" appears in"
+#define STR_MISC6 "what gray shape on page 2?"
+
+#define STR_MISC7 "How many bullets does B.J. have"
+#define STR_MISC8 "on the screen-shot in the middle"
+#define STR_MISC9 "of page 9?"
+
+#define STR_STAR "star"
+#define STR_DEBRIEF " DEBRIEFING\n SESSION\n"
+#define STR_ENEMY1 "Name the member of the"
+#define STR_ENEMY2 "enemy forces shown above"
+
+#define STR_CHECKMAN "CHECK YER MANUAL!"
+#define STR_MAN1 "Which manual page"
+#define STR_MAN2 "is the Options Menu"
+#define STR_MAN3 "function"
+#define STR_MAN4 "on?"
+
+#define STR_ID1 "Which member of Id Software:"
diff --git a/apps/plugins/sdl/progs/wolf3d/fmopl.h b/apps/plugins/sdl/progs/wolf3d/fmopl.h
new file mode 100644
index 0000000000..f6a9c13590
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/fmopl.h
@@ -0,0 +1,4 @@
+#define USE_GPL 1
+#if USE_GPL
+#include "fmopl_gpl.h"
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.c b/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.c
new file mode 100644
index 0000000000..41178d6bd9
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.c
@@ -0,0 +1,2565 @@
+/*
+ * Rockbox notes:
+ *
+ * This file is originally from the MAME project, from after their
+ * GPLv2 relicense. I (Franklin Wei) have made some modifications
+ * since then to make it work with the Wolf4SDL source. Notably, I
+ * corrected the behavior of YM3812Write() to write directly to the
+ * registers. Additionally, I fixed an unaligned write in OPL_CALC_CH
+ * which caused terrible output on ARM.
+ */
+
+// license:GPL-2.0+
+// copyright-holders:Jarek Burczynski,Tatsuyuki Satoh
+/*
+**
+** File: fmopl.c - software implementation of FM sound generator
+** types OPL and OPL2
+**
+** Copyright Jarek Burczynski (bujar at mame dot net)
+** Copyright Tatsuyuki Satoh , MultiArcadeMachineEmulator development
+**
+** Version 0.72
+**
+
+Revision History:
+
+04-08-2003 Jarek Burczynski:
+- removed BFRDY hack. BFRDY is busy flag, and it should be 0 only when the chip
+handles memory read/write or during the adpcm synthesis when the chip
+requests another byte of ADPCM data.
+
+24-07-2003 Jarek Burczynski:
+- added a small hack for Y8950 status BFRDY flag (bit 3 should be set after
+some (unknown) delay). Right now it's always set.
+
+14-06-2003 Jarek Burczynski:
+- implemented all of the status register flags in Y8950 emulation
+- renamed y8950_set_delta_t_memory() parameters from _rom_ to _mem_ since
+they can be either RAM or ROM
+
+08-10-2002 Jarek Burczynski (thanks to Dox for the YM3526 chip)
+- corrected ym3526_read() to always set bit 2 and bit 1
+to HIGH state - identical to ym3812_read (verified on real YM3526)
+
+04-28-2002 Jarek Burczynski:
+- binary exact Envelope Generator (verified on real YM3812);
+compared to YM2151: the EG clock is equal to internal_clock,
+rates are 2 times slower and volume resolution is one bit less
+- modified interface functions (they no longer return pointer -
+that's internal to the emulator now):
+- new wrapper functions for OPLCreate: ym3526_init(), ym3812_init() and y8950_init()
+- corrected 'off by one' error in feedback calculations (when feedback is off)
+- enabled waveform usage (credit goes to Vlad Romascanu and zazzal22)
+- speeded up noise generator calculations (Nicola Salmoria)
+
+03-24-2002 Jarek Burczynski (thanks to Dox for the YM3812 chip)
+Complete rewrite (all verified on real YM3812):
+- corrected sin_tab and tl_tab data
+- corrected operator output calculations
+- corrected waveform_select_enable register;
+simply: ignore all writes to waveform_select register when
+waveform_select_enable == 0 and do not change the waveform previously selected.
+- corrected KSR handling
+- corrected Envelope Generator: attack shape, Sustain mode and
+Percussive/Non-percussive modes handling
+- Envelope Generator rates are two times slower now
+- LFO amplitude (tremolo) and phase modulation (vibrato)
+- rhythm sounds phase generation
+- white noise generator (big thanks to Olivier Galibert for mentioning Berlekamp-Massey algorithm)
+- corrected key on/off handling (the 'key' signal is ORed from three sources: FM, rhythm and CSM)
+- funky details (like ignoring output of operator 1 in BD rhythm sound when connect == 1)
+
+12-28-2001 Acho A. Tang
+- reflected Delta-T EOS status on Y8950 status port.
+- fixed subscription range of attack/decay tables
+
+
+To do:
+add delay before key off in CSM mode (see CSMKeyControll)
+verify volume of the FM part on the Y8950
+*/
+
+#include "fmopl.h"
+
+
+
+/* output final shift */
+#if (OPL_SAMPLE_BITS==16)
+#define FINAL_SH (0)
+#define MAXOUT (+32767)
+#define MINOUT (-32768)
+#else
+#define FINAL_SH (8)
+#define MAXOUT (+127)
+#define MINOUT (-128)
+#endif
+
+
+#define FREQ_SH 16 /* 16.16 fixed point (frequency calculations) */
+#define EG_SH 16 /* 16.16 fixed point (EG timing) */
+#define LFO_SH 24 /* 8.24 fixed point (LFO calculations) */
+#define TIMER_SH 16 /* 16.16 fixed point (timers calculations) */
+
+#define FREQ_MASK ((1<<FREQ_SH)-1)
+
+/* envelope output entries */
+#define ENV_BITS 10
+#define ENV_LEN (1<<ENV_BITS)
+#define ENV_STEP (128.0/ENV_LEN)
+
+#define MAX_ATT_INDEX ((1<<(ENV_BITS-1))-1) /*511*/
+#define MIN_ATT_INDEX (0)
+
+/* sinwave entries */
+#define SIN_BITS 10
+#define SIN_LEN (1<<SIN_BITS)
+#define SIN_MASK (SIN_LEN-1)
+
+#define TL_RES_LEN (256) /* 8 bits addressing (real chip) */
+
+
+
+/* register number to channel number , slot offset */
+#define SLOT1 0
+#define SLOT2 1
+
+/* Envelope Generator phases */
+
+#define EG_ATT 4
+#define EG_DEC 3
+#define EG_SUS 2
+#define EG_REL 1
+#define EG_OFF 0
+
+
+/* save output as raw 16-bit sample */
+
+/*#define SAVE_SAMPLE*/
+
+#ifdef SAVE_SAMPLE
+static signed int acc_calc(signed int value)
+{
+ if (value>=0)
+ {
+ if (value < 0x0200)
+ return (value & ~0);
+ if (value < 0x0400)
+ return (value & ~1);
+ if (value < 0x0800)
+ return (value & ~3);
+ if (value < 0x1000)
+ return (value & ~7);
+ if (value < 0x2000)
+ return (value & ~15);
+ if (value < 0x4000)
+ return (value & ~31);
+ return (value & ~63);
+ }
+ /*else value < 0*/
+ if (value > -0x0200)
+ return (~abs(value) & ~0);
+ if (value > -0x0400)
+ return (~abs(value) & ~1);
+ if (value > -0x0800)
+ return (~abs(value) & ~3);
+ if (value > -0x1000)
+ return (~abs(value) & ~7);
+ if (value > -0x2000)
+ return (~abs(value) & ~15);
+ if (value > -0x4000)
+ return (~abs(value) & ~31);
+ return (~abs(value) & ~63);
+}
+
+
+static FILE *sample[1];
+#if 1 /*save to MONO file */
+#define SAVE_ALL_CHANNELS \
+ { signed int pom = acc_calc(lt); \
+ fputc((unsigned short)pom&0xff,sample[0]); \
+ fputc(((unsigned short)pom>>8)&0xff,sample[0]); \
+ }
+#else /*save to STEREO file */
+#define SAVE_ALL_CHANNELS \
+ { signed int pom = lt; \
+ fputc((unsigned short)pom&0xff,sample[0]); \
+ fputc(((unsigned short)pom>>8)&0xff,sample[0]); \
+ pom = rt; \
+ fputc((unsigned short)pom&0xff,sample[0]); \
+ fputc(((unsigned short)pom>>8)&0xff,sample[0]); \
+ }
+#endif
+#endif
+
+#define LOG_CYM_FILE 0
+static FILE * cymfile = NULL;
+
+
+
+#define OPL_TYPE_WAVESEL 0x01 /* waveform select */
+#define OPL_TYPE_ADPCM 0x02 /* DELTA-T ADPCM unit */
+#define OPL_TYPE_KEYBOARD 0x04 /* keyboard interface */
+#define OPL_TYPE_IO 0x08 /* I/O port */
+
+/* ---------- Generic interface section ---------- */
+#define OPL_TYPE_YM3526 (0)
+#define OPL_TYPE_YM3812 (OPL_TYPE_WAVESEL)
+#define OPL_TYPE_Y8950 (OPL_TYPE_ADPCM|OPL_TYPE_KEYBOARD|OPL_TYPE_IO)
+
+
+
+struct OPL_SLOT
+{
+ UINT32 ar; /* attack rate: AR<<2 */
+ UINT32 dr; /* decay rate: DR<<2 */
+ UINT32 rr; /* release rate:RR<<2 */
+ UINT8 KSR; /* key scale rate */
+ UINT8 ksl; /* keyscale level */
+ UINT8 ksr; /* key scale rate: kcode>>KSR */
+ UINT8 mul; /* multiple: mul_tab[ML] */
+
+ /* Phase Generator */
+ UINT32 Cnt; /* frequency counter */
+ UINT32 Incr; /* frequency counter step */
+ UINT8 FB; /* feedback shift value */
+ INT32 *connect1; /* slot1 output pointer */
+ INT32 op1_out[2]; /* slot1 output for feedback */
+ UINT8 CON; /* connection (algorithm) type */
+
+ /* Envelope Generator */
+ UINT8 eg_type; /* percussive/non-percussive mode */
+ UINT8 state; /* phase type */
+ UINT32 TL; /* total level: TL << 2 */
+ INT32 TLL; /* adjusted now TL */
+ INT32 volume; /* envelope counter */
+ UINT32 sl; /* sustain level: sl_tab[SL] */
+ UINT8 eg_sh_ar; /* (attack state) */
+ UINT8 eg_sel_ar; /* (attack state) */
+ UINT8 eg_sh_dr; /* (decay state) */
+ UINT8 eg_sel_dr; /* (decay state) */
+ UINT8 eg_sh_rr; /* (release state) */
+ UINT8 eg_sel_rr; /* (release state) */
+ UINT32 key; /* 0 = KEY OFF, >0 = KEY ON */
+
+ /* LFO */
+ UINT32 AMmask; /* LFO Amplitude Modulation enable mask */
+ UINT8 vib; /* LFO Phase Modulation enable flag (active high)*/
+
+ /* waveform select */
+ UINT16 wavetable;
+};
+
+typedef struct OPL_SLOT OPL_SLOT;
+
+struct OPL_CH
+{
+ OPL_SLOT SLOT[2];
+ /* phase generator state */
+ UINT32 block_fnum; /* block+fnum */
+ UINT32 fc; /* Freq. Increment base */
+ UINT32 ksl_base; /* KeyScaleLevel Base step */
+ UINT8 kcode; /* key code (for key scaling) */
+};
+
+typedef struct OPL_CH OPL_CH;
+
+/* OPL state */
+struct FM_OPL
+{
+ // moved to beginning to fix alignment
+ signed int phase_modulation __attribute__((aligned)); /* phase modulation input (SLOT 2) */
+ signed int output[1] __attribute__((aligned));
+
+ /* FM channel slots */
+ OPL_CH P_CH[9]; /* OPL/OPL2 chips have 9 channels*/
+
+ UINT32 eg_cnt; /* global envelope generator counter */
+ UINT32 eg_timer; /* global envelope generator counter works at frequency = chipclock/72 */
+ UINT32 eg_timer_add; /* step of eg_timer */
+ UINT32 eg_timer_overflow; /* envelope generator timer overlfows every 1 sample (on real chip) */
+
+ UINT8 rhythm; /* Rhythm mode */
+
+ UINT32 fn_tab[1024]; /* fnumber->increment counter */
+
+ /* LFO */
+ UINT32 LFO_AM;
+ INT32 LFO_PM;
+
+ UINT8 lfo_am_depth;
+ UINT8 lfo_pm_depth_range;
+ UINT32 lfo_am_cnt;
+ UINT32 lfo_am_inc;
+ UINT32 lfo_pm_cnt;
+ UINT32 lfo_pm_inc;
+
+ UINT32 noise_rng; /* 23 bit noise shift register */
+ UINT32 noise_p; /* current noise 'phase' */
+ UINT32 noise_f; /* current noise period */
+
+ UINT8 wavesel; /* waveform select enable flag */
+
+ UINT32 T[2]; /* timer counters */
+ UINT8 st[2]; /* timer enable */
+
+#if BUILD_Y8950
+ /* Delta-T ADPCM unit (Y8950) */
+
+ YM_DELTAT *deltat;
+
+ /* Keyboard and I/O ports interface */
+ UINT8 portDirection;
+ UINT8 portLatch;
+ OPL_PORTHANDLER_R porthandler_r;
+ OPL_PORTHANDLER_W porthandler_w;
+ void * port_param;
+ OPL_PORTHANDLER_R keyboardhandler_r;
+ OPL_PORTHANDLER_W keyboardhandler_w;
+ void * keyboard_param;
+#endif
+
+ /* external event callback handlers */
+ OPL_TIMERHANDLER timer_handler; /* TIMER handler */
+ void *TimerParam; /* TIMER parameter */
+ OPL_IRQHANDLER IRQHandler; /* IRQ handler */
+ void *IRQParam; /* IRQ parameter */
+ OPL_UPDATEHANDLER UpdateHandler;/* stream update handler */
+ void *UpdateParam; /* stream update parameter */
+
+ UINT8 type; /* chip type */
+ UINT8 address; /* address register */
+ UINT8 status; /* status flag */
+ UINT8 statusmask; /* status mask */
+ UINT8 mode; /* Reg.08 : CSM,notesel,etc. */
+
+ UINT32 clock; /* master clock (Hz) */
+ UINT32 rate; /* sampling rate (Hz) */
+ double freqbase; /* frequency base */
+ double TimerBase; /* Timer base time (==sampling time)*/
+ device_t *device;
+
+#if BUILD_Y8950
+ INT32 output_deltat[4]; /* for Y8950 DELTA-T, chip is mono, that 4 here is just for safety */
+#endif
+} __attribute__((aligned));
+
+typedef struct FM_OPL FM_OPL;
+
+/* mapping of register number (offset) to slot number used by the emulator */
+static const int slot_array[32]=
+{
+ 0, 2, 4, 1, 3, 5,-1,-1,
+ 6, 8,10, 7, 9,11,-1,-1,
+ 12,14,16,13,15,17,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1
+};
+
+/* key scale level */
+/* table is 3dB/octave , DV converts this into 6dB/octave */
+/* 0.1875 is bit 0 weight of the envelope counter (volume) expressed in the 'decibel' scale */
+#define DV (0.1875/2.0)
+static const UINT32 ksl_tab[8*16]=
+{
+ /* OCT 0 */
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ /* OCT 1 */
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 0.750/DV, 1.125/DV, 1.500/DV,
+ 1.875/DV, 2.250/DV, 2.625/DV, 3.000/DV,
+ /* OCT 2 */
+ 0.000/DV, 0.000/DV, 0.000/DV, 0.000/DV,
+ 0.000/DV, 1.125/DV, 1.875/DV, 2.625/DV,
+ 3.000/DV, 3.750/DV, 4.125/DV, 4.500/DV,
+ 4.875/DV, 5.250/DV, 5.625/DV, 6.000/DV,
+ /* OCT 3 */
+ 0.000/DV, 0.000/DV, 0.000/DV, 1.875/DV,
+ 3.000/DV, 4.125/DV, 4.875/DV, 5.625/DV,
+ 6.000/DV, 6.750/DV, 7.125/DV, 7.500/DV,
+ 7.875/DV, 8.250/DV, 8.625/DV, 9.000/DV,
+ /* OCT 4 */
+ 0.000/DV, 0.000/DV, 3.000/DV, 4.875/DV,
+ 6.000/DV, 7.125/DV, 7.875/DV, 8.625/DV,
+ 9.000/DV, 9.750/DV,10.125/DV,10.500/DV,
+ 10.875/DV,11.250/DV,11.625/DV,12.000/DV,
+ /* OCT 5 */
+ 0.000/DV, 3.000/DV, 6.000/DV, 7.875/DV,
+ 9.000/DV,10.125/DV,10.875/DV,11.625/DV,
+ 12.000/DV,12.750/DV,13.125/DV,13.500/DV,
+ 13.875/DV,14.250/DV,14.625/DV,15.000/DV,
+ /* OCT 6 */
+ 0.000/DV, 6.000/DV, 9.000/DV,10.875/DV,
+ 12.000/DV,13.125/DV,13.875/DV,14.625/DV,
+ 15.000/DV,15.750/DV,16.125/DV,16.500/DV,
+ 16.875/DV,17.250/DV,17.625/DV,18.000/DV,
+ /* OCT 7 */
+ 0.000/DV, 9.000/DV,12.000/DV,13.875/DV,
+ 15.000/DV,16.125/DV,16.875/DV,17.625/DV,
+ 18.000/DV,18.750/DV,19.125/DV,19.500/DV,
+ 19.875/DV,20.250/DV,20.625/DV,21.000/DV
+};
+#undef DV
+
+/* 0 / 3.0 / 1.5 / 6.0 dB/OCT */
+static const UINT32 ksl_shift[4] = { 31, 1, 2, 0 };
+
+
+/* sustain level table (3dB per step) */
+/* 0 - 15: 0, 3, 6, 9,12,15,18,21,24,27,30,33,36,39,42,93 (dB)*/
+#define SC(db) (UINT32) ( db * (2.0/ENV_STEP) )
+static const UINT32 sl_tab[16]={
+ SC( 0),SC( 1),SC( 2),SC(3 ),SC(4 ),SC(5 ),SC(6 ),SC( 7),
+ SC( 8),SC( 9),SC(10),SC(11),SC(12),SC(13),SC(14),SC(31)
+};
+#undef SC
+
+
+#define RATE_STEPS (8)
+static const unsigned char eg_inc[15*RATE_STEPS]={
+/*cycle:0 1 2 3 4 5 6 7*/
+
+ /* 0 */ 0,1, 0,1, 0,1, 0,1, /* rates 00..12 0 (increment by 0 or 1) */
+ /* 1 */ 0,1, 0,1, 1,1, 0,1, /* rates 00..12 1 */
+ /* 2 */ 0,1, 1,1, 0,1, 1,1, /* rates 00..12 2 */
+ /* 3 */ 0,1, 1,1, 1,1, 1,1, /* rates 00..12 3 */
+
+ /* 4 */ 1,1, 1,1, 1,1, 1,1, /* rate 13 0 (increment by 1) */
+ /* 5 */ 1,1, 1,2, 1,1, 1,2, /* rate 13 1 */
+ /* 6 */ 1,2, 1,2, 1,2, 1,2, /* rate 13 2 */
+ /* 7 */ 1,2, 2,2, 1,2, 2,2, /* rate 13 3 */
+
+ /* 8 */ 2,2, 2,2, 2,2, 2,2, /* rate 14 0 (increment by 2) */
+ /* 9 */ 2,2, 2,4, 2,2, 2,4, /* rate 14 1 */
+ /*10 */ 2,4, 2,4, 2,4, 2,4, /* rate 14 2 */
+ /*11 */ 2,4, 4,4, 2,4, 4,4, /* rate 14 3 */
+
+ /*12 */ 4,4, 4,4, 4,4, 4,4, /* rates 15 0, 15 1, 15 2, 15 3 (increment by 4) */
+ /*13 */ 8,8, 8,8, 8,8, 8,8, /* rates 15 2, 15 3 for attack */
+ /*14 */ 0,0, 0,0, 0,0, 0,0, /* infinity rates for attack and decay(s) */
+};
+
+
+#define O(a) (a*RATE_STEPS)
+
+/*note that there is no O(13) in this table - it's directly in the code */
+static const unsigned char eg_rate_select[16+64+16]={ /* Envelope Generator rates (16 + 64 rates + 16 RKS) */
+/* 16 infinite time rates */
+ O(14),O(14),O(14),O(14),O(14),O(14),O(14),O(14),
+ O(14),O(14),O(14),O(14),O(14),O(14),O(14),O(14),
+
+/* rates 00-12 */
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+ O( 0),O( 1),O( 2),O( 3),
+
+/* rate 13 */
+ O( 4),O( 5),O( 6),O( 7),
+
+/* rate 14 */
+ O( 8),O( 9),O(10),O(11),
+
+/* rate 15 */
+ O(12),O(12),O(12),O(12),
+
+/* 16 dummy rates (same as 15 3) */
+ O(12),O(12),O(12),O(12),O(12),O(12),O(12),O(12),
+ O(12),O(12),O(12),O(12),O(12),O(12),O(12),O(12),
+
+};
+#undef O
+
+/*rate 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 */
+/*shift 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0 */
+/*mask 4095, 2047, 1023, 511, 255, 127, 63, 31, 15, 7, 3, 1, 0, 0, 0, 0 */
+
+#define O(a) (a*1)
+static const unsigned char eg_rate_shift[16+64+16]={ /* Envelope Generator counter shifts (16 + 64 rates + 16 RKS) */
+/* 16 infinite time rates */
+ O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
+ O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
+
+/* rates 00-12 */
+ O(12),O(12),O(12),O(12),
+ O(11),O(11),O(11),O(11),
+ O(10),O(10),O(10),O(10),
+ O( 9),O( 9),O( 9),O( 9),
+ O( 8),O( 8),O( 8),O( 8),
+ O( 7),O( 7),O( 7),O( 7),
+ O( 6),O( 6),O( 6),O( 6),
+ O( 5),O( 5),O( 5),O( 5),
+ O( 4),O( 4),O( 4),O( 4),
+ O( 3),O( 3),O( 3),O( 3),
+ O( 2),O( 2),O( 2),O( 2),
+ O( 1),O( 1),O( 1),O( 1),
+ O( 0),O( 0),O( 0),O( 0),
+
+/* rate 13 */
+ O( 0),O( 0),O( 0),O( 0),
+
+/* rate 14 */
+ O( 0),O( 0),O( 0),O( 0),
+
+/* rate 15 */
+ O( 0),O( 0),O( 0),O( 0),
+
+/* 16 dummy rates (same as 15 3) */
+ O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),
+ O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),
+
+};
+#undef O
+
+
+/* multiple table */
+#define ML 2
+static const UINT8 mul_tab[16]= {
+/* 1/2, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,12,12,15,15 */
+ ML/2, 1*ML, 2*ML, 3*ML, 4*ML, 5*ML, 6*ML, 7*ML,
+ 8*ML, 9*ML,10*ML,10*ML,12*ML,12*ML,15*ML,15*ML
+};
+#undef ML
+
+/* TL_TAB_LEN is calculated as:
+ * 12 - sinus amplitude bits (Y axis)
+ * 2 - sinus sign bit (Y axis)
+ * TL_RES_LEN - sinus resolution (X axis)
+ */
+#define TL_TAB_LEN (12*2*TL_RES_LEN)
+static signed int tl_tab[TL_TAB_LEN];
+
+#define ENV_QUIET (TL_TAB_LEN>>4)
+
+/* sin waveform table in 'decibel' scale */
+/* four waveforms on OPL2 type chips */
+static unsigned int sin_tab[SIN_LEN * 4];
+
+
+/* LFO Amplitude Modulation table (verified on real YM3812)
+ 27 output levels (triangle waveform); 1 level takes one of: 192, 256 or 448 samples
+
+ Length: 210 elements.
+
+ Each of the elements has to be repeated
+ exactly 64 times (on 64 consecutive samples).
+ The whole table takes: 64 * 210 = 13440 samples.
+
+ When AM = 1 data is used directly
+ When AM = 0 data is divided by 4 before being used (losing precision is important)
+*/
+
+#define LFO_AM_TAB_ELEMENTS 210
+
+static const UINT8 lfo_am_table[LFO_AM_TAB_ELEMENTS] = {
+ 0,0,0,0,0,0,0,
+ 1,1,1,1,
+ 2,2,2,2,
+ 3,3,3,3,
+ 4,4,4,4,
+ 5,5,5,5,
+ 6,6,6,6,
+ 7,7,7,7,
+ 8,8,8,8,
+ 9,9,9,9,
+ 10,10,10,10,
+ 11,11,11,11,
+ 12,12,12,12,
+ 13,13,13,13,
+ 14,14,14,14,
+ 15,15,15,15,
+ 16,16,16,16,
+ 17,17,17,17,
+ 18,18,18,18,
+ 19,19,19,19,
+ 20,20,20,20,
+ 21,21,21,21,
+ 22,22,22,22,
+ 23,23,23,23,
+ 24,24,24,24,
+ 25,25,25,25,
+ 26,26,26,
+ 25,25,25,25,
+ 24,24,24,24,
+ 23,23,23,23,
+ 22,22,22,22,
+ 21,21,21,21,
+ 20,20,20,20,
+ 19,19,19,19,
+ 18,18,18,18,
+ 17,17,17,17,
+ 16,16,16,16,
+ 15,15,15,15,
+ 14,14,14,14,
+ 13,13,13,13,
+ 12,12,12,12,
+ 11,11,11,11,
+ 10,10,10,10,
+ 9,9,9,9,
+ 8,8,8,8,
+ 7,7,7,7,
+ 6,6,6,6,
+ 5,5,5,5,
+ 4,4,4,4,
+ 3,3,3,3,
+ 2,2,2,2,
+ 1,1,1,1
+};
+
+/* LFO Phase Modulation table (verified on real YM3812) */
+static const INT8 lfo_pm_table[8*8*2] = {
+/* FNUM2/FNUM = 00 0xxxxxxx (0x0000) */
+ 0, 0, 0, 0, 0, 0, 0, 0, /*LFO PM depth = 0*/
+ 0, 0, 0, 0, 0, 0, 0, 0, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 00 1xxxxxxx (0x0080) */
+ 0, 0, 0, 0, 0, 0, 0, 0, /*LFO PM depth = 0*/
+ 1, 0, 0, 0,-1, 0, 0, 0, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 01 0xxxxxxx (0x0100) */
+ 1, 0, 0, 0,-1, 0, 0, 0, /*LFO PM depth = 0*/
+ 2, 1, 0,-1,-2,-1, 0, 1, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 01 1xxxxxxx (0x0180) */
+ 1, 0, 0, 0,-1, 0, 0, 0, /*LFO PM depth = 0*/
+ 3, 1, 0,-1,-3,-1, 0, 1, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 10 0xxxxxxx (0x0200) */
+ 2, 1, 0,-1,-2,-1, 0, 1, /*LFO PM depth = 0*/
+ 4, 2, 0,-2,-4,-2, 0, 2, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 10 1xxxxxxx (0x0280) */
+ 2, 1, 0,-1,-2,-1, 0, 1, /*LFO PM depth = 0*/
+ 5, 2, 0,-2,-5,-2, 0, 2, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 11 0xxxxxxx (0x0300) */
+ 3, 1, 0,-1,-3,-1, 0, 1, /*LFO PM depth = 0*/
+ 6, 3, 0,-3,-6,-3, 0, 3, /*LFO PM depth = 1*/
+
+/* FNUM2/FNUM = 11 1xxxxxxx (0x0380) */
+ 3, 1, 0,-1,-3,-1, 0, 1, /*LFO PM depth = 0*/
+ 7, 3, 0,-3,-7,-3, 0, 3 /*LFO PM depth = 1*/
+};
+
+
+/* lock level of common table */
+static int num_lock = 0;
+
+
+#define SLOT7_1 (&OPL->P_CH[7].SLOT[SLOT1])
+#define SLOT7_2 (&OPL->P_CH[7].SLOT[SLOT2])
+#define SLOT8_1 (&OPL->P_CH[8].SLOT[SLOT1])
+#define SLOT8_2 (&OPL->P_CH[8].SLOT[SLOT2])
+
+
+
+
+static int limit( int val, int max, int min ) {
+ if ( val > max )
+ val = max;
+ else if ( val < min )
+ val = min;
+
+ return val;
+}
+
+
+/* status set and IRQ handling */
+static void OPL_STATUS_SET(FM_OPL *OPL,int flag)
+{
+ /* set status flag */
+ OPL->status |= flag;
+ if(!(OPL->status & 0x80))
+ {
+ if(OPL->status & OPL->statusmask)
+ { /* IRQ on */
+ OPL->status |= 0x80;
+ /* callback user interrupt handler (IRQ is OFF to ON) */
+ if(OPL->IRQHandler) (OPL->IRQHandler)(OPL->IRQParam,1);
+ }
+ }
+}
+
+/* status reset and IRQ handling */
+static void OPL_STATUS_RESET(FM_OPL *OPL,int flag)
+{
+ /* reset status flag */
+ OPL->status &=~flag;
+ if((OPL->status & 0x80))
+ {
+ if (!(OPL->status & OPL->statusmask) )
+ {
+ OPL->status &= 0x7f;
+ /* callback user interrupt handler (IRQ is ON to OFF) */
+ if(OPL->IRQHandler) (OPL->IRQHandler)(OPL->IRQParam,0);
+ }
+ }
+}
+
+/* IRQ mask set */
+static void OPL_STATUSMASK_SET(FM_OPL *OPL,int flag)
+{
+ OPL->statusmask = flag;
+ /* IRQ handling check */
+ OPL_STATUS_SET(OPL,0);
+ OPL_STATUS_RESET(OPL,0);
+}
+
+
+/* advance LFO to next sample */
+static void advance_lfo(FM_OPL *OPL)
+{
+ UINT8 tmp;
+
+ /* LFO */
+ OPL->lfo_am_cnt += OPL->lfo_am_inc;
+// if (OPL->lfo_am_cnt >= ((UINT32)LFO_AM_TAB_ELEMENTS<<LFO_SH) ) /* lfo_am_table is 210 elements long */
+// OPL->lfo_am_cnt -= ((UINT32)LFO_AM_TAB_ELEMENTS<<LFO_SH);
+ if (OPL->lfo_am_cnt >= (LFO_AM_TAB_ELEMENTS<<LFO_SH) ) /* lfo_am_table is 210 elements long */
+ OPL->lfo_am_cnt -= (LFO_AM_TAB_ELEMENTS<<LFO_SH);
+
+ tmp = lfo_am_table[ OPL->lfo_am_cnt >> LFO_SH ];
+
+ if (OPL->lfo_am_depth)
+ OPL->LFO_AM = tmp;
+ else
+ OPL->LFO_AM = tmp>>2;
+
+ OPL->lfo_pm_cnt += OPL->lfo_pm_inc;
+ OPL->LFO_PM = ((OPL->lfo_pm_cnt>>LFO_SH) & 7) | OPL->lfo_pm_depth_range;
+}
+
+/* advance to next sample */
+static void advance(FM_OPL *OPL)
+{
+ OPL_CH *CH;
+ OPL_SLOT *op;
+ int i;
+
+ OPL->eg_timer += OPL->eg_timer_add;
+
+ while (OPL->eg_timer >= OPL->eg_timer_overflow)
+ {
+ OPL->eg_timer -= OPL->eg_timer_overflow;
+
+ OPL->eg_cnt++;
+
+ for (i=0; i<9*2; i++)
+ {
+ CH = &OPL->P_CH[i/2];
+ op = &CH->SLOT[i&1];
+
+ /* Envelope Generator */
+ switch(op->state)
+ {
+ case EG_ATT: /* attack phase */
+ if ( !(OPL->eg_cnt & ((1<<op->eg_sh_ar)-1) ) )
+ {
+ op->volume += (~op->volume *
+ (eg_inc[op->eg_sel_ar + ((OPL->eg_cnt>>op->eg_sh_ar)&7)])
+ ) >>3;
+
+ if (op->volume <= MIN_ATT_INDEX)
+ {
+ op->volume = MIN_ATT_INDEX;
+ op->state = EG_DEC;
+ }
+
+ }
+ break;
+
+ case EG_DEC: /* decay phase */
+ if ( !(OPL->eg_cnt & ((1<<op->eg_sh_dr)-1) ) )
+ {
+ op->volume += eg_inc[op->eg_sel_dr + ((OPL->eg_cnt>>op->eg_sh_dr)&7)];
+
+ if ( (UINT32) op->volume >= op->sl )
+ op->state = EG_SUS;
+
+ }
+ break;
+
+ case EG_SUS: /* sustain phase */
+
+ /* this is important behaviour:
+ one can change percusive/non-percussive modes on the fly and
+ the chip will remain in sustain phase - verified on real YM3812 */
+
+ if(op->eg_type) /* non-percussive mode */
+ {
+ /* do nothing */
+ }
+ else /* percussive mode */
+ {
+ /* during sustain phase chip adds Release Rate (in percussive mode) */
+ if ( !(OPL->eg_cnt & ((1<<op->eg_sh_rr)-1) ) )
+ {
+ op->volume += eg_inc[op->eg_sel_rr + ((OPL->eg_cnt>>op->eg_sh_rr)&7)];
+
+ if ( op->volume >= MAX_ATT_INDEX )
+ op->volume = MAX_ATT_INDEX;
+ }
+ /* else do nothing in sustain phase */
+ }
+ break;
+
+ case EG_REL: /* release phase */
+ if ( !(OPL->eg_cnt & ((1<<op->eg_sh_rr)-1) ) )
+ {
+ op->volume += eg_inc[op->eg_sel_rr + ((OPL->eg_cnt>>op->eg_sh_rr)&7)];
+
+ if ( op->volume >= MAX_ATT_INDEX )
+ {
+ op->volume = MAX_ATT_INDEX;
+ op->state = EG_OFF;
+ }
+
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ for (i=0; i<9*2; i++)
+ {
+ CH = &OPL->P_CH[i/2];
+ op = &CH->SLOT[i&1];
+
+ /* Phase Generator */
+ if(op->vib)
+ {
+ UINT8 block;
+ unsigned int block_fnum = CH->block_fnum;
+
+ unsigned int fnum_lfo = (block_fnum&0x0380) >> 7;
+
+ signed int lfo_fn_table_index_offset = lfo_pm_table[OPL->LFO_PM + 16*fnum_lfo ];
+
+ if (lfo_fn_table_index_offset) /* LFO phase modulation active */
+ {
+ block_fnum += lfo_fn_table_index_offset;
+ block = (block_fnum&0x1c00) >> 10;
+ op->Cnt += (OPL->fn_tab[block_fnum&0x03ff] >> (7-block)) * op->mul;
+ }
+ else /* LFO phase modulation = zero */
+ {
+ op->Cnt += op->Incr;
+ }
+ }
+ else /* LFO phase modulation disabled for this operator */
+ {
+ op->Cnt += op->Incr;
+ }
+ }
+
+ /* The Noise Generator of the YM3812 is 23-bit shift register.
+ * Period is equal to 2^23-2 samples.
+ * Register works at sampling frequency of the chip, so output
+ * can change on every sample.
+ *
+ * Output of the register and input to the bit 22 is:
+ * bit0 XOR bit14 XOR bit15 XOR bit22
+ *
+ * Simply use bit 22 as the noise output.
+ */
+
+ OPL->noise_p += OPL->noise_f;
+ i = OPL->noise_p >> FREQ_SH; /* number of events (shifts of the shift register) */
+ OPL->noise_p &= FREQ_MASK;
+ while (i)
+ {
+ /*
+ UINT32 j;
+ j = ( (OPL->noise_rng) ^ (OPL->noise_rng>>14) ^ (OPL->noise_rng>>15) ^ (OPL->noise_rng>>22) ) & 1;
+ OPL->noise_rng = (j<<22) | (OPL->noise_rng>>1);
+ */
+
+ /*
+ Instead of doing all the logic operations above, we
+ use a trick here (and use bit 0 as the noise output).
+ The difference is only that the noise bit changes one
+ step ahead. This doesn't matter since we don't know
+ what is real state of the noise_rng after the reset.
+ */
+
+ if (OPL->noise_rng & 1) OPL->noise_rng ^= 0x800302;
+ OPL->noise_rng >>= 1;
+
+ i--;
+ }
+}
+
+
+static signed int op_calc(UINT32 phase, unsigned int env, signed int pm, unsigned int wave_tab)
+{
+ UINT32 p;
+
+ p = (env<<4) + sin_tab[wave_tab + ((((signed int)((phase & ~FREQ_MASK) + (pm<<16))) >> FREQ_SH ) & SIN_MASK) ];
+
+ if (p >= TL_TAB_LEN)
+ return 0;
+ return tl_tab[p];
+}
+
+static signed int op_calc1(UINT32 phase, unsigned int env, signed int pm, unsigned int wave_tab)
+{
+ UINT32 p;
+
+ p = (env<<4) + sin_tab[wave_tab + ((((signed int)((phase & ~FREQ_MASK) + pm )) >> FREQ_SH ) & SIN_MASK) ];
+
+ if (p >= TL_TAB_LEN)
+ return 0;
+ return tl_tab[p];
+}
+
+
+#define volume_calc(OP) ((OP)->TLL + ((UINT32)(OP)->volume) + (OPL->LFO_AM & (OP)->AMmask))
+
+/* calculate output */
+static void OPL_CALC_CH( FM_OPL *OPL, OPL_CH *CH )
+{
+ OPL_SLOT *SLOT;
+ unsigned int env;
+ signed int out;
+
+ OPL->phase_modulation = 0;
+
+ /* SLOT 1 */
+ SLOT = &CH->SLOT[SLOT1];
+ env = volume_calc(SLOT);
+ out = SLOT->op1_out[0] + SLOT->op1_out[1];
+ SLOT->op1_out[0] = SLOT->op1_out[1];
+
+ //INT32 a;
+ //memcpy(&a, SLOT->connect1, sizeof(a));
+ //a += SLOT->op1_out[0];
+ //memcpy(SLOT->connect1, &a, sizeof(a));
+
+ *SLOT->connect1 += SLOT->op1_out[0]; // alignment issue on arm
+ SLOT->op1_out[1] = 0;
+ if( env < ENV_QUIET )
+ {
+ if (!SLOT->FB)
+ out = 0;
+ SLOT->op1_out[1] = op_calc1(SLOT->Cnt, env, (out<<SLOT->FB), SLOT->wavetable );
+ }
+ /* SLOT 2 */
+ SLOT++;
+ env = volume_calc(SLOT);
+ if( env < ENV_QUIET )
+ {
+ OPL->output[0] += op_calc(SLOT->Cnt, env, OPL->phase_modulation, SLOT->wavetable);
+ }
+}
+
+/*
+ operators used in the rhythm sounds generation process:
+
+ Envelope Generator:
+
+ channel operator register number Bass High Snare Tom Top
+ / slot number TL ARDR SLRR Wave Drum Hat Drum Tom Cymbal
+ 6 / 0 12 50 70 90 f0 +
+ 6 / 1 15 53 73 93 f3 +
+ 7 / 0 13 51 71 91 f1 +
+ 7 / 1 16 54 74 94 f4 +
+ 8 / 0 14 52 72 92 f2 +
+ 8 / 1 17 55 75 95 f5 +
+
+ Phase Generator:
+
+ channel operator register number Bass High Snare Tom Top
+ / slot number MULTIPLE Drum Hat Drum Tom Cymbal
+ 6 / 0 12 30 +
+ 6 / 1 15 33 +
+ 7 / 0 13 31 + + +
+ 7 / 1 16 34 ----- n o t u s e d -----
+ 8 / 0 14 32 +
+ 8 / 1 17 35 + +
+
+ channel operator register number Bass High Snare Tom Top
+ number number BLK/FNUM2 FNUM Drum Hat Drum Tom Cymbal
+ 6 12,15 B6 A6 +
+
+ 7 13,16 B7 A7 + + +
+
+ 8 14,17 B8 A8 + + +
+
+*/
+
+/* calculate rhythm */
+
+static void OPL_CALC_RH( FM_OPL *OPL, OPL_CH *CH, unsigned int noise )
+{
+ OPL_SLOT *SLOT;
+ signed int out;
+ unsigned int env;
+
+
+ /* Bass Drum (verified on real YM3812):
+ - depends on the channel 6 'connect' register:
+ when connect = 0 it works the same as in normal (non-rhythm) mode (op1->op2->out)
+ when connect = 1 _only_ operator 2 is present on output (op2->out), operator 1 is ignored
+ - output sample always is multiplied by 2
+ */
+
+ OPL->phase_modulation = 0;
+ /* SLOT 1 */
+ SLOT = &CH[6].SLOT[SLOT1];
+ env = volume_calc(SLOT);
+
+ out = SLOT->op1_out[0] + SLOT->op1_out[1];
+ SLOT->op1_out[0] = SLOT->op1_out[1];
+
+ if (!SLOT->CON)
+ OPL->phase_modulation = SLOT->op1_out[0];
+ /* else ignore output of operator 1 */
+
+ SLOT->op1_out[1] = 0;
+ if( env < ENV_QUIET )
+ {
+ if (!SLOT->FB)
+ out = 0;
+ SLOT->op1_out[1] = op_calc1(SLOT->Cnt, env, (out<<SLOT->FB), SLOT->wavetable );
+ }
+
+ /* SLOT 2 */
+ SLOT++;
+ env = volume_calc(SLOT);
+ if( env < ENV_QUIET )
+ OPL->output[0] += op_calc(SLOT->Cnt, env, OPL->phase_modulation, SLOT->wavetable) * 2;
+
+
+ /* Phase generation is based on: */
+ /* HH (13) channel 7->slot 1 combined with channel 8->slot 2 (same combination as TOP CYMBAL but different output phases) */
+ /* SD (16) channel 7->slot 1 */
+ /* TOM (14) channel 8->slot 1 */
+ /* TOP (17) channel 7->slot 1 combined with channel 8->slot 2 (same combination as HIGH HAT but different output phases) */
+
+ /* Envelope generation based on: */
+ /* HH channel 7->slot1 */
+ /* SD channel 7->slot2 */
+ /* TOM channel 8->slot1 */
+ /* TOP channel 8->slot2 */
+
+
+ /* The following formulas can be well optimized.
+ I leave them in direct form for now (in case I've missed something).
+ */
+
+ /* High Hat (verified on real YM3812) */
+ env = volume_calc(SLOT7_1);
+ if( env < ENV_QUIET )
+ {
+ /* high hat phase generation:
+ phase = d0 or 234 (based on frequency only)
+ phase = 34 or 2d0 (based on noise)
+ */
+
+ /* base frequency derived from operator 1 in channel 7 */
+ unsigned char bit7 = ((SLOT7_1->Cnt>>FREQ_SH)>>7)&1;
+ unsigned char bit3 = ((SLOT7_1->Cnt>>FREQ_SH)>>3)&1;
+ unsigned char bit2 = ((SLOT7_1->Cnt>>FREQ_SH)>>2)&1;
+
+ unsigned char res1 = (bit2 ^ bit7) | bit3;
+
+ /* when res1 = 0 phase = 0x000 | 0xd0; */
+ /* when res1 = 1 phase = 0x200 | (0xd0>>2); */
+ UINT32 phase = res1 ? (0x200|(0xd0>>2)) : 0xd0;
+
+ /* enable gate based on frequency of operator 2 in channel 8 */
+ unsigned char bit5e= ((SLOT8_2->Cnt>>FREQ_SH)>>5)&1;
+ unsigned char bit3e= ((SLOT8_2->Cnt>>FREQ_SH)>>3)&1;
+
+ unsigned char res2 = (bit3e ^ bit5e);
+
+ /* when res2 = 0 pass the phase from calculation above (res1); */
+ /* when res2 = 1 phase = 0x200 | (0xd0>>2); */
+ if (res2)
+ phase = (0x200|(0xd0>>2));
+
+
+ /* when phase & 0x200 is set and noise=1 then phase = 0x200|0xd0 */
+ /* when phase & 0x200 is set and noise=0 then phase = 0x200|(0xd0>>2), ie no change */
+ if (phase&0x200)
+ {
+ if (noise)
+ phase = 0x200|0xd0;
+ }
+ else
+ /* when phase & 0x200 is clear and noise=1 then phase = 0xd0>>2 */
+ /* when phase & 0x200 is clear and noise=0 then phase = 0xd0, ie no change */
+ {
+ if (noise)
+ phase = 0xd0>>2;
+ }
+
+ OPL->output[0] += op_calc(phase<<FREQ_SH, env, 0, SLOT7_1->wavetable) * 2;
+ }
+
+ /* Snare Drum (verified on real YM3812) */
+ env = volume_calc(SLOT7_2);
+ if( env < ENV_QUIET )
+ {
+ /* base frequency derived from operator 1 in channel 7 */
+ unsigned char bit8 = ((SLOT7_1->Cnt>>FREQ_SH)>>8)&1;
+
+ /* when bit8 = 0 phase = 0x100; */
+ /* when bit8 = 1 phase = 0x200; */
+ UINT32 phase = bit8 ? 0x200 : 0x100;
+
+ /* Noise bit XOR'es phase by 0x100 */
+ /* when noisebit = 0 pass the phase from calculation above */
+ /* when noisebit = 1 phase ^= 0x100; */
+ /* in other words: phase ^= (noisebit<<8); */
+ if (noise)
+ phase ^= 0x100;
+
+ OPL->output[0] += op_calc(phase<<FREQ_SH, env, 0, SLOT7_2->wavetable) * 2;
+ }
+
+ /* Tom Tom (verified on real YM3812) */
+ env = volume_calc(SLOT8_1);
+ if( env < ENV_QUIET )
+ OPL->output[0] += op_calc(SLOT8_1->Cnt, env, 0, SLOT8_1->wavetable) * 2;
+
+ /* Top Cymbal (verified on real YM3812) */
+ env = volume_calc(SLOT8_2);
+ if( env < ENV_QUIET )
+ {
+ /* base frequency derived from operator 1 in channel 7 */
+ unsigned char bit7 = ((SLOT7_1->Cnt>>FREQ_SH)>>7)&1;
+ unsigned char bit3 = ((SLOT7_1->Cnt>>FREQ_SH)>>3)&1;
+ unsigned char bit2 = ((SLOT7_1->Cnt>>FREQ_SH)>>2)&1;
+
+ unsigned char res1 = (bit2 ^ bit7) | bit3;
+
+ /* when res1 = 0 phase = 0x000 | 0x100; */
+ /* when res1 = 1 phase = 0x200 | 0x100; */
+ UINT32 phase = res1 ? 0x300 : 0x100;
+
+ /* enable gate based on frequency of operator 2 in channel 8 */
+ unsigned char bit5e= ((SLOT8_2->Cnt>>FREQ_SH)>>5)&1;
+ unsigned char bit3e= ((SLOT8_2->Cnt>>FREQ_SH)>>3)&1;
+
+ unsigned char res2 = (bit3e ^ bit5e);
+ /* when res2 = 0 pass the phase from calculation above (res1); */
+ /* when res2 = 1 phase = 0x200 | 0x100; */
+ if (res2)
+ phase = 0x300;
+
+ OPL->output[0] += op_calc(phase<<FREQ_SH, env, 0, SLOT8_2->wavetable) * 2;
+ }
+}
+
+
+/* generic table initialize */
+static int init_tables(void)
+{
+ signed int i,x;
+ signed int n;
+ double o,m;
+
+
+ for (x=0; x<TL_RES_LEN; x++)
+ {
+ m = (1<<16) / pow(2, (x+1) * (ENV_STEP/4.0) / 8.0);
+ m = floor(m);
+
+ /* we never reach (1<<16) here due to the (x+1) */
+ /* result fits within 16 bits at maximum */
+
+ n = (int)m; /* 16 bits here */
+ n >>= 4; /* 12 bits here */
+ if (n&1) /* round to nearest */
+ n = (n>>1)+1;
+ else
+ n = n>>1;
+ /* 11 bits here (rounded) */
+ n <<= 1; /* 12 bits here (as in real chip) */
+ tl_tab[ x*2 + 0 ] = n;
+ tl_tab[ x*2 + 1 ] = -tl_tab[ x*2 + 0 ];
+
+ for (i=1; i<12; i++)
+ {
+ tl_tab[ x*2+0 + i*2*TL_RES_LEN ] = tl_tab[ x*2+0 ]>>i;
+ tl_tab[ x*2+1 + i*2*TL_RES_LEN ] = -tl_tab[ x*2+0 + i*2*TL_RES_LEN ];
+ }
+#if 0
+ logerror("tl %04i", x*2);
+ for (i=0; i<12; i++)
+ logerror(", [%02i] %5i", i*2, tl_tab[ x*2 /*+1*/ + i*2*TL_RES_LEN ] );
+ logerror("\n");
+#endif
+ }
+ /*logerror("FMOPL.C: TL_TAB_LEN = %i elements (%i bytes)\n",TL_TAB_LEN, (int)sizeof(tl_tab));*/
+
+
+ for (i=0; i<SIN_LEN; i++)
+ {
+ /* non-standard sinus */
+ m = sin( ((i*2)+1) * M_PI / SIN_LEN ); /* checked against the real chip */
+
+ /* we never reach zero here due to ((i*2)+1) */
+
+ if (m>0.0)
+ o = 8*log(1.0/m)/log(2.0); /* convert to 'decibels' */
+ else
+ o = 8*log(-1.0/m)/log(2.0); /* convert to 'decibels' */
+
+ o = o / (ENV_STEP/4);
+
+ n = (int)(2.0*o);
+ if (n&1) /* round to nearest */
+ n = (n>>1)+1;
+ else
+ n = n>>1;
+
+ sin_tab[ i ] = n*2 + (m>=0.0? 0: 1 );
+
+ /*logerror("FMOPL.C: sin [%4i (hex=%03x)]= %4i (tl_tab value=%5i)\n", i, i, sin_tab[i], tl_tab[sin_tab[i]] );*/
+ }
+
+ for (i=0; i<SIN_LEN; i++)
+ {
+ /* waveform 1: __ __ */
+ /* / \____/ \____*/
+ /* output only first half of the sinus waveform (positive one) */
+
+ if (i & (1<<(SIN_BITS-1)) )
+ sin_tab[1*SIN_LEN+i] = TL_TAB_LEN;
+ else
+ sin_tab[1*SIN_LEN+i] = sin_tab[i];
+
+ /* waveform 2: __ __ __ __ */
+ /* / \/ \/ \/ \*/
+ /* abs(sin) */
+
+ sin_tab[2*SIN_LEN+i] = sin_tab[i & (SIN_MASK>>1) ];
+
+ /* waveform 3: _ _ _ _ */
+ /* / |_/ |_/ |_/ |_*/
+ /* abs(output only first quarter of the sinus waveform) */
+
+ if (i & (1<<(SIN_BITS-2)) )
+ sin_tab[3*SIN_LEN+i] = TL_TAB_LEN;
+ else
+ sin_tab[3*SIN_LEN+i] = sin_tab[i & (SIN_MASK>>2)];
+
+ /*logerror("FMOPL.C: sin1[%4i]= %4i (tl_tab value=%5i)\n", i, sin_tab[1*SIN_LEN+i], tl_tab[sin_tab[1*SIN_LEN+i]] );
+ logerror("FMOPL.C: sin2[%4i]= %4i (tl_tab value=%5i)\n", i, sin_tab[2*SIN_LEN+i], tl_tab[sin_tab[2*SIN_LEN+i]] );
+ logerror("FMOPL.C: sin3[%4i]= %4i (tl_tab value=%5i)\n", i, sin_tab[3*SIN_LEN+i], tl_tab[sin_tab[3*SIN_LEN+i]] );*/
+ }
+ /*logerror("FMOPL.C: ENV_QUIET= %08x (dec*8=%i)\n", ENV_QUIET, ENV_QUIET*8 );*/
+
+
+#ifdef SAVE_SAMPLE
+ sample[0]=fopen("sampsum.pcm","wb");
+#endif
+
+ return 1;
+}
+
+static void OPLCloseTable( void )
+{
+#ifdef SAVE_SAMPLE
+ fclose(sample[0]);
+#endif
+}
+
+
+
+static void OPL_initalize(FM_OPL *OPL)
+{
+ int i;
+
+ /* frequency base */
+ OPL->freqbase = (OPL->rate) ? ((double)OPL->clock / 72.0) / OPL->rate : 0;
+#if 0
+ OPL->rate = (double)OPL->clock / 72.0;
+ OPL->freqbase = 1.0;
+#endif
+
+ /*logerror("freqbase=%f\n", OPL->freqbase);*/
+
+ /* Timer base time */
+ OPL->TimerBase = 1.0 / ((double)OPL->clock / 72.0 );
+
+ /* make fnumber -> increment counter table */
+ for( i=0 ; i < 1024 ; i++ )
+ {
+ /* opn phase increment counter = 20bit */
+ OPL->fn_tab[i] = (UINT32)( (double)i * 64 * OPL->freqbase * (1<<(FREQ_SH-10)) ); /* -10 because chip works with 10.10 fixed point, while we use 16.16 */
+#if 0
+ logerror("FMOPL.C: fn_tab[%4i] = %08x (dec=%8i)\n",
+ i, OPL->fn_tab[i]>>6, OPL->fn_tab[i]>>6 );
+#endif
+ }
+
+#if 0
+ for( i=0 ; i < 16 ; i++ )
+ {
+ logerror("FMOPL.C: sl_tab[%i] = %08x\n",
+ i, sl_tab[i] );
+ }
+ for( i=0 ; i < 8 ; i++ )
+ {
+ int j;
+ logerror("FMOPL.C: ksl_tab[oct=%2i] =",i);
+ for (j=0; j<16; j++)
+ {
+ logerror("%08x ", (UINT32)(ksl_tab[i*16+j]) );
+ }
+ logerror("\n");
+ }
+#endif
+
+
+ /* Amplitude modulation: 27 output levels (triangle waveform); 1 level takes one of: 192, 256 or 448 samples */
+ /* One entry from LFO_AM_TABLE lasts for 64 samples */
+ OPL->lfo_am_inc = (UINT32) ((1.0 / 64.0 ) * (1<<LFO_SH) * OPL->freqbase);
+
+ /* Vibrato: 8 output levels (triangle waveform); 1 level takes 1024 samples */
+ OPL->lfo_pm_inc = (UINT32) ((1.0 / 1024.0) * (1<<LFO_SH) * OPL->freqbase);
+
+ /*logerror ("OPL->lfo_am_inc = %8x ; OPL->lfo_pm_inc = %8x\n", OPL->lfo_am_inc, OPL->lfo_pm_inc);*/
+
+ /* Noise generator: a step takes 1 sample */
+ OPL->noise_f = (UINT32) ((1.0 / 1.0) * (1<<FREQ_SH) * OPL->freqbase);
+
+ OPL->eg_timer_add = (UINT32) ((1<<EG_SH) * OPL->freqbase);
+ OPL->eg_timer_overflow = ( 1 ) * (1<<EG_SH);
+ /*logerror("OPLinit eg_timer_add=%8x eg_timer_overflow=%8x\n", OPL->eg_timer_add, OPL->eg_timer_overflow);*/
+
+}
+
+static void FM_KEYON(OPL_SLOT *SLOT, UINT32 key_set)
+{
+ if( !SLOT->key )
+ {
+ /* restart Phase Generator */
+ SLOT->Cnt = 0;
+ /* phase -> Attack */
+ SLOT->state = EG_ATT;
+ }
+ SLOT->key |= key_set;
+}
+
+static void FM_KEYOFF(OPL_SLOT *SLOT, UINT32 key_clr)
+{
+ if( SLOT->key )
+ {
+ SLOT->key &= key_clr;
+
+ if( !SLOT->key )
+ {
+ /* phase -> Release */
+ if (SLOT->state>EG_REL)
+ SLOT->state = EG_REL;
+ }
+ }
+}
+
+/* update phase increment counter of operator (also update the EG rates if necessary) */
+static void CALC_FCSLOT(OPL_CH *CH,OPL_SLOT *SLOT)
+{
+ int ksr;
+
+ /* (frequency) phase increment counter */
+ SLOT->Incr = CH->fc * SLOT->mul;
+ ksr = CH->kcode >> SLOT->KSR;
+
+ if( SLOT->ksr != ksr )
+ {
+ SLOT->ksr = ksr;
+
+ /* calculate envelope generator rates */
+ if ((SLOT->ar + SLOT->ksr) < 16+62)
+ {
+ SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
+ SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
+ }
+ else
+ {
+ SLOT->eg_sh_ar = 0;
+ SLOT->eg_sel_ar = 13*RATE_STEPS;
+ }
+ SLOT->eg_sh_dr = eg_rate_shift [SLOT->dr + SLOT->ksr ];
+ SLOT->eg_sel_dr = eg_rate_select[SLOT->dr + SLOT->ksr ];
+ SLOT->eg_sh_rr = eg_rate_shift [SLOT->rr + SLOT->ksr ];
+ SLOT->eg_sel_rr = eg_rate_select[SLOT->rr + SLOT->ksr ];
+ }
+}
+
+/* set multi,am,vib,EG-TYP,KSR,mul */
+static void set_mul(FM_OPL *OPL,int slot,int v)
+{
+ OPL_CH *CH = &OPL->P_CH[slot/2];
+ OPL_SLOT *SLOT = &CH->SLOT[slot&1];
+
+ SLOT->mul = mul_tab[v&0x0f];
+ SLOT->KSR = (v&0x10) ? 0 : 2;
+ SLOT->eg_type = (v&0x20);
+ SLOT->vib = (v&0x40);
+ SLOT->AMmask = (v&0x80) ? ~0 : 0;
+ CALC_FCSLOT(CH,SLOT);
+}
+
+/* set ksl & tl */
+static void set_ksl_tl(FM_OPL *OPL,int slot,int v)
+{
+#if 0
+ OPL_CH *CH = &OPL->P_CH[slot/2];
+ OPL_SLOT *SLOT = &CH->SLOT[slot&1];
+
+ SLOT->ksl = ksl_shift[v >> 6];
+ SLOT->TL = (v&0x3f)<<(ENV_BITS-1-7); /* 7 bits TL (bit 6 = always 0) */
+
+ SLOT->TLL = SLOT->TL + (CH->ksl_base>>SLOT->ksl);
+#else
+ OPL_CH *CH = &OPL->P_CH[slot/2];
+ OPL_SLOT *SLOT = &CH->SLOT[slot&1];
+ int ksl = v>>6; /* 0 / 1.5 / 3.0 / 6.0 dB/OCT */
+
+ SLOT->ksl = ksl ? 3-ksl : 31;
+ SLOT->TL = (v&0x3f)<<(ENV_BITS-1-7); /* 7 bits TL (bit 6 = always 0) */
+
+ SLOT->TLL = SLOT->TL + (CH->ksl_base>>SLOT->ksl);
+#endif
+}
+
+/* set attack rate & decay rate */
+static void set_ar_dr(FM_OPL *OPL,int slot,int v)
+{
+ OPL_CH *CH = &OPL->P_CH[slot/2];
+ OPL_SLOT *SLOT = &CH->SLOT[slot&1];
+
+ SLOT->ar = (v>>4) ? 16 + ((v>>4) <<2) : 0;
+
+ if ((SLOT->ar + SLOT->ksr) < 16+62)
+ {
+ SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
+ SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
+ }
+ else
+ {
+ SLOT->eg_sh_ar = 0;
+ SLOT->eg_sel_ar = 13*RATE_STEPS;
+ }
+
+ SLOT->dr = (v&0x0f)? 16 + ((v&0x0f)<<2) : 0;
+ SLOT->eg_sh_dr = eg_rate_shift [SLOT->dr + SLOT->ksr ];
+ SLOT->eg_sel_dr = eg_rate_select[SLOT->dr + SLOT->ksr ];
+}
+
+/* set sustain level & release rate */
+static void set_sl_rr(FM_OPL *OPL,int slot,int v)
+{
+ OPL_CH *CH = &OPL->P_CH[slot/2];
+ OPL_SLOT *SLOT = &CH->SLOT[slot&1];
+
+ SLOT->sl = sl_tab[ v>>4 ];
+
+ SLOT->rr = (v&0x0f)? 16 + ((v&0x0f)<<2) : 0;
+ SLOT->eg_sh_rr = eg_rate_shift [SLOT->rr + SLOT->ksr ];
+ SLOT->eg_sel_rr = eg_rate_select[SLOT->rr + SLOT->ksr ];
+}
+
+
+/* write a value v to register r on OPL chip */
+static void OPLWriteReg(FM_OPL *OPL, int r, int v)
+{
+ OPL_CH *CH;
+ int slot;
+ int block_fnum;
+
+
+ /* adjust bus to 8 bits */
+ r &= 0xff;
+ v &= 0xff;
+
+ if (LOG_CYM_FILE && (cymfile) && (r!=0) )
+ {
+ fprintf(cymfile, "%02x = %02x\n", r, v);
+ }
+
+
+ switch(r&0xe0)
+ {
+ case 0x00: /* 00-1f:control */
+ switch(r&0x1f)
+ {
+ case 0x01: /* waveform select enable */
+ if(OPL->type&OPL_TYPE_WAVESEL)
+ {
+ OPL->wavesel = v&0x20;
+ /* do not change the waveform previously selected */
+ }
+ break;
+ case 0x02: /* Timer 1 */
+ OPL->T[0] = (256-v)*4;
+ break;
+ case 0x03: /* Timer 2 */
+ OPL->T[1] = (256-v)*16;
+ break;
+ case 0x04: /* IRQ clear / mask and Timer enable */
+ if(v&0x80)
+ { /* IRQ flag clear */
+ OPL_STATUS_RESET(OPL,0x7f-0x08); /* don't reset BFRDY flag or we will have to call deltat module to set the flag */
+ }
+ else
+ { /* set IRQ mask ,timer enable*/
+ UINT8 st1 = v&1;
+ UINT8 st2 = (v>>1)&1;
+
+ /* IRQRST,T1MSK,t2MSK,EOSMSK,BRMSK,x,ST2,ST1 */
+ OPL_STATUS_RESET(OPL, v & (0x78-0x08) );
+ OPL_STATUSMASK_SET(OPL, (~v) & 0x78 );
+
+ /* timer 2 */
+ if(OPL->st[1] != st2)
+ {
+ double period = st2 ? (double)OPL->T[1]*OPL->TimerBase : 0.0;
+ //double period = st2 ? (OPL->TimerBase * OPL->T[1]) : 0;
+ OPL->st[1] = st2;
+ if (OPL->timer_handler) (OPL->timer_handler)(1,period);
+ }
+ /* timer 1 */
+ if(OPL->st[0] != st1)
+ {
+ double period = st1 ? (double)OPL->T[0]*OPL->TimerBase : 0.0;
+ //double period = st1 ? (OPL->TimerBase * OPL->T[0]) : 0;
+ OPL->st[0] = st1;
+ if (OPL->timer_handler) (OPL->timer_handler)(0,period);
+ }
+ }
+ break;
+#if BUILD_Y8950
+ case 0x06: /* Key Board OUT */
+ if(OPL->type&OPL_TYPE_KEYBOARD)
+ {
+ if(OPL->keyboardhandler_w)
+ OPL->keyboardhandler_w(OPL->keyboard_param,v);
+ else
+ {
+ //OPL->device->logerror("Y8950: write unmapped KEYBOARD port\n");
+ }
+ }
+ break;
+ case 0x07: /* DELTA-T control 1 : START,REC,MEMDATA,REPT,SPOFF,x,x,RST */
+ if(OPL->type&OPL_TYPE_ADPCM)
+ YM_DELTAT_ADPCM_Write(OPL->deltat,r-0x07,v);
+ break;
+#endif
+ case 0x08: /* MODE,DELTA-T control 2 : CSM,NOTESEL,x,x,smpl,da/ad,64k,rom */
+ OPL->mode = v;
+#if BUILD_Y8950
+ if(OPL->type&OPL_TYPE_ADPCM)
+ YM_DELTAT_ADPCM_Write(OPL->deltat,r-0x07,v&0x0f); /* mask 4 LSBs in register 08 for DELTA-T unit */
+#endif
+ break;
+
+#if BUILD_Y8950
+ case 0x09: /* START ADD */
+ case 0x0a:
+ case 0x0b: /* STOP ADD */
+ case 0x0c:
+ case 0x0d: /* PRESCALE */
+ case 0x0e:
+ case 0x0f: /* ADPCM data write */
+ case 0x10: /* DELTA-N */
+ case 0x11: /* DELTA-N */
+ case 0x12: /* ADPCM volume */
+ if(OPL->type&OPL_TYPE_ADPCM)
+ YM_DELTAT_ADPCM_Write(OPL->deltat,r-0x07,v);
+ break;
+
+ case 0x15: /* DAC data high 8 bits (F7,F6...F2) */
+ case 0x16: /* DAC data low 2 bits (F1, F0 in bits 7,6) */
+ case 0x17: /* DAC data shift (S2,S1,S0 in bits 2,1,0) */
+ //OPL->device->logerror("FMOPL.C: DAC data register written, but not implemented reg=%02x val=%02x\n",r,v);
+ break;
+
+ case 0x18: /* I/O CTRL (Direction) */
+ if(OPL->type&OPL_TYPE_IO)
+ OPL->portDirection = v&0x0f;
+ break;
+ case 0x19: /* I/O DATA */
+ if(OPL->type&OPL_TYPE_IO)
+ {
+ OPL->portLatch = v;
+ if(OPL->porthandler_w)
+ OPL->porthandler_w(OPL->port_param,v&OPL->portDirection);
+ }
+ break;
+#endif
+ default:
+ //OPL->device->logerror("FMOPL.C: write to unknown register: %02x\n",r);
+ break;
+ }
+ break;
+ case 0x20: /* am ON, vib ON, ksr, eg_type, mul */
+ slot = slot_array[r&0x1f];
+ if(slot < 0) return;
+ set_mul(OPL,slot,v);
+ break;
+ case 0x40:
+ slot = slot_array[r&0x1f];
+ if(slot < 0) return;
+ set_ksl_tl(OPL,slot,v);
+ break;
+ case 0x60:
+ slot = slot_array[r&0x1f];
+ if(slot < 0) return;
+ set_ar_dr(OPL,slot,v);
+ break;
+ case 0x80:
+ slot = slot_array[r&0x1f];
+ if(slot < 0) return;
+ set_sl_rr(OPL,slot,v);
+ break;
+ case 0xa0:
+ if (r == 0xbd) /* am depth, vibrato depth, r,bd,sd,tom,tc,hh */
+ {
+ OPL->lfo_am_depth = v & 0x80;
+ OPL->lfo_pm_depth_range = (v&0x40) ? 8 : 0;
+
+ OPL->rhythm = v&0x3f;
+
+ if(OPL->rhythm&0x20)
+ {
+ /* BD key on/off */
+ if(v&0x10)
+ {
+ FM_KEYON (&OPL->P_CH[6].SLOT[SLOT1], 2);
+ FM_KEYON (&OPL->P_CH[6].SLOT[SLOT2], 2);
+ }
+ else
+ {
+ FM_KEYOFF(&OPL->P_CH[6].SLOT[SLOT1],~2);
+ FM_KEYOFF(&OPL->P_CH[6].SLOT[SLOT2],~2);
+ }
+ /* HH key on/off */
+ if(v&0x01) FM_KEYON (&OPL->P_CH[7].SLOT[SLOT1], 2);
+ else FM_KEYOFF(&OPL->P_CH[7].SLOT[SLOT1],~2);
+ /* SD key on/off */
+ if(v&0x08) FM_KEYON (&OPL->P_CH[7].SLOT[SLOT2], 2);
+ else FM_KEYOFF(&OPL->P_CH[7].SLOT[SLOT2],~2);
+ /* TOM key on/off */
+ if(v&0x04) FM_KEYON (&OPL->P_CH[8].SLOT[SLOT1], 2);
+ else FM_KEYOFF(&OPL->P_CH[8].SLOT[SLOT1],~2);
+ /* TOP-CY key on/off */
+ if(v&0x02) FM_KEYON (&OPL->P_CH[8].SLOT[SLOT2], 2);
+ else FM_KEYOFF(&OPL->P_CH[8].SLOT[SLOT2],~2);
+ }
+ else
+ {
+ /* BD key off */
+ FM_KEYOFF(&OPL->P_CH[6].SLOT[SLOT1],~2);
+ FM_KEYOFF(&OPL->P_CH[6].SLOT[SLOT2],~2);
+ /* HH key off */
+ FM_KEYOFF(&OPL->P_CH[7].SLOT[SLOT1],~2);
+ /* SD key off */
+ FM_KEYOFF(&OPL->P_CH[7].SLOT[SLOT2],~2);
+ /* TOM key off */
+ FM_KEYOFF(&OPL->P_CH[8].SLOT[SLOT1],~2);
+ /* TOP-CY off */
+ FM_KEYOFF(&OPL->P_CH[8].SLOT[SLOT2],~2);
+ }
+ return;
+ }
+ /* keyon,block,fnum */
+ if( (r&0x0f) > 8) return;
+ CH = &OPL->P_CH[r&0x0f];
+ if(!(r&0x10))
+ { /* a0-a8 */
+ block_fnum = (CH->block_fnum&0x1f00) | v;
+ }
+ else
+ { /* b0-b8 */
+ block_fnum = ((v&0x1f)<<8) | (CH->block_fnum&0xff);
+
+ if(v&0x20)
+ {
+ FM_KEYON (&CH->SLOT[SLOT1], 1);
+ FM_KEYON (&CH->SLOT[SLOT2], 1);
+ }
+ else
+ {
+ FM_KEYOFF(&CH->SLOT[SLOT1],~1);
+ FM_KEYOFF(&CH->SLOT[SLOT2],~1);
+ }
+ }
+ /* update */
+ if(CH->block_fnum != (UINT32) block_fnum)
+ {
+ UINT8 block = block_fnum >> 10;
+
+ CH->block_fnum = block_fnum;
+
+ CH->ksl_base = (UINT32)(ksl_tab[block_fnum>>6]);
+ CH->fc = OPL->fn_tab[block_fnum&0x03ff] >> (7-block);
+
+ /* BLK 2,1,0 bits -> bits 3,2,1 of kcode */
+ CH->kcode = (CH->block_fnum&0x1c00)>>9;
+
+ /* the info below is actually opposite to what is stated in the Manuals (verifed on real YM3812) */
+ /* if notesel == 0 -> lsb of kcode is bit 10 (MSB) of fnum */
+ /* if notesel == 1 -> lsb of kcode is bit 9 (MSB-1) of fnum */
+ if (OPL->mode&0x40)
+ CH->kcode |= (CH->block_fnum&0x100)>>8; /* notesel == 1 */
+ else
+ CH->kcode |= (CH->block_fnum&0x200)>>9; /* notesel == 0 */
+
+ /* refresh Total Level in both SLOTs of this channel */
+ CH->SLOT[SLOT1].TLL = CH->SLOT[SLOT1].TL + (CH->ksl_base>>CH->SLOT[SLOT1].ksl);
+ CH->SLOT[SLOT2].TLL = CH->SLOT[SLOT2].TL + (CH->ksl_base>>CH->SLOT[SLOT2].ksl);
+
+ /* refresh frequency counter in both SLOTs of this channel */
+ CALC_FCSLOT(CH,&CH->SLOT[SLOT1]);
+ CALC_FCSLOT(CH,&CH->SLOT[SLOT2]);
+ }
+ break;
+ case 0xc0:
+ /* FB,C */
+ if( (r&0x0f) > 8) return;
+ CH = &OPL->P_CH[r&0x0f];
+ CH->SLOT[SLOT1].FB = (v>>1)&7 ? ((v>>1)&7) + 7 : 0;
+ CH->SLOT[SLOT1].CON = v&1;
+ CH->SLOT[SLOT1].connect1 = CH->SLOT[SLOT1].CON ? &OPL->output[0] : &OPL->phase_modulation;
+ break;
+ case 0xe0: /* waveform select */
+ /* simply ignore write to the waveform select register if selecting not enabled in test register */
+ if(OPL->wavesel)
+ {
+ slot = slot_array[r&0x1f];
+ if(slot < 0) return;
+ CH = &OPL->P_CH[slot/2];
+
+ CH->SLOT[slot&1].wavetable = (v&0x03)*SIN_LEN;
+ }
+ break;
+ }
+}
+
+static TIMER_CALLBACK( cymfile_callback )
+{
+ if (cymfile)
+ {
+ //fputc( (unsigned char)0, cymfile );
+ }
+}
+
+/* lock/unlock for common table */
+static int OPL_LockTable(device_t *device)
+{
+ num_lock++;
+ if(num_lock>1) return 0;
+
+ /* first time */
+
+ /* allocate total level table (128kb space) */
+ if( !init_tables() )
+ {
+ num_lock--;
+ return -1;
+ }
+
+ if (LOG_CYM_FILE)
+ {
+ cymfile = fopen("/3812_.cym","w");
+ if (cymfile)
+ {
+ //device->machine().scheduler().timer_pulse ( double::from_hz(110), FUNC(cymfile_callback)); /*110 Hz pulse timer*/
+ }
+ else
+ {
+ //device->logerror("Could not create file 3812_.cym\n");
+ }
+ }
+
+ return 0;
+}
+
+static void OPL_UnLockTable(void)
+{
+ if(num_lock) num_lock--;
+ if(num_lock) return;
+
+ /* last time */
+
+ OPLCloseTable();
+
+ if (cymfile)
+ fclose (cymfile);
+ cymfile = NULL;
+}
+
+static void OPLResetChip(FM_OPL *OPL)
+{
+ int c,s;
+ int i;
+
+ OPL->eg_timer = 0;
+ OPL->eg_cnt = 0;
+
+ OPL->noise_rng = 1; /* noise shift register */
+ OPL->mode = 0; /* normal mode */
+ OPL_STATUS_RESET(OPL,0x7f);
+
+ /* reset with register write */
+ OPLWriteReg(OPL,0x01,0); /* wavesel disable */
+ OPLWriteReg(OPL,0x02,0); /* Timer1 */
+ OPLWriteReg(OPL,0x03,0); /* Timer2 */
+ OPLWriteReg(OPL,0x04,0); /* IRQ mask clear */
+ for(i = 0xff ; i >= 0x20 ; i-- ) OPLWriteReg(OPL,i,0);
+
+ /* reset operator parameters */
+ for( c = 0 ; c < 9 ; c++ )
+ {
+ OPL_CH *CH = &OPL->P_CH[c];
+ for(s = 0 ; s < 2 ; s++ )
+ {
+ /* wave table */
+ CH->SLOT[s].wavetable = 0;
+ CH->SLOT[s].state = EG_OFF;
+ CH->SLOT[s].volume = MAX_ATT_INDEX;
+ }
+ }
+#if BUILD_Y8950
+ if(OPL->type&OPL_TYPE_ADPCM)
+ {
+ YM_DELTAT *DELTAT = OPL->deltat;
+
+ DELTAT->freqbase = OPL->freqbase;
+ DELTAT->output_pointer = &OPL->output_deltat[0];
+ DELTAT->portshift = 5;
+ DELTAT->output_range = 1<<23;
+ YM_DELTAT_ADPCM_Reset(DELTAT,0,YM_DELTAT_EMULATION_MODE_NORMAL,OPL->device);
+ }
+#endif
+}
+
+
+static void OPL_postload(FM_OPL *OPL)
+{
+ int slot, ch;
+
+ for( ch=0 ; ch < 9 ; ch++ )
+ {
+ OPL_CH *CH = &OPL->P_CH[ch];
+
+ /* Look up key scale level */
+ UINT32 block_fnum = CH->block_fnum;
+ CH->ksl_base = (UINT32)(ksl_tab[block_fnum >> 6]);
+ CH->fc = OPL->fn_tab[block_fnum & 0x03ff] >> (7 - (block_fnum >> 10));
+
+ for( slot=0 ; slot < 2 ; slot++ )
+ {
+ OPL_SLOT *SLOT = &CH->SLOT[slot];
+
+ /* Calculate key scale rate */
+ SLOT->ksr = CH->kcode >> SLOT->KSR;
+
+ /* Calculate attack, decay and release rates */
+ if ((SLOT->ar + SLOT->ksr) < 16+62)
+ {
+ SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
+ SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
+ }
+ else
+ {
+ SLOT->eg_sh_ar = 0;
+ SLOT->eg_sel_ar = 13*RATE_STEPS;
+ }
+ SLOT->eg_sh_dr = eg_rate_shift [SLOT->dr + SLOT->ksr ];
+ SLOT->eg_sel_dr = eg_rate_select[SLOT->dr + SLOT->ksr ];
+ SLOT->eg_sh_rr = eg_rate_shift [SLOT->rr + SLOT->ksr ];
+ SLOT->eg_sel_rr = eg_rate_select[SLOT->rr + SLOT->ksr ];
+
+ /* Calculate phase increment */
+ SLOT->Incr = CH->fc * SLOT->mul;
+
+ /* Total level */
+ SLOT->TLL = SLOT->TL + (CH->ksl_base >> SLOT->ksl);
+
+ /* Connect output */
+ SLOT->connect1 = SLOT->CON ? &OPL->output[0] : &OPL->phase_modulation;
+ }
+ }
+#if BUILD_Y8950
+ if ( (OPL->type & OPL_TYPE_ADPCM) && (OPL->deltat) )
+ {
+ // We really should call the postlod function for the YM_DELTAT, but it's hard without registers
+ // (see the way the YM2610 does it)
+ //YM_DELTAT_postload(OPL->deltat, REGS);
+ }
+#endif
+}
+
+
+static void OPLsave_state_channel(device_t *device, OPL_CH *CH)
+{
+}
+
+
+/* Register savestate for a virtual YM3812/YM3526Y8950 */
+
+static void OPL_save_state(FM_OPL *OPL, device_t *device)
+{
+}
+
+
+/* Create one of virtual YM3812/YM3526/Y8950 */
+/* 'clock' is chip clock in Hz */
+/* 'rate' is sampling rate */
+static FM_OPL *OPLCreate(device_t *device, UINT32 clock, UINT32 rate, int type)
+{
+ char *ptr;
+ FM_OPL *OPL;
+ int state_size;
+
+ if (OPL_LockTable(device) == -1) return NULL;
+
+ /* calculate OPL state size */
+ state_size = sizeof(FM_OPL);
+
+#if BUILD_Y8950
+ if (type&OPL_TYPE_ADPCM) state_size+= sizeof(YM_DELTAT);
+#endif
+
+ /* allocate memory block */
+ ptr = malloc(state_size);
+
+ if(!ptr)
+ return NULL;
+
+ memset(ptr, 0, state_size);
+
+ OPL = (FM_OPL *)ptr;
+
+ /* GCC behaves weirdly... check that it's not acting up */
+
+ if((UINT32)OPL & 3 == 0)
+ printf("OPL is word-aligned");
+ if((UINT32)(OPL->output) & 3 == 0)
+ printf("output is word-aligned");
+
+ ptr += sizeof(FM_OPL);
+
+#if BUILD_Y8950
+ if (type&OPL_TYPE_ADPCM)
+ {
+ OPL->deltat = (YM_DELTAT *)ptr;
+ }
+ ptr += sizeof(YM_DELTAT);
+#endif
+
+ OPL->device = device;
+ OPL->type = type;
+ OPL->clock = clock;
+ OPL->rate = rate;
+
+ /* init global tables */
+ OPL_initalize(OPL);
+
+ return OPL;
+}
+
+/* Destroy one of virtual YM3812 */
+static void OPLDestroy(FM_OPL *OPL)
+{
+ OPL_UnLockTable();
+ free(OPL);
+}
+
+/* Optional handlers */
+
+static void OPLSetTimerHandler(FM_OPL *OPL,OPL_TIMERHANDLER timer_handler,void *param)
+{
+ OPL->timer_handler = timer_handler;
+ OPL->TimerParam = param;
+}
+static void OPLSetIRQHandler(FM_OPL *OPL,OPL_IRQHANDLER IRQHandler,void *param)
+{
+ OPL->IRQHandler = IRQHandler;
+ OPL->IRQParam = param;
+}
+static void OPLSetUpdateHandler(FM_OPL *OPL,OPL_UPDATEHANDLER UpdateHandler,void *param)
+{
+ OPL->UpdateHandler = UpdateHandler;
+ OPL->UpdateParam = param;
+}
+
+static int OPLWrite(FM_OPL *OPL,int a,int v)
+{
+ if( !(a&1) )
+ { /* address port */
+ OPL->address = v & 0xff;
+ }
+ else
+ { /* data port */
+ if(OPL->UpdateHandler) OPL->UpdateHandler(OPL->UpdateParam,0);
+ OPLWriteReg(OPL,OPL->address,v);
+ }
+ return OPL->status>>7;
+}
+
+static unsigned char OPLRead(FM_OPL *OPL,int a)
+{
+ if( !(a&1) )
+ {
+ /* status port */
+
+#if BUILD_Y8950
+
+ if(OPL->type&OPL_TYPE_ADPCM) /* Y8950 */
+ {
+ return (OPL->status & (OPL->statusmask|0x80)) | (OPL->deltat->PCM_BSY&1);
+ }
+
+#endif
+
+ /* OPL and OPL2 */
+ return OPL->status & (OPL->statusmask|0x80);
+ }
+
+#if BUILD_Y8950
+ /* data port */
+ switch(OPL->address)
+ {
+ case 0x05: /* KeyBoard IN */
+ if(OPL->type&OPL_TYPE_KEYBOARD)
+ {
+ if(OPL->keyboardhandler_r)
+ return OPL->keyboardhandler_r(OPL->keyboard_param);
+ else
+ OPL->device->logerror("Y8950: read unmapped KEYBOARD port\n");
+ }
+ return 0;
+
+ case 0x0f: /* ADPCM-DATA */
+ if(OPL->type&OPL_TYPE_ADPCM)
+ {
+ UINT8 val;
+
+ val = YM_DELTAT_ADPCM_Read(OPL->deltat);
+ /*logerror("Y8950: read ADPCM value read=%02x\n",val);*/
+ return val;
+ }
+ return 0;
+
+ case 0x19: /* I/O DATA */
+ if(OPL->type&OPL_TYPE_IO)
+ {
+ if(OPL->porthandler_r)
+ return OPL->porthandler_r(OPL->port_param);
+ else
+ OPL->device->logerror("Y8950:read unmapped I/O port\n");
+ }
+ return 0;
+ case 0x1a: /* PCM-DATA */
+ if(OPL->type&OPL_TYPE_ADPCM)
+ {
+ OPL->device->logerror("Y8950 A/D convertion is accessed but not implemented !\n");
+ return 0x80; /* 2's complement PCM data - result from A/D convertion */
+ }
+ return 0;
+ }
+#endif
+
+ return 0xff;
+}
+
+/* CSM Key Controll */
+static void CSMKeyControll(OPL_CH *CH)
+{
+ FM_KEYON (&CH->SLOT[SLOT1], 4);
+ FM_KEYON (&CH->SLOT[SLOT2], 4);
+
+ /* The key off should happen exactly one sample later - not implemented correctly yet */
+
+ FM_KEYOFF(&CH->SLOT[SLOT1], ~4);
+ FM_KEYOFF(&CH->SLOT[SLOT2], ~4);
+}
+
+
+static int OPLTimerOver(FM_OPL *OPL,int c)
+{
+ if( c )
+ { /* Timer B */
+ OPL_STATUS_SET(OPL,0x20);
+ }
+ else
+ { /* Timer A */
+ OPL_STATUS_SET(OPL,0x40);
+ /* CSM mode key,TL controll */
+ if( OPL->mode & 0x80 )
+ { /* CSM mode total level latch and auto key on */
+ int ch;
+ if(OPL->UpdateHandler) OPL->UpdateHandler(OPL->UpdateParam,0);
+ for(ch=0; ch<9; ch++)
+ CSMKeyControll( &OPL->P_CH[ch] );
+ }
+ }
+ /* reload timer */
+ if (OPL->timer_handler) (OPL->timer_handler)(c,OPL->TimerBase * OPL->T[c]);
+ return OPL->status>>7;
+}
+
+
+#define MAX_OPL_CHIPS 2
+
+
+#if (BUILD_YM3812)
+
+void * YM3812Init(device_t *device, UINT32 clock, UINT32 rate)
+{
+ /* emulator create */
+ FM_OPL *YM3812 = OPLCreate(device,clock,rate,OPL_TYPE_YM3812);
+ if (YM3812)
+ {
+ OPL_save_state(YM3812, device);
+ YM3812ResetChip(YM3812);
+ }
+ return YM3812;
+}
+
+void YM3812Shutdown(void *chip)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+
+ /* emulator shutdown */
+ OPLDestroy(YM3812);
+}
+void YM3812ResetChip(void *chip)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ OPLResetChip(YM3812);
+}
+
+int YM3812Write(void *chip, int a, int v)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+
+ OPLWriteReg(YM3812, a, v);
+ return (YM3812->status>>7);
+
+ // technically correct, but breaks Wolf4SDL - FW19
+ //return OPLWrite(YM3812, a, v);
+}
+
+unsigned char YM3812Read(void *chip, int a)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ /* YM3812 always returns bit2 and bit1 in HIGH state */
+ return OPLRead(YM3812, a) | 0x06 ;
+}
+int YM3812TimerOver(void *chip, int c)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ return OPLTimerOver(YM3812, c);
+}
+
+void YM3812SetTimerHandler(void *chip, OPL_TIMERHANDLER timer_handler, void *param)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ OPLSetTimerHandler(YM3812, timer_handler, param);
+}
+void YM3812SetIRQHandler(void *chip,OPL_IRQHANDLER IRQHandler,void *param)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ OPLSetIRQHandler(YM3812, IRQHandler, param);
+}
+void YM3812SetUpdateHandler(void *chip,OPL_UPDATEHANDLER UpdateHandler,void *param)
+{
+ FM_OPL *YM3812 = (FM_OPL *)chip;
+ OPLSetUpdateHandler(YM3812, UpdateHandler, param);
+}
+
+
+/*
+** Generate samples for one of the YM3812's
+**
+** 'which' is the virtual YM3812 number
+** '*buffer' is the output buffer pointer
+** 'length' is the number of samples that should be generated
+*/
+void YM3812UpdateOne(void *chip, OPLSAMPLE *buffer, int length)
+{
+ FM_OPL *OPL = (FM_OPL *)chip;
+ UINT8 rhythm = OPL->rhythm&0x20;
+ OPLSAMPLE *buf = buffer;
+ int i;
+
+ for( i=0; i < length ; i++ )
+ {
+ int lt;
+
+ OPL->output[0] = 0;
+
+ advance_lfo(OPL);
+
+ /* FM part */
+ OPL_CALC_CH(OPL, &OPL->P_CH[0]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[1]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[2]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[3]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[4]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[5]);
+
+ if(!rhythm)
+ {
+ OPL_CALC_CH(OPL, &OPL->P_CH[6]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[7]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[8]);
+ }
+ else /* Rhythm part */
+ {
+ OPL_CALC_RH(OPL, &OPL->P_CH[0], (OPL->noise_rng>>0)&1 );
+ }
+
+ lt = OPL->output[0];
+
+ //lt >>= FINAL_SH;
+ lt <<= 2;
+
+ /* limit check */
+ lt = limit( lt , MAXOUT, MINOUT );
+
+#ifdef SAVE_SAMPLE
+ if (which==0)
+ {
+ SAVE_ALL_CHANNELS
+ }
+#endif
+
+ /* store to sound buffer */
+ //buf[i] = lt;
+
+ buf[i*2] = lt; // stereo version
+ buf[i*2+1] = lt;
+
+ advance(OPL);
+ }
+}
+#endif /* BUILD_YM3812 */
+
+// Rockbox: we don't care about the rest.
+
+#if (BUILD_YM3526)
+
+void *ym3526_init(device_t *device, UINT32 clock, UINT32 rate)
+{
+ /* emulator create */
+ FM_OPL *YM3526 = OPLCreate(device,clock,rate,OPL_TYPE_YM3526);
+ if (YM3526)
+ {
+ OPL_save_state(YM3526, device);
+ ym3526_reset_chip(YM3526);
+ }
+ return YM3526;
+}
+
+void ym3526_shutdown(void *chip)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ /* emulator shutdown */
+ OPLDestroy(YM3526);
+}
+void ym3526_reset_chip(void *chip)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ OPLResetChip(YM3526);
+}
+
+int ym3526_write(void *chip, int a, int v)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ return OPLWrite(YM3526, a, v);
+}
+
+unsigned char ym3526_read(void *chip, int a)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ /* YM3526 always returns bit2 and bit1 in HIGH state */
+ return OPLRead(YM3526, a) | 0x06 ;
+}
+int ym3526_timer_over(void *chip, int c)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ return OPLTimerOver(YM3526, c);
+}
+
+void ym3526_set_timer_handler(void *chip, OPL_TIMERHANDLER timer_handler, void *param)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ OPLSetTimerHandler(YM3526, timer_handler, param);
+}
+void ym3526_set_irq_handler(void *chip,OPL_IRQHANDLER IRQHandler,void *param)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ OPLSetIRQHandler(YM3526, IRQHandler, param);
+}
+void ym3526_set_update_handler(void *chip,OPL_UPDATEHANDLER UpdateHandler,void *param)
+{
+ FM_OPL *YM3526 = (FM_OPL *)chip;
+ OPLSetUpdateHandler(YM3526, UpdateHandler, param);
+}
+
+
+/*
+** Generate samples for one of the YM3526's
+**
+** 'which' is the virtual YM3526 number
+** '*buffer' is the output buffer pointer
+** 'length' is the number of samples that should be generated
+*/
+void ym3526_update_one(void *chip, OPLSAMPLE *buffer, int length)
+{
+ FM_OPL *OPL = (FM_OPL *)chip;
+ UINT8 rhythm = OPL->rhythm&0x20;
+ OPLSAMPLE *buf = buffer;
+ int i;
+
+ for( i=0; i < length ; i++ )
+ {
+ int lt;
+
+ OPL->output[0] = 0;
+
+ advance_lfo(OPL);
+
+ /* FM part */
+ OPL_CALC_CH(OPL, &OPL->P_CH[0]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[1]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[2]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[3]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[4]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[5]);
+
+ if(!rhythm)
+ {
+ OPL_CALC_CH(OPL, &OPL->P_CH[6]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[7]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[8]);
+ }
+ else /* Rhythm part */
+ {
+ OPL_CALC_RH(OPL, &OPL->P_CH[0], (OPL->noise_rng>>0)&1 );
+ }
+
+ lt = OPL->output[0];
+
+ lt >>= FINAL_SH;
+
+ /* limit check */
+ lt = limit( lt , MAXOUT, MINOUT );
+
+#ifdef SAVE_SAMPLE
+ if (which==0)
+ {
+ SAVE_ALL_CHANNELS
+ }
+#endif
+
+ /* store to sound buffer */
+ buf[i] = lt;
+
+ advance(OPL);
+ }
+
+}
+#endif /* BUILD_YM3526 */
+
+
+
+
+#if BUILD_Y8950
+
+static void Y8950_deltat_status_set(void *chip, UINT8 changebits)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPL_STATUS_SET(Y8950, changebits);
+}
+static void Y8950_deltat_status_reset(void *chip, UINT8 changebits)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPL_STATUS_RESET(Y8950, changebits);
+}
+
+void *y8950_init(device_t *device, UINT32 clock, UINT32 rate)
+{
+ /* emulator create */
+ FM_OPL *Y8950 = OPLCreate(device,clock,rate,OPL_TYPE_Y8950);
+ if (Y8950)
+ {
+ Y8950->deltat->status_set_handler = Y8950_deltat_status_set;
+ Y8950->deltat->status_reset_handler = Y8950_deltat_status_reset;
+ Y8950->deltat->status_change_which_chip = Y8950;
+ Y8950->deltat->status_change_EOS_bit = 0x10; /* status flag: set bit4 on End Of Sample */
+ Y8950->deltat->status_change_BRDY_bit = 0x08; /* status flag: set bit3 on BRDY (End Of: ADPCM analysis/synthesis, memory reading/writing) */
+
+ /*Y8950->deltat->write_time = 10.0 / clock;*/ /* a single byte write takes 10 cycles of main clock */
+ /*Y8950->deltat->read_time = 8.0 / clock;*/ /* a single byte read takes 8 cycles of main clock */
+ /* reset */
+ OPL_save_state(Y8950, device);
+ y8950_reset_chip(Y8950);
+ }
+
+ return Y8950;
+}
+
+void y8950_shutdown(void *chip)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ /* emulator shutdown */
+ OPLDestroy(Y8950);
+}
+void y8950_reset_chip(void *chip)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPLResetChip(Y8950);
+}
+
+int y8950_write(void *chip, int a, int v)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ return OPLWrite(Y8950, a, v);
+}
+
+unsigned char y8950_read(void *chip, int a)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ return OPLRead(Y8950, a);
+}
+int y8950_timer_over(void *chip, int c)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ return OPLTimerOver(Y8950, c);
+}
+
+void y8950_set_timer_handler(void *chip, OPL_TIMERHANDLER timer_handler, void *param)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPLSetTimerHandler(Y8950, timer_handler, param);
+}
+void y8950_set_irq_handler(void *chip,OPL_IRQHANDLER IRQHandler,void *param)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPLSetIRQHandler(Y8950, IRQHandler, param);
+}
+void y8950_set_update_handler(void *chip,OPL_UPDATEHANDLER UpdateHandler,void *param)
+{
+ FM_OPL *Y8950 = (FM_OPL *)chip;
+ OPLSetUpdateHandler(Y8950, UpdateHandler, param);
+}
+
+void y8950_set_delta_t_memory(void *chip, void * deltat_mem_ptr, int deltat_mem_size )
+{
+ FM_OPL *OPL = (FM_OPL *)chip;
+ OPL->deltat->memory = (UINT8 *)(deltat_mem_ptr);
+ OPL->deltat->memory_size = deltat_mem_size;
+}
+
+/*
+** Generate samples for one of the Y8950's
+**
+** 'which' is the virtual Y8950 number
+** '*buffer' is the output buffer pointer
+** 'length' is the number of samples that should be generated
+*/
+void y8950_update_one(void *chip, OPLSAMPLE *buffer, int length)
+{
+ int i;
+ FM_OPL *OPL = (FM_OPL *)chip;
+ UINT8 rhythm = OPL->rhythm&0x20;
+ YM_DELTAT *DELTAT = OPL->deltat;
+ OPLSAMPLE *buf = buffer;
+
+ for( i=0; i < length ; i++ )
+ {
+ int lt;
+
+ OPL->output[0] = 0;
+ OPL->output_deltat[0] = 0;
+
+ advance_lfo(OPL);
+
+ /* deltaT ADPCM */
+ if( DELTAT->portstate&0x80 )
+ YM_DELTAT_ADPCM_CALC(DELTAT);
+
+ /* FM part */
+ OPL_CALC_CH(OPL, &OPL->P_CH[0]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[1]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[2]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[3]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[4]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[5]);
+
+ if(!rhythm)
+ {
+ OPL_CALC_CH(OPL, &OPL->P_CH[6]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[7]);
+ OPL_CALC_CH(OPL, &OPL->P_CH[8]);
+ }
+ else /* Rhythm part */
+ {
+ OPL_CALC_RH(OPL, &OPL->P_CH[0], (OPL->noise_rng>>0)&1 );
+ }
+
+ lt = OPL->output[0] + (OPL->output_deltat[0]>>11);
+
+ lt >>= FINAL_SH;
+
+ /* limit check */
+ lt = limit( lt , MAXOUT, MINOUT );
+
+#ifdef SAVE_SAMPLE
+ if (which==0)
+ {
+ SAVE_ALL_CHANNELS
+ }
+#endif
+
+ /* store to sound buffer */
+ buf[i] = lt;
+
+ advance(OPL);
+ }
+
+}
+
+void y8950_set_port_handler(void *chip,OPL_PORTHANDLER_W PortHandler_w,OPL_PORTHANDLER_R PortHandler_r,void * param)
+{
+ FM_OPL *OPL = (FM_OPL *)chip;
+ OPL->porthandler_w = PortHandler_w;
+ OPL->porthandler_r = PortHandler_r;
+ OPL->port_param = param;
+}
+
+void y8950_set_keyboard_handler(void *chip,OPL_PORTHANDLER_W KeyboardHandler_w,OPL_PORTHANDLER_R KeyboardHandler_r,void * param)
+{
+ FM_OPL *OPL = (FM_OPL *)chip;
+ OPL->keyboardhandler_w = KeyboardHandler_w;
+ OPL->keyboardhandler_r = KeyboardHandler_r;
+ OPL->keyboard_param = param;
+}
+
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.h b/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.h
new file mode 100644
index 0000000000..c340a17a7d
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/fmopl_gpl.h
@@ -0,0 +1,117 @@
+#ifndef __FMOPL_H_
+#define __FMOPL_H_
+
+#include "wl_def.h"
+
+#define HAS_YM3812 1
+
+/* --- select emulation chips --- */
+#define BUILD_YM3812 (HAS_YM3812)
+#define BUILD_YM3526 (HAS_YM3526)
+#define BUILD_Y8950 (HAS_Y8950)
+
+/* select output bits size of output : 8 or 16 */
+#define OPL_SAMPLE_BITS 16
+
+/* compiler dependence */
+#ifndef OSD_CPU_H
+#define OSD_CPU_H
+typedef unsigned char UINT8; /* unsigned 8bit */
+typedef unsigned short UINT16; /* unsigned 16bit */
+typedef unsigned int UINT32; /* unsigned 32bit */
+typedef signed char INT8; /* signed 8bit */
+typedef signed short INT16; /* signed 16bit */
+typedef signed int INT32; /* signed 32bit */
+#endif
+
+#if (OPL_SAMPLE_BITS==16)
+typedef INT16 OPLSAMPLE;
+#endif
+#if (OPL_SAMPLE_BITS==8)
+typedef INT8 OPLSAMPLE;
+#endif
+
+
+typedef void (*OPL_TIMERHANDLER)(int channel,double interval_Sec);
+typedef void (*OPL_IRQHANDLER)(int param,int irq);
+typedef void (*OPL_UPDATEHANDLER)(int param,int min_interval_us);
+typedef void (*OPL_PORTHANDLER_W)(int param,unsigned char data);
+typedef unsigned char (*OPL_PORTHANDLER_R)(int param);
+
+
+#if BUILD_YM3812
+
+
+typedef void device_t;
+void *YM3812Init(device_t *junk, UINT32 clock, UINT32 rate);
+void YM3812Shutdown(void *chip);
+void YM3812ResetChip(void *chip);
+int YM3812Write(void *chip, int a, int v);
+unsigned char YM3812Read(void *chip, int a);
+void YM3812Mute(void *chip,int channel,bool mute);
+int YM3812TimerOver(void *chip, int c);
+void YM3812UpdateOne(void *chip, INT16 *buffer, int length);
+
+// not used
+//void YM3812SetTimerHandler(void *chip, OPL_TIMERHANDLER TimerHandler, int channelOffset);
+//void YM3812SetIRQHandler(void *chip, OPL_IRQHANDLER IRQHandler, int param);
+//void YM3812SetUpdateHandler(void *chip, OPL_UPDATEHANDLER UpdateHandler, int param);
+
+#endif
+
+
+#if BUILD_YM3526
+
+/*
+** Initialize YM3526 emulator(s).
+**
+** 'num' is the number of virtual YM3526's to allocate
+** 'clock' is the chip clock in Hz
+** 'rate' is sampling rate
+*/
+int YM3526Init(int num, int clock, int rate);
+/* shutdown the YM3526 emulators*/
+void YM3526Shutdown(void);
+void YM3526ResetChip(int which);
+int YM3526Write(int which, int a, int v);
+unsigned char YM3526Read(int which, int a);
+int YM3526TimerOver(int which, int c);
+/*
+** Generate samples for one of the YM3526's
+**
+** 'which' is the virtual YM3526 number
+** '*buffer' is the output buffer pointer
+** 'length' is the number of samples that should be generated
+*/
+void YM3526UpdateOne(int which, INT16 *buffer, int length);
+
+void YM3526SetTimerHandler(int which, OPL_TIMERHANDLER TimerHandler, int channelOffset);
+void YM3526SetIRQHandler(int which, OPL_IRQHANDLER IRQHandler, int param);
+void YM3526SetUpdateHandler(int which, OPL_UPDATEHANDLER UpdateHandler, int param);
+
+#endif
+
+
+#if BUILD_Y8950
+
+/* Y8950 port handlers */
+void Y8950SetPortHandler(int which, OPL_PORTHANDLER_W PortHandler_w, OPL_PORTHANDLER_R PortHandler_r, int param);
+void Y8950SetKeyboardHandler(int which, OPL_PORTHANDLER_W KeyboardHandler_w, OPL_PORTHANDLER_R KeyboardHandler_r, int param);
+void Y8950SetDeltaTMemory(int which, void * deltat_mem_ptr, int deltat_mem_size );
+
+int Y8950Init (int num, int clock, int rate);
+void Y8950Shutdown (void);
+void Y8950ResetChip (int which);
+int Y8950Write (int which, int a, int v);
+unsigned char Y8950Read (int which, int a);
+int Y8950TimerOver (int which, int c);
+void Y8950UpdateOne (int which, INT16 *buffer, int length);
+
+void Y8950SetTimerHandler (int which, OPL_TIMERHANDLER TimerHandler, int channelOffset);
+void Y8950SetIRQHandler (int which, OPL_IRQHANDLER IRQHandler, int param);
+void Y8950SetUpdateHandler (int which, OPL_UPDATEHANDLER UpdateHandler, int param);
+
+#endif
+
+
+#endif /* __FMOPL_H_ */
diff --git a/apps/plugins/sdl/progs/wolf3d/foreign.h b/apps/plugins/sdl/progs/wolf3d/foreign.h
new file mode 100644
index 0000000000..b0f2f2197f
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/foreign.h
@@ -0,0 +1,131 @@
+#define QUITSUR "Are you sure you want\n"\
+ "to quit this great game?"
+
+#define CURGAME "You are currently in\n"\
+ "a game. Continuing will\n"\
+ "erase old game. Ok?"
+
+#define GAMESVD "There's already a game\n"\
+ "saved at this position.\n"\
+ " Overwrite?"
+
+#define ENDGAMESTR "Are you sure you want\n"\
+ "to end the game you\n"\
+ "are playing? (Y or N):"
+
+#define STR_NG "New Game"
+#define STR_SD "Sound"
+#define STR_CL "Control"
+#define STR_LG "Load Game"
+#define STR_SG "Save Game"
+#define STR_CV "Change View"
+#define STR_VS "View Scores"
+#define STR_EG "End Game"
+#define STR_BD "Back to Demo"
+#define STR_QT "Quit"
+
+#define STR_LOADING "Loading"
+#define STR_SAVING "Saving"
+
+#define STR_GAME "Game"
+#define STR_DEMO "Demo"
+#define STR_LGC "Load Game called\n\""
+#define STR_EMPTY "empty"
+#define STR_CALIB "Calibrate"
+#define STR_JOYST "Joystick"
+#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
+#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
+#define STR_ESCEXIT "ESC to exit"
+
+#define STR_NONE "None"
+#define STR_PC "PC Speaker"
+#define STR_ALSB "AdLib/Sound Blaster"
+#define STR_DISNEY "Disney Sound Source"
+#define STR_SB "Sound Blaster"
+
+#define STR_MOUSEEN "Mouse Enabled"
+#define STR_JOYEN "Joystick Enabled"
+#define STR_PORT2 "Use joystick port 2"
+#define STR_GAMEPAD "Gravis GamePad Enabled"
+#define STR_SENS "Mouse Sensitivity"
+#define STR_CUSTOM "Customize controls"
+
+#define STR_DADDY "Can I play, Daddy?"
+#define STR_HURTME "Don't hurt me."
+#define STR_BRINGEM "Bring 'em on!"
+#define STR_DEATH "I am Death incarnate!"
+
+#define STR_MOUSEADJ "Adjust Mouse Sensitivity"
+#define STR_SLOW "Slow"
+#define STR_FAST "Fast"
+
+#define STR_CRUN "Run"
+#define STR_COPEN "Open"
+#define STR_CFIRE "Fire"
+#define STR_CSTRAFE "Strafe"
+
+#define STR_LEFT "Left"
+#define STR_RIGHT "Right"
+#define STR_FRWD "Frwd"
+#define STR_BKWD "Bkwrd"
+#define STR_THINK "Thinking"
+
+#define STR_SIZE1 "Use arrows to size"
+#define STR_SIZE2 "ENTER to accept"
+#define STR_SIZE3 "ESC to cancel"
+
+#define STR_YOUWIN "you win!"
+
+#define STR_TOTALTIME "total time"
+
+#define STR_RATKILL "kill %"
+#define STR_RATSECRET "secret %"
+#define STR_RATTREASURE "treasure %"
+
+#define STR_BONUS "bonus"
+#define STR_TIME "time"
+#define STR_PAR " par"
+
+#define STR_RAT2KILL "kill ratio %"
+#define STR_RAT2SECRET "secret ratio %"
+#define STR_RAT2TREASURE "treasure ratio %"
+
+#define STR_DEFEATED "defeated!"
+
+#define STR_CHEATER1 "You now have 100% Health,"
+#define STR_CHEATER2 "99 Ammo and both Keys!"
+#define STR_CHEATER3 "Note that you have basically"
+#define STR_CHEATER4 "eliminated your chances of"
+#define STR_CHEATER5 "getting a high score!"
+
+#define STR_NOSPACE1 "There is not enough space"
+#define STR_NOSPACE2 "on your disk to Save Game!"
+
+#define STR_SAVECHT1 "Your Save Game file is,"
+#define STR_SAVECHT2 "shall we say, \"corrupted\"."
+#define STR_SAVECHT3 "But I'll let you go on and"
+#define STR_SAVECHT4 "play anyway...."
+
+#define STR_SEEAGAIN "Let's see that again!"
+
+#ifdef SPEAR
+#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one."
+#define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion."
+#define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world."
+#define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice."
+#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
+#define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?"
+#define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily."
+#define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it."
+#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "."
+#else
+#define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?"
+#define ENDSTR2 "Chickening out...\nalready?"
+#define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie."
+#define ENDSTR4 "So, you think you can\nquit this easily, huh?"
+#define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need."
+#define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame."
+#define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "."
+#define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>"
+#define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "."
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/gfxv_apo.h b/apps/plugins/sdl/progs/wolf3d/gfxv_apo.h
new file mode 100644
index 0000000000..7352f88e6e
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/gfxv_apo.h
@@ -0,0 +1,244 @@
+//////////////////////////////////////
+//
+// Graphics .H file for Apogee v1.4
+// IGRAB-ed on Sun May 03 01:19:32 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_KEYBOARDPIC, // 5
+ H_JOYPIC, // 6
+ H_HEALPIC, // 7
+ H_TREASUREPIC, // 8
+ H_GUNPIC, // 9
+ H_KEYPIC, // 10
+ H_BLAZEPIC, // 11
+ H_WEAPON1234PIC, // 12
+ H_WOLFLOGOPIC, // 13
+ H_VISAPIC, // 14
+ H_MCPIC, // 15
+ H_IDLOGOPIC, // 16
+ H_TOPWINDOWPIC, // 17
+ H_LEFTWINDOWPIC, // 18
+ H_RIGHTWINDOWPIC, // 19
+ H_BOTTOMINFOPIC, // 20
+#if !defined(APOGEE_1_0) && !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
+ H_SPEARADPIC, // 21
+#endif
+ // Lump Start
+ C_OPTIONSPIC, // 22
+ C_CURSOR1PIC, // 23
+ C_CURSOR2PIC, // 24
+ C_NOTSELECTEDPIC, // 25
+ C_SELECTEDPIC, // 26
+ C_FXTITLEPIC, // 27
+ C_DIGITITLEPIC, // 28
+ C_MUSICTITLEPIC, // 29
+ C_MOUSELBACKPIC, // 30
+ C_BABYMODEPIC, // 31
+ C_EASYPIC, // 32
+ C_NORMALPIC, // 33
+ C_HARDPIC, // 34
+ C_LOADSAVEDISKPIC, // 35
+ C_DISKLOADING1PIC, // 36
+ C_DISKLOADING2PIC, // 37
+ C_CONTROLPIC, // 38
+ C_CUSTOMIZEPIC, // 39
+ C_LOADGAMEPIC, // 40
+ C_SAVEGAMEPIC, // 41
+ C_EPISODE1PIC, // 42
+ C_EPISODE2PIC, // 43
+ C_EPISODE3PIC, // 44
+ C_EPISODE4PIC, // 45
+ C_EPISODE5PIC, // 46
+ C_EPISODE6PIC, // 47
+ C_CODEPIC, // 48
+#ifndef APOGEE_1_0
+ C_TIMECODEPIC, // 49
+ C_LEVELPIC, // 50
+ C_NAMEPIC, // 51
+ C_SCOREPIC, // 52
+#if !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
+ C_JOY1PIC, // 53
+ C_JOY2PIC, // 54
+#endif
+#else
+ C_TIMECODEPIC=C_CODEPIC, // 47
+#endif
+ // Lump Start
+ L_GUYPIC, // 55
+ L_COLONPIC, // 56
+ L_NUM0PIC, // 57
+ L_NUM1PIC, // 58
+ L_NUM2PIC, // 59
+ L_NUM3PIC, // 60
+ L_NUM4PIC, // 61
+ L_NUM5PIC, // 62
+ L_NUM6PIC, // 63
+ L_NUM7PIC, // 64
+ L_NUM8PIC, // 65
+ L_NUM9PIC, // 66
+ L_PERCENTPIC, // 67
+ L_APIC, // 68
+ L_BPIC, // 69
+ L_CPIC, // 70
+ L_DPIC, // 71
+ L_EPIC, // 72
+ L_FPIC, // 73
+ L_GPIC, // 74
+ L_HPIC, // 75
+ L_IPIC, // 76
+ L_JPIC, // 77
+ L_KPIC, // 78
+ L_LPIC, // 79
+ L_MPIC, // 80
+ L_NPIC, // 81
+ L_OPIC, // 82
+ L_PPIC, // 83
+ L_QPIC, // 84
+ L_RPIC, // 85
+ L_SPIC, // 86
+ L_TPIC, // 87
+ L_UPIC, // 88
+ L_VPIC, // 89
+ L_WPIC, // 90
+ L_XPIC, // 91
+ L_YPIC, // 92
+ L_ZPIC, // 93
+ L_EXPOINTPIC, // 94
+#ifndef APOGEE_1_0
+ L_APOSTROPHEPIC, // 95
+#endif
+ L_GUY2PIC, // 96
+ L_BJWINSPIC, // 97
+ STATUSBARPIC, // 98
+ TITLEPIC, // 99
+ PG13PIC, // 100
+ CREDITSPIC, // 101
+ HIGHSCORESPIC, // 102
+ // Lump Start
+ KNIFEPIC, // 103
+ GUNPIC, // 104
+ MACHINEGUNPIC, // 105
+ GATLINGGUNPIC, // 106
+ NOKEYPIC, // 107
+ GOLDKEYPIC, // 108
+ SILVERKEYPIC, // 109
+ N_BLANKPIC, // 110
+ N_0PIC, // 111
+ N_1PIC, // 112
+ N_2PIC, // 113
+ N_3PIC, // 114
+ N_4PIC, // 115
+ N_5PIC, // 116
+ N_6PIC, // 117
+ N_7PIC, // 118
+ N_8PIC, // 119
+ N_9PIC, // 120
+ FACE1APIC, // 121
+ FACE1BPIC, // 122
+ FACE1CPIC, // 123
+ FACE2APIC, // 124
+ FACE2BPIC, // 125
+ FACE2CPIC, // 126
+ FACE3APIC, // 127
+ FACE3BPIC, // 128
+ FACE3CPIC, // 129
+ FACE4APIC, // 130
+ FACE4BPIC, // 131
+ FACE4CPIC, // 132
+ FACE5APIC, // 133
+ FACE5BPIC, // 134
+ FACE5CPIC, // 135
+ FACE6APIC, // 136
+ FACE6BPIC, // 137
+ FACE6CPIC, // 138
+ FACE7APIC, // 139
+ FACE7BPIC, // 140
+ FACE7CPIC, // 141
+ FACE8APIC, // 142
+ GOTGATLINGPIC, // 143
+ MUTANTBJPIC, // 144
+ PAUSEDPIC, // 145
+ GETPSYCHEDPIC, // 146
+
+ TILE8, // 147
+
+ ORDERSCREEN, // 148
+ ERRORSCREEN, // 149
+ T_HELPART, // 150
+#ifdef APOGEE_1_0
+ T_ENDART1, // 143
+#endif
+ T_DEMO0, // 151
+ T_DEMO1, // 152
+ T_DEMO2, // 153
+ T_DEMO3, // 154
+#ifndef APOGEE_1_0
+ T_ENDART1, // 155
+ T_ENDART2, // 156
+ T_ENDART3, // 157
+ T_ENDART4, // 158
+ T_ENDART5, // 159
+ T_ENDART6, // 160
+#endif
+
+ ENUMEND
+} graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START H_BJPIC
+#define README_LUMP_END H_BOTTOMINFOPIC
+
+#define CONTROLS_LUMP_START C_OPTIONSPIC
+#define CONTROLS_LUMP_END (L_GUYPIC - 1)
+
+#define LEVELEND_LUMP_START L_GUYPIC
+#define LEVELEND_LUMP_END L_BJWINSPIC
+
+#define LATCHPICS_LUMP_START KNIFEPIC
+#define LATCHPICS_LUMP_END GETPSYCHEDPIC
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS ENUMEND
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS (GETPSYCHEDPIC - NUMFONT)
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 13
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM TILE8
+#define STARTSPRITES TILE8
+#define STARTTILE8 TILE8
+#define STARTTILE8M ORDERSCREEN
+#define STARTTILE16 ORDERSCREEN
+#define STARTTILE16M ORDERSCREEN
+#define STARTTILE32 ORDERSCREEN
+#define STARTTILE32M ORDERSCREEN
+#define STARTEXTERNS ORDERSCREEN
+
+//
+// Thank you for using IGRAB!
+//
diff --git a/apps/plugins/sdl/progs/wolf3d/gfxv_sod.h b/apps/plugins/sdl/progs/wolf3d/gfxv_sod.h
new file mode 100644
index 0000000000..8c82a89696
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/gfxv_sod.h
@@ -0,0 +1,290 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SOD
+// IGRAB-ed on Thu Oct 08 20:38:29 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ C_BACKDROPPIC=3,
+ C_MOUSELBACKPIC, // 4
+ C_CURSOR1PIC, // 5
+ C_CURSOR2PIC, // 6
+ C_NOTSELECTEDPIC, // 7
+ C_SELECTEDPIC, // 8
+ // Lump Start
+ C_CUSTOMIZEPIC, // 9
+ C_JOY1PIC, // 10
+ C_JOY2PIC, // 11
+ C_MOUSEPIC, // 12
+ C_JOYSTICKPIC, // 13
+ C_KEYBOARDPIC, // 14
+ C_CONTROLPIC, // 15
+ // Lump Start
+ C_OPTIONSPIC, // 16
+ // Lump Start
+ C_FXTITLEPIC, // 17
+ C_DIGITITLEPIC, // 18
+ C_MUSICTITLEPIC, // 19
+ // Lump Start
+ C_HOWTOUGHPIC, // 20
+ C_BABYMODEPIC, // 21
+ C_EASYPIC, // 22
+ C_NORMALPIC, // 23
+ C_HARDPIC, // 24
+ // Lump Start
+ C_DISKLOADING1PIC, // 25
+ C_DISKLOADING2PIC, // 26
+ C_LOADGAMEPIC, // 27
+ C_SAVEGAMEPIC, // 28
+ // Lump Start
+ HIGHSCORESPIC, // 29
+ C_WONSPEARPIC, // 30
+#ifndef SPEARDEMO
+ // Lump Start
+ BJCOLLAPSE1PIC, // 31
+ BJCOLLAPSE2PIC, // 32
+ BJCOLLAPSE3PIC, // 33
+ BJCOLLAPSE4PIC, // 34
+ ENDPICPIC, // 35
+#endif
+ // Lump Start
+ L_GUYPIC, // 36
+ L_COLONPIC, // 37
+ L_NUM0PIC, // 38
+ L_NUM1PIC, // 39
+ L_NUM2PIC, // 40
+ L_NUM3PIC, // 41
+ L_NUM4PIC, // 42
+ L_NUM5PIC, // 43
+ L_NUM6PIC, // 44
+ L_NUM7PIC, // 45
+ L_NUM8PIC, // 46
+ L_NUM9PIC, // 47
+ L_PERCENTPIC, // 48
+ L_APIC, // 49
+ L_BPIC, // 50
+ L_CPIC, // 51
+ L_DPIC, // 52
+ L_EPIC, // 53
+ L_FPIC, // 54
+ L_GPIC, // 55
+ L_HPIC, // 56
+ L_IPIC, // 57
+ L_JPIC, // 58
+ L_KPIC, // 59
+ L_LPIC, // 60
+ L_MPIC, // 61
+ L_NPIC, // 62
+ L_OPIC, // 63
+ L_PPIC, // 64
+ L_QPIC, // 65
+ L_RPIC, // 66
+ L_SPIC, // 67
+ L_TPIC, // 68
+ L_UPIC, // 69
+ L_VPIC, // 70
+ L_WPIC, // 71
+ L_XPIC, // 72
+ L_YPIC, // 73
+ L_ZPIC, // 74
+ L_EXPOINTPIC, // 75
+ L_APOSTROPHEPIC, // 76
+ L_GUY2PIC, // 77
+ L_BJWINSPIC, // 78
+ // Lump Start
+ TITLE1PIC, // 79
+ TITLE2PIC, // 80
+#ifndef SPEARDEMO
+ // Lump Start
+ ENDSCREEN11PIC, // 81
+ // Lump Start
+ ENDSCREEN12PIC, // 82
+ ENDSCREEN3PIC, // 83
+ ENDSCREEN4PIC, // 84
+ ENDSCREEN5PIC, // 85
+ ENDSCREEN6PIC, // 86
+ ENDSCREEN7PIC, // 87
+ ENDSCREEN8PIC, // 88
+ ENDSCREEN9PIC, // 89
+#endif
+ STATUSBARPIC, // 90
+ PG13PIC, // 91
+ CREDITSPIC, // 92
+#ifndef SPEARDEMO
+ // Lump Start
+ IDGUYS1PIC, // 93
+ IDGUYS2PIC, // 94
+ // Lump Start
+ COPYPROTTOPPIC, // 95
+ COPYPROTBOXPIC, // 96
+ BOSSPIC1PIC, // 97
+ BOSSPIC2PIC, // 98
+ BOSSPIC3PIC, // 99
+ BOSSPIC4PIC, // 100
+#endif
+ // Lump Start
+ KNIFEPIC, // 101
+ GUNPIC, // 102
+ MACHINEGUNPIC, // 103
+ GATLINGGUNPIC, // 104
+ NOKEYPIC, // 105
+ GOLDKEYPIC, // 106
+ SILVERKEYPIC, // 107
+ N_BLANKPIC, // 108
+ N_0PIC, // 109
+ N_1PIC, // 110
+ N_2PIC, // 111
+ N_3PIC, // 112
+ N_4PIC, // 113
+ N_5PIC, // 114
+ N_6PIC, // 115
+ N_7PIC, // 116
+ N_8PIC, // 117
+ N_9PIC, // 118
+ FACE1APIC, // 119
+ FACE1BPIC, // 120
+ FACE1CPIC, // 121
+ FACE2APIC, // 122
+ FACE2BPIC, // 123
+ FACE2CPIC, // 124
+ FACE3APIC, // 125
+ FACE3BPIC, // 126
+ FACE3CPIC, // 127
+ FACE4APIC, // 128
+ FACE4BPIC, // 129
+ FACE4CPIC, // 130
+ FACE5APIC, // 131
+ FACE5BPIC, // 132
+ FACE5CPIC, // 133
+ FACE6APIC, // 134
+ FACE6BPIC, // 135
+ FACE6CPIC, // 136
+ FACE7APIC, // 137
+ FACE7BPIC, // 138
+ FACE7CPIC, // 139
+ FACE8APIC, // 140
+ GOTGATLINGPIC, // 141
+ GODMODEFACE1PIC, // 142
+ GODMODEFACE2PIC, // 143
+ GODMODEFACE3PIC, // 144
+ BJWAITING1PIC, // 145
+ BJWAITING2PIC, // 146
+ BJOUCHPIC, // 147
+ PAUSEDPIC, // 148
+ GETPSYCHEDPIC, // 149
+
+ TILE8, // 150
+
+ ORDERSCREEN, // 151
+ ERRORSCREEN, // 152
+ TITLEPALETTE, // 153
+#ifndef SPEARDEMO
+ END1PALETTE, // 154
+ END2PALETTE, // 155
+ END3PALETTE, // 156
+ END4PALETTE, // 157
+ END5PALETTE, // 158
+ END6PALETTE, // 159
+ END7PALETTE, // 160
+ END8PALETTE, // 161
+ END9PALETTE, // 162
+ IDGUYSPALETTE, // 163
+#endif
+ T_DEMO0, // 164
+#ifndef SPEARDEMO
+ T_DEMO1, // 165
+ T_DEMO2, // 166
+ T_DEMO3, // 167
+ T_ENDART1, // 168
+#endif
+ ENUMEND
+} graphicnums;
+
+//
+// Data LUMPs
+//
+#define BACKDROP_LUMP_START 3
+#define BACKDROP_LUMP_END 8
+
+#define CONTROL_LUMP_START 9
+#define CONTROL_LUMP_END 15
+
+#define OPTIONS_LUMP_START 16
+#define OPTIONS_LUMP_END 16
+
+#define SOUND_LUMP_START 17
+#define SOUND_LUMP_END 19
+
+#define NEWGAME_LUMP_START 20
+#define NEWGAME_LUMP_END 24
+
+#define LOADSAVE_LUMP_START 25
+#define LOADSAVE_LUMP_END 28
+
+#define HIGHSCORES_LUMP_START 29
+#define HIGHSCORES_LUMP_END 30
+
+#define ENDGAME_LUMP_START 31
+#define ENDGAME_LUMP_END 35
+
+#define LEVELEND_LUMP_START L_GUYPIC
+#define LEVELEND_LUMP_END L_BJWINSPIC
+
+#define TITLESCREEN_LUMP_START TITLE1PIC
+#define TITLESCREEN_LUMP_END TITLE2PIC
+
+#define ENDGAME1_LUMP_START ENDSCREEN11PIC
+#define ENDGAME1_LUMP_END ENDSCREEN11PIC
+
+#define ENDGAME2_LUMP_START ENDSCREEN12PIC
+#define ENDGAME2_LUMP_END ENDSCREEN12PIC
+
+#define EASTEREGG_LUMP_START IDGUYS1PIC
+#define EASTEREGG_LUMP_END IDGUYS2PIC
+
+#define COPYPROT_LUMP_START COPYPROTTOPPIC
+#define COPYPROT_LUMP_END BOSSPIC4PIC
+
+#define LATCHPICS_LUMP_START KNIFEPIC
+#define LATCHPICS_LUMP_END GETPSYCHEDPIC
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS ENUMEND
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS (GETPSYCHEDPIC - NUMFONT)
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 18
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM TILE8
+#define STARTSPRITES TILE8
+#define STARTTILE8 TILE8
+#define STARTTILE8M ORDERSCREEN
+#define STARTTILE16 ORDERSCREEN
+#define STARTTILE16M ORDERSCREEN
+#define STARTTILE32 ORDERSCREEN
+#define STARTTILE32M ORDERSCREEN
+#define STARTEXTERNS ORDERSCREEN
+
+//
+// Thank you for using IGRAB!
+//
diff --git a/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h b/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h
new file mode 100644
index 0000000000..f1403ba265
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h
@@ -0,0 +1,216 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL6
+// IGRAB-ed on Wed Apr 13 06:58:44 1994
+//
+//////////////////////////////////////
+
+typedef enum {
+ // Lump Start
+ H_BJPIC=3,
+ H_CASTLEPIC, // 4
+ H_BLAZEPIC, // 5
+ H_TOPWINDOWPIC, // 6
+ H_LEFTWINDOWPIC, // 7
+ H_RIGHTWINDOWPIC, // 8
+ H_BOTTOMINFOPIC, // 9
+ // Lump Start
+ C_OPTIONSPIC, // 10
+ C_CURSOR1PIC, // 11
+ C_CURSOR2PIC, // 12
+ C_NOTSELECTEDPIC, // 13
+ C_SELECTEDPIC, // 14
+ C_FXTITLEPIC, // 15
+ C_DIGITITLEPIC, // 16
+ C_MUSICTITLEPIC, // 17
+ C_MOUSELBACKPIC, // 18
+ C_BABYMODEPIC, // 19
+ C_EASYPIC, // 20
+ C_NORMALPIC, // 21
+ C_HARDPIC, // 22
+ C_LOADSAVEDISKPIC, // 23
+ C_DISKLOADING1PIC, // 24
+ C_DISKLOADING2PIC, // 25
+ C_CONTROLPIC, // 26
+ C_CUSTOMIZEPIC, // 27
+ C_LOADGAMEPIC, // 28
+ C_SAVEGAMEPIC, // 29
+ C_EPISODE1PIC, // 30
+ C_EPISODE2PIC, // 31
+ C_EPISODE3PIC, // 32
+ C_EPISODE4PIC, // 33
+ C_EPISODE5PIC, // 34
+ C_EPISODE6PIC, // 35
+ C_CODEPIC, // 36
+ C_TIMECODEPIC, // 37
+ C_LEVELPIC, // 38
+ C_NAMEPIC, // 39
+ C_SCOREPIC, // 40
+ C_JOY1PIC, // 41
+ C_JOY2PIC, // 42
+ // Lump Start
+ L_GUYPIC, // 43
+ L_COLONPIC, // 44
+ L_NUM0PIC, // 45
+ L_NUM1PIC, // 46
+ L_NUM2PIC, // 47
+ L_NUM3PIC, // 48
+ L_NUM4PIC, // 49
+ L_NUM5PIC, // 50
+ L_NUM6PIC, // 51
+ L_NUM7PIC, // 52
+ L_NUM8PIC, // 53
+ L_NUM9PIC, // 54
+ L_PERCENTPIC, // 55
+ L_APIC, // 56
+ L_BPIC, // 57
+ L_CPIC, // 58
+ L_DPIC, // 59
+ L_EPIC, // 60
+ L_FPIC, // 61
+ L_GPIC, // 62
+ L_HPIC, // 63
+ L_IPIC, // 64
+ L_JPIC, // 65
+ L_KPIC, // 66
+ L_LPIC, // 67
+ L_MPIC, // 68
+ L_NPIC, // 69
+ L_OPIC, // 70
+ L_PPIC, // 71
+ L_QPIC, // 72
+ L_RPIC, // 73
+ L_SPIC, // 74
+ L_TPIC, // 75
+ L_UPIC, // 76
+ L_VPIC, // 77
+ L_WPIC, // 78
+ L_XPIC, // 79
+ L_YPIC, // 80
+ L_ZPIC, // 81
+ L_EXPOINTPIC, // 82
+ L_APOSTROPHEPIC, // 83
+ L_GUY2PIC, // 84
+ L_BJWINSPIC, // 85
+ STATUSBARPIC, // 86
+ TITLEPIC, // 87
+ PG13PIC, // 88
+ CREDITSPIC, // 89
+ HIGHSCORESPIC, // 90
+ // Lump Start
+ KNIFEPIC, // 91
+ GUNPIC, // 92
+ MACHINEGUNPIC, // 93
+ GATLINGGUNPIC, // 94
+ NOKEYPIC, // 95
+ GOLDKEYPIC, // 96
+ SILVERKEYPIC, // 97
+ N_BLANKPIC, // 98
+ N_0PIC, // 99
+ N_1PIC, // 100
+ N_2PIC, // 101
+ N_3PIC, // 102
+ N_4PIC, // 103
+ N_5PIC, // 104
+ N_6PIC, // 105
+ N_7PIC, // 106
+ N_8PIC, // 107
+ N_9PIC, // 108
+ FACE1APIC, // 109
+ FACE1BPIC, // 110
+ FACE1CPIC, // 111
+ FACE2APIC, // 112
+ FACE2BPIC, // 113
+ FACE2CPIC, // 114
+ FACE3APIC, // 115
+ FACE3BPIC, // 116
+ FACE3CPIC, // 117
+ FACE4APIC, // 118
+ FACE4BPIC, // 119
+ FACE4CPIC, // 120
+ FACE5APIC, // 121
+ FACE5BPIC, // 122
+ FACE5CPIC, // 123
+ FACE6APIC, // 124
+ FACE6BPIC, // 125
+ FACE6CPIC, // 126
+ FACE7APIC, // 127
+ FACE7BPIC, // 128
+ FACE7CPIC, // 129
+ FACE8APIC, // 130
+ GOTGATLINGPIC, // 131
+ MUTANTBJPIC, // 132
+ PAUSEDPIC, // 133
+ GETPSYCHEDPIC, // 134
+
+
+
+ ORDERSCREEN=136,
+ ERRORSCREEN, // 137
+ T_HELPART, // 138
+ T_DEMO0, // 139
+ T_DEMO1, // 140
+ T_DEMO2, // 141
+ T_DEMO3, // 142
+ T_ENDART1, // 143
+ T_ENDART2, // 144
+ T_ENDART3, // 145
+ T_ENDART4, // 146
+ T_ENDART5, // 147
+ T_ENDART6, // 148
+ ENUMEND
+} graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START 3
+#define README_LUMP_END 9
+
+#define CONTROLS_LUMP_START 10
+#define CONTROLS_LUMP_END 42
+
+#define LEVELEND_LUMP_START 43
+#define LEVELEND_LUMP_END 85
+
+#define LATCHPICS_LUMP_START 91
+#define LATCHPICS_LUMP_END 134
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS 149
+#define NUMFONT 2
+#define NUMFONTM 0
+#define NUMPICS 132
+#define NUMPICM 0
+#define NUMSPRITES 0
+#define NUMTILE8 72
+#define NUMTILE8M 0
+#define NUMTILE16 0
+#define NUMTILE16M 0
+#define NUMTILE32 0
+#define NUMTILE32M 0
+#define NUMEXTERNS 13
+//
+// File offsets for data items
+//
+#define STRUCTPIC 0
+
+#define STARTFONT 1
+#define STARTFONTM 3
+#define STARTPICS 3
+#define STARTPICM 135
+#define STARTSPRITES 135
+#define STARTTILE8 135
+#define STARTTILE8M 136
+#define STARTTILE16 136
+#define STARTTILE16M 136
+#define STARTTILE32 136
+#define STARTTILE32M 136
+#define STARTEXTERNS 136
+
+//
+// Thank you for using IGRAB!
+//
diff --git a/apps/plugins/sdl/progs/wolf3d/gp2x.h b/apps/plugins/sdl/progs/wolf3d/gp2x.h
new file mode 100644
index 0000000000..f8b3557a41
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/gp2x.h
@@ -0,0 +1,51 @@
+#ifndef GP2X_H
+#define GP2X_H
+
+#include <SDL/SDL.h>
+#include <sys/ioctl.h>
+#include <sys/soundcard.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+#include "wl_def.h"
+
+#define GP2X_BUTTON_UP (0)
+#define GP2X_BUTTON_DOWN (4)
+#define GP2X_BUTTON_LEFT (2)
+#define GP2X_BUTTON_RIGHT (6)
+#define GP2X_BUTTON_UPLEFT (1)
+#define GP2X_BUTTON_UPRIGHT (7)
+#define GP2X_BUTTON_DOWNLEFT (3)
+#define GP2X_BUTTON_DOWNRIGHT (5)
+#define GP2X_BUTTON_CLICK (18)
+#define GP2X_BUTTON_A (12)
+#define GP2X_BUTTON_B (13)
+#define GP2X_BUTTON_X (15)
+#define GP2X_BUTTON_Y (14)
+#define GP2X_BUTTON_L (11)
+#define GP2X_BUTTON_R (10)
+#define GP2X_BUTTON_START (8)
+#define GP2X_BUTTON_SELECT (9)
+#define GP2X_BUTTON_VOLUP (16)
+#define GP2X_BUTTON_VOLDOWN (17)
+
+#define VOLUME_MIN 0
+#define VOLUME_MAX 100
+#define VOLUME_CHANGE_RATE 2
+#define VOLUME_NOCHG 0
+#define VOLUME_DOWN 1
+#define VOLUME_UP 2
+#define KEY_DOWN 1
+#define KEY_UP 0
+
+void GP2X_Init();
+void GP2X_Shutdown();
+void GP2X_StartMMUHack();
+
+void GP2X_AdjustVolume( int direction );
+void GP2X_ButtonDown( int button );
+void GP2X_ButtonUp( int button );
+void Screenshot( void );
+void SetKeyboard( unsigned int key, int press );
+
+#endif // GP2X_H
diff --git a/apps/plugins/sdl/progs/wolf3d/id_ca.c b/apps/plugins/sdl/progs/wolf3d/id_ca.c
new file mode 100644
index 0000000000..c6131a9882
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_ca.c
@@ -0,0 +1,1113 @@
+// ID_CA.C
+
+// this has been customized for WOLF
+
+/*
+=============================================================================
+
+Id Software Caching Manager
+---------------------------
+
+Must be started BEFORE the memory manager, because it needs to get the headers
+loaded into the data segment
+
+=============================================================================
+*/
+
+#include <SDL.h>
+
+
+#include "wl_def.h"
+#pragma hdrstop
+
+#define THREEBYTEGRSTARTS
+
+/*
+=============================================================================
+
+ LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+typedef struct
+{
+ word bit0,bit1; // 0-255 is a character, > is a pointer to a node
+} huffnode;
+
+
+typedef struct
+{
+ word RLEWtag;
+ int32_t headeroffsets[100];
+} mapfiletype;
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+#define BUFFERSIZE 0x1000
+static int32_t bufferseg[BUFFERSIZE/4];
+
+int mapon;
+
+word *mapsegs[MAPPLANES];
+static maptype* mapheaderseg[NUMMAPS];
+byte *audiosegs[NUMSNDCHUNKS];
+byte *grsegs[NUMCHUNKS];
+
+word RLEWtag;
+
+int numEpisodesMissing = 0;
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+
+char extension[5]; // Need a string, not constant to change cache files
+char graphext[5];
+char audioext[5];
+static const char gheadname[] = DATADIR "vgahead.";
+static const char gfilename[] = DATADIR "vgagraph.";
+static const char gdictname[] = DATADIR "vgadict.";
+static const char mheadname[] = DATADIR "maphead.";
+static const char mfilename[] = DATADIR "maptemp.";
+static const char mfilecama[] = DATADIR "gamemaps.";
+static const char aheadname[] = DATADIR "audiohed.";
+static const char afilename[] = DATADIR "audiot.";
+
+void CA_CannotOpen(const char *string);
+
+static int32_t grstarts[NUMCHUNKS + 1];
+static int32_t* audiostarts; // array of offsets in audio / audiot
+
+#ifdef GRHEADERLINKED
+huffnode *grhuffman;
+#else
+huffnode grhuffman[255];
+#endif
+
+int grhandle = -1; // handle to EGAGRAPH
+int maphandle = -1; // handle to MAPTEMP / GAMEMAPS
+int audiohandle = -1; // handle to AUDIOT / AUDIO
+
+int32_t chunkcomplen,chunkexplen;
+
+SDMode oldsoundmode;
+
+
+static int32_t GRFILEPOS(const size_t idx)
+{
+ assert(idx < lengthof(grstarts));
+ return grstarts[idx];
+}
+
+/*
+=============================================================================
+
+ LOW LEVEL ROUTINES
+
+=============================================================================
+*/
+
+/*
+============================
+=
+= CAL_GetGrChunkLength
+=
+= Gets the length of an explicit length chunk (not tiles)
+= The file pointer is positioned so the compressed data can be read in next.
+=
+============================
+*/
+
+void CAL_GetGrChunkLength (int chunk)
+{
+ lseek(grhandle,GRFILEPOS(chunk),SEEK_SET);
+ read(grhandle,&chunkexplen,sizeof(chunkexplen));
+ chunkcomplen = GRFILEPOS(chunk+1)-GRFILEPOS(chunk)-4;
+}
+
+
+/*
+==========================
+=
+= CA_WriteFile
+=
+= Writes a file from a memory buffer
+=
+==========================
+*/
+
+boolean CA_WriteFile (const char *filename, void *ptr, int32_t length)
+{
+ const int handle = open(filename, O_CREAT | O_WRONLY | O_BINARY, 0644);
+ if (handle == -1)
+ return false;
+
+ if (!write (handle,ptr,length))
+ {
+ close (handle);
+ return false;
+ }
+ close (handle);
+ return true;
+}
+
+
+
+/*
+==========================
+=
+= CA_LoadFile
+=
+= Allocate space for and load a file
+=
+==========================
+*/
+
+boolean CA_LoadFile (const char *filename, memptr *ptr)
+{
+ int32_t size;
+
+ const int handle = open(filename, O_RDONLY | O_BINARY);
+ if (handle == -1)
+ return false;
+
+ size = lseek(handle, 0, SEEK_END);
+ lseek(handle, 0, SEEK_SET);
+ *ptr=malloc(size);
+ CHECKMALLOCRESULT(*ptr);
+ if (!read (handle,*ptr,size))
+ {
+ close (handle);
+ return false;
+ }
+ close (handle);
+ return true;
+}
+
+/*
+============================================================================
+
+ COMPRESSION routines, see JHUFF.C for more
+
+============================================================================
+*/
+
+static void CAL_HuffExpand(byte *source, byte *dest, int32_t length, huffnode *hufftable)
+{
+ byte *end;
+ huffnode *headptr, *huffptr;
+
+ if(!length || !dest)
+ {
+ Quit("length or dest is null!");
+ return;
+ }
+
+ headptr = hufftable+254; // head node is always node 254
+
+ int written = 0;
+
+ end=dest+length;
+
+ byte val = *source++;
+ byte mask = 1;
+ word nodeval;
+ huffptr = headptr;
+ while(1)
+ {
+ if(!(val & mask))
+ nodeval = huffptr->bit0;
+ else
+ nodeval = huffptr->bit1;
+ if(mask==0x80)
+ {
+ val = *source++;
+ mask = 1;
+ }
+ else mask <<= 1;
+
+ if(nodeval<256)
+ {
+ *dest++ = (byte) nodeval;
+ written++;
+ huffptr = headptr;
+ if(dest>=end) break;
+ }
+ else
+ {
+ huffptr = hufftable + (nodeval - 256);
+ }
+ }
+}
+
+/*
+======================
+=
+= CAL_CarmackExpand
+=
+= Length is the length of the EXPANDED data
+=
+======================
+*/
+
+#define NEARTAG 0xa7
+#define FARTAG 0xa8
+
+void CAL_CarmackExpand (byte *source, word *dest, int length)
+{
+ word ch,chhigh,count,offset;
+ byte *inptr;
+ word *copyptr, *outptr;
+
+ length/=2;
+
+ inptr = (byte *) source;
+ outptr = dest;
+
+ while (length>0)
+ {
+ ch = READWORD(&inptr);
+ chhigh = ch>>8;
+ if (chhigh == NEARTAG)
+ {
+ count = ch&0xff;
+ if (!count)
+ { // have to insert a word containing the tag byte
+ ch |= *inptr++;
+ *outptr++ = ch;
+ length--;
+ }
+ else
+ {
+ offset = *inptr++;
+ copyptr = outptr - offset;
+ length -= count;
+ if(length<0) return;
+ while (count--)
+ *outptr++ = *copyptr++;
+ }
+ }
+ else if (chhigh == FARTAG)
+ {
+ count = ch&0xff;
+ if (!count)
+ { // have to insert a word containing the tag byte
+ ch |= *inptr++;
+ *outptr++ = ch;
+ length --;
+ }
+ else
+ {
+ offset = READWORD(&inptr);
+ copyptr = dest + offset;
+ length -= count;
+ if(length<0) return;
+ while (count--)
+ *outptr++ = *copyptr++;
+ }
+ }
+ else
+ {
+ *outptr++ = ch;
+ length --;
+ }
+ }
+}
+
+/*
+======================
+=
+= CA_RLEWcompress
+=
+======================
+*/
+
+int32_t CA_RLEWCompress (word *source, int32_t length, word *dest, word rlewtag)
+{
+ word value,count;
+ unsigned i;
+ word *start,*end;
+
+ start = dest;
+
+ end = source + (length+1)/2;
+
+ //
+ // compress it
+ //
+ do
+ {
+ count = 1;
+ value = *source++;
+ while (*source == value && source<end)
+ {
+ count++;
+ source++;
+ }
+ if (count>3 || value == rlewtag)
+ {
+ //
+ // send a tag / count / value string
+ //
+ *dest++ = rlewtag;
+ *dest++ = count;
+ *dest++ = value;
+ }
+ else
+ {
+ //
+ // send word without compressing
+ //
+ for (i=1;i<=count;i++)
+ *dest++ = value;
+ }
+
+ } while (source<end);
+
+ return (int32_t)(2*(dest-start));
+}
+
+
+/*
+======================
+=
+= CA_RLEWexpand
+= length is EXPANDED length
+=
+======================
+*/
+
+void CA_RLEWexpand (word *source, word *dest, int32_t length, word rlewtag)
+{
+ word value,count,i;
+ word *end=dest+length/2;
+
+//
+// expand it
+//
+ do
+ {
+ value = *source++;
+ if (value != rlewtag)
+ //
+ // uncompressed
+ //
+ *dest++=value;
+ else
+ {
+ //
+ // compressed string
+ //
+ count = *source++;
+ value = *source++;
+ for (i=1;i<=count;i++)
+ *dest++ = value;
+ }
+ } while (dest<end);
+}
+
+
+
+/*
+=============================================================================
+
+ CACHE MANAGER ROUTINES
+
+=============================================================================
+*/
+
+
+/*
+======================
+=
+= CAL_SetupGrFile
+=
+======================
+*/
+
+void CAL_SetupGrFile (void)
+{
+ char fname[13 + sizeof(DATADIR)];
+ int handle;
+ byte *compseg;
+
+#ifdef GRHEADERLINKED
+
+ grhuffman = (huffnode *)&EGAdict;
+ grstarts = (int32_t _seg *)FP_SEG(&EGAhead);
+
+#else
+
+//
+// load ???dict.ext (huffman dictionary for graphics files)
+//
+
+ strcpy(fname,gdictname);
+ strcat(fname,graphext);
+
+ handle = open(fname, O_RDONLY | O_BINARY);
+ if (handle == -1)
+ CA_CannotOpen(fname);
+
+ read(handle, grhuffman, sizeof(grhuffman));
+ close(handle);
+
+ // load the data offsets from ???head.ext
+ strcpy(fname,gheadname);
+ strcat(fname,graphext);
+
+ handle = open(fname, O_RDONLY | O_BINARY);
+ if (handle == -1)
+ CA_CannotOpen(fname);
+
+ long headersize = lseek(handle, 0, SEEK_END);
+ lseek(handle, 0, SEEK_SET);
+
+#ifndef APOGEE_1_0
+ int expectedsize = lengthof(grstarts) - numEpisodesMissing;
+#else
+ int expectedsize = lengthof(grstarts);
+#endif
+
+ if(!param_ignorenumchunks && headersize / 3 != (long) expectedsize)
+ Quit("Wolf4SDL was not compiled for these data files:\n"
+ "%s contains a wrong number of offsets (%i instead of %i)!\n\n"
+ "Please check whether you are using the right executable!\n"
+ "(For mod developers: perhaps you forgot to update NUMCHUNKS?)",
+ fname, headersize / 3, expectedsize);
+
+ byte data[lengthof(grstarts) * 3];
+ read(handle, data, sizeof(data));
+ close(handle);
+
+ const byte* d = data;
+ for (int32_t* i = grstarts; i != endof(grstarts); ++i)
+ {
+ const int32_t val = d[0] | d[1] << 8 | d[2] << 16;
+ *i = (val == 0x00FFFFFF ? -1 : val);
+ d += 3;
+ }
+#endif
+
+//
+// Open the graphics file, leaving it open until the game is finished
+//
+ strcpy(fname,gfilename);
+ strcat(fname,graphext);
+
+ grhandle = open(fname, O_RDONLY | O_BINARY);
+ if (grhandle == -1)
+ CA_CannotOpen(fname);
+
+
+//
+// load the pic and sprite headers into the arrays in the data segment
+//
+ pictable=(pictabletype *) malloc(NUMPICS*sizeof(pictabletype));
+ CHECKMALLOCRESULT(pictable);
+ CAL_GetGrChunkLength(STRUCTPIC); // position file pointer
+ compseg=(byte *) malloc(chunkcomplen);
+ CHECKMALLOCRESULT(compseg);
+ read (grhandle,compseg,chunkcomplen);
+ CAL_HuffExpand(compseg, (byte*)pictable, NUMPICS * sizeof(pictabletype), grhuffman);
+ free(compseg);
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupMapFile
+=
+======================
+*/
+
+void CAL_SetupMapFile (void)
+{
+ int i;
+ int handle;
+ int32_t length,pos;
+ char fname[13 + sizeof(DATADIR)];
+
+//
+// load maphead.ext (offsets and tileinfo for map file)
+//
+ strcpy(fname,mheadname);
+ strcat(fname,extension);
+
+ handle = open(fname, O_RDONLY | O_BINARY);
+ if (handle == -1)
+ CA_CannotOpen(fname);
+
+ length = NUMMAPS*4+2; // used to be "filelength(handle);"
+ mapfiletype *tinf=(mapfiletype *) malloc(sizeof(mapfiletype));
+ CHECKMALLOCRESULT(tinf);
+ read(handle, tinf, length);
+ close(handle);
+
+ RLEWtag=tinf->RLEWtag;
+
+//
+// open the data file
+//
+#ifdef CARMACIZED
+ strcpy(fname, mfilecama);
+ strcat(fname, extension);
+
+ maphandle = open(fname, O_RDONLY | O_BINARY);
+ if (maphandle == -1)
+ CA_CannotOpen(fname);
+#else
+ strcpy(fname,mfilename);
+ strcat(fname,extension);
+
+ maphandle = open(fname, O_RDONLY | O_BINARY);
+ if (maphandle == -1)
+ CA_CannotOpen(fname);
+#endif
+
+//
+// load all map header
+//
+ for (i=0;i<NUMMAPS;i++)
+ {
+ pos = tinf->headeroffsets[i];
+ if (pos<0) // $FFFFFFFF start is a sparse map
+ continue;
+
+ mapheaderseg[i]=(maptype *) malloc(sizeof(maptype));
+ CHECKMALLOCRESULT(mapheaderseg[i]);
+ lseek(maphandle,pos,SEEK_SET);
+ read (maphandle,(memptr)mapheaderseg[i],sizeof(maptype));
+ }
+
+ free(tinf);
+
+//
+// allocate space for 3 64*64 planes
+//
+ for (i=0;i<MAPPLANES;i++)
+ {
+ mapsegs[i]=(word *) malloc(maparea*2);
+ CHECKMALLOCRESULT(mapsegs[i]);
+ }
+}
+
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupAudioFile
+=
+======================
+*/
+
+void CAL_SetupAudioFile (void)
+{
+ char fname[13 + sizeof(DATADIR)];
+
+//
+// load audiohed.ext (offsets for audio file)
+//
+ strcpy(fname,aheadname);
+ strcat(fname,audioext);
+
+ void* ptr;
+ if (!CA_LoadFile(fname, &ptr))
+ CA_CannotOpen(fname);
+ audiostarts = (int32_t*)ptr;
+
+//
+// open the data file
+//
+ strcpy(fname,afilename);
+ strcat(fname,audioext);
+
+ audiohandle = open(fname, O_RDONLY | O_BINARY);
+ if (audiohandle == -1)
+ CA_CannotOpen(fname);
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Startup
+=
+= Open all files and load in headers
+=
+======================
+*/
+
+void CA_Startup (void)
+{
+#ifdef PROFILE
+ unlink ("PROFILE.TXT");
+ profilehandle = open("PROFILE.TXT", O_CREAT | O_WRONLY | O_TEXT);
+#endif
+
+ CAL_SetupMapFile ();
+ CAL_SetupGrFile ();
+ CAL_SetupAudioFile ();
+
+ mapon = -1;
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Shutdown
+=
+= Closes all files
+=
+======================
+*/
+
+void CA_Shutdown (void)
+{
+ int i,start;
+
+ if(maphandle != -1)
+ close(maphandle);
+ if(grhandle != -1)
+ close(grhandle);
+ if(audiohandle != -1)
+ close(audiohandle);
+
+ for(i=0; i<NUMCHUNKS; i++)
+ UNCACHEGRCHUNK(i);
+ free(pictable);
+
+ switch(oldsoundmode)
+ {
+ case sdm_Off:
+ return;
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ for(i=0; i<NUMSOUNDS; i++,start++)
+ UNCACHEAUDIOCHUNK(start);
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_CacheAudioChunk
+=
+======================
+*/
+
+int32_t CA_CacheAudioChunk (int chunk)
+{
+#ifdef SOUND_ENABLE
+ int32_t pos = audiostarts[chunk];
+ int32_t size = audiostarts[chunk+1]-pos;
+
+ if (audiosegs[chunk])
+ return size; // already in memory
+
+ audiosegs[chunk]=(byte *) malloc(size);
+ CHECKMALLOCRESULT(audiosegs[chunk]);
+
+ lseek(audiohandle,pos,SEEK_SET);
+ read(audiohandle,audiosegs[chunk],size);
+
+ return size;
+#endif
+ return 0;
+}
+
+void CA_CacheAdlibSoundChunk (int chunk)
+{
+#ifdef SOUND_ENABLE
+ int32_t pos = audiostarts[chunk];
+ int32_t size = audiostarts[chunk+1]-pos;
+
+ if (audiosegs[chunk])
+ return; // already in memory
+
+ lseek(audiohandle, pos, SEEK_SET);
+ read(audiohandle, bufferseg, ORIG_ADLIBSOUND_SIZE - 1); // without data[1]
+
+ AdLibSound *sound = (AdLibSound *) malloc(size + sizeof(AdLibSound) - ORIG_ADLIBSOUND_SIZE);
+ CHECKMALLOCRESULT(sound);
+
+ byte *ptr = (byte *) bufferseg;
+ sound->common.length = READLONGWORD(&ptr);
+ sound->common.priority = READWORD(&ptr);
+ sound->inst.mChar = *ptr++;
+ sound->inst.cChar = *ptr++;
+ sound->inst.mScale = *ptr++;
+ sound->inst.cScale = *ptr++;
+ sound->inst.mAttack = *ptr++;
+ sound->inst.cAttack = *ptr++;
+ sound->inst.mSus = *ptr++;
+ sound->inst.cSus = *ptr++;
+ sound->inst.mWave = *ptr++;
+ sound->inst.cWave = *ptr++;
+ sound->inst.nConn = *ptr++;
+ sound->inst.voice = *ptr++;
+ sound->inst.mode = *ptr++;
+ sound->inst.unused[0] = *ptr++;
+ sound->inst.unused[1] = *ptr++;
+ sound->inst.unused[2] = *ptr++;
+ sound->block = *ptr++;
+
+ read(audiohandle, sound->data, size - ORIG_ADLIBSOUND_SIZE + 1); // + 1 because of byte data[1]
+
+ audiosegs[chunk]=(byte *) sound;
+#endif
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_LoadAllSounds
+=
+= Purges all sounds, then loads all new ones (mode switch)
+=
+======================
+*/
+
+void CA_LoadAllSounds (void)
+{
+#ifdef SOUND_ENABLE
+ unsigned start,i;
+
+ switch (oldsoundmode)
+ {
+ case sdm_Off:
+ goto cachein;
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ UNCACHEAUDIOCHUNK(start);
+
+cachein:
+
+ oldsoundmode = SoundMode;
+
+ switch (SoundMode)
+ {
+ case sdm_Off:
+ start = STARTADLIBSOUNDS; // needed for priorities...
+ break;
+ case sdm_PC:
+ start = STARTPCSOUNDS;
+ break;
+ case sdm_AdLib:
+ start = STARTADLIBSOUNDS;
+ break;
+ }
+
+ if(start == STARTADLIBSOUNDS)
+ {
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ CA_CacheAdlibSoundChunk(start);
+ }
+ else
+ {
+ for (i=0;i<NUMSOUNDS;i++,start++)
+ CA_CacheAudioChunk(start);
+ }
+#endif
+}
+
+//===========================================================================
+
+
+/*
+======================
+=
+= CAL_ExpandGrChunk
+=
+= Does whatever is needed with a pointer to a compressed chunk
+=
+======================
+*/
+
+void CAL_ExpandGrChunk (int chunk, int32_t *source)
+{
+ int32_t expanded;
+
+ if (chunk >= STARTTILE8 && chunk < STARTEXTERNS)
+ {
+ //
+ // expanded sizes of tile8/16/32 are implicit
+ //
+
+#define BLOCK 64
+#define MASKBLOCK 128
+
+ if (chunk<STARTTILE8M) // tile 8s are all in one chunk!
+ expanded = BLOCK*NUMTILE8;
+ else if (chunk<STARTTILE16)
+ expanded = MASKBLOCK*NUMTILE8M;
+ else if (chunk<STARTTILE16M) // all other tiles are one/chunk
+ expanded = BLOCK*4;
+ else if (chunk<STARTTILE32)
+ expanded = MASKBLOCK*4;
+ else if (chunk<STARTTILE32M)
+ expanded = BLOCK*16;
+ else
+ expanded = MASKBLOCK*16;
+ }
+ else
+ {
+ //
+ // everything else has an explicit size longword
+ //
+ expanded = *source++;
+ }
+
+ //
+ // allocate final space, decompress it, and free bigbuffer
+ // Sprites need to have shifts made and various other junk
+ //
+ grsegs[chunk]=(byte *) malloc(expanded);
+ CHECKMALLOCRESULT(grsegs[chunk]);
+ CAL_HuffExpand((byte *) source, grsegs[chunk], expanded, grhuffman);
+}
+
+
+/*
+======================
+=
+= CA_CacheGrChunk
+=
+= Makes sure a given chunk is in memory, loadiing it if needed
+=
+======================
+*/
+
+void CA_CacheGrChunk (int chunk)
+{
+ int32_t pos,compressed;
+ int32_t *source;
+ int next;
+
+ if (grsegs[chunk])
+ return; // already in memory
+
+//
+// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
+// a larger buffer
+//
+ pos = GRFILEPOS(chunk);
+ if (pos<0) // $FFFFFFFF start is a sparse tile
+ return;
+
+ next = chunk +1;
+ while (GRFILEPOS(next) == -1) // skip past any sparse tiles
+ next++;
+
+ compressed = GRFILEPOS(next)-pos;
+
+ lseek(grhandle,pos,SEEK_SET);
+
+ if (compressed<=BUFFERSIZE)
+ {
+ read(grhandle,bufferseg,compressed);
+ source = bufferseg;
+ }
+ else
+ {
+ source = (int32_t *) malloc(compressed);
+ CHECKMALLOCRESULT(source);
+ read(grhandle,source,compressed);
+ }
+
+ CAL_ExpandGrChunk (chunk,source);
+
+ if (compressed>BUFFERSIZE)
+ free(source);
+}
+
+
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheScreen
+=
+= Decompresses a chunk from disk straight onto the screen
+=
+======================
+*/
+
+void CA_CacheScreen (int chunk)
+{
+ int32_t pos,compressed,expanded;
+ memptr bigbufferseg;
+ int32_t *source;
+ int next;
+
+//
+// load the chunk into a buffer
+//
+ pos = GRFILEPOS(chunk);
+ next = chunk +1;
+ while (GRFILEPOS(next) == -1) // skip past any sparse tiles
+ next++;
+ compressed = GRFILEPOS(next)-pos;
+
+ lseek(grhandle,pos,SEEK_SET);
+
+ bigbufferseg=malloc(compressed);
+ CHECKMALLOCRESULT(bigbufferseg);
+ read(grhandle,bigbufferseg,compressed);
+ source = (int32_t *) bigbufferseg;
+
+ expanded = *source++;
+
+//
+// allocate final space, decompress it, and free bigbuffer
+// Sprites need to have shifts made and various other junk
+//
+ byte *pic = (byte *) malloc(64000);
+ CHECKMALLOCRESULT(pic);
+ CAL_HuffExpand((byte *) source, pic, expanded, grhuffman);
+
+ byte *vbuf = LOCK();
+ for(int y = 0, scy = 0; y < 200; y++, scy += scaleFactor)
+ {
+ for(int x = 0, scx = 0; x < 320; x++, scx += scaleFactor)
+ {
+ byte col = pic[(y * 80 + (x >> 2)) + (x & 3) * 80 * 200];
+ for(unsigned i = 0; i < scaleFactor; i++)
+ for(unsigned j = 0; j < scaleFactor; j++)
+ vbuf[(scy + i) * curPitch + scx + j] = col;
+ }
+ }
+ UNLOCK();
+ free(pic);
+ free(bigbufferseg);
+}
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheMap
+=
+= WOLF: This is specialized for a 64*64 map size
+=
+======================
+*/
+
+void CA_CacheMap (int mapnum)
+{
+ int32_t pos,compressed;
+ int plane;
+ word *dest;
+ memptr bigbufferseg;
+ unsigned size;
+ word *source;
+#ifdef CARMACIZED
+ word *buffer2seg;
+ int32_t expanded;
+#endif
+
+ mapon = mapnum;
+
+//
+// load the planes into the allready allocated buffers
+//
+ size = maparea*2;
+
+ for (plane = 0; plane<MAPPLANES; plane++)
+ {
+ pos = mapheaderseg[mapnum]->planestart[plane];
+ compressed = mapheaderseg[mapnum]->planelength[plane];
+
+ dest = mapsegs[plane];
+
+ lseek(maphandle,pos,SEEK_SET);
+ if (compressed<=BUFFERSIZE)
+ source = (word *) bufferseg;
+ else
+ {
+ bigbufferseg=malloc(compressed);
+ CHECKMALLOCRESULT(bigbufferseg);
+ source = (word *) bigbufferseg;
+ }
+
+ read(maphandle,source,compressed);
+#ifdef CARMACIZED
+ //
+ // unhuffman, then unRLEW
+ // The huffman'd chunk has a two byte expanded length first
+ // The resulting RLEW chunk also does, even though it's not really
+ // needed
+ //
+ expanded = *source;
+ source++;
+ buffer2seg = (word *) malloc(expanded);
+ CHECKMALLOCRESULT(buffer2seg);
+ CAL_CarmackExpand((byte *) source, buffer2seg,expanded);
+ CA_RLEWexpand(buffer2seg+1,dest,size,RLEWtag);
+ free(buffer2seg);
+
+#else
+ //
+ // unRLEW, skipping expanded length
+ //
+ CA_RLEWexpand (source+1,dest,size,RLEWtag);
+#endif
+
+ if (compressed>BUFFERSIZE)
+ free(bigbufferseg);
+ }
+}
+
+//===========================================================================
+
+void CA_CannotOpen(const char *string)
+{
+ char str[30];
+
+ strcpy(str,"Can't open ");
+ strcat(str,string);
+ strcat(str,"!\n");
+ Quit (str);
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_ca.h b/apps/plugins/sdl/progs/wolf3d/id_ca.h
new file mode 100644
index 0000000000..87a8886417
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_ca.h
@@ -0,0 +1,60 @@
+#ifndef __ID_CA__
+#define __ID_CA__
+
+//===========================================================================
+
+#define NUMMAPS 60
+#ifdef USE_FLOORCEILINGTEX
+ #define MAPPLANES 3
+#else
+ #define MAPPLANES 2
+#endif
+
+#define UNCACHEGRCHUNK(chunk) {if(grsegs[chunk]) {free(grsegs[chunk]); grsegs[chunk]=NULL;}}
+#define UNCACHEAUDIOCHUNK(chunk) {if(audiosegs[chunk]) {free(audiosegs[chunk]); audiosegs[chunk]=NULL;}}
+
+//===========================================================================
+
+typedef struct
+{
+ int32_t planestart[3];
+ word planelength[3];
+ word width,height;
+ char name[16];
+} maptype;
+
+//===========================================================================
+
+extern int mapon;
+
+extern word *mapsegs[MAPPLANES];
+extern byte *audiosegs[NUMSNDCHUNKS];
+extern byte *grsegs[NUMCHUNKS];
+
+extern char extension[5];
+extern char graphext[5];
+extern char audioext[5];
+
+//===========================================================================
+
+boolean CA_LoadFile (const char *filename, memptr *ptr);
+boolean CA_WriteFile (const char *filename, void *ptr, int32_t length);
+
+int32_t CA_RLEWCompress (word *source, int32_t length, word *dest, word rlewtag);
+
+void CA_RLEWexpand (word *source, word *dest, int32_t length, word rlewtag);
+
+void CA_Startup (void);
+void CA_Shutdown (void);
+
+int32_t CA_CacheAudioChunk (int chunk);
+void CA_LoadAllSounds (void);
+
+void CA_CacheGrChunk (int chunk);
+void CA_CacheMap (int mapnum);
+
+void CA_CacheScreen (int chunk);
+
+void CA_CannotOpen(const char *name);
+
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/id_in.c b/apps/plugins/sdl/progs/wolf3d/id_in.c
new file mode 100644
index 0000000000..62eec2f24d
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_in.c
@@ -0,0 +1,667 @@
+//
+// ID Engine
+// ID_IN.c - Input Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+//
+// This module handles dealing with the various input devices
+//
+// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
+// User Mgr (for command line parms)
+//
+// Globals:
+// LastScan - The keyboard scan code of the last key pressed
+// LastASCII - The ASCII value of the last key pressed
+// DEBUG - there are more globals
+//
+
+#include "wl_def.h"
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+//
+// configuration variables
+//
+boolean MousePresent;
+boolean forcegrabmouse;
+
+
+// Global variables
+volatile boolean Keyboard[SDLK_LAST];
+volatile boolean Paused;
+volatile char LastASCII;
+volatile ScanCode LastScan;
+
+//KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
+static KeyboardDef KbdDefs = {
+ sc_Return, // button0
+ sc_Alt, // button1
+ sc_Home, // upleft
+ sc_UpArrow, // up
+ sc_PgUp, // upright
+ sc_LeftArrow, // left
+ sc_RightArrow, // right
+ sc_End, // downleft
+ sc_DownArrow, // down
+ sc_PgDn // downright
+};
+
+static SDL_Joystick *Joystick;
+int JoyNumButtons;
+static int JoyNumHats;
+
+static bool GrabInput = false;
+
+/*
+=============================================================================
+
+ LOCAL VARIABLES
+
+=============================================================================
+*/
+byte ASCIINames[] = // Unshifted ASCII for scan codes // TODO: keypad
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,8 ,9 ,0 ,0 ,0 ,13 ,0 ,0 , // 0
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,27 ,0 ,0 ,0 , // 1
+ ' ',0 ,0 ,0 ,0 ,0 ,0 ,39 ,0 ,0 ,'*','+',',','-','.','/', // 2
+ '0','1','2','3','4','5','6','7','8','9',0 ,';',0 ,'=',0 ,0 , // 3
+ '`','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o', // 4
+ 'p','q','r','s','t','u','v','w','x','y','z','[',92 ,']',0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+};
+byte ShiftNames[] = // Shifted ASCII for scan codes
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,8 ,9 ,0 ,0 ,0 ,13 ,0 ,0 , // 0
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,27 ,0 ,0 ,0 , // 1
+ ' ',0 ,0 ,0 ,0 ,0 ,0 ,34 ,0 ,0 ,'*','+','<','_','>','?', // 2
+ ')','!','@','#','$','%','^','&','*','(',0 ,':',0 ,'+',0 ,0 , // 3
+ '~','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O', // 4
+ 'P','Q','R','S','T','U','V','W','X','Y','Z','{','|','}',0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+};
+byte SpecialNames[] = // ASCII for 0xe0 prefixed codes
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2
+ 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+};
+
+
+static boolean IN_Started;
+
+static Direction DirTable[] = // Quick lookup for total direction
+{
+ dir_NorthWest, dir_North, dir_NorthEast,
+ dir_West, dir_None, dir_East,
+ dir_SouthWest, dir_South, dir_SouthEast
+};
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// INL_GetMouseButtons() - Gets the status of the mouse buttons from the
+// mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static int
+INL_GetMouseButtons(void)
+{
+ int buttons = SDL_GetMouseState(NULL, NULL);
+ int middlePressed = buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE);
+ int rightPressed = buttons & SDL_BUTTON(SDL_BUTTON_RIGHT);
+ buttons &= ~(SDL_BUTTON(SDL_BUTTON_MIDDLE) | SDL_BUTTON(SDL_BUTTON_RIGHT));
+ if(middlePressed) buttons |= 1 << 2;
+ if(rightPressed) buttons |= 1 << 1;
+
+ return buttons;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_GetJoyDelta() - Returns the relative movement of the specified
+// joystick (from +/-127)
+//
+///////////////////////////////////////////////////////////////////////////
+void IN_GetJoyDelta(int *dx,int *dy)
+{
+ if(!Joystick)
+ {
+ *dx = *dy = 0;
+ return;
+ }
+
+ SDL_JoystickUpdate();
+#ifdef _arch_dreamcast
+ int x = 0;
+ int y = 0;
+#else
+ int x = SDL_JoystickGetAxis(Joystick, 0) >> 8;
+ int y = SDL_JoystickGetAxis(Joystick, 1) >> 8;
+#endif
+
+ if(param_joystickhat != -1)
+ {
+ uint8_t hatState = SDL_JoystickGetHat(Joystick, param_joystickhat);
+ if(hatState & SDL_HAT_RIGHT)
+ x += 127;
+ else if(hatState & SDL_HAT_LEFT)
+ x -= 127;
+ if(hatState & SDL_HAT_DOWN)
+ y += 127;
+ else if(hatState & SDL_HAT_UP)
+ y -= 127;
+
+ if(x < -128) x = -128;
+ else if(x > 127) x = 127;
+
+ if(y < -128) y = -128;
+ else if(y > 127) y = 127;
+ }
+
+ *dx = x;
+ *dy = y;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_GetJoyFineDelta() - Returns the relative movement of the specified
+// joystick without dividing the results by 256 (from +/-127)
+//
+///////////////////////////////////////////////////////////////////////////
+void IN_GetJoyFineDelta(int *dx, int *dy)
+{
+ if(!Joystick)
+ {
+ *dx = 0;
+ *dy = 0;
+ return;
+ }
+
+ SDL_JoystickUpdate();
+ int x = SDL_JoystickGetAxis(Joystick, 0);
+ int y = SDL_JoystickGetAxis(Joystick, 1);
+
+ if(x < -128) x = -128;
+ else if(x > 127) x = 127;
+
+ if(y < -128) y = -128;
+ else if(y > 127) y = 127;
+
+ *dx = x;
+ *dy = y;
+}
+
+/*
+===================
+=
+= IN_JoyButtons
+=
+===================
+*/
+
+int IN_JoyButtons()
+{
+ if(!Joystick) return 0;
+
+ SDL_JoystickUpdate();
+
+ int res = 0;
+ for(int i = 0; i < JoyNumButtons && i < 32; i++)
+ res |= SDL_JoystickGetButton(Joystick, i) << i;
+ return res;
+}
+
+boolean IN_JoyPresent()
+{
+ return Joystick != NULL;
+}
+
+static void processEvent(SDL_Event *event)
+{
+ switch (event->type)
+ {
+ // exit if the window is closed
+ case SDL_QUIT:
+ Quit(NULL);
+
+ // check for keypresses
+ case SDL_KEYDOWN:
+ {
+ if(event->key.keysym.sym==SDLK_SCROLLOCK || event->key.keysym.sym==SDLK_F12)
+ {
+ GrabInput = !GrabInput;
+ SDL_WM_GrabInput(GrabInput ? SDL_GRAB_ON : SDL_GRAB_OFF);
+ return;
+ }
+
+ LastScan = event->key.keysym.sym;
+ SDLMod mod = SDL_GetModState();
+ if(Keyboard[sc_Alt])
+ {
+ if(LastScan==SDLK_F4)
+ Quit(NULL);
+ }
+
+ if(LastScan == SDLK_KP_ENTER) LastScan = SDLK_RETURN;
+ else if(LastScan == SDLK_RSHIFT) LastScan = SDLK_LSHIFT;
+ else if(LastScan == SDLK_RALT) LastScan = SDLK_LALT;
+ else if(LastScan == SDLK_RCTRL) LastScan = SDLK_LCTRL;
+ else
+ {
+ if((mod & KMOD_NUM) == 0)
+ {
+ switch(LastScan)
+ {
+ case SDLK_KP2: LastScan = SDLK_DOWN; break;
+ case SDLK_KP4: LastScan = SDLK_LEFT; break;
+ case SDLK_KP6: LastScan = SDLK_RIGHT; break;
+ case SDLK_KP8: LastScan = SDLK_UP; break;
+ }
+ }
+ }
+
+ int sym = LastScan;
+ if(sym >= 'a' && sym <= 'z')
+ sym -= 32; // convert to uppercase
+
+ if(mod & (KMOD_SHIFT | KMOD_CAPS))
+ {
+ if(sym < lengthof(ShiftNames) && ShiftNames[sym])
+ LastASCII = ShiftNames[sym];
+ }
+ else
+ {
+ if(sym < lengthof(ASCIINames) && ASCIINames[sym])
+ LastASCII = ASCIINames[sym];
+ }
+ if(LastScan<SDLK_LAST)
+ {
+ LOGF("setting key %d", LastScan);
+ Keyboard[LastScan] = 1;
+ }
+ if(LastScan == SDLK_PAUSE)
+ Paused = true;
+ break;
+ }
+
+ case SDL_KEYUP:
+ {
+ int key = event->key.keysym.sym;
+ if(key == SDLK_KP_ENTER) key = SDLK_RETURN;
+ else if(key == SDLK_RSHIFT) key = SDLK_LSHIFT;
+ else if(key == SDLK_RALT) key = SDLK_LALT;
+ else if(key == SDLK_RCTRL) key = SDLK_LCTRL;
+ else
+ {
+ if((SDL_GetModState() & KMOD_NUM) == 0)
+ {
+ switch(key)
+ {
+ case SDLK_KP2: key = SDLK_DOWN; break;
+ case SDLK_KP4: key = SDLK_LEFT; break;
+ case SDLK_KP6: key = SDLK_RIGHT; break;
+ case SDLK_KP8: key = SDLK_UP; break;
+ }
+ }
+ }
+
+ if(key<SDLK_LAST)
+ Keyboard[key] = 0;
+ break;
+ }
+
+#if defined(GP2X)
+ case SDL_JOYBUTTONDOWN:
+ GP2X_ButtonDown(event->jbutton.button);
+ break;
+
+ case SDL_JOYBUTTONUP:
+ GP2X_ButtonUp(event->jbutton.button);
+ break;
+#endif
+ }
+}
+
+void IN_WaitAndProcessEvents()
+{
+ SDL_Event event;
+ if(!SDL_WaitEvent(&event)) return;
+ do
+ {
+ processEvent(&event);
+ }
+ while(SDL_PollEvent(&event));
+}
+
+void IN_ProcessEvents()
+{
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event))
+ {
+ processEvent(&event);
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Startup() - Starts up the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Startup(void)
+{
+ if (IN_Started)
+ return;
+
+ IN_ClearKeysDown();
+
+ if(param_joystickindex >= 0 && param_joystickindex < SDL_NumJoysticks())
+ {
+ Joystick = SDL_JoystickOpen(param_joystickindex);
+ if(Joystick)
+ {
+ JoyNumButtons = SDL_JoystickNumButtons(Joystick);
+ if(JoyNumButtons > 32) JoyNumButtons = 32; // only up to 32 buttons are supported
+ JoyNumHats = SDL_JoystickNumHats(Joystick);
+ if(param_joystickhat < -1 || param_joystickhat >= JoyNumHats)
+ Quit("The joystickhat param must be between 0 and %i!", JoyNumHats - 1);
+ }
+ }
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ if(fullscreen || forcegrabmouse)
+ {
+ GrabInput = true;
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ }
+
+ // I didn't find a way to ask libSDL whether a mouse is present, yet...
+#if defined(GP2X)
+ MousePresent = false;
+#elif defined(_arch_dreamcast)
+ MousePresent = DC_MousePresent();
+#else
+ MousePresent = true;
+#endif
+
+ IN_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Shutdown() - Shuts down the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Shutdown(void)
+{
+ if (!IN_Started)
+ return;
+
+ if(Joystick)
+ SDL_JoystickClose(Joystick);
+
+ IN_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_ClearKeysDown() - Clears the keyboard array
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ClearKeysDown(void)
+{
+ LastScan = sc_None;
+ LastASCII = key_None;
+ memset ((void *) Keyboard,0,sizeof(Keyboard));
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_ReadControl() - Reads the device associated with the specified
+// player and fills in the control info struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadControl(int player,ControlInfo *info)
+{
+ word buttons;
+ int dx,dy;
+ Motion mx,my;
+
+ dx = dy = 0;
+ mx = my = motion_None;
+ buttons = 0;
+
+ IN_ProcessEvents();
+
+ if (Keyboard[KbdDefs.upleft])
+ mx = motion_Left,my = motion_Up;
+ else if (Keyboard[KbdDefs.upright])
+ mx = motion_Right,my = motion_Up;
+ else if (Keyboard[KbdDefs.downleft])
+ mx = motion_Left,my = motion_Down;
+ else if (Keyboard[KbdDefs.downright])
+ mx = motion_Right,my = motion_Down;
+
+ if (Keyboard[KbdDefs.up])
+ my = motion_Up;
+ else if (Keyboard[KbdDefs.down])
+ my = motion_Down;
+
+ if (Keyboard[KbdDefs.left])
+ mx = motion_Left;
+ else if (Keyboard[KbdDefs.right])
+ mx = motion_Right;
+
+ if (Keyboard[KbdDefs.button0])
+ buttons += 1 << 0;
+ if (Keyboard[KbdDefs.button1])
+ buttons += 1 << 1;
+
+ dx = mx * 127;
+ dy = my * 127;
+
+ info->x = dx;
+ info->xaxis = mx;
+ info->y = dy;
+ info->yaxis = my;
+ info->button0 = (buttons & (1 << 0)) != 0;
+ info->button1 = (buttons & (1 << 1)) != 0;
+ info->button2 = (buttons & (1 << 2)) != 0;
+ info->button3 = (buttons & (1 << 3)) != 0;
+ info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_WaitForKey() - Waits for a scan code, then clears LastScan and
+// returns the scan code
+//
+///////////////////////////////////////////////////////////////////////////
+ScanCode
+IN_WaitForKey(void)
+{
+ ScanCode result;
+
+ while ((result = LastScan)==0)
+ IN_WaitAndProcessEvents();
+ LastScan = 0;
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
+// returns the ASCII value
+//
+///////////////////////////////////////////////////////////////////////////
+char
+IN_WaitForASCII(void)
+{
+ char result;
+
+ while ((result = LastASCII)==0)
+ IN_WaitAndProcessEvents();
+ LastASCII = '\0';
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_Ack() - waits for a button or key press. If a button is down, upon
+// calling, it must be released for it to be recognized
+//
+///////////////////////////////////////////////////////////////////////////
+
+boolean btnstate[NUMBUTTONS];
+
+void IN_StartAck(void)
+{
+ IN_ProcessEvents();
+//
+// get initial state of everything
+//
+ IN_ClearKeysDown();
+ memset(btnstate, 0, sizeof(btnstate));
+
+ int buttons = IN_JoyButtons() << 4;
+
+ if(MousePresent)
+ buttons |= IN_MouseButtons();
+
+ for(int i = 0; i < NUMBUTTONS; i++, buttons >>= 1)
+ if(buttons & 1)
+ btnstate[i] = true;
+}
+
+
+boolean IN_CheckAck (void)
+{
+ IN_ProcessEvents();
+//
+// see if something has been pressed
+//
+ if(LastScan)
+ return true;
+
+ int buttons = IN_JoyButtons() << 4;
+
+ if(MousePresent)
+ buttons |= IN_MouseButtons();
+
+ for(int i = 0; i < NUMBUTTONS; i++, buttons >>= 1)
+ {
+ if(buttons & 1)
+ {
+ if(!btnstate[i])
+ {
+ // Wait until button has been released
+ do
+ {
+ IN_WaitAndProcessEvents();
+ buttons = IN_JoyButtons() << 4;
+
+ if(MousePresent)
+ buttons |= IN_MouseButtons();
+ }
+ while(buttons & (1 << i));
+
+ return true;
+ }
+ }
+ else
+ btnstate[i] = false;
+ }
+
+ return false;
+}
+
+
+void IN_Ack (void)
+{
+ IN_StartAck ();
+
+ do
+ {
+ IN_WaitAndProcessEvents();
+ }
+ while(!IN_CheckAck ());
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// IN_UserInput() - Waits for the specified delay time (in ticks) or the
+// user pressing a key or a mouse button. If the clear flag is set, it
+// then either clears the key or waits for the user to let the mouse
+// button up.
+//
+///////////////////////////////////////////////////////////////////////////
+boolean IN_UserInput(longword delay)
+{
+ longword lasttime;
+
+ lasttime = GetTimeCount();
+ IN_StartAck ();
+ do
+ {
+ IN_ProcessEvents();
+ if (IN_CheckAck())
+ return true;
+ SDL_Delay(5);
+ } while (GetTimeCount() - lasttime < delay);
+ return(false);
+}
+
+//===========================================================================
+
+/*
+===================
+=
+= IN_MouseButtons
+=
+===================
+*/
+int IN_MouseButtons (void)
+{
+ if (MousePresent)
+ return INL_GetMouseButtons();
+ else
+ return 0;
+}
+
+bool IN_IsInputGrabbed()
+{
+ return GrabInput;
+}
+
+void IN_CenterMouse()
+{
+ SDL_WarpMouse(screenWidth / 2, screenHeight / 2);
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_in.h b/apps/plugins/sdl/progs/wolf3d/id_in.h
new file mode 100644
index 0000000000..90e0c05109
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_in.h
@@ -0,0 +1,183 @@
+//
+// ID Engine
+// ID_IN.h - Header file for Input Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+#ifndef __ID_IN__
+#define __ID_IN__
+
+#ifdef __DEBUG__
+#define __DEBUG_InputMgr__
+#endif
+
+typedef int ScanCode;
+#define sc_None 0
+#define sc_Bad 0xff
+#define sc_Return SDLK_RETURN
+#define sc_Enter sc_Return
+#define sc_Escape SDLK_ESCAPE
+#define sc_Space SDLK_SPACE
+#define sc_BackSpace SDLK_BACKSPACE
+#define sc_Tab SDLK_TAB
+#define sc_Alt SDLK_LALT
+#define sc_Control SDLK_LCTRL
+#define sc_CapsLock SDLK_CAPSLOCK
+#define sc_LShift SDLK_LSHIFT
+#define sc_RShift SDLK_RSHIFT
+#define sc_UpArrow SDLK_UP
+#define sc_DownArrow SDLK_DOWN
+#define sc_LeftArrow SDLK_LEFT
+#define sc_RightArrow SDLK_RIGHT
+#define sc_Insert SDLK_INSERT
+#define sc_Delete SDLK_DELETE
+#define sc_Home SDLK_HOME
+#define sc_End SDLK_END
+#define sc_PgUp SDLK_PAGEUP
+#define sc_PgDn SDLK_PAGEDOWN
+#define sc_F1 SDLK_F1
+#define sc_F2 SDLK_F2
+#define sc_F3 SDLK_F3
+#define sc_F4 SDLK_F4
+#define sc_F5 SDLK_F5
+#define sc_F6 SDLK_F6
+#define sc_F7 SDLK_F7
+#define sc_F8 SDLK_F8
+#define sc_F9 SDLK_F9
+#define sc_F10 SDLK_F10
+#define sc_F11 SDLK_F11
+#define sc_F12 SDLK_F12
+
+#define sc_ScrollLock SDLK_SCROLLOCK
+#define sc_PrintScreen SDLK_PRINT
+
+#define sc_1 SDLK_1
+#define sc_2 SDLK_2
+#define sc_3 SDLK_3
+#define sc_4 SDLK_4
+#define sc_5 SDLK_5
+#define sc_6 SDLK_6
+#define sc_7 SDLK_7
+#define sc_8 SDLK_8
+#define sc_9 SDLK_9
+#define sc_0 SDLK_0
+
+#define sc_A SDLK_a
+#define sc_B SDLK_b
+#define sc_C SDLK_c
+#define sc_D SDLK_d
+#define sc_E SDLK_e
+#define sc_F SDLK_f
+#define sc_G SDLK_g
+#define sc_H SDLK_h
+#define sc_I SDLK_i
+#define sc_J SDLK_j
+#define sc_K SDLK_k
+#define sc_L SDLK_l
+#define sc_M SDLK_m
+#define sc_N SDLK_n
+#define sc_O SDLK_o
+#define sc_P SDLK_p
+#define sc_Q SDLK_q
+#define sc_R SDLK_r
+#define sc_S SDLK_s
+#define sc_T SDLK_t
+#define sc_U SDLK_u
+#define sc_V SDLK_v
+#define sc_W SDLK_w
+#define sc_X SDLK_x
+#define sc_Y SDLK_y
+#define sc_Z SDLK_z
+
+#define key_None 0
+
+typedef enum {
+ demo_Off,demo_Record,demo_Playback,demo_PlayDone
+ } Demo;
+typedef enum {
+ ctrl_Keyboard,
+ ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
+ ctrl_Joystick,
+ ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
+ ctrl_Mouse
+ } ControlType;
+typedef enum {
+ motion_Left = -1,motion_Up = -1,
+ motion_None = 0,
+ motion_Right = 1,motion_Down = 1
+ } Motion;
+typedef enum {
+ dir_North,dir_NorthEast,
+ dir_East,dir_SouthEast,
+ dir_South,dir_SouthWest,
+ dir_West,dir_NorthWest,
+ dir_None
+ } Direction;
+typedef struct {
+ boolean button0,button1,button2,button3;
+ short x,y;
+ Motion xaxis,yaxis;
+ Direction dir;
+ } CursorInfo;
+typedef CursorInfo ControlInfo;
+typedef struct {
+ ScanCode button0,button1,
+ upleft, up, upright,
+ left, right,
+ downleft, down, downright;
+ } KeyboardDef;
+typedef struct {
+ word joyMinX,joyMinY,
+ threshMinX,threshMinY,
+ threshMaxX,threshMaxY,
+ joyMaxX,joyMaxY,
+ joyMultXL,joyMultYL,
+ joyMultXH,joyMultYH;
+ } JoystickDef;
+// Global variables
+extern volatile boolean Keyboard[];
+extern boolean MousePresent;
+extern volatile boolean Paused;
+extern volatile char LastASCII;
+extern volatile ScanCode LastScan;
+extern int JoyNumButtons;
+extern boolean forcegrabmouse;
+
+
+// Function prototypes
+#define IN_KeyDown(code) (Keyboard[(code)])
+#define IN_ClearKey(code) {Keyboard[code] = false;\
+ if (code == LastScan) LastScan = sc_None;}
+
+// DEBUG - put names in prototypes
+extern void IN_Startup(void),IN_Shutdown(void);
+extern void IN_ClearKeysDown(void);
+extern void IN_ReadControl(int,ControlInfo *);
+extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
+extern void IN_SetupJoy(word joy,word minx,word maxx,
+ word miny,word maxy);
+extern void IN_StopDemo(void),IN_FreeDemoBuffer(void),
+ IN_Ack(void);
+extern boolean IN_UserInput(longword delay);
+extern char IN_WaitForASCII(void);
+extern ScanCode IN_WaitForKey(void);
+extern word IN_GetJoyButtonsDB(word joy);
+extern const char *IN_GetScanName(ScanCode);
+
+void IN_WaitAndProcessEvents();
+void IN_ProcessEvents();
+
+int IN_MouseButtons (void);
+
+boolean IN_JoyPresent();
+void IN_SetJoyCurrent(int joyIndex);
+int IN_JoyButtons (void);
+void IN_GetJoyDelta(int *dx,int *dy);
+void IN_GetJoyFineDelta(int *dx, int *dy);
+
+void IN_StartAck(void);
+boolean IN_CheckAck (void);
+bool IN_IsInputGrabbed();
+void IN_CenterMouse();
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/id_pm.c b/apps/plugins/sdl/progs/wolf3d/id_pm.c
new file mode 100644
index 0000000000..4b8d580b14
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_pm.c
@@ -0,0 +1,125 @@
+#include "wl_def.h"
+
+int ChunksInFile;
+int PMSpriteStart;
+int PMSoundStart;
+
+bool PMSoundInfoPagePadded = false;
+
+// holds the whole VSWAP
+uint32_t *PMPageData;
+size_t PMPageDataSize;
+
+// ChunksInFile+1 pointers to page starts.
+// The last pointer points one byte after the last page.
+uint8_t **PMPages;
+
+void PM_Startup()
+{
+ char fname[13 + sizeof(DATADIR)] = DATADIR "vswap.";
+ strcat(fname,extension);
+
+ FILE *file = fopen(fname,"rb");
+ if(!file)
+ CA_CannotOpen(fname);
+
+ ChunksInFile = 0;
+ fread(&ChunksInFile, sizeof(word), 1, file);
+ PMSpriteStart = 0;
+ fread(&PMSpriteStart, sizeof(word), 1, file);
+ PMSoundStart = 0;
+ fread(&PMSoundStart, sizeof(word), 1, file);
+
+ uint32_t* pageOffsets = (uint32_t *) malloc((ChunksInFile + 1) * sizeof(int32_t));
+ CHECKMALLOCRESULT(pageOffsets);
+ fread(pageOffsets, sizeof(uint32_t), ChunksInFile, file);
+
+ word *pageLengths = (word *) malloc(ChunksInFile * sizeof(word));
+ CHECKMALLOCRESULT(pageLengths);
+ fread(pageLengths, sizeof(word), ChunksInFile, file);
+
+ fseek(file, 0, SEEK_END);
+ long fileSize = ftell(file);
+ long pageDataSize = fileSize - pageOffsets[0];
+ if(pageDataSize > (size_t) -1)
+ Quit("The page file \"%s\" is too large!", fname);
+
+ pageOffsets[ChunksInFile] = fileSize;
+
+ uint32_t dataStart = pageOffsets[0];
+ int i;
+
+ // Check that all pageOffsets are valid
+ for(i = 0; i < ChunksInFile; i++)
+ {
+ if(!pageOffsets[i]) continue; // sparse page
+ if(pageOffsets[i] < dataStart || pageOffsets[i] >= (size_t) fileSize)
+ Quit("Illegal page offset for page %i: %u (filesize: %u)",
+ i, pageOffsets[i], fileSize);
+ }
+
+ // Calculate total amount of padding needed for sprites and sound info page
+ int alignPadding = 0;
+ for(i = PMSpriteStart; i < PMSoundStart; i++)
+ {
+ if(!pageOffsets[i]) continue; // sparse page
+ uint32_t offs = pageOffsets[i] - dataStart + alignPadding;
+ if(offs & 1)
+ alignPadding++;
+ }
+
+ if((pageOffsets[ChunksInFile - 1] - dataStart + alignPadding) & 1)
+ alignPadding++;
+
+ PMPageDataSize = (size_t) pageDataSize + alignPadding;
+ PMPageData = (uint32_t *) malloc(PMPageDataSize);
+ CHECKMALLOCRESULT(PMPageData);
+
+ PMPages = (uint8_t **) malloc((ChunksInFile + 1) * sizeof(uint8_t *));
+ CHECKMALLOCRESULT(PMPages);
+
+ // Load pages and initialize PMPages pointers
+ uint8_t *ptr = (uint8_t *) PMPageData;
+ for(i = 0; i < ChunksInFile; i++)
+ {
+ if(i >= PMSpriteStart && i < PMSoundStart || i == ChunksInFile - 1)
+ {
+ size_t offs = ptr - (uint8_t *) PMPageData;
+
+ // pad with zeros to make it 2-byte aligned
+ if(offs & 1)
+ {
+ *ptr++ = 0;
+ if(i == ChunksInFile - 1) PMSoundInfoPagePadded = true;
+ }
+ }
+
+ PMPages[i] = ptr;
+
+ if(!pageOffsets[i])
+ continue; // sparse page
+
+ // Use specified page length, when next page is sparse page.
+ // Otherwise, calculate size from the offset difference between this and the next page.
+ uint32_t size;
+ if(!pageOffsets[i + 1]) size = pageLengths[i];
+ else size = pageOffsets[i + 1] - pageOffsets[i];
+
+ fseek(file, pageOffsets[i], SEEK_SET);
+ fread(ptr, 1, size, file);
+ ptr += size;
+ }
+
+ // last page points after page buffer
+ PMPages[ChunksInFile] = ptr;
+
+ free(pageLengths);
+ free(pageOffsets);
+ fclose(file);
+}
+
+void PM_Shutdown()
+{
+ free(PMPages);
+ free(PMPageData);
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_pm.h b/apps/plugins/sdl/progs/wolf3d/id_pm.h
new file mode 100644
index 0000000000..bbedb78c78
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_pm.h
@@ -0,0 +1,58 @@
+#ifndef __ID_PM__
+#define __ID_PM__
+
+#ifdef USE_HIRES
+#define PMPageSize 16384
+#else
+#define PMPageSize 4096
+#endif
+
+extern int ChunksInFile;
+extern int PMSpriteStart;
+extern int PMSoundStart;
+
+extern bool PMSoundInfoPagePadded;
+
+// ChunksInFile+1 pointers to page starts.
+// The last pointer points one byte after the last page.
+extern uint8_t **PMPages;
+
+void PM_Startup();
+void PM_Shutdown();
+
+static uint32_t PM_GetPageSize(int page)
+{
+ if(page < 0 || page >= ChunksInFile)
+ Quit("PM_GetPageSize: Tried to access illegal page: %i", page);
+ return (uint32_t) (PMPages[page + 1] - PMPages[page]);
+}
+
+static uint8_t *PM_GetPage(int page)
+{
+ if(page < 0 || page >= ChunksInFile)
+ Quit("PM_GetPage: Tried to access illegal page: %i", page);
+ return PMPages[page];
+}
+
+static uint8_t *PM_GetEnd()
+{
+ return PMPages[ChunksInFile];
+}
+
+static byte *PM_GetTexture(int wallpic)
+{
+ return PM_GetPage(wallpic);
+}
+
+static uint16_t *PM_GetSprite(int shapenum)
+{
+ // correct alignment is enforced by PM_Startup()
+ return (uint16_t *) (void *) PM_GetPage(PMSpriteStart + shapenum);
+}
+
+static byte *PM_GetSound(int soundpagenum)
+{
+ return PM_GetPage(PMSoundStart + soundpagenum);
+}
+
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/id_sd.c b/apps/plugins/sdl/progs/wolf3d/id_sd.c
new file mode 100644
index 0000000000..a528caa606
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_sd.c
@@ -0,0 +1,1578 @@
+//
+// ID Engine
+// ID_SD.c - Sound Manager for Wolfenstein 3D
+// v1.2
+// By Jason Blochowiak
+//
+
+//
+// This module handles dealing with generating sound on the appropriate
+// hardware
+//
+// Depends on: User Mgr (for parm checking)
+//
+// Globals:
+// For User Mgr:
+// SoundBlasterPresent - SoundBlaster card present?
+// AdLibPresent - AdLib card present?
+// SoundMode - What device is used for sound effects
+// (Use SM_SetSoundMode() to set)
+// MusicMode - What device is used for music
+// (Use SM_SetMusicMode() to set)
+// DigiMode - What device is used for digitized sound effects
+// (Use SM_SetDigiDevice() to set)
+//
+// For Cache Mgr:
+// NeedsDigitized - load digitized sounds?
+// NeedsMusic - load music?
+//
+
+#include "wl_def.h"
+#include "fmopl.h"
+
+#include "fixedpoint.h"
+
+#pragma hdrstop
+
+#define ORIGSAMPLERATE 7042
+
+typedef struct
+{
+ char RIFF[4];
+ longword filelenminus8;
+ char WAVE[4];
+ char fmt_[4];
+ longword formatlen;
+ word val0x0001;
+ word channels;
+ longword samplerate;
+ longword bytespersec;
+ word bytespersample;
+ word bitspersample;
+} headchunk;
+
+typedef struct
+{
+ char chunkid[4];
+ longword chunklength;
+} wavechunk;
+
+typedef struct
+{
+ uint32_t startpage;
+ uint32_t length;
+} digiinfo;
+
+static Mix_Chunk *SoundChunks[ STARTMUSIC - STARTDIGISOUNDS];
+static byte *SoundBuffers[STARTMUSIC - STARTDIGISOUNDS];
+
+globalsoundpos channelSoundPos[MIX_CHANNELS];
+
+// Global variables
+ boolean AdLibPresent,
+ SoundBlasterPresent,SBProPresent,
+ SoundPositioned;
+ SDMode SoundMode;
+ SMMode MusicMode;
+ SDSMode DigiMode;
+static byte **SoundTable;
+ int DigiMap[LASTSOUND];
+ int DigiChannel[STARTMUSIC - STARTDIGISOUNDS];
+
+// Internal variables
+static boolean SD_Started;
+static boolean nextsoundpos;
+static soundnames SoundNumber;
+static soundnames DigiNumber;
+static word SoundPriority;
+static word DigiPriority;
+static int LeftPosition;
+static int RightPosition;
+
+ word NumDigi;
+static digiinfo *DigiList;
+static boolean DigiPlaying;
+
+// PC Sound variables
+static volatile byte pcLastSample;
+static byte * volatile pcSound;
+static longword pcLengthLeft;
+
+// AdLib variables
+static byte * volatile alSound;
+static byte alBlock;
+static longword alLengthLeft;
+static longword alTimeCount;
+static Instrument alZeroInst;
+
+// Sequencer variables
+static volatile boolean sqActive;
+static word *sqHack;
+static word *sqHackPtr;
+static int sqHackLen;
+static int sqHackSeqLen;
+static longword sqHackTime;
+
+
+static void SDL_SoundFinished(void)
+{
+#ifdef SOUND_ENABLE
+ SoundNumber = (soundnames)0;
+ SoundPriority = 0;
+#endif
+}
+
+
+#ifdef NOTYET
+
+void SDL_turnOnPCSpeaker(word timerval);
+#pragma aux SDL_turnOnPCSpeaker = \
+ "mov al,0b6h" \
+ "out 43h,al" \
+ "mov al,bl" \
+ "out 42h,al" \
+ "mov al,bh" \
+ "out 42h,al" \
+ "in al,61h" \
+ "or al,3" \
+ "out 61h,al" \
+ parm [bx] \
+ modify exact [al]
+
+void SDL_turnOffPCSpeaker();
+#pragma aux SDL_turnOffPCSpeaker = \
+ "in al,61h" \
+ "and al,0fch" \
+ "out 61h,al" \
+ modify exact [al]
+
+void SDL_setPCSpeaker(byte val);
+#pragma aux SDL_setPCSpeaker = \
+ "in al,61h" \
+ "and al,0fch" \
+ "or al,ah" \
+ "out 61h,al" \
+ parm [ah] \
+ modify exact [al]
+
+void SDL_DoFX()
+{
+ if(pcSound)
+ {
+ if(*pcSound!=pcLastSample)
+ {
+ pcLastSample=*pcSound;
+
+ if(pcLastSample)
+ SDL_turnOnPCSpeaker(pcLastSample*60);
+ else
+ SDL_turnOffPCSpeaker();
+ }
+ pcSound++;
+ pcLengthLeft--;
+ if(!pcLengthLeft)
+ {
+ pcSound=0;
+ SoundNumber=(soundnames)0;
+ SoundPriority=0;
+ SDL_turnOffPCSpeaker();
+ }
+ }
+
+ // [adlib sound stuff removed...]
+}
+
+static void SDL_DigitizedDoneInIRQ(void);
+
+void SDL_DoFast()
+{
+ count_fx++;
+ if(count_fx>=5)
+ {
+ count_fx=0;
+
+ SDL_DoFX();
+
+ count_time++;
+ if(count_time>=2)
+ {
+ TimeCount++;
+ count_time=0;
+ }
+ }
+
+ // [adlib music and soundsource stuff removed...]
+
+ TimerCount+=TimerDivisor;
+ if(*((word *)&TimerCount+1))
+ {
+ *((word *)&TimerCount+1)=0;
+ t0OldService();
+ }
+ else
+ {
+ outp(0x20,0x20);
+ }
+}
+
+// Timer 0 ISR for 7000Hz interrupts
+void __interrupt SDL_t0ExtremeAsmService(void)
+{
+ if(pcindicate)
+ {
+ if(pcSound)
+ {
+ SDL_setPCSpeaker(((*pcSound++)&0x80)>>6);
+ pcLengthLeft--;
+ if(!pcLengthLeft)
+ {
+ pcSound=0;
+ SDL_turnOffPCSpeaker();
+ SDL_DigitizedDoneInIRQ();
+ }
+ }
+ }
+ extreme++;
+ if(extreme>=10)
+ {
+ extreme=0;
+ SDL_DoFast();
+ }
+ else
+ outp(0x20,0x20);
+}
+
+// Timer 0 ISR for 700Hz interrupts
+void __interrupt SDL_t0FastAsmService(void)
+{
+ SDL_DoFast();
+}
+
+// Timer 0 ISR for 140Hz interrupts
+void __interrupt SDL_t0SlowAsmService(void)
+{
+ count_time++;
+ if(count_time>=2)
+ {
+ TimeCount++;
+ count_time=0;
+ }
+
+ SDL_DoFX();
+
+ TimerCount+=TimerDivisor;
+ if(*((word *)&TimerCount+1))
+ {
+ *((word *)&TimerCount+1)=0;
+ t0OldService();
+ }
+ else
+ outp(0x20,0x20);
+}
+
+void SDL_IndicatePC(boolean ind)
+{
+ pcindicate=ind;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SetTimer0() - Sets system timer 0 to the specified speed
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetTimer0(word speed)
+{
+#ifndef TPROF // If using Borland's profiling, don't screw with the timer
+// _asm pushfd
+ _asm cli
+
+ outp(0x43,0x36); // Change timer 0
+ outp(0x40,(byte)speed);
+ outp(0x40,speed >> 8);
+ // Kludge to handle special case for digitized PC sounds
+ if (TimerDivisor == (1192030 / (TickBase * 100)))
+ TimerDivisor = (1192030 / (TickBase * 10));
+ else
+ TimerDivisor = speed;
+
+// _asm popfd
+ _asm sti
+#else
+ TimerDivisor = 0x10000;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of
+// interrupts generated by system timer 0 per second
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetIntsPerSec(word ints)
+{
+ TimerRate = ints;
+ SDL_SetTimer0(1192030 / ints);
+}
+
+static void
+SDL_SetTimerSpeed(void)
+{
+ word rate;
+ void (_interrupt *isr)(void);
+
+ if ((DigiMode == sds_PC) && DigiPlaying)
+ {
+ rate = TickBase * 100;
+ isr = SDL_t0ExtremeAsmService;
+ }
+ else if ((MusicMode == smm_AdLib) || ((DigiMode == sds_SoundSource) && DigiPlaying) )
+ {
+ rate = TickBase * 10;
+ isr = SDL_t0FastAsmService;
+ }
+ else
+ {
+ rate = TickBase * 2;
+ isr = SDL_t0SlowAsmService;
+ }
+
+ if (rate != TimerRate)
+ {
+ _dos_setvect(8,isr);
+ SDL_SetIntsPerSec(rate);
+ TimerRate = rate;
+ }
+}
+
+//
+// PC Sound code
+//
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCPlaySample() - Plays the specified sample on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySample(byte *data,longword len,boolean inIRQ)
+{
+ if(!inIRQ)
+ {
+// _asm pushfd
+ _asm cli
+ }
+
+ SDL_IndicatePC(true);
+
+ pcLengthLeft = len;
+ pcSound = (volatile byte *)data;
+
+ if(!inIRQ)
+ {
+// _asm popfd
+ _asm sti
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCStopSample() - Stops a sample playing on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSampleInIRQ(void)
+{
+ pcSound = 0;
+
+ SDL_IndicatePC(false);
+
+ _asm in al,0x61 // Turn the speaker off
+ _asm and al,0xfd // ~2
+ _asm out 0x61,al
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCPlaySound() - Plays the specified sound on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySound(PCSound *sound)
+{
+// _asm pushfd
+ _asm cli
+
+ pcLastSample = -1;
+ pcLengthLeft = sound->common.length;
+ pcSound = sound->data;
+
+// _asm popfd
+ _asm sti
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_PCStopSound() - Stops the current sound playing on the PC Speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef _MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSound(void)
+{
+// _asm pushfd
+ _asm cli
+
+ pcSound = 0;
+
+ _asm in al,0x61 // Turn the speaker off
+ _asm and al,0xfd // ~2
+ _asm out 0x61,al
+
+// _asm popfd
+ _asm sti
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutPC() - Turns off the pc speaker
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutPC(void)
+{
+// _asm pushfd
+ _asm cli
+
+ pcSound = 0;
+
+ _asm in al,0x61 // Turn the speaker & gate off
+ _asm and al,0xfc // ~3
+ _asm out 0x61,al
+
+// _asm popfd
+ _asm sti
+}
+
+#endif
+
+void
+SD_StopDigitized(void)
+{
+#ifdef SOUND_ENABLE
+ DigiPlaying = false;
+ DigiNumber = (soundnames) 0;
+ DigiPriority = 0;
+ SoundPositioned = false;
+ if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+ SDL_SoundFinished();
+
+ switch (DigiMode)
+ {
+ case sds_PC:
+// SDL_PCStopSampleInIRQ();
+ break;
+ case sds_SoundBlaster:
+// SDL_SBStopSampleInIRQ();
+ Mix_HaltChannel(-1);
+ break;
+ }
+#endif
+}
+
+int SD_GetChannelForDigi(int which)
+{
+#ifdef SOUND_ENABLE
+ if(DigiChannel[which] != -1) return DigiChannel[which];
+
+ int channel = Mix_GroupAvailable(1);
+ if(channel == -1) channel = Mix_GroupOldest(1);
+ if(channel == -1) // All sounds stopped in the meantime?
+ return Mix_GroupAvailable(1);
+ return channel;
+#endif
+ return 0;
+}
+
+void SD_SetPosition(int channel, int leftpos, int rightpos)
+{
+#ifdef SOUND_ENABLE
+ if((leftpos < 0) || (leftpos > 15) || (rightpos < 0) || (rightpos > 15)
+ || ((leftpos == 15) && (rightpos == 15)))
+ Quit("SD_SetPosition: Illegal position");
+
+ switch (DigiMode)
+ {
+ case sds_SoundBlaster:
+// SDL_PositionSBP(leftpos,rightpos);
+ Mix_SetPanning(channel, ((15 - leftpos) << 4) + 15,
+ ((15 - rightpos) << 4) + 15);
+ break;
+ }
+#endif
+}
+
+#define FP_FLOOR(x, fracbits) (x & (~((1<<(fracbits))-1)))
+
+/* more precise than original samples */
+#define FRACBITS 10
+#define FP_MATH
+
+#ifdef FP_MATH
+/* Looks to be some sort of interpolation - FW19 */
+Sint16 GetSample(long csample_fp, byte *samples, int size)
+{
+ //float s0=0, s1=0, s2=0;
+ long s0_fp = 0, s1_fp = 0, s2_fp = 0;
+ long cursample_fp = FP_FLOOR(csample_fp, FRACBITS);
+ long sf_fp = csample_fp - cursample_fp;
+ const long one = 1 << FRACBITS;
+
+ int cursample = cursample_fp >> FRACBITS;
+
+ if(cursample-1 >= 0) s0_fp = (samples[cursample-1] - 128) << FRACBITS;
+ s1_fp = (samples[cursample] - 128) << FRACBITS;
+ if(cursample+1 < size) s2_fp = (samples[cursample+1] - 128) << FRACBITS;
+
+ //float val = s0*sf*(sf-1)/2 - s1*(sf*sf-1) + s2*(sf+1)*sf/2;
+
+ long val_fp = fp_mul(s0_fp, fp_mul(sf_fp, sf_fp - one, FRACBITS), FRACBITS) / 2 -
+ fp_mul(s1_fp, fp_mul(sf_fp, sf_fp, FRACBITS) - one, FRACBITS) +
+ fp_mul(s2_fp, fp_mul(sf_fp + one, sf_fp, FRACBITS), FRACBITS) / 2;
+
+ int32_t intval = (int32_t) (val_fp * 256) >> FRACBITS;
+ if(intval < -32768) intval = -32768;
+ else if(intval > 32767) intval = 32767;
+ return (Sint16) intval;
+}
+#else
+Sint16 GetSample(float csample, byte *samples, int size)
+{
+ float s0=0, s1=0, s2=0;
+ int cursample = (int) csample;
+ float sf = csample - (float) cursample;
+
+ if(cursample-1 >= 0) s0 = (float) (samples[cursample-1] - 128);
+ s1 = (float) (samples[cursample] - 128);
+ if(cursample+1 < size) s2 = (float) (samples[cursample+1] - 128);
+
+ float val = s0*sf*(sf-1)/2 - s1*(sf*sf-1) + s2*(sf+1)*sf/2;
+ int32_t intval = (int32_t) (val * 256);
+ if(intval < -32768) intval = -32768;
+ else if(intval > 32767) intval = 32767;
+ return (Sint16) intval;
+}
+#endif
+
+void SD_PrepareSound(int which)
+{
+#ifdef SOUND_ENABLE
+#ifdef FP_MATH
+ if(DigiList == NULL)
+ Quit("SD_PrepareSound(%i): DigiList not initialized!\n", which);
+
+ int page = DigiList[which].startpage;
+ int size = DigiList[which].length;
+
+ byte *origsamples = PM_GetSound(page);
+ if(origsamples + size >= PM_GetEnd())
+ Quit("SD_PrepareSound(%i): Sound reaches out of page file!\n", which);
+
+ /* this is fine to keep as floating-point */
+ int destsamples = (int) ((float) size * (float) param_samplerate
+ / (float) ORIGSAMPLERATE);
+
+ byte *wavebuffer = (byte *) malloc(sizeof(headchunk) + sizeof(wavechunk)
+ + destsamples * 2); // dest are 16-bit samples
+ if(wavebuffer == NULL)
+ Quit("Unable to allocate wave buffer for sound %i size %d %d %d %d!\n", which, destsamples, size, param_samplerate, ORIGSAMPLERATE);
+
+ headchunk head = {{'R','I','F','F'}, 0, {'W','A','V','E'},
+ {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16};
+ wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2};
+ head.filelenminus8 = sizeof(head) + destsamples*2; // (sizeof(dhead)-8 = 0)
+ memcpy(wavebuffer, &head, sizeof(head));
+ memcpy(wavebuffer+sizeof(head), &dhead, sizeof(dhead));
+
+ // alignment is correct, as wavebuffer comes from malloc
+ // and sizeof(headchunk) % 4 == 0 and sizeof(wavechunk) % 4 == 0
+ Sint16 *newsamples = (Sint16 *)(void *) (wavebuffer + sizeof(headchunk)
+ + sizeof(wavechunk));
+
+ long scale_fac_fp = fp_div(size << FRACBITS, destsamples << FRACBITS, FRACBITS);
+
+ for(int i=0; i<destsamples; i++)
+ {
+ newsamples[i] = GetSample(fp_mul(i << FRACBITS, scale_fac_fp, FRACBITS),
+ origsamples, size);
+ }
+ SoundBuffers[which] = wavebuffer;
+
+ SoundChunks[which] = Mix_LoadWAV_RW(SDL_RWFromMem(wavebuffer,
+ sizeof(headchunk) + sizeof(wavechunk) + destsamples * 2), 1);
+#else
+ if(DigiList == NULL)
+ Quit("SD_PrepareSound(%i): DigiList not initialized!\n", which);
+
+ int page = DigiList[which].startpage;
+ int size = DigiList[which].length;
+
+ byte *origsamples = PM_GetSound(page);
+ if(origsamples + size >= PM_GetEnd())
+ Quit("SD_PrepareSound(%i): Sound reaches out of page file!\n", which);
+
+ int destsamples = (int) ((float) size * (float) param_samplerate
+ / (float) ORIGSAMPLERATE);
+
+ byte *wavebuffer = (byte *) malloc(sizeof(headchunk) + sizeof(wavechunk)
+ + destsamples * 2); // dest are 16-bit samples
+ if(wavebuffer == NULL)
+ Quit("Unable to allocate wave buffer for sound %i!\n", which);
+
+ headchunk head = {{'R','I','F','F'}, 0, {'W','A','V','E'},
+ {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16};
+ wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2};
+ head.filelenminus8 = sizeof(head) + destsamples*2; // (sizeof(dhead)-8 = 0)
+ memcpy(wavebuffer, &head, sizeof(head));
+ memcpy(wavebuffer+sizeof(head), &dhead, sizeof(dhead));
+
+ // alignment is correct, as wavebuffer comes from malloc
+ // and sizeof(headchunk) % 4 == 0 and sizeof(wavechunk) % 4 == 0
+ Sint16 *newsamples = (Sint16 *)(void *) (wavebuffer + sizeof(headchunk)
+ + sizeof(wavechunk));
+ float cursample = 0.F;
+ float samplestep = (float) ORIGSAMPLERATE / (float) param_samplerate;
+ for(int i=0; i<destsamples; i++, cursample+=samplestep)
+ {
+ newsamples[i] = GetSample((float)size * (float)i / (float)destsamples,
+ origsamples, size);
+ }
+ SoundBuffers[which] = wavebuffer;
+
+ SoundChunks[which] = Mix_LoadWAV_RW(SDL_RWFromMem(wavebuffer,
+ sizeof(headchunk) + sizeof(wavechunk) + destsamples * 2), 1);
+#endif
+#endif
+}
+
+int SD_PlayDigitized(word which,int leftpos,int rightpos)
+{
+#ifdef SOUND_ENABLE
+ if (!DigiMode)
+ return 0;
+
+ if (which >= NumDigi)
+ Quit("SD_PlayDigitized: bad sound number %i", which);
+
+ int channel = SD_GetChannelForDigi(which);
+ SD_SetPosition(channel, leftpos,rightpos);
+
+ DigiPlaying = true;
+
+ Mix_Chunk *sample = SoundChunks[which];
+ if(sample == NULL)
+ {
+ printf("SoundChunks[%i] is NULL!\n", which);
+ return 0;
+ }
+
+ if(Mix_PlayChannel(channel, sample, 0) == -1)
+ {
+ printf("Unable to play sound: %s\n", Mix_GetError());
+ return 0;
+ }
+
+ return channel;
+#endif
+ return 0;
+}
+
+void SD_ChannelFinished(int channel)
+{
+#ifdef SOUND_ENABLE
+ channelSoundPos[channel].valid = 0;
+#endif
+}
+
+void
+SD_SetDigiDevice(SDSMode mode)
+{
+#ifdef SOUND_ENABLE
+ boolean devicenotpresent;
+
+ if (mode == DigiMode)
+ return;
+
+ SD_StopDigitized();
+
+ devicenotpresent = false;
+ switch (mode)
+ {
+ case sds_SoundBlaster:
+ if (!SoundBlasterPresent)
+ devicenotpresent = true;
+ break;
+ }
+
+ if (!devicenotpresent)
+ {
+ DigiMode = mode;
+
+#ifdef NOTYET
+ SDL_SetTimerSpeed();
+#endif
+ }
+#endif
+}
+
+void
+SDL_SetupDigi(void)
+{
+#ifdef SOUND_ENABLE
+ // Correct padding enforced by PM_Startup()
+ word *soundInfoPage = (word *) (void *) PM_GetPage(ChunksInFile-1);
+ NumDigi = (word) PM_GetPageSize(ChunksInFile - 1) / 4;
+
+ DigiList = (digiinfo *) malloc(NumDigi * sizeof(digiinfo));
+ int i;
+ for(i = 0; i < NumDigi; i++)
+ {
+ // Calculate the size of the digi from the sizes of the pages between
+ // the start page and the start page of the next sound
+
+ DigiList[i].startpage = soundInfoPage[i * 2];
+ if((int) DigiList[i].startpage >= ChunksInFile - 1)
+ {
+ NumDigi = i;
+ break;
+ }
+
+ int lastPage;
+ if(i < NumDigi - 1)
+ {
+ lastPage = soundInfoPage[i * 2 + 2];
+ if(lastPage == 0 || lastPage + PMSoundStart > ChunksInFile - 1) lastPage = ChunksInFile - 1;
+ else lastPage += PMSoundStart;
+ }
+ else lastPage = ChunksInFile - 1;
+
+ int size = 0;
+ for(int page = PMSoundStart + DigiList[i].startpage; page < lastPage; page++)
+ size += PM_GetPageSize(page);
+
+ // Don't include padding of sound info page, if padding was added
+ if(lastPage == ChunksInFile - 1 && PMSoundInfoPagePadded) size--;
+
+ // Patch lower 16-bit of size with size from sound info page.
+ // The original VSWAP contains padding which is included in the page size,
+ // but not included in the 16-bit size. So we use the more precise value.
+ if((size & 0xffff0000) != 0 && (size & 0xffff) < soundInfoPage[i * 2 + 1])
+ size -= 0x10000;
+ size = (size & 0xffff0000) | soundInfoPage[i * 2 + 1];
+
+ DigiList[i].length = size;
+ }
+
+ for(i = 0; i < LASTSOUND; i++)
+ {
+ DigiMap[i] = -1;
+ DigiChannel[i] = -1;
+ }
+#endif
+}
+
+// AdLib Code
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ALStopSound() - Turns off any sound effects playing through the
+// AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ALStopSound(void)
+{
+#ifdef SOUND_ENABLE
+ alSound = 0;
+ alOut(alFreqH + 0, 0);
+#endif
+}
+
+static void
+SDL_AlSetFXInst(Instrument *inst)
+{
+#ifdef SOUND_ENABLE
+ byte c,m;
+
+ m = 0; // modulator cell for channel 0
+ c = 3; // carrier cell for channel 0
+ alOut(m + alChar,inst->mChar);
+ alOut(m + alScale,inst->mScale);
+ alOut(m + alAttack,inst->mAttack);
+ alOut(m + alSus,inst->mSus);
+ alOut(m + alWave,inst->mWave);
+ alOut(c + alChar,inst->cChar);
+ alOut(c + alScale,inst->cScale);
+ alOut(c + alAttack,inst->cAttack);
+ alOut(c + alSus,inst->cSus);
+ alOut(c + alWave,inst->cWave);
+
+ // Note: Switch commenting on these lines for old MUSE compatibility
+// alOutInIRQ(alFeedCon,inst->nConn);
+ alOut(alFeedCon,0);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ALPlaySound() - Plays the specified sound on the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ALPlaySound(AdLibSound *sound)
+{
+#ifdef SOUND_ENABLE
+ Instrument *inst;
+ byte *data;
+
+ SDL_ALStopSound();
+
+ alLengthLeft = sound->common.length;
+ data = sound->data;
+ alBlock = ((sound->block & 7) << 2) | 0x20;
+ inst = &sound->inst;
+
+ if (!(inst->mSus | inst->cSus))
+ {
+ Quit("SDL_ALPlaySound() - Bad instrument");
+ }
+
+ SDL_AlSetFXInst(inst);
+ alSound = (byte *)data;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutAL() - Shuts down the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutAL(void)
+{
+#ifdef SOUND_ENABLE
+ alSound = 0;
+ alOut(alEffects,0);
+ alOut(alFreqH + 0,0);
+ SDL_AlSetFXInst(&alZeroInst);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CleanAL() - Totally shuts down the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanAL(void)
+{
+#ifdef SOUND_ENABLE
+ int i;
+
+ alOut(alEffects,0);
+ for (i = 1; i < 0xf5; i++)
+ alOut(i, 0);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartAL() - Starts up the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartAL(void)
+{
+#ifdef SOUND_ENABLE
+ alOut(alEffects, 0);
+ SDL_AlSetFXInst(&alZeroInst);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster
+// emulating an AdLib) present
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectAdLib(void)
+{
+#ifdef SOUND_ENABLE
+ for (int i = 1; i <= 0xf5; i++) // Zero all the registers
+ alOut(i, 0);
+
+ alOut(1, 0x20); // Set WSE=1
+// alOut(8, 0); // Set CSM=0 & SEL=0
+
+ return true;
+#endif
+}
+
+////////////////////////////////////////////////////////////////////////////
+//
+// SDL_ShutDevice() - turns off whatever device was being used for sound fx
+//
+////////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutDevice(void)
+{
+#ifdef SOUND_ENABLE
+ switch (SoundMode)
+ {
+ case sdm_PC:
+// SDL_ShutPC();
+ break;
+ case sdm_AdLib:
+ SDL_ShutAL();
+ break;
+ }
+ SoundMode = sdm_Off;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_CleanDevice() - totally shuts down all sound devices
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanDevice(void)
+{
+#ifdef SOUND_ENABLE
+ if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
+ SDL_CleanAL();
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SDL_StartDevice() - turns on whatever device is to be used for sound fx
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartDevice(void)
+{
+#ifdef SOUND_ENABLE
+ switch (SoundMode)
+ {
+ case sdm_AdLib:
+ SDL_StartAL();
+ break;
+ }
+ SoundNumber = (soundnames) 0;
+ SoundPriority = 0;
+#endif
+}
+
+// Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SetSoundMode() - Sets which sound hardware to use for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetSoundMode(SDMode mode)
+{
+#ifdef SOUND_ENABLE
+ boolean result = false;
+ word tableoffset;
+
+ SD_StopSound();
+
+ if ((mode == sdm_AdLib) && !AdLibPresent)
+ mode = sdm_PC;
+
+ switch (mode)
+ {
+ case sdm_Off:
+ tableoffset = STARTADLIBSOUNDS;
+ result = true;
+ break;
+ case sdm_PC:
+ tableoffset = STARTPCSOUNDS;
+ result = true;
+ break;
+ case sdm_AdLib:
+ tableoffset = STARTADLIBSOUNDS;
+ if (AdLibPresent)
+ result = true;
+ break;
+ default:
+ Quit("SD_SetSoundMode: Invalid sound mode %i", mode);
+ return false;
+ }
+ SoundTable = &audiosegs[tableoffset];
+
+ if (result && (mode != SoundMode))
+ {
+ SDL_ShutDevice();
+ SoundMode = mode;
+ SDL_StartDevice();
+ }
+
+ return(result);
+#endif
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SetMusicMode() - sets the device to use for background music
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetMusicMode(SMMode mode)
+{
+#ifdef SOUND_ENABLE
+ boolean result = false;
+
+ SD_FadeOutMusic();
+ while (SD_MusicPlaying())
+ SDL_Delay(5);
+
+ switch (mode)
+ {
+ case smm_Off:
+ result = true;
+ break;
+ case smm_AdLib:
+ if (AdLibPresent)
+ result = true;
+ break;
+ }
+
+ if (result)
+ MusicMode = mode;
+
+// SDL_SetTimerSpeed();
+
+ return(result);
+#endif
+}
+
+int numreadysamples = 0;
+byte *curAlSound = 0;
+byte *curAlSoundPtr = 0;
+longword curAlLengthLeft = 0;
+int soundTimeCounter = 5;
+int samplesPerMusicTick;
+
+void *OPL_ptr = NULL;
+
+void SDL_IMFMusicPlayer(void *udata, Uint8 *stream, int len)
+{
+#ifdef SOUND_ENABLE
+ int stereolen = len>>1;
+ int sampleslen = stereolen>>1;
+ INT16 *stream16 = (INT16 *) (void *) stream; // expect correct alignment
+
+ while(1)
+ {
+ if(numreadysamples)
+ {
+ if(numreadysamples<sampleslen)
+ {
+ YM3812UpdateOne(OPL_ptr, stream16, numreadysamples);
+ stream16 += numreadysamples*2;
+ sampleslen -= numreadysamples;
+ }
+ else
+ {
+ YM3812UpdateOne(OPL_ptr, stream16, sampleslen);
+ numreadysamples -= sampleslen;
+ return;
+ }
+ }
+ soundTimeCounter--;
+ if(!soundTimeCounter)
+ {
+ soundTimeCounter = 5;
+ if(curAlSound != alSound)
+ {
+ curAlSound = curAlSoundPtr = alSound;
+ curAlLengthLeft = alLengthLeft;
+ }
+ if(curAlSound)
+ {
+ if(*curAlSoundPtr)
+ {
+ alOut(alFreqL, *curAlSoundPtr);
+ alOut(alFreqH, alBlock);
+ }
+ else alOut(alFreqH, 0);
+ curAlSoundPtr++;
+ curAlLengthLeft--;
+ if(!curAlLengthLeft)
+ {
+ curAlSound = alSound = 0;
+ SoundNumber = (soundnames) 0;
+ SoundPriority = 0;
+ alOut(alFreqH, 0);
+ }
+ }
+ }
+ if(sqActive)
+ {
+ do
+ {
+ if(sqHackTime > alTimeCount) break;
+ sqHackTime = alTimeCount + *(sqHackPtr+1);
+ alOut(*(byte *) sqHackPtr, *(((byte *) sqHackPtr)+1));
+ sqHackPtr += 2;
+ sqHackLen -= 4;
+ }
+ while(sqHackLen>0);
+ alTimeCount++;
+ if(!sqHackLen)
+ {
+ sqHackPtr = sqHack;
+ sqHackLen = sqHackSeqLen;
+ sqHackTime = 0;
+ alTimeCount = 0;
+ }
+ }
+ numreadysamples = samplesPerMusicTick;
+ }
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_Startup() - starts up the Sound Mgr
+// Detects all additional sound hardware and installs my ISR
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Startup(void)
+{
+#ifdef SOUND_ENABLE
+ int i;
+
+ if (SD_Started)
+ return;
+
+ if(Mix_OpenAudio(param_samplerate, AUDIO_S16, 2, param_audiobuffer))
+ {
+ printf("Unable to open audio: %s\n", Mix_GetError());
+ return;
+ }
+
+ Mix_ReserveChannels(2); // reserve player and boss weapon channels
+ Mix_GroupChannels(2, MIX_CHANNELS-1, 1); // group remaining channels
+
+ // Init music
+
+ samplesPerMusicTick = param_samplerate / 700; // SDL_t0FastAsmService played at 700Hz
+
+ if(!(OPL_ptr = YM3812Init((void*)1,3579545,param_samplerate)))
+ {
+ //printf("Unable to create virtual OPL!!\n");
+ }
+
+ for(i=1;i<0xf6;i++)
+ YM3812Write(OPL_ptr,i,0);
+
+ YM3812Write(OPL_ptr,1,0x20); // Set WSE=1
+// YM3812Write(0,8,0); // Set CSM=0 & SEL=0 // already set in for statement
+
+ Mix_HookMusic(SDL_IMFMusicPlayer, 0);
+ Mix_ChannelFinished(SD_ChannelFinished);
+ AdLibPresent = true;
+ SoundBlasterPresent = true;
+
+ alTimeCount = 0;
+
+ SD_SetSoundMode(sdm_Off);
+ SD_SetMusicMode(smm_Off);
+
+ SDL_SetupDigi();
+
+ SD_Started = true;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_Shutdown() - shuts down the Sound Mgr
+// Removes sound ISR and turns off whatever sound hardware was active
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Shutdown(void)
+{
+#ifdef SOUND_ENABLE
+ if (!SD_Started)
+ return;
+
+ SD_MusicOff();
+ SD_StopSound();
+
+ for(int i = 0; i < STARTMUSIC - STARTDIGISOUNDS; i++)
+ {
+ if(SoundChunks[i]) Mix_FreeChunk(SoundChunks[i]);
+ if(SoundBuffers[i]) free(SoundBuffers[i]);
+ }
+
+ free(DigiList);
+
+ SD_Started = false;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_PositionSound() - Sets up a stereo imaging location for the next
+// sound to be played. Each channel ranges from 0 to 15.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_PositionSound(int leftvol,int rightvol)
+{
+#ifdef SOUND_ENABLE
+ LeftPosition = leftvol;
+ RightPosition = rightvol;
+ nextsoundpos = true;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_PlaySound() - plays the specified sound on the appropriate hardware
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_PlaySound(soundnames sound)
+{
+#ifdef SOUND_ENABLE
+ boolean ispos;
+ SoundCommon *s;
+ int lp,rp;
+
+ lp = LeftPosition;
+ rp = RightPosition;
+ LeftPosition = 0;
+ RightPosition = 0;
+
+ ispos = nextsoundpos;
+ nextsoundpos = false;
+
+ if (sound == -1 || (DigiMode == sds_Off && SoundMode == sdm_Off))
+ return 0;
+
+ s = (SoundCommon *) SoundTable[sound];
+
+ if ((SoundMode != sdm_Off) && !s)
+ Quit("SD_PlaySound() - Uncached sound");
+
+ if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
+ {
+ if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+ {
+#ifdef NOTYET
+ if (s->priority < SoundPriority)
+ return 0;
+
+ SDL_PCStopSound();
+
+ SD_PlayDigitized(DigiMap[sound],lp,rp);
+ SoundPositioned = ispos;
+ SoundNumber = sound;
+ SoundPriority = s->priority;
+#else
+ return 0;
+#endif
+ }
+ else
+ {
+#ifdef NOTYET
+ if (s->priority < DigiPriority)
+ return(false);
+#endif
+
+ int channel = SD_PlayDigitized(DigiMap[sound], lp, rp);
+ SoundPositioned = ispos;
+ DigiNumber = sound;
+ DigiPriority = s->priority;
+ return channel + 1;
+ }
+
+ return(true);
+ }
+
+ if (SoundMode == sdm_Off)
+ return 0;
+
+ if (!s->length)
+ Quit("SD_PlaySound() - Zero length sound");
+ if (s->priority < SoundPriority)
+ return 0;
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+// SDL_PCPlaySound((PCSound *)s);
+ break;
+ case sdm_AdLib:
+ SDL_ALPlaySound((AdLibSound *)s);
+ break;
+ }
+
+ SoundNumber = sound;
+ SoundPriority = s->priority;
+
+ return 0;
+#endif
+ return 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_SoundPlaying() - returns the sound number that's playing, or 0 if
+// no sound is playing
+//
+///////////////////////////////////////////////////////////////////////////
+word
+SD_SoundPlaying(void)
+{
+#ifdef SOUND_ENABLE
+ boolean result = false;
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+ result = pcSound? true : false;
+ break;
+ case sdm_AdLib:
+ result = alSound? true : false;
+ break;
+ }
+
+ if (result)
+ return(SoundNumber);
+ else
+ return(false);
+#endif
+ return false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_StopSound() - if a sound is playing, stops it
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StopSound(void)
+{
+#ifdef SOUND_ENABLE
+ if (DigiPlaying)
+ SD_StopDigitized();
+
+ switch (SoundMode)
+ {
+ case sdm_PC:
+// SDL_PCStopSound();
+ break;
+ case sdm_AdLib:
+ SDL_ALStopSound();
+ break;
+ }
+
+ SoundPositioned = false;
+
+ SDL_SoundFinished();
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_WaitSoundDone() - waits until the current sound is done playing
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_WaitSoundDone(void)
+{
+#ifdef SOUND_ENABLE
+ while (SD_SoundPlaying())
+ SDL_Delay(5);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicOn() - turns on the sequencer
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_MusicOn(void)
+{
+#ifdef SOUND_ENABLE
+ sqActive = true;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicOff() - turns off the sequencer and any playing notes
+// returns the last music offset for music continue
+//
+///////////////////////////////////////////////////////////////////////////
+int
+SD_MusicOff(void)
+{
+#ifdef SOUND_ENABLE
+ word i;
+
+ sqActive = false;
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ alOut(alEffects, 0);
+ for (i = 0;i < sqMaxTracks;i++)
+ alOut(alFreqH + i + 1, 0);
+ break;
+ }
+
+ return (int) (sqHackPtr-sqHack);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_StartMusic() - starts playing the music pointed to
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StartMusic(int chunk)
+{
+#ifdef SOUND_ENABLE
+ SD_MusicOff();
+
+ if (MusicMode == smm_AdLib)
+ {
+ int32_t chunkLen = CA_CacheAudioChunk(chunk);
+ sqHack = (word *)(void *) audiosegs[chunk]; // alignment is correct
+ if(*sqHack == 0) sqHackLen = sqHackSeqLen = chunkLen;
+ else sqHackLen = sqHackSeqLen = *sqHack++;
+ sqHackPtr = sqHack;
+ sqHackTime = 0;
+ alTimeCount = 0;
+ SD_MusicOn();
+ }
+#endif
+}
+
+void
+SD_ContinueMusic(int chunk, int startoffs)
+{
+#ifdef SOUND_ENABLE
+ SD_MusicOff();
+
+ if (MusicMode == smm_AdLib)
+ {
+ int32_t chunkLen = CA_CacheAudioChunk(chunk);
+ sqHack = (word *)(void *) audiosegs[chunk]; // alignment is correct
+ if(*sqHack == 0) sqHackLen = sqHackSeqLen = chunkLen;
+ else sqHackLen = sqHackSeqLen = *sqHack++;
+ sqHackPtr = sqHack;
+
+ if(startoffs >= sqHackLen)
+ {
+ Quit("SD_StartMusic: Illegal startoffs provided!");
+ }
+
+ // fast forward to correct position
+ // (needed to reconstruct the instruments)
+
+ for(int i = 0; i < startoffs; i += 2)
+ {
+ byte reg = *(byte *)sqHackPtr;
+ byte val = *(((byte *)sqHackPtr) + 1);
+ if(reg >= 0xb1 && reg <= 0xb8) val &= 0xdf; // disable play note flag
+ else if(reg == 0xbd) val &= 0xe0; // disable drum flags
+
+ alOut(reg,val);
+ sqHackPtr += 2;
+ sqHackLen -= 4;
+ }
+ sqHackTime = 0;
+ alTimeCount = 0;
+
+ SD_MusicOn();
+ }
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying()
+// to see if the fadeout is complete
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_FadeOutMusic(void)
+{
+#ifdef SOUND_ENABLE
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ // DEBUG - quick hack to turn the music off
+ SD_MusicOff();
+ break;
+ }
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// SD_MusicPlaying() - returns true if music is currently playing, false if
+// not
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_MusicPlaying(void)
+{
+#ifdef SOUND_ENABLE
+ boolean result;
+
+ switch (MusicMode)
+ {
+ case smm_AdLib:
+ result = sqActive;
+ break;
+ default:
+ result = false;
+ break;
+ }
+
+ return(result);
+#endif
+ return false;
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_sd.h b/apps/plugins/sdl/progs/wolf3d/id_sd.h
new file mode 100644
index 0000000000..2d91e730d5
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_sd.h
@@ -0,0 +1,158 @@
+//
+// ID Engine
+// ID_SD.h - Sound Manager Header
+// Version for Wolfenstein
+// By Jason Blochowiak
+//
+
+#ifndef __ID_SD__
+#define __ID_SD__
+
+extern void *OPL_ptr;
+
+#define alOut(n,b) YM3812Write(OPL_ptr, n, b)
+
+#define TickBase 70 // 70Hz per tick - used as a base for timer 0
+
+typedef enum
+{
+ sdm_Off,
+ sdm_PC,sdm_AdLib,
+} SDMode;
+
+typedef enum
+{
+ smm_Off,smm_AdLib
+} SMMode;
+
+typedef enum
+{
+ sds_Off,sds_PC,sds_SoundBlaster
+} SDSMode;
+
+typedef struct
+{
+ longword length;
+ word priority;
+} SoundCommon;
+
+#define ORIG_SOUNDCOMMON_SIZE 6
+
+// PC Sound stuff
+#define pcTimer 0x42
+#define pcTAccess 0x43
+#define pcSpeaker 0x61
+
+#define pcSpkBits 3
+
+typedef struct
+{
+ SoundCommon common;
+ byte data[1];
+} PCSound;
+
+// Register addresses
+// Operator stuff
+#define alChar 0x20
+#define alScale 0x40
+#define alAttack 0x60
+#define alSus 0x80
+#define alWave 0xe0
+// Channel stuff
+#define alFreqL 0xa0
+#define alFreqH 0xb0
+#define alFeedCon 0xc0
+// Global stuff
+#define alEffects 0xbd
+
+typedef struct
+{
+ byte mChar,cChar,
+ mScale,cScale,
+ mAttack,cAttack,
+ mSus,cSus,
+ mWave,cWave,
+ nConn,
+
+ // These are only for Muse - these bytes are really unused
+ voice,
+ mode;
+ byte unused[3];
+} Instrument;
+
+#define ORIG_INSTRUMENT_SIZE 16
+
+typedef struct
+{
+ SoundCommon common;
+ Instrument inst;
+ byte block;
+ byte data[1];
+} AdLibSound;
+
+#define ORIG_ADLIBSOUND_SIZE (ORIG_SOUNDCOMMON_SIZE + ORIG_INSTRUMENT_SIZE + 2)
+
+//
+// Sequencing stuff
+//
+#define sqMaxTracks 10
+
+typedef struct
+{
+ word length;
+ word values[1];
+} MusicGroup;
+
+typedef struct
+{
+ int valid;
+ fixed globalsoundx, globalsoundy;
+} globalsoundpos;
+
+extern globalsoundpos channelSoundPos[];
+
+// Global variables
+extern boolean AdLibPresent,
+ SoundBlasterPresent,
+ SoundPositioned;
+extern SDMode SoundMode;
+extern SDSMode DigiMode;
+extern SMMode MusicMode;
+extern int DigiMap[];
+extern int DigiChannel[];
+
+#define GetTimeCount() ((SDL_GetTicks()*7)/100)
+
+inline void Delay(int wolfticks)
+{
+ if(wolfticks>0) SDL_Delay(wolfticks * 100 / 7);
+}
+
+// Function prototypes
+extern void SD_Startup(void),
+ SD_Shutdown(void);
+
+extern int SD_GetChannelForDigi(int which);
+extern void SD_PositionSound(int leftvol,int rightvol);
+extern boolean SD_PlaySound(soundnames sound);
+extern void SD_SetPosition(int channel, int leftvol,int rightvol);
+extern void SD_StopSound(void),
+ SD_WaitSoundDone(void);
+
+extern void SD_StartMusic(int chunk);
+extern void SD_ContinueMusic(int chunk, int startoffs);
+extern void SD_MusicOn(void),
+ SD_FadeOutMusic(void);
+extern int SD_MusicOff(void);
+
+extern boolean SD_MusicPlaying(void);
+extern boolean SD_SetSoundMode(SDMode mode);
+extern boolean SD_SetMusicMode(SMMode mode);
+extern word SD_SoundPlaying(void);
+
+extern void SD_SetDigiDevice(SDSMode);
+extern void SD_PreparSound(int which);
+extern int SD_PlayDigitized(word which,int leftpos,int rightpos);
+extern void SD_StopDigitized(void);
+
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/id_us.h b/apps/plugins/sdl/progs/wolf3d/id_us.h
new file mode 100644
index 0000000000..84958631f7
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_us.h
@@ -0,0 +1,101 @@
+//
+// ID Engine
+// ID_US.h - Header file for the User Manager
+// v1.0d1
+// By Jason Blochowiak
+//
+
+#ifndef __ID_US__
+#define __ID_US__
+
+#ifdef __DEBUG__
+#define __DEBUG_UserMgr__
+#endif
+
+//#define HELPTEXTLINKED
+
+#define MaxX 320
+#define MaxY 200
+
+#define MaxHelpLines 500
+
+#define MaxHighName 57
+#define MaxScores 7
+typedef struct
+{
+ char name[MaxHighName + 1];
+ int32_t score;
+ word completed,episode;
+} HighScore;
+
+#define MaxGameName 32
+#define MaxSaveGames 6
+typedef struct
+{
+ char signature[4];
+ word *oldtest;
+ boolean present;
+ char name[MaxGameName + 1];
+} SaveGame;
+
+#define MaxString 128 // Maximum input string size
+
+typedef struct
+{
+ int x,y,
+ w,h,
+ px,py;
+} WindowRec; // Record used to save & restore screen windows
+
+extern boolean ingame, // Set by game code if a game is in progress
+ loadedgame; // Set if the current game was loaded
+extern word PrintX,PrintY; // Current printing location in the window
+extern word WindowX,WindowY,// Current location of window
+ WindowW,WindowH;// Current size of window
+
+extern void (*USL_MeasureString)(const char *,word *,word *);
+extern void (*USL_DrawString)(const char *);
+
+extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
+extern void (*USL_ResetGame)(void);
+extern SaveGame Games[MaxSaveGames];
+extern HighScore Scores[];
+
+#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
+
+void US_Startup(void);
+void US_Shutdown(void);
+void US_TextScreen(void),
+ US_UpdateTextScreen(void),
+ US_FinishTextScreen(void);
+void US_DrawWindow(word x,word y,word w,word h);
+void US_CenterWindow(word,word);
+void US_SaveWindow(WindowRec *win),
+ US_RestoreWindow(WindowRec *win);
+void US_ClearWindow(void);
+void US_SetPrintRoutines(void (*measure)(const char *,word *,word *),
+ void (*print)(const char *));
+void US_PrintCentered(const char *s),
+ US_CPrint(const char *s),
+ US_CPrintLine(const char *s),
+ US_Print(const char *s);
+void US_Printf(const char *formatStr, ...);
+void US_CPrintf(const char *formatStr, ...);
+
+void US_PrintUnsigned(longword n);
+void US_PrintSigned(int32_t n);
+void US_StartCursor(void),
+ US_ShutCursor(void);
+void US_CheckHighScore(int32_t score,word other);
+void US_DisplayHighScores(int which);
+extern boolean US_UpdateCursor(void);
+boolean US_LineInput(int x,int y,char *buf,const char *def,boolean escok,
+ int maxchars,int maxwidth);
+
+void USL_PrintInCenter(const char *s,Rect r);
+char *USL_GiveSaveName(word game);
+
+void US_InitRndT(int randomize);
+int US_RndT();
+
+#endif
diff --git a/apps/plugins/sdl/progs/wolf3d/id_us_1.c b/apps/plugins/sdl/progs/wolf3d/id_us_1.c
new file mode 100644
index 0000000000..76b53f30f0
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_us_1.c
@@ -0,0 +1,789 @@
+//
+// ID Engine
+// ID_US_1.c - User Manager - General routines
+// v1.1d1
+// By Jason Blochowiak
+// Hacked up for Catacomb 3D
+//
+
+//
+// This module handles dealing with user input & feedback
+//
+// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching,
+// and Refresh Mgrs, Memory Mgr for background save/restore
+//
+// Globals:
+// ingame - Flag set by game indicating if a game is in progress
+// loadedgame - Flag set if a game was loaded
+// PrintX, PrintY - Where the User Mgr will print (global coords)
+// WindowX,WindowY,WindowW,WindowH - The dimensions of the current
+// window
+//
+
+#include "wl_def.h"
+
+#pragma hdrstop
+
+#if _MSC_VER == 1200 // Visual C++ 6
+ #define vsnprintf _vsnprintf
+#endif
+
+// Global variables
+ word PrintX,PrintY;
+ word WindowX,WindowY,WindowW,WindowH;
+
+// Internal variables
+#define ConfigVersion 1
+
+static boolean US_Started;
+
+ void (*USL_MeasureString)(const char *,word *,word *) = VW_MeasurePropString;
+ void (*USL_DrawString)(const char *) = VWB_DrawPropString;
+
+ SaveGame Games[MaxSaveGames];
+ HighScore Scores[MaxScores] =
+ {
+ {"id software-'92",10000,1},
+ {"Adrian Carmack",10000,1},
+ {"John Carmack",10000,1},
+ {"Kevin Cloud",10000,1},
+ {"Tom Hall",10000,1},
+ {"John Romero",10000,1},
+ {"Jay Wilbur",10000,1},
+ };
+
+int rndindex = 0;
+
+static byte rndtable[] = {
+ 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66,
+ 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36,
+ 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
+ 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224,
+ 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242,
+ 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0,
+ 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235,
+ 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113,
+ 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75,
+ 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196,
+ 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113,
+ 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241,
+ 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224,
+ 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95,
+ 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226,
+ 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36,
+ 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106,
+ 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136,
+ 120, 163, 236, 249 };
+
+// Internal routines
+
+// Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Startup() - Starts the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void US_Startup()
+{
+ if (US_Started)
+ return;
+
+ US_InitRndT(true); // Initialize the random number generator
+
+ US_Started = true;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Shutdown() - Shuts down the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Shutdown(void)
+{
+ if (!US_Started)
+ return;
+
+ US_Started = false;
+}
+
+// Window/Printing routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_SetPrintRoutines() - Sets the routines used to measure and print
+// from within the User Mgr. Primarily provided to allow switching
+// between masked and non-masked fonts
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SetPrintRoutines(void (*measure)(const char *,word *,word *),
+ void (*print)(const char *))
+{
+ USL_MeasureString = measure;
+ USL_DrawString = print;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Print() - Prints a string in the current window. Newlines are
+// supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Print(const char *sorg)
+{
+ char c;
+ char *sstart = strdup(sorg);
+ char *s = sstart;
+ char *se;
+ word w,h;
+
+ while (*s)
+ {
+ se = s;
+ while ((c = *se)!=0 && (c != '\n'))
+ se++;
+ *se = '\0';
+
+ USL_MeasureString(s,&w,&h);
+ px = PrintX;
+ py = PrintY;
+ USL_DrawString(s);
+
+ s = se;
+ if (c)
+ {
+ *se = c;
+ s++;
+
+ PrintX = WindowX;
+ PrintY += h;
+ }
+ else
+ PrintX += w;
+ }
+ free(sstart);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintUnsigned() - Prints an unsigned long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintUnsigned(longword n)
+{
+ char buffer[32];
+ sprintf(buffer, "%lu", n);
+
+ US_Print(buffer);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintSigned() - Prints a signed long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintSigned(int32_t n)
+{
+ char buffer[32];
+
+ US_Print(ltoa(n,buffer,10));
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// USL_PrintInCenter() - Prints a string in the center of the given rect
+//
+///////////////////////////////////////////////////////////////////////////
+void
+USL_PrintInCenter(const char *s,Rect r)
+{
+ word w,h,
+ rw,rh;
+
+ USL_MeasureString(s,&w,&h);
+ rw = r.lr.x - r.ul.x;
+ rh = r.lr.y - r.ul.y;
+
+ px = r.ul.x + ((rw - w) / 2);
+ py = r.ul.y + ((rh - h) / 2);
+ USL_DrawString(s);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_PrintCentered() - Prints a string centered in the current window.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintCentered(const char *s)
+{
+ Rect r;
+
+ r.ul.x = WindowX;
+ r.ul.y = WindowY;
+ r.lr.x = r.ul.x + WindowW;
+ r.lr.y = r.ul.y + WindowH;
+
+ USL_PrintInCenter(s,r);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CPrintLine() - Prints a string centered on the current line and
+// advances to the next line. Newlines are not supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrintLine(const char *s)
+{
+ word w,h;
+
+ USL_MeasureString(s,&w,&h);
+
+ if (w > WindowW)
+ Quit("US_CPrintLine() - String exceeds width");
+ px = WindowX + ((WindowW - w) / 2);
+ py = PrintY;
+ USL_DrawString(s);
+ PrintY += h;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CPrint() - Prints a string centered in the current window.
+// Newlines are supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrint(const char *sorg)
+{
+ char c;
+ char *sstart = strdup(sorg);
+ char *s = sstart;
+ char *se;
+
+ while (*s)
+ {
+ se = s;
+ while ((c = *se)!=0 && (c != '\n'))
+ se++;
+ *se = '\0';
+
+ US_CPrintLine(s);
+
+ s = se;
+ if (c)
+ {
+ *se = c;
+ s++;
+ }
+ }
+ free(sstart);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_Printf() - Prints a formatted string in the current window.
+// Newlines are supported.
+//
+///////////////////////////////////////////////////////////////////////////
+
+void US_Printf(const char *formatStr, ...)
+{
+ char strbuf[256];
+ va_list vlist;
+ va_start(vlist, formatStr);
+ int len = vsnprintf(strbuf, sizeof(strbuf), formatStr, vlist);
+ va_end(vlist);
+ if(len <= -1 || len >= sizeof(strbuf))
+ strbuf[sizeof(strbuf) - 1] = 0;
+ US_Print(strbuf);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CPrintf() - Prints a formatted string centered in the current window.
+// Newlines are supported.
+//
+///////////////////////////////////////////////////////////////////////////
+
+void US_CPrintf(const char *formatStr, ...)
+{
+ char strbuf[256];
+ va_list vlist;
+ va_start(vlist, formatStr);
+ int len = vsnprintf(strbuf, sizeof(strbuf), formatStr, vlist);
+ va_end(vlist);
+ if(len <= -1 || len >= sizeof(strbuf))
+ strbuf[sizeof(strbuf) - 1] = 0;
+ US_CPrint(strbuf);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_ClearWindow() - Clears the current window to white and homes the
+// cursor
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_ClearWindow(void)
+{
+ VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE);
+ PrintX = WindowX;
+ PrintY = WindowY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_DrawWindow() - Draws a frame and sets the current window parms
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_DrawWindow(word x,word y,word w,word h)
+{
+ word i,
+ sx,sy,sw,sh;
+
+ WindowX = x * 8;
+ WindowY = y * 8;
+ WindowW = w * 8;
+ WindowH = h * 8;
+
+ PrintX = WindowX;
+ PrintY = WindowY;
+
+ sx = (x - 1) * 8;
+ sy = (y - 1) * 8;
+ sw = (w + 1) * 8;
+ sh = (h + 1) * 8;
+
+ US_ClearWindow();
+
+ VWB_DrawTile8(sx,sy,0),VWB_DrawTile8(sx,sy + sh,5);
+ for (i = sx + 8;i <= sx + sw - 8;i += 8)
+ VWB_DrawTile8(i,sy,1),VWB_DrawTile8(i,sy + sh,6);
+ VWB_DrawTile8(i,sy,2),VWB_DrawTile8(i,sy + sh,7);
+
+ for (i = sy + 8;i <= sy + sh - 8;i += 8)
+ VWB_DrawTile8(sx,i,3),VWB_DrawTile8(sx + sw,i,4);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_CenterWindow() - Generates a window of a given width & height in the
+// middle of the screen
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CenterWindow(word w,word h)
+{
+ US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_SaveWindow() - Saves the current window parms into a record for
+// later restoration
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SaveWindow(WindowRec *win)
+{
+ win->x = WindowX;
+ win->y = WindowY;
+ win->w = WindowW;
+ win->h = WindowH;
+
+ win->px = PrintX;
+ win->py = PrintY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_RestoreWindow() - Sets the current window parms to those held in the
+// record
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_RestoreWindow(WindowRec *win)
+{
+ WindowX = win->x;
+ WindowY = win->y;
+ WindowW = win->w;
+ WindowH = win->h;
+
+ PrintX = win->px;
+ PrintY = win->py;
+}
+
+// Input routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+// USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput()
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+USL_XORICursor(int x,int y,const char *s,word cursor)
+{
+ static boolean status; // VGA doesn't XOR...
+ char buf[MaxString];
+ int temp;
+ word w,h;
+
+ strcpy(buf,s);
+ buf[cursor] = '\0';
+ USL_MeasureString(buf,&w,&h);
+
+ px = x + w - 1;
+ py = y;
+ if (status^=1)
+ USL_DrawString("\x80");
+ else
+ {
+ temp = fontcolor;
+ fontcolor = backcolor;
+ USL_DrawString("\x80");
+ fontcolor = temp;
+ }
+}
+
+char USL_RotateChar(char ch, int dir)
+{
+ static const char charSet[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZ.,-!?0123456789";
+ const int numChars = sizeof(charSet) / sizeof(char) - 1;
+ int i;
+ for(i = 0; i < numChars; i++)
+ {
+ if(ch == charSet[i]) break;
+ }
+
+ if(i == numChars) i = 0;
+
+ i += dir;
+ if(i < 0) i = numChars - 1;
+ else if(i >= numChars) i = 0;
+ return charSet[i];
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_LineInput() - Gets a line of user input at (x,y), the string defaults
+// to whatever is pointed at by def. Input is restricted to maxchars
+// chars or maxwidth pixels wide. If the user hits escape (and escok is
+// true), nothing is copied into buf, and false is returned. If the
+// user hits return, the current string is copied into buf, and true is
+// returned
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+US_LineInput(int x,int y,char *buf,const char *def,boolean escok,
+ int maxchars,int maxwidth)
+{
+ boolean redraw,
+ cursorvis,cursormoved,
+ done,result, checkkey;
+ ScanCode sc;
+ char c;
+ char s[MaxString],olds[MaxString];
+ int cursor,len;
+ word i,
+ w,h,
+ temp;
+ longword curtime, lasttime, lastdirtime, lastbuttontime, lastdirmovetime;
+ ControlInfo ci;
+ Direction lastdir = dir_None;
+
+ if (def)
+ strcpy(s,def);
+ else
+ *s = '\0';
+ *olds = '\0';
+ cursor = (int) strlen(s);
+ cursormoved = redraw = true;
+
+ cursorvis = done = false;
+ lasttime = lastdirtime = lastdirmovetime = GetTimeCount();
+ lastbuttontime = lasttime + TickBase / 4; // 250 ms => first button press accepted after 500 ms
+ LastASCII = key_None;
+ LastScan = sc_None;
+
+ while (!done)
+ {
+ ReadAnyControl(&ci);
+
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+
+ sc = LastScan;
+ LastScan = sc_None;
+ c = LastASCII;
+ LastASCII = key_None;
+
+ checkkey = true;
+ curtime = GetTimeCount();
+
+ // After each direction change accept the next change after 250 ms and then everz 125 ms
+ if(ci.dir != lastdir || curtime - lastdirtime > TickBase / 4 && curtime - lastdirmovetime > TickBase / 8)
+ {
+ if(ci.dir != lastdir)
+ {
+ lastdir = ci.dir;
+ lastdirtime = curtime;
+ }
+ lastdirmovetime = curtime;
+
+ switch(ci.dir)
+ {
+ case dir_West:
+ if(cursor)
+ {
+ // Remove trailing whitespace if cursor is at end of string
+ if(s[cursor] == ' ' && s[cursor + 1] == 0)
+ s[cursor] = 0;
+ cursor--;
+ }
+ cursormoved = true;
+ checkkey = false;
+ break;
+ case dir_East:
+ if(cursor >= MaxString - 1) break;
+
+ if(!s[cursor])
+ {
+ USL_MeasureString(s,&w,&h);
+ if(len >= maxchars || maxwidth && w >= maxwidth) break;
+
+ s[cursor] = ' ';
+ s[cursor + 1] = 0;
+ }
+ cursor++;
+ cursormoved = true;
+ checkkey = false;
+ break;
+
+ case dir_North:
+ if(!s[cursor])
+ {
+ USL_MeasureString(s,&w,&h);
+ if(len >= maxchars || maxwidth && w >= maxwidth) break;
+ s[cursor + 1] = 0;
+ }
+ s[cursor] = USL_RotateChar(s[cursor], 1);
+ redraw = true;
+ checkkey = false;
+ break;
+
+ case dir_South:
+ if(!s[cursor])
+ {
+ USL_MeasureString(s,&w,&h);
+ if(len >= maxchars || maxwidth && w >= maxwidth) break;
+ s[cursor + 1] = 0;
+ }
+ s[cursor] = USL_RotateChar(s[cursor], -1);
+ redraw = true;
+ checkkey = false;
+ break;
+ }
+ }
+
+ if((int)(curtime - lastbuttontime) > TickBase / 4) // 250 ms
+ {
+ if(ci.button0) // acts as return
+ {
+ strcpy(buf,s);
+ done = true;
+ result = true;
+ checkkey = false;
+ }
+ if(ci.button1 && escok) // acts as escape
+ {
+ done = true;
+ result = false;
+ checkkey = false;
+ }
+ if(ci.button2) // acts as backspace
+ {
+ lastbuttontime = curtime;
+ if(cursor)
+ {
+ strcpy(s + cursor - 1,s + cursor);
+ cursor--;
+ redraw = true;
+ }
+ cursormoved = true;
+ checkkey = false;
+ }
+ }
+
+ if(checkkey)
+ {
+ switch (sc)
+ {
+ case sc_LeftArrow:
+ if (cursor)
+ cursor--;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_RightArrow:
+ if (s[cursor])
+ cursor++;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_Home:
+ cursor = 0;
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_End:
+ cursor = (int) strlen(s);
+ c = key_None;
+ cursormoved = true;
+ break;
+
+ case sc_Return:
+ strcpy(buf,s);
+ done = true;
+ result = true;
+ c = key_None;
+ break;
+ case sc_Escape:
+ if (escok)
+ {
+ done = true;
+ result = false;
+ }
+ c = key_None;
+ break;
+
+ case sc_BackSpace:
+ if (cursor)
+ {
+ strcpy(s + cursor - 1,s + cursor);
+ cursor--;
+ redraw = true;
+ }
+ c = key_None;
+ cursormoved = true;
+ break;
+ case sc_Delete:
+ if (s[cursor])
+ {
+ strcpy(s + cursor,s + cursor + 1);
+ redraw = true;
+ }
+ c = key_None;
+ cursormoved = true;
+ break;
+
+ case SDLK_KP5: //0x4c: // Keypad 5 // TODO: hmmm...
+ case sc_UpArrow:
+ case sc_DownArrow:
+ case sc_PgUp:
+ case sc_PgDn:
+ case sc_Insert:
+ c = key_None;
+ break;
+ }
+
+ if (c)
+ {
+ len = (int) strlen(s);
+ USL_MeasureString(s,&w,&h);
+
+ if(isprint(c) && (len < MaxString - 1) && ((!maxchars) || (len < maxchars))
+ && ((!maxwidth) || (w < maxwidth)))
+ {
+ for (i = len + 1;i > cursor;i--)
+ s[i] = s[i - 1];
+ s[cursor++] = c;
+ redraw = true;
+ }
+ }
+ }
+
+ if (redraw)
+ {
+ px = x;
+ py = y;
+ temp = fontcolor;
+ fontcolor = backcolor;
+ USL_DrawString(olds);
+ fontcolor = (byte) temp;
+ strcpy(olds,s);
+
+ px = x;
+ py = y;
+ USL_DrawString(s);
+
+ redraw = false;
+ }
+
+ if (cursormoved)
+ {
+ cursorvis = false;
+ lasttime = curtime - TickBase;
+
+ cursormoved = false;
+ }
+ if (curtime - lasttime > TickBase / 2) // 500 ms
+ {
+ lasttime = curtime;
+
+ cursorvis ^= true;
+ }
+ else SDL_Delay(5);
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+
+ VW_UpdateScreen();
+ }
+
+ if (cursorvis)
+ USL_XORICursor(x,y,s,cursor);
+ if (!result)
+ {
+ px = x;
+ py = y;
+ USL_DrawString(olds);
+ }
+ VW_UpdateScreen();
+
+ IN_ClearKeysDown();
+ return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_InitRndT - Initializes the pseudo random number generator.
+// If randomize is true, the seed will be initialized depending on the
+// current time
+//
+///////////////////////////////////////////////////////////////////////////
+void US_InitRndT(int randomize)
+{
+ if(randomize)
+ rndindex = (SDL_GetTicks() >> 4) & 0xff;
+ else
+ rndindex = 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// US_RndT - Returns the next 8-bit pseudo random number
+//
+///////////////////////////////////////////////////////////////////////////
+int US_RndT()
+{
+ rndindex = (rndindex+1)&0xff;
+ return rndtable[rndindex];
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_vh.c b/apps/plugins/sdl/progs/wolf3d/id_vh.c
new file mode 100644
index 0000000000..a63dd065a7
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_vh.c
@@ -0,0 +1,435 @@
+#include "wl_def.h"
+
+
+pictabletype *pictable;
+SDL_Surface *latchpics[NUMLATCHPICS];
+
+int px,py;
+byte fontcolor,backcolor;
+int fontnumber;
+
+//==========================================================================
+
+void VWB_DrawPropString(const char* string)
+{
+ fontstruct *font;
+ int width, step, height;
+ byte *source, *dest;
+ byte ch;
+
+ byte *vbuf = LOCK();
+
+ font = (fontstruct *) grsegs[STARTFONT+fontnumber];
+ height = font->height;
+ dest = vbuf + scaleFactor * (py * curPitch + px);
+
+ while ((ch = (byte)*string++)!=0)
+ {
+ width = step = font->width[ch];
+ source = ((byte *)font)+font->location[ch];
+ while (width--)
+ {
+ for(int i=0;i<height;i++)
+ {
+ if(source[i*step])
+ {
+ for(unsigned sy=0; sy<scaleFactor; sy++)
+ for(unsigned sx=0; sx<scaleFactor; sx++)
+ dest[(scaleFactor*i+sy)*curPitch+sx]=fontcolor;
+ }
+ }
+
+ source++;
+ px++;
+ dest+=scaleFactor;
+ }
+ }
+
+ UNLOCK();
+}
+
+/*
+=================
+=
+= VL_MungePic
+=
+=================
+*/
+
+void VL_MungePic (byte *source, unsigned width, unsigned height)
+{
+ unsigned x,y,plane,size,pwidth;
+ byte *temp, *dest, *srcline;
+
+ size = width*height;
+
+ if (width&3)
+ Quit ("VL_MungePic: Not divisable by 4!");
+
+//
+// copy the pic to a temp buffer
+//
+ temp=(byte *) malloc(size);
+ CHECKMALLOCRESULT(temp);
+ memcpy (temp,source,size);
+
+//
+// munge it back into the original buffer
+//
+ dest = source;
+ pwidth = width/4;
+
+ for (plane=0;plane<4;plane++)
+ {
+ srcline = temp;
+ for (y=0;y<height;y++)
+ {
+ for (x=0;x<pwidth;x++)
+ *dest++ = *(srcline+x*4+plane);
+ srcline+=width;
+ }
+ }
+
+ free(temp);
+}
+
+void VWL_MeasureString (const char *string, word *width, word *height, fontstruct *font)
+{
+ *height = font->height;
+ for (*width = 0;*string;string++)
+ *width += font->width[*((byte *)string)]; // proportional width
+}
+
+void VW_MeasurePropString (const char *string, word *width, word *height)
+{
+ VWL_MeasureString(string,width,height,(fontstruct *)grsegs[STARTFONT+fontnumber]);
+}
+
+/*
+=============================================================================
+
+ Double buffer management routines
+
+=============================================================================
+*/
+
+void VH_UpdateScreen()
+{
+ SDL_BlitSurface(screenBuffer, NULL, screen, NULL);
+ SDL_Flip(screen);
+}
+
+
+void VWB_DrawTile8 (int x, int y, int tile)
+{
+ LatchDrawChar(x,y,tile);
+}
+
+void VWB_DrawTile8M (int x, int y, int tile)
+{
+ VL_MemToScreen (((byte *)grsegs[STARTTILE8M])+tile*64,8,8,x,y);
+}
+
+void VWB_DrawPic (int x, int y, int chunknum)
+{
+ int picnum = chunknum - STARTPICS;
+ unsigned width,height;
+
+ x &= ~7;
+
+ width = pictable[picnum].width;
+ height = pictable[picnum].height;
+
+ VL_MemToScreen (grsegs[chunknum],width,height,x,y);
+}
+
+void VWB_DrawPicScaledCoord (int scx, int scy, int chunknum)
+{
+ int picnum = chunknum - STARTPICS;
+ unsigned width,height;
+
+ width = pictable[picnum].width;
+ height = pictable[picnum].height;
+
+ VL_MemToScreenScaledCoord (grsegs[chunknum],width,height,scx,scy);
+}
+
+
+void VWB_Bar (int x, int y, int width, int height, int color)
+{
+ VW_Bar (x,y,width,height,color);
+}
+
+void VWB_Plot (int x, int y, int color)
+{
+ if(scaleFactor == 1)
+ VW_Plot(x,y,color);
+ else
+ VW_Bar(x, y, 1, 1, color);
+}
+
+void VWB_Hlin (int x1, int x2, int y, int color)
+{
+ if(scaleFactor == 1)
+ VW_Hlin(x1,x2,y,color);
+ else
+ VW_Bar(x1, y, x2-x1+1, 1, color);
+}
+
+void VWB_Vlin (int y1, int y2, int x, int color)
+{
+ if(scaleFactor == 1)
+ VW_Vlin(y1,y2,x,color);
+ else
+ VW_Bar(x, y1, 1, y2-y1+1, color);
+}
+
+
+/*
+=============================================================================
+
+ WOLFENSTEIN STUFF
+
+=============================================================================
+*/
+
+/*
+=====================
+=
+= LatchDrawPic
+=
+=====================
+*/
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum)
+{
+ VL_LatchToScreen_ez (latchpics[2+picnum-LATCHPICS_LUMP_START], x*8, y);
+}
+
+void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum)
+{
+ VL_LatchToScreenScaledCoord_ez (latchpics[2+picnum-LATCHPICS_LUMP_START], scx*8, scy);
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= LoadLatchMem
+=
+===================
+*/
+
+void LoadLatchMem (void)
+{
+ int i,width,height,start,end;
+ byte *src;
+ SDL_Surface *surf;
+
+//
+// tile 8s
+//
+ surf = SDL_CreateRGBSurface(SDL_HWSURFACE, 8*8,
+ ((NUMTILE8 + 7) / 8) * 8, 8, 0, 0, 0, 0);
+ if(surf == NULL)
+ {
+ Quit("Unable to create surface for tiles!");
+ }
+ SDL_SetColors(surf, gamepal, 0, 256);
+
+ latchpics[0] = surf;
+ CA_CacheGrChunk (STARTTILE8);
+ src = grsegs[STARTTILE8];
+
+ for (i=0;i<NUMTILE8;i++)
+ {
+ VL_MemToLatch (src, 8, 8, surf, (i & 7) * 8, (i >> 3) * 8);
+ src += 64;
+ }
+ UNCACHEGRCHUNK (STARTTILE8);
+
+//
+// pics
+//
+ start = LATCHPICS_LUMP_START;
+ end = LATCHPICS_LUMP_END;
+
+ for (i=start;i<=end;i++)
+ {
+ width = pictable[i-STARTPICS].width;
+ height = pictable[i-STARTPICS].height;
+ surf = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, 8, 0, 0, 0, 0);
+ if(surf == NULL)
+ {
+ Quit("Unable to create surface for picture!");
+ }
+ SDL_SetColors(surf, gamepal, 0, 256);
+
+ latchpics[2+i-start] = surf;
+ CA_CacheGrChunk (i);
+ VL_MemToLatch (grsegs[i], width, height, surf, 0, 0);
+ UNCACHEGRCHUNK(i);
+ }
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= FizzleFade
+=
+= returns true if aborted
+=
+= It uses maximum-length Linear Feedback Shift Registers (LFSR) counters.
+= You can find a list of them with lengths from 3 to 168 at:
+= http://www.xilinx.com/support/documentation/application_notes/xapp052.pdf
+= Many thanks to Xilinx for this list!!!
+=
+===================
+*/
+
+// XOR masks for the pseudo-random number sequence starting with n=17 bits
+static const uint32_t rndmasks[] = {
+ // n XNOR from (starting at 1, not 0 as usual)
+ 0x00012000, // 17 17,14
+ 0x00020400, // 18 18,11
+ 0x00040023, // 19 19,6,2,1
+ 0x00090000, // 20 20,17
+ 0x00140000, // 21 21,19
+ 0x00300000, // 22 22,21
+ 0x00420000, // 23 23,18
+ 0x00e10000, // 24 24,23,22,17
+ 0x01200000, // 25 25,22 (this is enough for 8191x4095)
+};
+
+static unsigned int rndbits_y;
+static unsigned int rndmask;
+
+extern SDL_Color curpal[256];
+
+// Returns the number of bits needed to represent the given value
+static int log2_ceil(uint32_t x)
+{
+ int n = 0;
+ uint32_t v = 1;
+ while(v < x)
+ {
+ n++;
+ v <<= 1;
+ }
+ return n;
+}
+
+void VH_Startup()
+{
+ int rndbits_x = log2_ceil(screenWidth);
+ rndbits_y = log2_ceil(screenHeight);
+
+ int rndbits = rndbits_x + rndbits_y;
+ if(rndbits < 17)
+ rndbits = 17; // no problem, just a bit slower
+ else if(rndbits > 25)
+ rndbits = 25; // fizzle fade will not fill whole screen
+
+ rndmask = rndmasks[rndbits - 17];
+}
+
+boolean FizzleFade (SDL_Surface *source, int x1, int y1,
+ unsigned width, unsigned height, unsigned frames, boolean abortable)
+{
+ unsigned x, y, frame, pixperframe;
+ int32_t rndval, lastrndval;
+ int first = 1;
+
+ lastrndval = 0;
+ pixperframe = width * height / frames;
+
+ IN_StartAck ();
+
+ frame = GetTimeCount();
+ byte *srcptr = VL_LockSurface(source);
+ do
+ {
+ if(abortable && IN_CheckAck ())
+ {
+ VL_UnlockSurface(source);
+ SDL_BlitSurface(source, NULL, screen, NULL);
+ SDL_Flip(screen);
+ return true;
+ }
+
+ byte *destptr = VL_LockSurface(screen);
+
+ rndval = lastrndval;
+
+ // When using double buffering, we have to copy the pixels of the last AND the current frame.
+ // Only for the first frame, there is no "last frame"
+ for(int i = first; i < 2; i++)
+ {
+ for(unsigned p = 0; p < pixperframe; p++)
+ {
+ //
+ // seperate random value into x/y pair
+ //
+
+ x = rndval >> rndbits_y;
+ y = rndval & ((1 << rndbits_y) - 1);
+
+ //
+ // advance to next random element
+ //
+
+ rndval = (rndval >> 1) ^ (rndval & 1 ? 0 : rndmask);
+
+ if(x >= width || y >= height)
+ {
+ if(rndval == 0) // entire sequence has been completed
+ goto finished;
+ p--;
+ continue;
+ }
+
+ //
+ // copy one pixel
+ //
+
+ if(screenBits == 8)
+ {
+ *(destptr + (y1 + y) * screen->pitch + x1 + x)
+ = *(srcptr + (y1 + y) * source->pitch + x1 + x);
+ }
+ else
+ {
+ byte col = *(srcptr + (y1 + y) * source->pitch + x1 + x);
+ uint32_t fullcol = SDL_MapRGB(screen->format, curpal[col].r, curpal[col].g, curpal[col].b);
+ memcpy(destptr + (y1 + y) * screen->pitch + (x1 + x) * screen->format->BytesPerPixel,
+ &fullcol, screen->format->BytesPerPixel);
+ }
+
+ if(rndval == 0) // entire sequence has been completed
+ goto finished;
+ }
+
+ if(!i || first) lastrndval = rndval;
+ }
+
+ // If there is no double buffering, we always use the "first frame" case
+ if(usedoublebuffering) first = 0;
+
+ VL_UnlockSurface(screen);
+ SDL_Flip(screen);
+
+ frame++;
+ Delay(frame - GetTimeCount()); // don't go too fast
+ } while (1);
+
+finished:
+ VL_UnlockSurface(source);
+ VL_UnlockSurface(screen);
+ SDL_BlitSurface(source, NULL, screen, NULL);
+ SDL_Flip(screen);
+ return false;
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_vh.h b/apps/plugins/sdl/progs/wolf3d/id_vh.h
new file mode 100644
index 0000000000..814e28d49c
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_vh.h
@@ -0,0 +1,99 @@
+// ID_VH.H
+
+
+#define WHITE 15 // graphics mode independant colors
+#define BLACK 0
+#define FIRSTCOLOR 1
+#define SECONDCOLOR 12
+#define F_WHITE 15
+#define F_BLACK 0
+#define F_FIRSTCOLOR 1
+#define F_SECONDCOLOR 12
+
+//===========================================================================
+
+#define MAXSHIFTS 1
+
+typedef struct
+{
+ int16_t width,height;
+} pictabletype;
+
+
+typedef struct
+{
+ int16_t height;
+ int16_t location[256];
+ int8_t width[256];
+} fontstruct;
+
+
+//===========================================================================
+
+
+extern pictabletype *pictable;
+extern pictabletype *picmtable;
+
+extern byte fontcolor,backcolor;
+extern int fontnumber;
+extern int px,py;
+
+#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
+
+//
+// mode independant routines
+// coordinates in pixels, rounded to best screen res
+// regions marked in double buffer
+//
+
+void VWB_DrawPropString (const char *string);
+
+void VWB_DrawTile8 (int x, int y, int tile);
+void VWB_DrawTile8M (int x, int y, int tile);
+void VWB_DrawTile16 (int x, int y, int tile);
+void VWB_DrawTile16M (int x, int y, int tile);
+void VWB_DrawPic (int x, int y, int chunknum);
+void VWB_DrawPicScaledCoord (int x, int y, int chunknum);
+void VWB_DrawMPic(int x, int y, int chunknum);
+void VWB_Bar (int x, int y, int width, int height, int color);
+#define VWB_BarScaledCoord VL_BarScaledCoord
+void VWB_Plot (int x, int y, int color);
+#define VWB_PlotScaledCoord VW_Plot
+void VWB_Hlin (int x1, int x2, int y, int color);
+void VWB_Vlin (int y1, int y2, int x, int color);
+#define VWB_HlinScaledCoord VW_Hlin
+#define VWB_VlinScaledCoord VW_Vlin
+
+void VH_UpdateScreen();
+#define VW_UpdateScreen VH_UpdateScreen
+
+//
+// wolfenstein EGA compatability stuff
+//
+
+
+#define VW_Shutdown VL_Shutdown
+#define VW_Bar VL_Bar
+#define VW_Plot VL_Plot
+#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
+#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
+#define VW_DrawPic VH_DrawPic
+#define VW_WaitVBL VL_WaitVBL
+#define VW_FadeIn() VL_FadeIn(0,255,gamepal,30);
+#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
+#define VW_ScreenToScreen VL_ScreenToScreen
+void VW_MeasurePropString (const char *string, word *width, word *height);
+
+#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0],((p)&7)*8,((p)>>3)*8*64,8,8,x,y)
+#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1],(p)*64,0,16,16,x,y)
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
+void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum);
+void LoadLatchMem (void);
+
+void VH_Startup();
+boolean FizzleFade (SDL_Surface *source, int x1, int y1,
+ unsigned width, unsigned height, unsigned frames, boolean abortable);
+
+#define NUMLATCHPICS 100
+extern SDL_Surface *latchpics[NUMLATCHPICS];
diff --git a/apps/plugins/sdl/progs/wolf3d/id_vl.c b/apps/plugins/sdl/progs/wolf3d/id_vl.c
new file mode 100644
index 0000000000..0152e17218
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_vl.c
@@ -0,0 +1,727 @@
+// ID_VL.C
+
+#include <string.h>
+#include "wl_def.h"
+#pragma hdrstop
+
+// Uncomment the following line, if you get destination out of bounds
+// assertion errors and want to ignore them during debugging
+//#define IGNORE_BAD_DEST
+
+#ifdef IGNORE_BAD_DEST
+#undef assert
+#define assert(x) if(!(x)) return
+#define assert_ret(x) if(!(x)) return 0
+#else
+#define assert_ret(x) assert(x)
+#endif
+
+boolean fullscreen = true;
+boolean usedoublebuffering = true;
+unsigned screenWidth = 320; // SDL will scale for us
+unsigned screenHeight = 200;
+unsigned screenBits = LCD_DEPTH; // use "best" color depth according to libSDL
+
+SDL_Surface *screen = NULL;
+unsigned screenPitch;
+
+SDL_Surface *screenBuffer = NULL;
+unsigned bufferPitch;
+
+SDL_Surface *curSurface = NULL;
+unsigned curPitch;
+
+unsigned scaleFactor;
+
+boolean screenfaded;
+unsigned bordercolor;
+
+SDL_Color palette1[256], palette2[256];
+SDL_Color curpal[256];
+
+
+#define CASSERT(x) extern int ASSERT_COMPILE[((x) != 0) * 2 - 1];
+#define RGB(r, g, b) {(r)*255/63, (g)*255/63, (b)*255/63, 0}
+
+SDL_Color gamepal[]={
+#ifdef SPEAR
+ #include "sodpal.inc"
+#else
+ #include "wolfpal.inc"
+#endif
+};
+
+CASSERT(lengthof(gamepal) == 256)
+
+//===========================================================================
+
+
+/*
+=======================
+=
+= VL_Shutdown
+=
+=======================
+*/
+
+void VL_Shutdown (void)
+{
+ //VL_SetTextMode ();
+}
+
+
+/*
+=======================
+=
+= VL_SetVGAPlaneMode
+=
+=======================
+*/
+
+void VL_SetVGAPlaneMode (void)
+{
+#ifdef SPEAR
+ SDL_WM_SetCaption("Spear of Destiny", NULL);
+#else
+ SDL_WM_SetCaption("Wolfenstein 3D", NULL);
+#endif
+
+ if(screenBits == -1)
+ {
+ const SDL_VideoInfo *vidInfo = SDL_GetVideoInfo();
+ screenBits = vidInfo->vfmt->BitsPerPixel;
+ }
+
+ screen = SDL_SetVideoMode(screenWidth, screenHeight, screenBits,
+ (usedoublebuffering ? SDL_HWSURFACE | SDL_DOUBLEBUF : 0)
+ | (screenBits == 8 ? SDL_HWPALETTE : 0)
+ | (fullscreen ? SDL_FULLSCREEN : 0));
+ if(!screen)
+ {
+ printf("Unable to set %ix%ix%i video mode: %s\n", screenWidth,
+ screenHeight, screenBits, SDL_GetError());
+ exit(1);
+ }
+ if((screen->flags & SDL_DOUBLEBUF) != SDL_DOUBLEBUF)
+ usedoublebuffering = false;
+ SDL_ShowCursor(SDL_DISABLE);
+
+ SDL_SetColors(screen, gamepal, 0, 256);
+ memcpy(curpal, gamepal, sizeof(SDL_Color) * 256);
+
+ screenBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, screenWidth,
+ screenHeight, 8, 0, 0, 0, 0);
+ if(!screenBuffer)
+ {
+ printf("Unable to create screen buffer surface: %s\n", SDL_GetError());
+ exit(1);
+ }
+ SDL_SetColors(screenBuffer, gamepal, 0, 256);
+
+ screenPitch = screen->pitch;
+ bufferPitch = screenBuffer->pitch;
+
+ curSurface = screenBuffer;
+ curPitch = bufferPitch;
+
+ scaleFactor = screenWidth/320;
+ if(screenHeight/200 < scaleFactor) scaleFactor = screenHeight/200;
+
+ pixelangle = (short *) malloc(screenWidth * sizeof(short));
+ CHECKMALLOCRESULT(pixelangle);
+ wallheight = (int *) malloc(screenWidth * sizeof(int));
+ CHECKMALLOCRESULT(wallheight);
+}
+
+/*
+=============================================================================
+
+ PALETTE OPS
+
+ To avoid snow, do a WaitVBL BEFORE calling these
+
+=============================================================================
+*/
+
+/*
+=================
+=
+= VL_ConvertPalette
+=
+=================
+*/
+
+void VL_ConvertPalette(byte *srcpal, SDL_Color *destpal, int numColors)
+{
+ for(int i=0; i<numColors; i++)
+ {
+ destpal[i].r = *srcpal++ * 255 / 63;
+ destpal[i].g = *srcpal++ * 255 / 63;
+ destpal[i].b = *srcpal++ * 255 / 63;
+ }
+}
+
+/*
+=================
+=
+= VL_FillPalette
+=
+=================
+*/
+
+void VL_FillPalette (int red, int green, int blue)
+{
+ int i;
+ SDL_Color pal[256];
+
+ for(i=0; i<256; i++)
+ {
+ pal[i].r = red;
+ pal[i].g = green;
+ pal[i].b = blue;
+ }
+
+ VL_SetPalette(pal, true);
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetColor
+=
+=================
+*/
+
+void VL_SetColor (int color, int red, int green, int blue)
+{
+ SDL_Color col = { red, green, blue };
+ curpal[color] = col;
+
+ if(screenBits == 8)
+ SDL_SetPalette(screen, SDL_PHYSPAL, &col, color, 1);
+ else
+ {
+ SDL_SetPalette(curSurface, SDL_LOGPAL, &col, color, 1);
+ SDL_BlitSurface(curSurface, NULL, screen, NULL);
+ SDL_Flip(screen);
+ }
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetColor
+=
+=================
+*/
+
+void VL_GetColor (int color, int *red, int *green, int *blue)
+{
+ SDL_Color *col = &curpal[color];
+ *red = col->r;
+ *green = col->g;
+ *blue = col->b;
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetPalette
+=
+=================
+*/
+
+void VL_SetPalette (SDL_Color *palette, bool forceupdate)
+{
+ memcpy(curpal, palette, sizeof(SDL_Color) * 256);
+
+ if(screenBits == 8)
+ SDL_SetPalette(screen, SDL_PHYSPAL, palette, 0, 256);
+ else
+ {
+ SDL_SetPalette(curSurface, SDL_LOGPAL, palette, 0, 256);
+ if(forceupdate)
+ {
+ SDL_BlitSurface(curSurface, NULL, screen, NULL);
+ SDL_Flip(screen);
+ }
+ }
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetPalette
+=
+=================
+*/
+
+void VL_GetPalette (SDL_Color *palette)
+{
+ memcpy(palette, curpal, sizeof(SDL_Color) * 256);
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_FadeOut
+=
+= Fades the current palette to the given color in the given number of steps
+=
+=================
+*/
+
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
+{
+ int i,j,orig,delta;
+ SDL_Color *origptr, *newptr;
+
+ red = red * 255 / 63;
+ green = green * 255 / 63;
+ blue = blue * 255 / 63;
+
+ // rockbox
+ steps = steps / 2;
+
+ VL_WaitVBL(1);
+ VL_GetPalette(palette1);
+ memcpy(palette2, palette1, sizeof(SDL_Color) * 256);
+
+//
+// fade through intermediate frames
+//
+ for (i=0;i<steps;i++)
+ {
+ origptr = &palette1[start];
+ newptr = &palette2[start];
+ for (j=start;j<=end;j++)
+ {
+ orig = origptr->r;
+ delta = red-orig;
+ newptr->r = orig + delta * i / steps;
+ orig = origptr->g;
+ delta = green-orig;
+ newptr->g = orig + delta * i / steps;
+ orig = origptr->b;
+ delta = blue-orig;
+ newptr->b = orig + delta * i / steps;
+ origptr++;
+ newptr++;
+ }
+
+ if(!usedoublebuffering || screenBits == 8) VL_WaitVBL(1);
+ VL_SetPalette (palette2, true);
+ rb->yield();
+ }
+
+//
+// final color
+//
+ VL_FillPalette (red,green,blue);
+
+ screenfaded = true;
+}
+
+
+/*
+=================
+=
+= VL_FadeIn
+=
+=================
+*/
+
+void VL_FadeIn (int start, int end, SDL_Color *palette, int steps)
+{
+ int i,j,delta;
+
+ VL_WaitVBL(1);
+ VL_GetPalette(palette1);
+ memcpy(palette2, palette1, sizeof(SDL_Color) * 256);
+
+ steps = steps / 2;
+
+//
+// fade through intermediate frames
+//
+ for (i=0;i<steps;i++)
+ {
+ for (j=start;j<=end;j++)
+ {
+ delta = palette[j].r-palette1[j].r;
+ palette2[j].r = palette1[j].r + delta * i / steps;
+ delta = palette[j].g-palette1[j].g;
+ palette2[j].g = palette1[j].g + delta * i / steps;
+ delta = palette[j].b-palette1[j].b;
+ palette2[j].b = palette1[j].b + delta * i / steps;
+ }
+
+ if(!usedoublebuffering || screenBits == 8) VL_WaitVBL(1);
+ VL_SetPalette(palette2, true);
+ }
+
+//
+// final color
+//
+ VL_SetPalette (palette, true);
+ screenfaded = false;
+}
+
+/*
+=============================================================================
+
+ PIXEL OPS
+
+=============================================================================
+*/
+
+byte *VL_LockSurface(SDL_Surface *surface)
+{
+ if(SDL_MUSTLOCK(surface))
+ {
+ if(SDL_LockSurface(surface) < 0)
+ return NULL;
+ }
+ return (byte *) surface->pixels;
+}
+
+void VL_UnlockSurface(SDL_Surface *surface)
+{
+ if(SDL_MUSTLOCK(surface))
+ {
+ SDL_UnlockSurface(surface);
+ }
+}
+
+/*
+=================
+=
+= VL_Plot
+=
+=================
+*/
+
+void VL_Plot (int x, int y, int color)
+{
+ assert(x >= 0 && (unsigned) x < screenWidth
+ && y >= 0 && (unsigned) y < screenHeight
+ && "VL_Plot: Pixel out of bounds!");
+
+ VL_LockSurface(curSurface);
+ ((byte *) curSurface->pixels)[y * curPitch + x] = color;
+ VL_UnlockSurface(curSurface);
+}
+
+/*
+=================
+=
+= VL_GetPixel
+=
+=================
+*/
+
+byte VL_GetPixel (int x, int y)
+{
+ assert_ret(x >= 0 && (unsigned) x < screenWidth
+ && y >= 0 && (unsigned) y < screenHeight
+ && "VL_GetPixel: Pixel out of bounds!");
+
+ VL_LockSurface(curSurface);
+ byte col = ((byte *) curSurface->pixels)[y * curPitch + x];
+ VL_UnlockSurface(curSurface);
+ return col;
+}
+
+
+/*
+=================
+=
+= VL_Hlin
+=
+=================
+*/
+
+void VL_Hlin (unsigned x, unsigned y, unsigned width, int color)
+{
+ assert(x >= 0 && x + width <= screenWidth
+ && y >= 0 && y < screenHeight
+ && "VL_Hlin: Destination rectangle out of bounds!");
+
+ VL_LockSurface(curSurface);
+ Uint8 *dest = ((byte *) curSurface->pixels) + y * curPitch + x;
+ memset(dest, color, width);
+ VL_UnlockSurface(curSurface);
+}
+
+
+/*
+=================
+=
+= VL_Vlin
+=
+=================
+*/
+
+void VL_Vlin (int x, int y, int height, int color)
+{
+ assert(x >= 0 && (unsigned) x < screenWidth
+ && y >= 0 && (unsigned) y + height <= screenHeight
+ && "VL_Vlin: Destination rectangle out of bounds!");
+
+ VL_LockSurface(curSurface);
+ Uint8 *dest = ((byte *) curSurface->pixels) + y * curPitch + x;
+
+ while (height--)
+ {
+ *dest = color;
+ dest += curPitch;
+ }
+ VL_UnlockSurface(curSurface);
+}
+
+
+/*
+=================
+=
+= VL_Bar
+=
+=================
+*/
+
+void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color)
+{
+ assert(scx >= 0 && (unsigned) scx + scwidth <= screenWidth
+ && scy >= 0 && (unsigned) scy + scheight <= screenHeight
+ && "VL_BarScaledCoord: Destination rectangle out of bounds!");
+
+ VL_LockSurface(curSurface);
+ Uint8 *dest = ((byte *) curSurface->pixels) + scy * curPitch + scx;
+
+ while (scheight--)
+ {
+ memset(dest, color, scwidth);
+ dest += curPitch;
+ }
+ VL_UnlockSurface(curSurface);
+}
+
+/*
+============================================================================
+
+ MEMORY OPS
+
+============================================================================
+*/
+
+/*
+=================
+=
+= VL_MemToLatch
+=
+=================
+*/
+
+void VL_MemToLatch(byte *source, int width, int height,
+ SDL_Surface *destSurface, int x, int y)
+{
+ assert(x >= 0 && (unsigned) x + width <= screenWidth
+ && y >= 0 && (unsigned) y + height <= screenHeight
+ && "VL_MemToLatch: Destination rectangle out of bounds!");
+
+ VL_LockSurface(destSurface);
+ int pitch = destSurface->pitch;
+ byte *dest = (byte *) destSurface->pixels + y * pitch + x;
+ for(int ysrc = 0; ysrc < height; ysrc++)
+ {
+ for(int xsrc = 0; xsrc < width; xsrc++)
+ {
+ dest[ysrc * pitch + xsrc] = source[(ysrc * (width >> 2) + (xsrc >> 2))
+ + (xsrc & 3) * (width >> 2) * height];
+ }
+ }
+ VL_UnlockSurface(destSurface);
+}
+
+//===========================================================================
+
+
+/*
+=================
+=
+= VL_MemToScreenScaledCoord
+=
+= Draws a block of data to the screen with scaling according to scaleFactor.
+=
+=================
+*/
+
+void VL_MemToScreenScaledCoord (byte *source, int width, int height, int destx, int desty)
+{
+ assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
+ && desty >= 0 && desty + height * scaleFactor <= screenHeight
+ && "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
+
+ VL_LockSurface(curSurface);
+ byte *vbuf = (byte *) curSurface->pixels;
+ for(int j=0,scj=0; j<height; j++, scj+=scaleFactor)
+ {
+ for(int i=0,sci=0; i<width; i++, sci+=scaleFactor)
+ {
+ byte col = source[(j*(width>>2)+(i>>2))+(i&3)*(width>>2)*height];
+ for(unsigned m=0; m<scaleFactor; m++)
+ {
+ for(unsigned n=0; n<scaleFactor; n++)
+ {
+ vbuf[(scj+m+desty)*curPitch+sci+n+destx] = col;
+ }
+ }
+ }
+ }
+ VL_UnlockSurface(curSurface);
+}
+
+/*
+=================
+=
+= VL_MemToScreenScaledCoord
+=
+= Draws a part of a block of data to the screen.
+= The block has the size origwidth*origheight.
+= The part at (srcx, srcy) has the size width*height
+= and will be painted to (destx, desty) with scaling according to scaleFactor.
+=
+=================
+*/
+
+void VL_MemToScreenScaledCoord_ex (byte *source, int origwidth, int origheight, int srcx, int srcy,
+ int destx, int desty, int width, int height)
+{
+ assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
+ && desty >= 0 && desty + height * scaleFactor <= screenHeight
+ && "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
+
+ VL_LockSurface(curSurface);
+ byte *vbuf = (byte *) curSurface->pixels;
+ for(int j=0,scj=0; j<height; j++, scj+=scaleFactor)
+ {
+ for(int i=0,sci=0; i<width; i++, sci+=scaleFactor)
+ {
+ byte col = source[((j+srcy)*(origwidth>>2)+((i+srcx)>>2))+((i+srcx)&3)*(origwidth>>2)*origheight];
+ for(unsigned m=0; m<scaleFactor; m++)
+ {
+ for(unsigned n=0; n<scaleFactor; n++)
+ {
+ vbuf[(scj+m+desty)*curPitch+sci+n+destx] = col;
+ }
+ }
+ }
+ }
+ VL_UnlockSurface(curSurface);
+}
+
+//==========================================================================
+
+/*
+=================
+=
+= VL_LatchToScreen
+=
+=================
+*/
+
+void VL_LatchToScreenScaledCoord(SDL_Surface *source, int xsrc, int ysrc,
+ int width, int height, int scxdest, int scydest)
+{
+ assert(scxdest >= 0 && scxdest + width * scaleFactor <= screenWidth
+ && scydest >= 0 && scydest + height * scaleFactor <= screenHeight
+ && "VL_LatchToScreenScaledCoord: Destination rectangle out of bounds!");
+
+ if(scaleFactor == 1)
+ {
+ // HACK: If screenBits is not 8 and the screen is faded out, the
+ // result will be black when using SDL_BlitSurface. The reason
+ // is that the logical palette needed for the transformation
+ // to the screen color depth is not equal to the logical
+ // palette of the latch (the latch is not faded). Therefore,
+ // SDL tries to map the colors...
+ // The result: All colors are mapped to black.
+ // So, we do the blit on our own...
+ if(screenBits != 8)
+ {
+ VL_LockSurface(source);
+ byte *src = (byte *) source->pixels;
+ unsigned srcPitch = source->pitch;
+
+ VL_LockSurface(curSurface);
+ byte *vbuf = (byte *) curSurface->pixels;
+ for(int j=0,scj=0; j<height; j++, scj++)
+ {
+ for(int i=0,sci=0; i<width; i++, sci++)
+ {
+ byte col = src[(ysrc + j)*srcPitch + xsrc + i];
+ vbuf[(scydest+scj)*curPitch+scxdest+sci] = col;
+ }
+ }
+ VL_UnlockSurface(curSurface);
+ VL_UnlockSurface(source);
+ }
+ else
+ {
+ SDL_Rect srcrect = { xsrc, ysrc, width, height };
+ SDL_Rect destrect = { scxdest, scydest, 0, 0 }; // width and height are ignored
+ SDL_BlitSurface(source, &srcrect, curSurface, &destrect);
+ }
+ }
+ else
+ {
+ VL_LockSurface(source);
+ byte *src = (byte *) source->pixels;
+ unsigned srcPitch = source->pitch;
+
+ VL_LockSurface(curSurface);
+ byte *vbuf = (byte *) curSurface->pixels;
+ for(int j=0,scj=0; j<height; j++, scj+=scaleFactor)
+ {
+ for(int i=0,sci=0; i<width; i++, sci+=scaleFactor)
+ {
+ byte col = src[(ysrc + j)*srcPitch + xsrc + i];
+ for(unsigned m=0; m<scaleFactor; m++)
+ {
+ for(unsigned n=0; n<scaleFactor; n++)
+ {
+ vbuf[(scydest+scj+m)*curPitch+scxdest+sci+n] = col;
+ }
+ }
+ }
+ }
+ VL_UnlockSurface(curSurface);
+ VL_UnlockSurface(source);
+ }
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_ScreenToScreen
+=
+=================
+*/
+
+void VL_ScreenToScreen (SDL_Surface *source, SDL_Surface *dest)
+{
+ SDL_BlitSurface(source, NULL, dest, NULL);
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/id_vl.h b/apps/plugins/sdl/progs/wolf3d/id_vl.h
new file mode 100644
index 0000000000..d4a15f4d46
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/id_vl.h
@@ -0,0 +1,101 @@
+// ID_VL.H
+
+// wolf compatability
+
+void Quit (const char *error,...);
+
+//===========================================================================
+
+#define CHARWIDTH 2
+#define TILEWIDTH 4
+
+//===========================================================================
+
+extern SDL_Surface *screen, *screenBuffer, *curSurface;
+
+extern boolean fullscreen, usedoublebuffering;
+extern unsigned screenWidth, screenHeight, screenBits, screenPitch, bufferPitch, curPitch;
+extern unsigned scaleFactor;
+
+extern boolean screenfaded;
+extern unsigned bordercolor;
+
+extern SDL_Color gamepal[256];
+
+//===========================================================================
+
+//
+// VGA hardware routines
+//
+
+#define VL_WaitVBL(a) SDL_Delay((a)*8)
+
+void VL_SetVGAPlaneMode (void);
+void VL_SetTextMode (void);
+void VL_Shutdown (void);
+
+void VL_ConvertPalette(byte *srcpal, SDL_Color *destpal, int numColors);
+void VL_FillPalette (int red, int green, int blue);
+void VL_SetColor (int color, int red, int green, int blue);
+void VL_GetColor (int color, int *red, int *green, int *blue);
+void VL_SetPalette (SDL_Color *palette, bool forceupdate);
+void VL_GetPalette (SDL_Color *palette);
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
+void VL_FadeIn (int start, int end, SDL_Color *palette, int steps);
+
+byte *VL_LockSurface(SDL_Surface *surface);
+void VL_UnlockSurface(SDL_Surface *surface);
+
+#define LOCK() VL_LockSurface(curSurface)
+#define UNLOCK() VL_UnlockSurface(curSurface)
+
+byte VL_GetPixel (int x, int y);
+void VL_Plot (int x, int y, int color);
+void VL_Hlin (unsigned x, unsigned y, unsigned width, int color);
+void VL_Vlin (int x, int y, int height, int color);
+void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color);
+inline void VL_Bar (int x, int y, int width, int height, int color)
+{
+ VL_BarScaledCoord(scaleFactor*x, scaleFactor*y,
+ scaleFactor*width, scaleFactor*height, color);
+}
+inline void VL_ClearScreen(int color)
+{
+ SDL_FillRect(curSurface, NULL, color);
+}
+
+void VL_MungePic (byte *source, unsigned width, unsigned height);
+void VL_DrawPicBare (int x, int y, byte *pic, int width, int height);
+void VL_MemToLatch (byte *source, int width, int height,
+ SDL_Surface *destSurface, int x, int y);
+void VL_ScreenToScreen (SDL_Surface *source, SDL_Surface *dest);
+void VL_MemToScreenScaledCoord (byte *source, int width, int height, int scx, int scy);
+void VL_MemToScreenScaledCoord_ex (byte *source, int origwidth, int origheight, int srcx, int srcy,
+ int destx, int desty, int width, int height);
+
+inline void VL_MemToScreen (byte *source, int width, int height, int x, int y)
+{
+ VL_MemToScreenScaledCoord(source, width, height,
+ scaleFactor*x, scaleFactor*y);
+}
+
+void VL_MaskedToScreen (byte *source, int width, int height, int x, int y);
+
+void VL_LatchToScreenScaledCoord (SDL_Surface *source, int xsrc, int ysrc,
+ int width, int height, int scxdest, int scydest);
+
+inline void VL_LatchToScreen (SDL_Surface *source, int xsrc, int ysrc,
+ int width, int height, int xdest, int ydest)
+{
+ VL_LatchToScreenScaledCoord(source,xsrc,ysrc,width,height,
+ scaleFactor*xdest,scaleFactor*ydest);
+}
+inline void VL_LatchToScreenScaledCoord_ez (SDL_Surface *source, int scx, int scy)
+{
+ VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,scx,scy);
+}
+inline void VL_LatchToScreen_ez (SDL_Surface *source, int x, int y)
+{
+ VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,
+ scaleFactor*x,scaleFactor*y);
+}
diff --git a/apps/plugins/sdl/progs/wolf3d/sdl_winmain.c b/apps/plugins/sdl/progs/wolf3d/sdl_winmain.c
new file mode 100644
index 0000000000..366616d5ff
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/sdl_winmain.c
@@ -0,0 +1,378 @@
+#ifdef _WIN32
+
+/*
+ SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
+
+ Modified to write stdout/stderr to a message box at shutdown by Ripper 2007-12-27
+
+ The WinMain function -- calls your program's main() function
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#ifdef _WIN32_WCE
+# define DIR_SEPERATOR TEXT("\\")
+# undef _getcwd
+# define _getcwd(str,len) wcscpy(str,TEXT(""))
+# define setbuf(f,b)
+# define setvbuf(w,x,y,z)
+# define fopen _wfopen
+# define freopen _wfreopen
+# define remove(x) DeleteFile(x)
+#else
+# define DIR_SEPERATOR TEXT("/")
+# include <direct.h>
+#endif
+
+/* Include the SDL main definition header */
+#include "SDL.h"
+#include "SDL_main.h"
+
+#ifdef main
+# ifndef _WIN32_WCE_EMULATION
+# undef main
+# endif /* _WIN32_WCE_EMULATION */
+#endif /* main */
+
+/* The standard output files */
+#define STDOUT_FILE TEXT("stdout.txt")
+#define STDERR_FILE TEXT("stderr.txt")
+
+#ifndef NO_STDIO_REDIRECT
+# ifdef _WIN32_WCE
+ static wchar_t stdoutPath[MAX_PATH];
+ static wchar_t stderrPath[MAX_PATH];
+# else
+ static char stdoutPath[MAX_PATH];
+ static char stderrPath[MAX_PATH];
+# endif
+#endif
+
+#if defined(_WIN32_WCE) && _WIN32_WCE < 300
+/* seems to be undefined in Win CE although in online help */
+#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
+#endif /* _WIN32_WCE < 300 */
+
+/* Parse a command line buffer into arguments */
+static int ParseCommandLine(char *cmdline, char **argv)
+{
+ char *bufp;
+ int argc;
+
+ argc = 0;
+ for ( bufp = cmdline; *bufp; ) {
+ /* Skip leading whitespace */
+ while ( isspace(*bufp) ) {
+ ++bufp;
+ }
+ /* Skip over argument */
+ if ( *bufp == '"' ) {
+ ++bufp;
+ if ( *bufp ) {
+ if ( argv ) {
+ argv[argc] = bufp;
+ }
+ ++argc;
+ }
+ /* Skip over word */
+ while ( *bufp && (*bufp != '"') ) {
+ ++bufp;
+ }
+ } else {
+ if ( *bufp ) {
+ if ( argv ) {
+ argv[argc] = bufp;
+ }
+ ++argc;
+ }
+ /* Skip over word */
+ while ( *bufp && ! isspace(*bufp) ) {
+ ++bufp;
+ }
+ }
+ if ( *bufp ) {
+ if ( argv ) {
+ *bufp = '\0';
+ }
+ ++bufp;
+ }
+ }
+ if ( argv ) {
+ argv[argc] = NULL;
+ }
+ return(argc);
+}
+
+/* Show an error message */
+static void ShowError(const char *title, const char *message)
+{
+/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
+#ifdef USE_MESSAGEBOX
+ MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
+#else
+ fprintf(stderr, "%s: %s\n", title, message);
+#endif
+}
+
+/* Pop up an out of memory message, returns to Windows */
+static bool OutOfMemory(void)
+{
+ ShowError("Fatal Error", "Out of memory - aborting");
+ return FALSE;
+}
+
+/* SDL_Quit() shouldn't be used with atexit() directly because
+ calling conventions may differ... */
+static void cleanup(void)
+{
+ SDL_Quit();
+}
+
+/* Remove the output files if there was no output written */
+static void cleanup_output(void)
+{
+#if 1
+#ifndef NO_STDIO_REDIRECT
+ FILE *file;
+#endif
+#endif
+
+ /* Flush the output in case anything is queued */
+ fclose(stdout);
+ fclose(stderr);
+
+#if 1
+#ifndef NO_STDIO_REDIRECT
+ /* See if the files have any output in them */
+ if ( stdoutPath[0] ) {
+ file = fopen(stdoutPath, TEXT("r"));
+ if ( file ) {
+ char buf[16384];
+ size_t readbytes = fread(buf, 1, 16383, file);
+ fclose(file);
+
+ if(readbytes != 0)
+ {
+ buf[readbytes] = 0; // cut after last byte (<=16383)
+ MessageBox(NULL, buf, "Wolf4SDL", MB_OK);
+ }
+ else
+ remove(stdoutPath); // remove empty file
+ }
+ }
+ if ( stderrPath[0] ) {
+ file = fopen(stderrPath, TEXT("rb"));
+ if ( file ) {
+ char buf[16384];
+ size_t readbytes = fread(buf, 1, 16383, file);
+ fclose(file);
+
+ if(readbytes != 0)
+ {
+ buf[readbytes] = 0; // cut after last byte (<=16383)
+ MessageBox(NULL, buf, "Wolf4SDL", MB_OK);
+ }
+ else
+ remove(stderrPath); // remove empty file
+ }
+ }
+#endif
+#endif
+}
+
+//#if defined(_MSC_VER) && !defined(_WIN32_WCE)
+///* The VC++ compiler needs main defined */
+//#define console_main main
+//#endif
+
+/* This is where execution begins [console apps] */
+int console_main(int argc, char *argv[])
+{
+ size_t n;
+ char *bufp, *appname;
+ int status;
+
+ /* Get the class name from argv[0] */
+ appname = argv[0];
+ if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) {
+ appname = bufp+1;
+ } else
+ if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) {
+ appname = bufp+1;
+ }
+
+ if ( (bufp=SDL_strrchr(appname, '.')) == NULL )
+ n = SDL_strlen(appname);
+ else
+ n = (bufp-appname);
+
+ bufp = SDL_stack_alloc(char, n+1);
+ if ( bufp == NULL ) {
+ return OutOfMemory();
+ }
+ SDL_strlcpy(bufp, appname, n+1);
+ appname = bufp;
+
+ /* Load SDL dynamic link library */
+ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
+ ShowError("WinMain() error", SDL_GetError());
+ return(FALSE);
+ }
+ atexit(cleanup_output);
+ atexit(cleanup);
+
+ /* Sam:
+ We still need to pass in the application handle so that
+ DirectInput will initialize properly when SDL_RegisterApp()
+ is called later in the video initialization.
+ */
+ SDL_SetModuleHandle(GetModuleHandle(NULL));
+
+ /* Run the application main() code */
+ status = SDL_main(argc, argv);
+
+ /* Exit cleanly, calling atexit() functions */
+ exit(status);
+
+ /* Hush little compiler, don't you cry... */
+ return 0;
+}
+
+/* This is where execution begins [windowed apps] */
+#ifdef _WIN32_WCE
+int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
+#else
+int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
+#endif
+{
+ HINSTANCE handle;
+ char **argv;
+ int argc;
+ char *cmdline;
+#ifdef _WIN32_WCE
+ wchar_t *bufp;
+ int nLen;
+#else
+ char *bufp;
+ size_t nLen;
+#endif
+#ifndef NO_STDIO_REDIRECT
+ DWORD pathlen;
+#ifdef _WIN32_WCE
+ wchar_t path[MAX_PATH];
+#else
+ char path[MAX_PATH];
+#endif
+ FILE *newfp;
+#endif
+
+ /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
+ keep them open. This is a hack.. hopefully it will be fixed
+ someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
+ */
+ handle = LoadLibrary(TEXT("DDRAW.DLL"));
+ if ( handle != NULL ) {
+ FreeLibrary(handle);
+ }
+
+#ifndef NO_STDIO_REDIRECT
+ pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path));
+ while ( pathlen > 0 && path[pathlen] != '\\' ) {
+ --pathlen;
+ }
+ path[pathlen] = '\0';
+
+#ifdef _WIN32_WCE
+ wcsncpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
+ wcsncat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
+#else
+ SDL_strlcpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
+ SDL_strlcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
+#endif
+
+ /* Redirect standard input and standard output */
+ newfp = freopen(stdoutPath, TEXT("w"), stdout);
+
+#ifndef _WIN32_WCE
+ if ( newfp == NULL ) { /* This happens on NT */
+#if !defined(stdout)
+ stdout = fopen(stdoutPath, TEXT("w"));
+#else
+ newfp = fopen(stdoutPath, TEXT("w"));
+ if ( newfp ) {
+ *stdout = *newfp;
+ }
+#endif
+ }
+#endif /* _WIN32_WCE */
+
+#ifdef _WIN32_WCE
+ wcsncpy( stderrPath, path, SDL_arraysize(stdoutPath) );
+ wcsncat( stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
+#else
+ SDL_strlcpy( stderrPath, path, SDL_arraysize(stderrPath) );
+ SDL_strlcat( stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath) );
+#endif
+
+ newfp = freopen(stderrPath, TEXT("w"), stderr);
+#ifndef _WIN32_WCE
+ if ( newfp == NULL ) { /* This happens on NT */
+#if !defined(stderr)
+ stderr = fopen(stderrPath, TEXT("w"));
+#else
+ newfp = fopen(stderrPath, TEXT("w"));
+ if ( newfp ) {
+ *stderr = *newfp;
+ }
+#endif
+ }
+#endif /* _WIN32_WCE */
+
+ setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
+ setbuf(stderr, NULL); /* No buffering */
+#endif /* !NO_STDIO_REDIRECT */
+
+#ifdef _WIN32_WCE
+ nLen = wcslen(szCmdLine)+128+1;
+ bufp = SDL_stack_alloc(wchar_t, nLen*2);
+ wcscpy (bufp, TEXT("\""));
+ GetModuleFileName(NULL, bufp+1, 128-3);
+ wcscpy (bufp+wcslen(bufp), TEXT("\" "));
+ wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
+ nLen = wcslen(bufp)+1;
+ cmdline = SDL_stack_alloc(char, nLen);
+ if ( cmdline == NULL ) {
+ return OutOfMemory();
+ }
+ WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
+#else
+ /* Grab the command line */
+ bufp = GetCommandLine();
+ nLen = SDL_strlen(bufp)+1;
+ cmdline = SDL_stack_alloc(char, nLen);
+ if ( cmdline == NULL ) {
+ return OutOfMemory();
+ }
+ SDL_strlcpy(cmdline, bufp, nLen);
+#endif
+
+ /* Parse it into argv and argc */
+ argc = ParseCommandLine(cmdline, NULL);
+ argv = SDL_stack_alloc(char*, argc+1);
+ if ( argv == NULL ) {
+ return OutOfMemory();
+ }
+ ParseCommandLine(cmdline, argv);
+
+ /* Run the main program (after a little SDL initialization) */
+ console_main(argc, argv);
+
+ /* Hush little compiler, don't you cry... */
+ return 0;
+}
+
+#endif // _WIN32
diff --git a/apps/plugins/sdl/progs/wolf3d/signon.c b/apps/plugins/sdl/progs/wolf3d/signon.c
new file mode 100644
index 0000000000..160173594e
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/signon.c
@@ -0,0 +1,8007 @@
+#include "wl_def.h"
+
+#ifndef SPEAR
+byte signon[] = {
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x04,0x22,0x24,0x21,0x22,0x23,0x21,0x22,0x04,0x25,0x25,0x22,0x22,0x24,0x22,0x22,
+ 0x26,0x22,0x25,0x22,0x21,0x25,0x23,0x21,0x22,0x22,0x22,0x21,0x25,0x22,0x25,0x24,
+ 0x25,0x22,0x21,0x22,0x22,0x21,0x24,0x23,0x04,0x28,0x29,0x28,0x29,0x23,0x26,0x25,
+ 0x26,0x22,0x04,0x23,0x23,0x26,0x24,0x23,0x25,0x25,0x23,0x23,0x04,0x23,0x25,0x04,
+ 0x28,0x25,0x23,0x24,0x22,0x25,0x28,0x28,0x28,0x23,0x23,0x04,0x23,0x22,0x23,0x25,
+ 0x23,0x25,0x25,0x04,0x22,0x22,0x21,0x23,0x23,0x25,0x25,0x22,0x23,0x25,0x26,0x23,
+ 0x29,0x29,0x22,0x24,0x23,0x22,0x04,0x25,0x22,0x04,0x23,0x23,0x22,0x23,0x25,0x24,
+ 0x23,0x23,0x23,0x25,0x24,0x28,0x23,0x22,0x23,0x23,0x22,0x24,0x25,0x22,0x04,0x22,
+ 0x22,0x24,0x04,0x24,0x24,0x24,0x24,0x25,0x24,0x28,0x2A,0x23,0x22,0x26,0x22,0x26,
+ 0x25,0x22,0x22,0x26,0x28,0x26,0x28,0x28,0x24,0x24,0x25,0x22,0x24,0x25,0x22,0x25,
+ 0x25,0x25,0x26,0x22,0x25,0x24,0x24,0x24,0x25,0x24,0x25,0x22,0x04,0x24,0x25,0x25,
+ 0x26,0x24,0x22,0x26,0x26,0x24,0x24,0x23,0x04,0x22,0x25,0x28,0x24,0x26,0x22,0x26,
+ 0x25,0x26,0x2A,0x28,0x23,0x25,0x25,0x25,0x23,0x28,0x25,0x25,0x04,0x25,0x24,0x23,
+ 0x25,0x23,0x28,0x26,0x25,0x20,0x20,0x25,0x20,0x22,0x22,0x25,0x22,0x28,0x25,0x25,
+ 0x28,0x04,0x28,0x25,0x24,0x24,0x24,0x24,0x24,0x25,0x25,0x28,0x28,0x25,0x25,0x26,
+ 0x23,0x04,0x25,0x04,0x24,0x25,0x28,0x28,0x23,0x26,0x25,0x26,0x25,0x26,0x25,0x28,
+ 0x28,0x24,0x26,0x28,0x20,0x20,0x26,0x20,0x23,0x04,0x26,0x25,0x24,0x26,0x28,0x28,
+ 0x28,0x24,0x28,0x28,0x25,0x25,0x26,0x26,0x04,0x25,0x26,0x26,0x04,0x26,0x22,0x25,
+ 0x25,0x22,0x28,0x24,0x28,0x25,0x26,0x26,0x26,0x25,0x25,0x28,0x28,0x26,0x28,0x28,
+ 0x28,0x26,0x28,0x24,0x28,0x04,0x28,0x26,0x25,0x26,0x26,0x26,0x25,0x28,0x26,0x29,
+ 0x25,0x22,0x25,0x23,0x25,0x25,0x22,0x22,0x04,0x22,0x23,0x25,0x25,0x23,0x22,0x22,
+ 0x22,0x22,0x21,0x04,0x24,0x04,0x24,0x23,0x25,0x22,0x22,0x21,0x23,0x23,0x04,0x23,
+ 0x24,0x23,0x25,0x25,0x25,0x22,0x04,0x25,0x23,0x25,0x25,0x25,0x25,0x25,0x24,0x25,
+ 0x24,0x23,0x25,0x24,0x22,0x25,0x25,0x24,0x22,0x23,0x23,0x23,0x25,0x26,0x25,0x25,
+ 0x24,0x24,0x25,0x24,0x24,0x21,0x25,0x26,0x04,0x22,0x25,0x25,0x23,0x22,0x25,0x26,
+ 0x04,0x23,0x23,0x23,0x26,0x22,0x25,0x25,0x26,0x24,0x25,0x26,0x24,0x04,0x04,0x22,
+ 0x25,0x24,0x04,0x25,0x28,0x25,0x26,0x26,0x04,0x28,0x23,0x25,0x22,0x22,0x26,0x23,
+ 0x25,0x04,0x04,0x22,0x25,0x22,0x25,0x23,0x22,0x23,0x24,0x22,0x24,0x23,0x04,0x04,
+ 0x28,0x28,0x21,0x24,0x25,0x24,0x28,0x23,0x28,0x28,0x25,0x25,0x23,0x23,0x24,0x25,
+ 0x24,0x22,0x25,0x04,0x28,0x04,0x04,0x26,0x26,0x26,0x26,0x26,0x25,0x28,0x24,0x25,
+ 0x28,0x24,0x25,0x04,0x24,0x25,0x24,0x24,0x24,0x24,0x24,0x04,0x24,0x22,0x24,0x23,
+ 0x25,0x25,0x25,0x04,0x26,0x25,0x25,0x26,0x26,0x25,0x26,0x25,0x25,0x26,0x26,0x26,
+ 0x04,0x28,0x28,0x26,0x25,0x28,0x28,0x28,0x28,0x28,0x24,0x25,0x23,0x26,0x25,0x25,
+ 0x26,0x23,0x20,0x20,0x20,0x22,0x20,0x20,0x20,0x26,0x23,0x28,0x26,0x25,0x28,0x28,
+ 0x26,0x26,0x28,0x04,0x28,0x28,0x26,0x26,0x24,0x26,0x25,0x28,0x27,0x04,0x24,0x26,
+ 0x28,0x04,0x26,0x26,0x22,0x28,0x25,0x28,0x25,0x25,0x26,0x04,0x24,0x26,0x26,0x23,
+ 0x26,0x23,0x26,0x25,0x24,0x25,0x22,0x25,0x26,0x25,0x24,0x25,0x22,0x25,0x26,0x25,
+ 0x04,0x26,0x26,0x04,0x25,0x28,0x24,0x28,0x25,0x26,0x24,0x25,0x04,0x24,0x26,0x26,
+ 0x28,0x25,0x23,0x26,0x28,0x28,0x25,0x04,0x28,0x23,0x26,0x28,0x04,0x24,0x25,0x26,
+ 0x26,0x25,0x28,0x28,0x28,0x25,0x24,0x25,0x28,0x26,0x26,0x04,0x24,0x26,0x25,0x29,
+ 0x22,0x22,0x25,0x26,0x25,0x22,0x26,0x21,0x25,0x25,0x22,0x22,0x23,0x25,0x24,0x24,
+ 0x21,0x23,0x22,0x24,0x21,0x22,0x26,0x22,0x22,0x22,0x24,0x24,0x22,0x04,0x28,0x25,
+ 0x25,0x23,0x28,0x04,0x23,0x25,0x25,0x25,0x25,0x23,0x23,0x22,0x22,0x04,0x25,0x25,
+ 0x25,0x22,0x22,0x23,0x23,0x23,0x22,0x24,0x24,0x25,0x25,0x25,0x23,0x24,0x25,0x23,
+ 0x22,0x23,0x24,0x24,0x23,0x22,0x25,0x24,0x26,0x25,0x25,0x28,0x26,0x25,0x25,0x22,
+ 0x26,0x25,0x25,0x26,0x25,0x25,0x04,0x25,0x04,0x26,0x29,0x29,0x29,0x28,0x04,0x28,
+ 0x25,0x26,0x26,0x28,0x25,0x23,0x26,0x04,0x28,0x28,0x28,0x28,0x25,0x25,0x23,0x23,
+ 0x25,0x25,0x26,0x25,0x23,0x24,0x25,0x04,0x25,0x26,0x26,0x04,0x04,0x25,0x25,0x25,
+ 0x27,0x28,0x22,0x24,0x04,0x28,0x04,0x26,0x26,0x28,0x23,0x22,0x23,0x24,0x28,0x25,
+ 0x24,0x24,0x25,0x28,0x24,0x28,0x24,0x22,0x26,0x28,0x28,0x04,0x26,0x22,0x24,0x25,
+ 0x25,0x25,0x28,0x25,0x26,0x25,0x26,0x26,0x25,0x24,0x26,0x22,0x25,0x26,0x26,0x26,
+ 0x25,0x04,0x25,0x25,0x22,0x24,0x25,0x04,0x26,0x24,0x28,0x26,0x25,0x25,0x28,0x04,
+ 0x28,0x26,0x29,0x28,0x29,0x28,0x27,0x25,0x26,0x25,0x22,0x22,0x04,0x24,0x26,0x23,
+ 0x20,0x20,0x20,0x22,0x20,0x20,0x22,0x25,0x25,0x26,0x28,0x25,0x25,0x28,0x24,0x25,
+ 0x04,0x28,0x28,0x04,0x26,0x04,0x28,0x25,0x04,0x04,0x04,0x25,0x28,0x25,0x24,0x04,
+ 0x26,0x26,0x26,0x26,0x28,0x28,0x28,0x25,0x28,0x25,0x25,0x26,0x26,0x04,0x26,0x25,
+ 0x23,0x25,0x04,0x22,0x22,0x22,0x24,0x26,0x24,0x26,0x26,0x25,0x25,0x04,0x28,0x24,
+ 0x24,0x28,0x26,0x28,0x25,0x22,0x26,0x24,0x22,0x28,0x24,0x04,0x22,0x24,0x26,0x24,
+ 0x26,0x24,0x26,0x26,0x26,0x25,0x25,0x26,0x04,0x28,0x26,0x28,0x26,0x26,0x28,0x28,
+ 0x26,0x26,0x24,0x25,0x28,0x28,0x26,0x28,0x28,0x26,0x25,0x24,0x26,0x24,0x25,0x29,
+ 0x21,0x25,0x22,0x24,0x22,0x22,0x21,0x25,0x24,0x23,0x22,0x25,0x25,0x21,0x24,0x23,
+ 0x21,0x28,0x24,0x24,0x22,0x23,0x23,0x04,0x24,0x25,0x25,0x26,0x24,0x28,0x26,0x25,
+ 0x28,0x28,0x04,0x26,0x25,0x22,0x23,0x24,0x24,0x23,0x25,0x23,0x25,0x25,0x26,0x25,
+ 0x22,0x22,0x28,0x23,0x23,0x26,0x22,0x25,0x25,0x23,0x22,0x23,0x23,0x25,0x24,0x04,
+ 0x23,0x22,0x26,0x23,0x22,0x23,0x23,0x25,0x22,0x24,0x22,0x21,0x04,0x28,0x25,0x26,
+ 0x28,0x25,0x28,0x26,0x04,0x29,0x04,0x26,0x04,0x24,0x27,0x28,0x04,0x23,0x04,0x26,
+ 0x04,0x23,0x26,0x24,0x28,0x24,0x24,0x26,0x26,0x28,0x28,0x26,0x28,0x04,0x04,0x25,
+ 0x26,0x04,0x26,0x25,0x28,0x24,0x28,0x25,0x26,0x29,0x29,0x29,0x29,0x24,0x29,0x29,
+ 0x26,0x25,0x23,0x29,0x28,0x25,0x27,0x26,0x04,0x22,0x25,0x26,0x28,0x24,0x24,0x26,
+ 0x26,0x04,0x26,0x24,0x26,0x24,0x28,0x26,0x23,0x26,0x23,0x28,0x28,0x26,0x28,0x26,
+ 0x26,0x25,0x28,0x25,0x28,0x25,0x28,0x25,0x25,0x28,0x28,0x28,0x26,0x26,0x26,0x28,
+ 0x28,0x04,0x25,0x27,0x26,0x26,0x25,0x28,0x28,0x24,0x28,0x28,0x28,0x29,0x2A,0x2A,
+ 0x26,0x28,0x28,0x27,0x04,0x04,0x25,0x24,0x22,0x23,0x23,0x20,0x22,0x24,0x22,0x24,
+ 0x21,0x22,0x22,0x23,0x26,0x24,0x25,0x25,0x26,0x24,0x26,0x25,0x24,0x26,0x04,0x28,
+ 0x24,0x28,0x26,0x26,0x24,0x28,0x26,0x26,0x04,0x04,0x24,0x24,0x24,0x25,0x26,0x24,
+ 0x26,0x25,0x28,0x24,0x25,0x24,0x26,0x28,0x26,0x25,0x26,0x04,0x25,0x25,0x23,0x25,
+ 0x25,0x23,0x23,0x26,0x04,0x25,0x26,0x28,0x28,0x23,0x28,0x26,0x25,0x26,0x26,0x28,
+ 0x28,0x25,0x25,0x26,0x28,0x25,0x28,0x24,0x26,0x24,0x28,0x24,0x28,0x04,0x28,0x04,
+ 0x04,0x28,0x26,0x26,0x04,0x04,0x25,0x28,0x04,0x04,0x28,0x28,0x25,0x28,0x26,0x04,
+ 0x24,0x04,0x04,0x26,0x04,0x24,0x28,0x28,0x04,0x04,0x26,0x25,0x28,0x28,0x04,0x29,
+ 0x22,0x22,0x22,0x22,0x23,0x22,0x22,0x28,0x25,0x21,0x25,0x23,0x22,0x22,0x04,0x25,
+ 0x23,0x22,0x24,0x24,0x26,0x26,0x26,0x04,0x24,0x26,0x26,0x26,0x26,0x25,0x25,0x24,
+ 0x04,0x25,0x24,0x28,0x26,0x25,0x26,0x23,0x22,0x04,0x23,0x22,0x25,0x04,0x04,0x23,
+ 0x22,0x23,0x23,0x23,0x26,0x04,0x24,0x25,0x23,0x23,0x23,0x25,0x23,0x25,0x23,0x23,
+ 0x23,0x22,0x25,0x22,0x23,0x22,0x21,0x23,0x23,0x22,0x25,0x23,0x25,0x25,0x26,0x27,
+ 0x26,0x29,0x28,0x28,0x24,0x23,0x26,0x26,0x23,0x23,0x25,0x25,0x24,0x24,0x25,0x23,
+ 0x22,0x25,0x23,0x23,0x23,0x22,0x28,0x23,0x26,0x24,0x24,0x26,0x29,0x28,0x28,0x28,
+ 0x25,0x24,0x28,0x04,0x28,0x28,0x29,0x04,0x25,0x26,0x04,0x27,0x27,0x25,0x27,0x24,
+ 0x24,0x28,0x27,0x25,0x28,0x29,0x25,0x29,0x26,0x25,0x28,0x28,0x28,0x28,0x28,0x28,
+ 0x25,0x26,0x28,0x25,0x28,0x26,0x22,0x28,0x28,0x26,0x25,0x26,0x28,0x26,0x24,0x24,
+ 0x04,0x25,0x26,0x26,0x25,0x26,0x28,0x04,0x04,0x25,0x22,0x28,0x25,0x28,0x25,0x24,
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+ 0x28,0x04,0x28,0x25,0x26,0x25,0x28,0x04,0x04,0x28,0x29,0x04,0x26,0x28,0x26,0x28,
+ 0x28,0x29,0x28,0x28,0x29,0x25,0x29,0x25,0x29,0x28,0x29,0x28,0x29,0x28,0x28,0x28,
+ 0x28,0x29,0x24,0x04,0x24,0x04,0x25,0x27,0x28,0x24,0x24,0x28,0x04,0x23,0x24,0x23,
+ 0x26,0x22,0x24,0x22,0x20,0x26,0x25,0x28,0x23,0x24,0x04,0x22,0x22,0x23,0x20,0x24,
+ 0x26,0x26,0x20,0x22,0x20,0x24,0x22,0x24,0x20,0x24,0x22,0x24,0x25,0x24,0x28,0x29,
+ 0x04,0x24,0x28,0x26,0x28,0x23,0x28,0x28,0x28,0x24,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x25,0x25,0x28,0x26,
+ 0x25,0x25,0x25,0x25,0x25,0x26,0x28,0x04,0x24,0x26,0x28,0x2A,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,
+ 0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,
+ 0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x26,0x22,0x22,0x28,0x25,0x24,0x24,0x26,0x28,0x25,0x29,
+ 0x04,0x28,0x28,0x28,0x24,0x25,0x25,0x04,0x25,0x24,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x25,0x25,0x26,0x25,
+ 0x24,0x04,0x04,0x23,0x23,0x26,0x26,0x23,0x2A,0x28,0x25,0x2A,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x23,0x25,0x26,0x25,0x28,0x26,0x24,0x24,0x04,0x24,0x29,
+ 0x25,0x28,0x26,0x25,0x28,0x26,0x22,0x25,0x25,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x22,0x25,0x28,0x26,
+ 0x22,0x24,0x24,0x24,0x28,0x28,0x04,0x29,0x25,0x28,0x28,0x26,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x20,0x28,0x28,0x04,0x04,0x04,0x28,0x24,0x24,0x28,0x29,
+ 0x26,0x25,0x26,0x25,0x28,0x22,0x25,0x25,0x24,0x23,0x2F,0x2F,0x2D,0x2D,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,
+ 0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x22,0x25,0x28,0x04,
+ 0x28,0x28,0x26,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x27,0x28,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x36,0x04,0x04,0x28,0x24,0x26,0x24,0x28,0x04,0x25,0x29,
+ 0x04,0x25,0x22,0x23,0x24,0x25,0x22,0x22,0x23,0x24,0x2F,0x2F,0x2D,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x22,0x28,0x28,0x26,
+ 0x29,0x28,0x28,0x04,0x26,0x29,0x28,0x24,0x26,0x28,0x26,0x25,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x22,0x28,0x28,0x28,
+ 0x04,0x04,0x28,0x28,0x28,0x24,0x28,0x26,0x26,0x28,0x25,0x26,0x2F,0x2F,0x2D,0x2D,
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+ 0x36,0x36,0x20,0x23,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x28,0x24,0x23,0x28,0x28,0x28,0x25,0x25,0x20,0x29,
+ 0x23,0x04,0x28,0x23,0x24,0x24,0x24,0x25,0x20,0x25,0x2F,0x2F,0x2D,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x22,0x28,0x04,0x04,
+ 0x04,0x04,0x26,0x28,0x26,0x25,0x04,0x26,0x26,0x23,0x22,0x22,0x2E,0x2F,0x2D,0x2D,
+ 0x33,0x36,0x22,0x25,0x27,0x27,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,
+ 0x28,0x28,0x28,0x2C,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x24,0x25,0x24,0x28,0x23,0x22,0x25,0x25,0x04,0x29,
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+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,
+ 0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x7A,0x7A,0x7A,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x7A,0x7A,0x7A,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,
+ 0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x22,0x26,0x26,0x25,
+ 0x28,0x26,0x26,0x25,0x28,0x28,0x25,0x04,0x24,0x25,0x25,0x25,0x2E,0x2F,0x2D,0x2D,
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+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x24,0x28,0x23,0x22,0x24,0x04,0x20,0x20,0x23,0x29,
+ 0x22,0x20,0x20,0x24,0x22,0x23,0x24,0x22,0x24,0x24,0x2F,0x2F,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x22,0x23,0x24,0x25,
+ 0x04,0x28,0x26,0x25,0x23,0x04,0x26,0x24,0x22,0x20,0x25,0x23,0x2E,0x2F,0x2D,0x2D,
+ 0x34,0x25,0x27,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
+ 0x1F,0x28,0x28,0x2D,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x23,0x22,0x04,0x25,0x25,0x04,0x22,0x22,0x23,0x29,
+ 0x20,0x26,0x21,0x24,0x23,0x28,0x23,0x23,0x22,0x26,0x2F,0x2F,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x22,0x25,0x23,0x22,
+ 0x22,0x22,0x20,0x26,0x20,0x24,0x20,0x23,0x26,0x28,0x22,0x25,0x2E,0x2F,0x2D,0x2D,
+ 0x35,0x27,0x27,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
+ 0x1F,0x28,0x28,0x2D,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x17,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x0C,0x28,0x23,0x24,0x04,0x22,0x20,0x22,0x22,0x26,0x29,
+ 0x25,0x21,0x25,0x22,0x24,0x23,0x24,0x24,0x04,0x04,0x2F,0x2F,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,
+ 0x2D,0x7A,0x7A,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x7A,0x7A,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,
+ 0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x7A,0x7A,0x2D,0x2D,0x2D,0x2D,0x22,0x26,0x28,0x28,
+ 0x04,0x25,0x20,0x24,0x22,0x24,0x20,0x23,0x25,0x28,0x25,0x24,0x2E,0x2F,0x2D,0x2D,
+ 0x36,0x27,0x28,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
+ 0x1F,0x28,0x28,0x2E,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x0C,0x04,0x25,0x04,0x20,0x26,0x24,0x23,0x04,0x04,0x29,
+ 0x23,0x22,0x25,0x22,0x25,0x23,0x25,0x25,0x28,0x25,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x22,0x25,0x24,0x26,
+ 0x04,0x24,0x21,0x24,0x25,0x22,0x22,0x25,0x26,0x23,0x23,0x25,0x2D,0x2F,0x2D,0x2D,
+ 0x20,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,
+ 0x28,0x28,0x28,0x2E,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x0C,0x20,0x23,0x25,0x23,0x26,0x24,0x28,0x28,0x04,0x29,
+ 0x25,0x24,0x26,0x26,0x28,0x04,0x28,0x04,0x28,0x25,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x22,0x24,0x26,0x23,
+ 0x25,0x22,0x25,0x23,0x22,0x26,0x28,0x23,0x20,0x25,0x22,0x24,0x2D,0x2F,0x2D,0x2D,
+ 0x23,0x2A,0x2C,0x2C,0x2D,0x2D,0x2D,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x20,0x28,0x26,0x26,0x25,0x28,0x28,0x04,0x24,0x29,
+ 0x26,0x26,0x25,0x04,0x04,0x04,0x25,0x25,0x26,0x22,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x22,0x25,0x23,0x26,
+ 0x25,0x28,0x25,0x28,0x26,0x28,0x28,0x24,0x25,0x25,0x22,0x04,0x2C,0x2F,0x2D,0x2D,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x24,0x28,0x27,0x25,0x28,0x04,0x28,0x24,0x26,0x29,
+ 0x28,0x26,0x25,0x25,0x28,0x26,0x25,0x25,0x25,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x22,0x22,0x22,0x23,
+ 0x25,0x26,0x25,0x04,0x25,0x28,0x24,0x22,0x26,0x23,0x23,0x26,0x2C,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
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+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,
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+ 0x36,0x36,0x20,0x23,0x2F,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,
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+ 0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x28,0x28,0x22,0x04,0x28,0x25,0x04,0x04,0x24,0x29,
+ 0x24,0x22,0x25,0x21,0x22,0x23,0x22,0x26,0x26,0x23,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,0x2D,0x2D,0x2D,0x2D,0x20,0x23,0x23,0x25,
+ 0x25,0x25,0x25,0x25,0x23,0x26,0x28,0x25,0x26,0x25,0x26,0x25,0x2E,0x2F,0x2D,0x2D,
+ 0x33,0x36,0x22,0x25,0x27,0x27,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,
+ 0x28,0x28,0x28,0x2C,0x2F,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x26,0x24,0x24,0x04,0x28,0x04,0x26,0x25,0x28,0x29,
+ 0x25,0x26,0x25,0x23,0x26,0x25,0x24,0x25,0x04,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2B,0x24,0x27,0x27,0x27,0x27,0x25,0x22,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2B,0x28,0x27,0x27,0x27,0x27,0x25,0x22,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2B,0x04,0x27,0x27,0x27,0x27,0x25,0x22,0x2D,0x2D,0x2D,0x2D,0x20,0x22,0x23,0x23,
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+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x17,
+ 0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x23,0x25,0x26,0x28,0x22,0x25,0x04,0x28,0x28,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,
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+ 0x28,0x04,0x04,0x28,0x28,0x28,0x28,0x28,0x25,0x28,0x25,0x28,0x2D,0x2F,0x2D,0x2D,
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+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x17,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x33,0x25,0x04,0x28,0x25,0x04,0x2A,0x28,0x2A,0x2B,0x29,
+ 0x24,0x28,0x22,0x23,0x24,0x26,0x04,0x25,0x24,0x25,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x00,0x00,0x00,0x00,0x2F,0x2F,0x2B,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x00,0x00,0x00,0x00,0x2F,0x2F,0x2B,0x2D,0x2D,0x2D,0x2D,0x36,0x28,0x26,0x28,
+ 0x25,0x22,0x26,0x23,0x23,0x25,0x22,0x20,0x26,0x20,0x23,0x04,0x28,0x24,0x24,0x24,
+ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x23,0x23,0x23,0x23,0x23,
+ 0x23,0x23,0x23,0x23,0x23,0x23,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,
+ 0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x21,0x21,0x21,0x21,
+ 0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
+ 0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
+ 0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
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+ 0x29,0x28,0x29,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x26,0x25,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,
+ 0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,
+ 0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x26,0x28,0x26,0x28,0x28,0x25,0x26,0x28,0x29,0x25,0x29,
+ 0x24,0x23,0x21,0x22,0x28,0x25,0x23,0x21,0x28,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x36,0x25,0x28,0x04,
+ 0x04,0x28,0x28,0x28,0x29,0x28,0x26,0x28,0x26,0x24,0x28,0x28,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x23,0x28,0x26,0x04,0x28,0x28,0x04,0x29,0x28,0x04,0x29,
+ 0x22,0x26,0x22,0x22,0x23,0x04,0x24,0x25,0x24,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,
+ 0x00,0x00,0x00,0x00,0x00,0x2F,0x2F,0x2B,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x00,0x00,0x00,0x00,0x00,0x2F,0x2F,0x2B,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x00,0x00,0x00,0x00,0x2F,0x2F,0x2B,0x2D,0x2D,0x2D,0x2D,0x36,0x28,0x25,0x29,
+ 0x26,0x26,0x28,0x28,0x26,0x28,0x28,0x26,0x04,0x25,0x04,0x22,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x20,0x25,0x28,0x28,0x28,0x28,0x25,0x25,0x25,0x27,0x29,
+ 0x23,0x24,0x23,0x26,0x04,0x28,0x25,0x26,0x23,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x24,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,
+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x24,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x24,0x2D,0x2D,0x2D,0x2D,0x36,0x25,0x28,0x28,
+ 0x28,0x28,0x25,0x28,0x24,0x04,0x26,0x04,0x28,0x28,0x26,0x20,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x36,0x28,0x28,0x04,0x04,0x2A,0x04,0x28,0x24,0x28,0x29,
+ 0x24,0x24,0x25,0x23,0x28,0x04,0x26,0x26,0x25,0x04,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,
+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,
+ 0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x36,0x25,0x26,0x28,
+ 0x26,0x04,0x28,0x04,0x28,0x25,0x24,0x26,0x25,0x22,0x25,0x28,0x2F,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x36,0x28,0x04,0x28,0x28,0x2A,0x29,0x28,0x28,0x2A,0x29,
+ 0x28,0x23,0x04,0x25,0x28,0x22,0x26,0x28,0x23,0x04,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,
+ 0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,
+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,
+ 0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,
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+ 0x25,0x25,0x24,0x23,0x24,0x25,0x28,0x23,0x23,0x04,0x04,0x22,0x2E,0x2F,0x2D,0x2D,
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+ 0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,
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+ 0x25,0x24,0x25,0x22,0x25,0x25,0x26,0x25,0x26,0x22,0x28,0x28,0x2E,0x2F,0x2D,0x2D,
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+ 0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,
+ 0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x17,0x17,0x2D,0x2D,0x17,0x17,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x27,0x2D,0x2D,0x2D,0x2D,0x35,0x04,0x04,0x25,
+ 0x23,0x22,0x25,0x04,0x25,0x26,0x28,0x25,0x24,0x04,0x28,0x25,0x2C,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x25,0x25,0x28,0x04,0x26,0x25,0x26,0x28,0x26,0x29,
+ 0x20,0x04,0x22,0x04,0x24,0x24,0x26,0x23,0x25,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,
+ 0x2F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x25,0x2D,0x2D,0x2D,0x2D,0x35,0x25,0x28,0x24,
+ 0x22,0x24,0x22,0x04,0x25,0x23,0x22,0x25,0x23,0x24,0x04,0x25,0x2C,0x2F,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x26,0x28,0x28,0x26,0x28,0x28,0x28,0x26,0x28,0x24,0x26,0x25,0x26,0x25,0x25,0x04,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x29,0x28,0x26,
+ 0x26,0x28,0x28,0x04,0x28,0x28,0x28,0x28,0x28,0x28,0x29,0x25,0x2F,0x2F,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x25,0x26,0x04,0x24,0x26,0x28,0x25,0x25,0x26,0x25,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x34,0x34,0x34,0x33,0x33,0x32,0x29,0x28,0x28,0x28,0x28,0x28,0x04,0x28,0x26,0x29,
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+ 0x04,0x28,0x26,0x24,0x04,0x04,0x25,0x25,0x26,0x28,0x25,0x28,0x04,0x28,0x25,0x25,
+ 0x28,0x25,0x28,0x28,0x25,0x28,0x24,0x28,0x28,0x27,0x28,0x25,0x26,0x28,0x28,0x04,
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+ 0x26,0x22,0x04,0x24,0x25,0x24,0x25,0x25,0x26,0x25,0x28,0x23,0x24,0x28,0x25,0x28,
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+ 0x26,0x04,0x26,0x28,0x04,0x04,0x25,0x28,0x04,0x28,0x04,0x04,0x29,0x2A,0x26,0x29,
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+ 0x20,0x22,0x25,0x04,0x04,0x20,0x20,0x26,0x20,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x14,0x14,0x14,0x14,0x2D,0x2D,0x14,0x14,0x2D,0x14,0x14,0x2D,0x2D,0x14,0x14,0x2D,
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+ 0x14,0x14,0x14,0x14,0x14,0x14,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x14,0x2D,0x2D,0x2D,0x2D,0x14,0x2D,0x2D,0x14,0x14,0x14,0x14,0x14,0x14,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x0C,0x25,0x22,0x22,
+ 0x26,0x26,0x25,0x25,0x26,0x24,0x25,0x26,0x26,0x25,0x26,0x22,0x2F,0x2F,0x2D,0x2D,
+ 0x32,0x33,0x33,0x34,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x35,0x35,0x35,0x35,0x36,0x36,
+ 0x36,0x36,0x20,0x23,0x2F,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,
+ 0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x2D,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x17,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x35,0x27,0x29,0x26,0x28,0x24,0x27,0x24,0x26,0x26,0x29,
+ 0x20,0x24,0x22,0x22,0x22,0x20,0x26,0x22,0x25,0x24,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x14,0x2D,0x2D,0x14,0x14,0x2D,0x14,0x14,0x2D,0x14,0x14,0x14,0x2D,0x14,0x14,0x2D,
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+ 0x2D,0x14,0x14,0x2D,0x2D,0x2D,0x2D,0x2D,0x14,0x14,0x2D,0x2D,0x14,0x14,0x2D,0x14,
+ 0x14,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x14,0x14,0x14,0x14,0x2D,0x2D,
+ 0x14,0x14,0x2D,0x2D,0x14,0x14,0x2D,0x14,0x14,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x0C,0x04,0x25,0x04,
+ 0x28,0x04,0x26,0x25,0x26,0x26,0x26,0x25,0x28,0x04,0x04,0x26,0x2E,0x2F,0x2D,0x2D,
+ 0x33,0x36,0x22,0x25,0x27,0x27,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,
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+ 0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x26,0x28,0x26,0x25,0x22,0x26,0x25,0x22,0x04,0x26,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x24,0x26,0x28,
+ 0x25,0x25,0x28,0x29,0x24,0x28,0x28,0x28,0x04,0x28,0x26,0x26,0x2D,0x2F,0x2D,0x2D,
+ 0x23,0x2A,0x2C,0x2C,0x2D,0x2D,0x2D,0x2E,0x2E,0x2E,0x2E,0x2E,0x2E,0x2F,0x2F,0x2F,
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+ 0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,
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+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x17,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x17,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x17,0x17,0x17,
+ 0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x25,0x26,0x25,0x24,0x28,0x25,0x25,0x24,0x24,0x29,
+ 0x25,0x24,0x23,0x23,0x23,0x25,0x24,0x21,0x24,0x23,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x27,0x25,0x04,
+ 0x28,0x28,0x26,0x28,0x25,0x04,0x28,0x25,0x25,0x26,0x26,0x24,0x2C,0x2F,0x2D,0x2D,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,0x2F,
+ 0x2F,0x2F,0x2F,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,
+ 0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x2D,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,
+ 0x17,0x2D,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,
+ 0x2D,0x2D,0x17,0x17,0x17,0x17,0x2D,0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,
+ 0x2D,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x26,0x25,0x28,0x23,0x25,0x25,0x23,0x23,0x25,0x29,
+ 0x25,0x22,0x23,0x24,0x25,0x22,0x04,0x23,0x28,0x26,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x34,0x24,0x29,0x04,
+ 0x29,0x26,0x27,0x25,0x04,0x24,0x28,0x24,0x04,0x22,0x25,0x25,0x2C,0x2F,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x23,0x25,0x23,0x24,0x26,0x24,0x26,0x28,0x26,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x33,0x28,0x25,0x28,
+ 0x28,0x28,0x28,0x28,0x24,0x04,0x25,0x25,0x26,0x24,0x26,0x04,0x2C,0x2F,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x33,0x22,0x28,0x24,0x25,0x25,0x22,0x28,0x27,0x24,0x29,
+ 0x23,0x23,0x23,0x23,0x28,0x24,0x28,0x28,0x28,0x28,0x2F,0x2F,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x33,0x04,0x28,0x25,
+ 0x25,0x23,0x28,0x04,0x04,0x04,0x04,0x27,0x28,0x28,0x25,0x26,0x2C,0x2F,0x2D,0x2D,
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+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
+ 0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
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+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,0x2C,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+ 0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,0x29,
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+#else
+byte signon[] = {
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