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-rw-r--r--apps/status.c36
1 files changed, 28 insertions, 8 deletions
diff --git a/apps/status.c b/apps/status.c
index 8d3d1748cb..2218768451 100644
--- a/apps/status.c
+++ b/apps/status.c
@@ -40,13 +40,15 @@
#if CONFIG_KEYPAD == IRIVER_H100_PAD
#include "button.h"
#endif
+#include "usb.h"
static enum playmode ff_mode;
static long switch_tick;
-static int battery_charge_step = 0;
-static bool plug_state;
static bool battery_state = true;
+#ifdef HAVE_CHARGING
+static int battery_charge_step = 0;
+#endif
struct status_info {
int battlevel;
@@ -63,6 +65,10 @@ struct status_info {
#if CONFIG_LED == LED_VIRTUAL
bool led; /* disk LED simulation in the status bar */
#endif
+#ifdef HAVE_USB_POWER
+ bool usb_power;
+#endif
+
};
void status_init(void)
@@ -170,6 +176,9 @@ void status_draw(bool force_redraw)
#if CONFIG_LED == LED_VIRTUAL
info.led = led_read(HZ/2); /* delay should match polling interval */
#endif
+#ifdef HAVE_USB_POWER
+ info.usb_power = usb_powered();
+#endif
/* only redraw if forced to, or info has changed */
if (force_redraw ||
@@ -183,10 +192,10 @@ void status_draw(bool force_redraw)
/* players always "redraw" */
{
#endif
-
+
+#ifdef HAVE_CHARGING
if (info.inserted) {
battery_state = true;
- plug_state = true;
#if defined(HAVE_CHARGE_CTRL) || CONFIG_BATTERY == BATT_LIION2200
/* zero battery run time if charging */
if (charge_state > 0) {
@@ -212,8 +221,9 @@ void status_draw(bool force_redraw)
}
}
}
- else {
- plug_state=false;
+ else
+#endif /* HAVE_CHARGING */
+ {
if (info.battery_safe)
battery_state = true;
else {
@@ -228,8 +238,18 @@ void status_draw(bool force_redraw)
#ifdef HAVE_LCD_BITMAP
if (battery_state)
- statusbar_icon_battery(info.battlevel, plug_state);
-
+ statusbar_icon_battery(info.battlevel);
+
+ /* draw power plug if charging */
+ if (info.inserted)
+ lcd_bitmap(bitmap_icons_7x8[Icon_Plug], ICON_PLUG_X_POS,
+ STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
+#ifdef HAVE_USB_POWER
+ else if (info.usb_power)
+ lcd_bitmap(bitmap_icons_7x8[Icon_USBPlug], ICON_PLUG_X_POS,
+ STATUSBAR_Y_POS, ICON_PLUG_WIDTH, STATUSBAR_HEIGHT, false);
+#endif
+
info.redraw_volume = statusbar_icon_volume(info.volume);
statusbar_icon_play_state(current_playmode() + Icon_Play);
switch (info.repeat) {