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Diffstat (limited to 'apps/plugins/sdl/src/main/beos/SDL_BeApp.cc')
-rw-r--r--apps/plugins/sdl/src/main/beos/SDL_BeApp.cc111
1 files changed, 0 insertions, 111 deletions
diff --git a/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc b/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc
deleted file mode 100644
index 8b793779ac..0000000000
--- a/apps/plugins/sdl/src/main/beos/SDL_BeApp.cc
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Handle the BeApp specific portions of the application */
-
-#include <AppKit.h>
-#include <storage/Path.h>
-#include <storage/Entry.h>
-#include <unistd.h>
-
-#include "SDL_BeApp.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_error.h"
-
-/* Flag to tell whether or not the Be application is active or not */
-int SDL_BeAppActive = 0;
-static SDL_Thread *SDL_AppThread = NULL;
-
-static int StartBeApp(void *unused)
-{
- if(!be_app) {
- BApplication *App;
-
- App = new BApplication("application/x-SDL-executable");
-
- App->Run();
- delete App;
- }
- return(0);
-}
-
-/* Initialize the Be Application, if it's not already started */
-int SDL_InitBeApp(void)
-{
- /* Create the BApplication that handles appserver interaction */
- if ( SDL_BeAppActive <= 0 ) {
- SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
- if ( SDL_AppThread == NULL ) {
- SDL_SetError("Couldn't create BApplication thread");
- return(-1);
- }
-
- /* Change working to directory to that of executable */
- app_info info;
- if (B_OK == be_app->GetAppInfo(&info)) {
- entry_ref ref = info.ref;
- BEntry entry;
- if (B_OK == entry.SetTo(&ref)) {
- BPath path;
- if (B_OK == path.SetTo(&entry)) {
- if (B_OK == path.GetParent(&path)) {
- chdir(path.Path());
- }
- }
- }
- }
-
- do {
- SDL_Delay(10);
- } while ( (be_app == NULL) || be_app->IsLaunching() );
-
- /* Mark the application active */
- SDL_BeAppActive = 0;
- }
-
- /* Increment the application reference count */
- ++SDL_BeAppActive;
-
- /* The app is running, and we're ready to go */
- return(0);
-}
-
-/* Quit the Be Application, if there's nothing left to do */
-void SDL_QuitBeApp(void)
-{
- /* Decrement the application reference count */
- --SDL_BeAppActive;
-
- /* If the reference count reached zero, clean up the app */
- if ( SDL_BeAppActive == 0 ) {
- if ( SDL_AppThread != NULL ) {
- if ( be_app != NULL ) { /* Not tested */
- be_app->PostMessage(B_QUIT_REQUESTED);
- }
- SDL_WaitThread(SDL_AppThread, NULL);
- SDL_AppThread = NULL;
- }
- /* be_app should now be NULL since be_app has quit */
- }
-}