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-rw-r--r--apps/plugin.c2
-rw-r--r--apps/plugin.h2
-rw-r--r--apps/plugins/calculator.c2
-rw-r--r--apps/plugins/lib/SOURCES2
-rw-r--r--apps/plugins/lib/pluginlib_touchscreen.c249
-rw-r--r--apps/plugins/lib/pluginlib_touchscreen.h (renamed from apps/plugins/lib/touchscreen.h)23
-rw-r--r--apps/plugins/lib/touchscreen.c135
-rw-r--r--apps/plugins/minesweeper.c2
-rw-r--r--apps/plugins/pegbox.c2
-rw-r--r--apps/plugins/reversi/reversi-gui.c218
-rw-r--r--apps/plugins/reversi/reversi-gui.h15
11 files changed, 435 insertions, 217 deletions
diff --git a/apps/plugin.c b/apps/plugin.c
index 35b4179949..52565b82cc 100644
--- a/apps/plugin.c
+++ b/apps/plugin.c
@@ -668,6 +668,8 @@ static const struct plugin_api rockbox_api = {
#if defined(HAVE_USBSTACK) && defined(USB_ENABLE_HID)
usb_hid_send,
#endif
+
+ lcd_set_viewport,
};
int plugin_load(const char* plugin, const void* parameter)
diff --git a/apps/plugin.h b/apps/plugin.h
index 3809486d0a..d2130f48df 100644
--- a/apps/plugin.h
+++ b/apps/plugin.h
@@ -836,6 +836,8 @@ struct plugin_api {
#if defined(HAVE_USBSTACK) && defined(USB_ENABLE_HID)
void (*usb_hid_send)(usage_page_t usage_page, int id);
#endif
+
+ void (*lcd_set_viewport)(struct viewport* vp);
};
/* plugin header */
diff --git a/apps/plugins/calculator.c b/apps/plugins/calculator.c
index 2c16e03c9c..079a6e500c 100644
--- a/apps/plugins/calculator.c
+++ b/apps/plugins/calculator.c
@@ -365,7 +365,7 @@ PLUGIN_HEADER
#define CALCULATOR_CLEAR BUTTON_TOPRIGHT
#endif
-#include "lib/touchscreen.h"
+#include "lib/pluginlib_touchscreen.h"
static struct ts_raster calc_raster = { X_0_POS, Y_1_POS,
BUTTON_COLS*REC_WIDTH, BUTTON_ROWS*REC_HEIGHT, REC_WIDTH, REC_HEIGHT };
#endif
diff --git a/apps/plugins/lib/SOURCES b/apps/plugins/lib/SOURCES
index 72538fc2a0..00d3ac7c56 100644
--- a/apps/plugins/lib/SOURCES
+++ b/apps/plugins/lib/SOURCES
@@ -54,7 +54,7 @@ pluginlib_albumart.c
pluginlib_actions.c
helper.c
#ifdef HAVE_TOUCHSCREEN
-touchscreen.c
+pluginlib_touchscreen.c
#endif
md5.c
diff --git a/apps/plugins/lib/pluginlib_touchscreen.c b/apps/plugins/lib/pluginlib_touchscreen.c
new file mode 100644
index 0000000000..eb023b064c
--- /dev/null
+++ b/apps/plugins/lib/pluginlib_touchscreen.c
@@ -0,0 +1,249 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Copyright (C) 2008 by Maurus Cuelenaere
+* Copyright (C) 2009 by Karl Kurbjun
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#include "plugin.h"
+
+#ifdef HAVE_TOUCHSCREEN
+
+#include "pluginlib_touchscreen.h"
+
+/*******************************************************************************
+ * Touchbutton functions: These functions allow the plugin to specify a button
+ * location that, in turn gets mapped to a button press return value.
+ ******************************************************************************/
+
+/* touchbutton_get:
+ * This function checks the touchbutton structure passed to it for hits. When
+ * one is found it returns action.
+ * inputs:
+ * struct touchbutton *data: This is intended to be an array of
+ * touchbuttons of size num_buttons. Each element in the array defines
+ * one button.
+ * int button: This is the button return value from a button_get() call.
+ * It is used to determine REPEAT/RELEASE events.
+ * int num_buttons: This tells touchbutton_get how many elements are in
+ * data.
+ * return:
+ * If a touch occured over one of the defined buttons, return action, else
+ * return 0.
+ */
+int touchbutton_get(struct touchbutton *data, int button, int num_buttons) {
+ short x,y;
+
+ /* Get the x/y location of the button press, this is set by button_get when
+ * a button is pulled from the queue.
+ */
+ x = rb->button_get_data() >> 16;
+ y = (short) rb->button_get_data();
+ struct viewport *v;
+
+ int i;
+
+ /* Loop over the data array to check if any of the buttons were pressed */
+ for (i=0; i<num_buttons; i++) {
+ v=&data[i].vp;
+ /* See if the point is inside the button viewport */
+ if( x >= v->x && x < (v->x + v->width) &&
+ y >= v->y && y < (v->y + v->height) ) {
+ if( ((button & BUTTON_REPEAT) && data[i].repeat) ||
+ ((button & BUTTON_REL) && !data[i].repeat) ) {
+ return data[i].action;
+ }
+ }
+ }
+ return 0;
+}
+
+/* touchbutton_draw:
+ * This function draws the button with the associated text as long as the
+ * invisible flag is not set. Support for pixmaps needs to be added.
+ * inputs:
+ * struct touchbutton *data: This is intended to be an array of
+ * touchbuttons of size num_buttons. Each element in the array defines
+ * one button.
+ * int num_buttons: This tells touchbutton_get how many elements are in
+ * data.
+ * return:
+ * If a touch occured over one of the defined buttons, return action, else
+ * return 0.
+ */
+void touchbutton_draw(struct touchbutton *data, int num_buttons) {
+ int i;
+ /* These store the width and height of the title offset */
+ int title_width, title_height;
+
+ /* Loop over all the elements in data */
+ for(i=0; i<num_buttons; i++) {
+ /* Is this a visible button? */
+ if(!data[i].invisible) {
+ /* Set the current viewport to the button so that all drawing
+ * operations are within the button location.
+ */
+ rb->lcd_set_viewport(&data[i].vp);
+
+ /* Get the string size so that the title can be centered. */
+ rb->lcd_getstringsize(data[i].title, &title_width, &title_height);
+
+ /* Center the title vertically */
+ title_height=(data[i].vp.height-title_height)/2;
+
+ /* If the above calculation was negative, reset to 0 */
+ if(title_height<0) {
+ title_height=0;
+ }
+
+ /* Center the title horizontally */
+ title_width=(data[i].vp.width-title_width)/2;
+
+ /* If the above calculation was negative, reset to 0 */
+ if(title_width<0) {
+ title_width=0;
+ }
+
+ /* If the width offset was 0, use a scrolling puts, else center and
+ * print the title.
+ */
+ if(title_width==0) {
+ rb->lcd_puts_scroll(0, 0, data[i].title);
+ } else {
+ rb->lcd_putsxy(title_width, title_height, data[i].title);
+ }
+
+ /* Draw bounding box around the button location. */
+ rb->lcd_drawrect( 0, 0, data[i].vp.width, data[i].vp.height);
+ }
+ }
+ rb->lcd_set_viewport(NULL); /* Go back to the default viewport */
+}
+
+/*******************************************************************************
+ * Touchmap functions: Not sure how exactly these functions are used, comments
+ * needed!!!
+ ******************************************************************************/
+unsigned int touchscreen_map(struct ts_mappings *map, int x, int y)
+{
+ int i;
+ for(i=0; i < map->amount; i++)
+ {
+ #define _MAP(x) (map->mappings[x])
+ if(x > _MAP(i).tl_x && x < (_MAP(i).tl_x+_MAP(i).width)
+ && y > _MAP(i).tl_y && y < (_MAP(i).tl_y+_MAP(i).height))
+ return i;
+ }
+
+ return -1;
+}
+
+unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result)
+{
+ int res1_x, res2_x, res1_y, res2_y;
+
+ if((x - map->tl_x) < 0 ||
+ (x - map->tl_x) > map->width)
+ return -1;
+ res1_x = (x - map->tl_x)/(map->raster_width);
+ res2_x = (x - map->tl_x)%(map->raster_width);
+
+ if((y - map->tl_y) < 0 ||
+ (y - map->tl_y) > map->height)
+ return -1;
+ res1_y = (y - map->tl_y)/(map->raster_height);
+ res2_y = (y - map->tl_y)%(map->raster_height);
+
+ if(res2_x == 0 || res2_y == 0) /* pen hit a raster boundary */
+ return -2;
+ else
+ {
+ (*result).x = res1_x;
+ (*result).y = res1_y;
+ return 1;
+ }
+}
+
+struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button)
+{
+ struct ts_raster_button_result ret = {0, {0, 0}, {0, 0}};
+ struct ts_raster_result tmp;
+
+ ret.action = TS_ACTION_NONE;
+ if(touchscreen_map_raster(map->raster, x, y, &tmp) != 1)
+ return ret;
+
+ #define NOT_HANDLED (ret.action == TS_ACTION_NONE)
+ if((button == BUTTON_REPEAT) && (map->_prev_btn_state != BUTTON_REPEAT) && map->drag_drop_enable)
+ {
+ map->_prev_x = tmp.x;
+ map->_prev_y = tmp.y;
+ }
+ if((button == BUTTON_REL) && (map->_prev_btn_state == BUTTON_REPEAT) && map->drag_drop_enable)
+ {
+ ret.action = TS_ACTION_DRAG_DROP;
+ ret.from.x = map->_prev_x;
+ ret.from.y = map->_prev_y;
+ ret.to.x = tmp.x;
+ ret.to.y = tmp.y;
+ }
+ if((button == BUTTON_REL) && map->double_click_enable && NOT_HANDLED)
+ {
+ if(map->_prev_x == tmp.x && map->_prev_y == tmp.y)
+ {
+ ret.action = TS_ACTION_DOUBLE_CLICK;
+ ret.from.x = ret.to.x = tmp.x;
+ ret.from.y = ret.to.y = tmp.y;
+ }
+ else
+ {
+ map->_prev_x = tmp.x;
+ map->_prev_y = tmp.y;
+ }
+ }
+ if((button & BUTTON_REL || button & BUTTON_REPEAT) && map->two_d_movement_enable && NOT_HANDLED)
+ {
+ if((map->two_d_from.x == tmp.x) ^ (map->two_d_from.y == tmp.y))
+ {
+ ret.action = TS_ACTION_TWO_D_MOVEMENT;
+ ret.from.x = map->two_d_from.x;
+ ret.from.y = map->two_d_from.y;
+ ret.to.x = map->two_d_from.x + (map->two_d_from.x == tmp.x ? 0 : (tmp.x > map->two_d_from.x ? 1 : -1));
+ ret.to.y = map->two_d_from.y + (map->two_d_from.y == tmp.y ? 0 : (tmp.y > map->two_d_from.y ? 1 : -1));
+ }
+ else
+ ret.action = TS_ACTION_NONE;
+ }
+ if(map->click_enable && (button & BUTTON_REL) && NOT_HANDLED)
+ {
+ ret.action = TS_ACTION_CLICK;
+ ret.from.x = ret.to.x = tmp.x;
+ ret.from.y = ret.to.y = tmp.y;
+ }
+ if(map->move_progress_enable && NOT_HANDLED)
+ {
+ ret.action = TS_ACTION_MOVE;
+ ret.from.x = ret.to.x = tmp.x;
+ ret.from.y = ret.to.y = tmp.y;
+ }
+
+ map->_prev_btn_state = button;
+ return ret;
+}
+
+#endif /* HAVE_TOUCHSCREEN */
diff --git a/apps/plugins/lib/touchscreen.h b/apps/plugins/lib/pluginlib_touchscreen.h
index cd5251e46f..f2787655ee 100644
--- a/apps/plugins/lib/touchscreen.h
+++ b/apps/plugins/lib/pluginlib_touchscreen.h
@@ -8,6 +8,7 @@
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
+* Copyright (C) 2009 by Karl Kurbjun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -26,6 +27,28 @@
#ifdef HAVE_TOUCHSCREEN
+/*******************************************************************************
+ * Touchbutton
+ ******************************************************************************/
+struct touchbutton {
+ /* Each button has it's own viewport to define colors, drawstyle, location*/
+ struct viewport vp;
+ bool repeat; /* requires the area be held for the action */
+ int action; /* action this button will return */
+ bool invisible; /* Is this an invisible button? */
+ char *title; /* Specify a title */
+ fb_data *pixmap; /* Currently unused, but will allow for a graphic */
+};
+
+/* Get: tests for a button press and returns action. */
+int touchbutton_get(struct touchbutton *data, int button, int num_buttons);
+/* Draw: Draws all visible buttons */
+void touchbutton_draw(struct touchbutton *data, int num_buttons);
+
+
+/*******************************************************************************
+ * Touch mapping
+ ******************************************************************************/
struct ts_mapping
{
int tl_x; /* top left */
diff --git a/apps/plugins/lib/touchscreen.c b/apps/plugins/lib/touchscreen.c
deleted file mode 100644
index 5b7517349a..0000000000
--- a/apps/plugins/lib/touchscreen.c
+++ /dev/null
@@ -1,135 +0,0 @@
-/***************************************************************************
-* __________ __ ___.
-* Open \______ \ ____ ____ | | _\_ |__ _______ ___
-* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
-* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
-* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
-* \/ \/ \/ \/ \/
-* $Id$
-*
-* Copyright (C) 2008 by Maurus Cuelenaere
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-*
-* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
-* KIND, either express or implied.
-*
-****************************************************************************/
-
-#include "plugin.h"
-
-#ifdef HAVE_TOUCHSCREEN
-
-#include "touchscreen.h"
-
-unsigned int touchscreen_map(struct ts_mappings *map, int x, int y)
-{
- int i;
- for(i=0; i < map->amount; i++)
- {
- #define _MAP(x) (map->mappings[x])
- if(x > _MAP(i).tl_x && x < (_MAP(i).tl_x+_MAP(i).width)
- && y > _MAP(i).tl_y && y < (_MAP(i).tl_y+_MAP(i).height))
- return i;
- }
-
- return -1;
-}
-
-unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result)
-{
- int res1_x, res2_x, res1_y, res2_y;
-
- if((x - map->tl_x) < 0 ||
- (x - map->tl_x) > map->width)
- return -1;
- res1_x = (x - map->tl_x)/(map->raster_width);
- res2_x = (x - map->tl_x)%(map->raster_width);
-
- if((y - map->tl_y) < 0 ||
- (y - map->tl_y) > map->height)
- return -1;
- res1_y = (y - map->tl_y)/(map->raster_height);
- res2_y = (y - map->tl_y)%(map->raster_height);
-
- if(res2_x == 0 || res2_y == 0) /* pen hit a raster boundary */
- return -2;
- else
- {
- (*result).x = res1_x;
- (*result).y = res1_y;
- return 1;
- }
-}
-
-struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button)
-{
- struct ts_raster_button_result ret = {0, {0, 0}, {0, 0}};
- struct ts_raster_result tmp;
-
- ret.action = TS_ACTION_NONE;
- if(touchscreen_map_raster(map->raster, x, y, &tmp) != 1)
- return ret;
-
- #define NOT_HANDLED (ret.action == TS_ACTION_NONE)
- if((button == BUTTON_REPEAT) && (map->_prev_btn_state != BUTTON_REPEAT) && map->drag_drop_enable)
- {
- map->_prev_x = tmp.x;
- map->_prev_y = tmp.y;
- }
- if((button == BUTTON_REL) && (map->_prev_btn_state == BUTTON_REPEAT) && map->drag_drop_enable)
- {
- ret.action = TS_ACTION_DRAG_DROP;
- ret.from.x = map->_prev_x;
- ret.from.y = map->_prev_y;
- ret.to.x = tmp.x;
- ret.to.y = tmp.y;
- }
- if((button == BUTTON_REL) && map->double_click_enable && NOT_HANDLED)
- {
- if(map->_prev_x == tmp.x && map->_prev_y == tmp.y)
- {
- ret.action = TS_ACTION_DOUBLE_CLICK;
- ret.from.x = ret.to.x = tmp.x;
- ret.from.y = ret.to.y = tmp.y;
- }
- else
- {
- map->_prev_x = tmp.x;
- map->_prev_y = tmp.y;
- }
- }
- if((button & BUTTON_REL || button & BUTTON_REPEAT) && map->two_d_movement_enable && NOT_HANDLED)
- {
- if((map->two_d_from.x == tmp.x) ^ (map->two_d_from.y == tmp.y))
- {
- ret.action = TS_ACTION_TWO_D_MOVEMENT;
- ret.from.x = map->two_d_from.x;
- ret.from.y = map->two_d_from.y;
- ret.to.x = map->two_d_from.x + (map->two_d_from.x == tmp.x ? 0 : (tmp.x > map->two_d_from.x ? 1 : -1));
- ret.to.y = map->two_d_from.y + (map->two_d_from.y == tmp.y ? 0 : (tmp.y > map->two_d_from.y ? 1 : -1));
- }
- else
- ret.action = TS_ACTION_NONE;
- }
- if(map->click_enable && (button & BUTTON_REL) && NOT_HANDLED)
- {
- ret.action = TS_ACTION_CLICK;
- ret.from.x = ret.to.x = tmp.x;
- ret.from.y = ret.to.y = tmp.y;
- }
- if(map->move_progress_enable && NOT_HANDLED)
- {
- ret.action = TS_ACTION_MOVE;
- ret.from.x = ret.to.x = tmp.x;
- ret.from.y = ret.to.y = tmp.y;
- }
-
- map->_prev_btn_state = button;
- return ret;
-}
-
-#endif /* HAVE_TOUCHSCREEN */
diff --git a/apps/plugins/minesweeper.c b/apps/plugins/minesweeper.c
index 5bd38dc244..47be0ea309 100644
--- a/apps/plugins/minesweeper.c
+++ b/apps/plugins/minesweeper.c
@@ -340,7 +340,7 @@ char str[30];
#ifdef HAVE_TOUCHSCREEN
-#include "lib/touchscreen.h"
+#include "lib/pluginlib_touchscreen.h"
static struct ts_raster mine_raster = { 0, 0, MAX_WIDTH, MAX_HEIGHT, TileSize, TileSize };
#endif
diff --git a/apps/plugins/pegbox.c b/apps/plugins/pegbox.c
index 67714fee9d..cd90de49c6 100644
--- a/apps/plugins/pegbox.c
+++ b/apps/plugins/pegbox.c
@@ -520,7 +520,7 @@ PLUGIN_HEADER
#ifdef HAVE_TOUCHSCREEN
-#include "lib/touchscreen.h"
+#include "lib/pluginlib_touchscreen.h"
static struct ts_raster pegbox_raster =
{ BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT,
PIECE_WIDTH, PIECE_HEIGHT };
diff --git a/apps/plugins/reversi/reversi-gui.c b/apps/plugins/reversi/reversi-gui.c
index 2ad27caf01..fa20e46bb6 100644
--- a/apps/plugins/reversi/reversi-gui.c
+++ b/apps/plugins/reversi/reversi-gui.c
@@ -32,11 +32,9 @@ Use the arrow keys to move cursor, and press TOGGLE to place a stone.
At any time during the game, press MENU to bring up the game menu with
further options:
-
- Save
- Reload
- Clear
-
*/
#include "plugin.h"
@@ -139,6 +137,75 @@ static cursor_wrap_mode_t cursor_wrap_mode;
static bool quit_plugin;
static bool game_finished;
+#ifdef HAVE_TOUCHSCREEN
+#include "lib/pluginlib_touchscreen.h"
+/* This uses the touchscreen library functions/structures. */
+
+/* This defines the number of buttons used; only used in this C file. */
+#define TOUCHBUTTON_COUNT 3
+
+/* Define the button locations, widths and heights */
+
+#if LCD_HEIGHT < LCD_WIDTH
+/* Define Menu button x, y, width, height */
+#define B_MENU_X LEGEND_X(0)
+#define B_MENU_Y (LCD_HEIGHT/4)
+#define B_MENU_W (LCD_WIDTH-LEGEND_X(0))
+#define B_MENU_H (LCD_HEIGHT/4)
+/* Define Quit Button x, y, width, height */
+#define B_QUIT_X LEGEND_X(0)
+#define B_QUIT_Y (LCD_HEIGHT/2)
+#define B_QUIT_W (LCD_WIDTH-LEGEND_X(0))
+#define B_QUIT_H (LCD_HEIGHT/4)
+#else
+/* Define Menu button x, y, width, height */
+#define B_MENU_X (LCD_WIDTH/2)
+#define B_MENU_Y LEGEND_Y(0)
+#define B_MENU_W (LCD_WIDTH/4)
+#define B_MENU_H (2*CELL_HEIGHT)
+/* Define Quit Button x, y, width, height */
+#define B_QUIT_X (LCD_WIDTH-LCD_WIDTH/4)
+#define B_QUIT_Y LEGEND_Y(0)
+#define B_QUIT_W (LCD_WIDTH/4)
+#define B_QUIT_H (2*CELL_HEIGHT)
+#endif
+
+/* This is the button initialization/definition. The first element is the
+ * Viewport. This is defined in lcd.h, but the elements are:
+ * int x - X location of button/viewport
+ * int y - Y location of button/viewport
+ * int width - Width of button/viewport
+ * int height - Height of button/viewport
+ * int font - Font to be used on button/viewport
+ * int drawmode- Modes defined in lcd.h
+ * unsigned fg_pattern - foreground color
+ * unsigned bg_pattern - backbround color
+ * unsigned lss_pattern - Selector colors (currently unused)
+ * unsigned lse_pattern - |
+ * unsigned lst_pattern - \/
+ *
+ * The rest of the touch button elements are:
+ * bool repeat - requires the area be held for the action
+ * int action - action this button will return
+ * bool invisible - Is this an invisible button?
+ * char *title - Specify a title
+ * fb_data *pixmap- Currently unused, but will allow for a graphic
+ */
+struct touchbutton reversi_buttons[TOUCHBUTTON_COUNT] =
+ {
+ { {B_MENU_X, B_MENU_Y, B_MENU_W, B_MENU_H, FONT_UI,
+ STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
+ false, REVERSI_BUTTON_MENU, false, "Menu", NULL },
+
+ { {B_QUIT_X, B_QUIT_Y, B_QUIT_W, B_QUIT_H, FONT_UI,
+ STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
+ false, REVERSI_BUTTON_QUIT, false, "Quit", NULL },
+
+ { {0, 0, XOFS+BOARD_WIDTH, YOFS+BOARD_HEIGHT, 0,
+ STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
+ false, REVERSI_BUTTON_MAKE_MOVE, true, NULL, NULL }
+};
+#endif
/* Initialises the state of the game (starts a new game) */
static void reversi_gui_init(void) {
@@ -184,8 +251,12 @@ static void reversi_gui_draw_cell(int x, int y, int color) {
int i;
if (color == WHITE) {
for (i = 0; i < CELL_LINE_THICKNESS; i++) {
- rb->lcd_drawrect(x+STONE_MARGIN+i, y+STONE_MARGIN+i,
- CELL_WIDTH+1-2*(STONE_MARGIN+i), CELL_HEIGHT+1-2*(STONE_MARGIN+i));
+ rb->lcd_drawrect(
+ x+STONE_MARGIN+i,
+ y+STONE_MARGIN+i,
+ CELL_WIDTH+1-2*(STONE_MARGIN+i),
+ CELL_HEIGHT+1-2*(STONE_MARGIN+i)
+ );
}
} else if (color == BLACK) {
rb->lcd_fillrect(x+STONE_MARGIN, y+STONE_MARGIN,
@@ -249,6 +320,10 @@ static void reversi_gui_display_board(void) {
y = LEGEND_Y(r);
rb->lcd_drawrect(x, y, CELL_WIDTH+1, CELL_HEIGHT+1);
+#if defined(HAVE_TOUCHSCREEN)
+ touchbutton_draw(reversi_buttons, TOUCHBUTTON_COUNT);
+#endif
+
/* Update the screen */
rb->lcd_update();
}
@@ -299,7 +374,10 @@ static bool reversi_gui_choose_strategy(
break;
}
}
- result = rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
+
+ result =
+ rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
+
(*player) = strategy_values[index];
if((*player)->init_func)
@@ -339,7 +417,8 @@ static bool reversi_gui_menu(void) {
break;
case 4: /* Cursor wrap mode */
- num_items = sizeof(cursor_wrap_mode_values)/sizeof(cursor_wrap_mode_values[0]);
+ num_items = sizeof(cursor_wrap_mode_values) /
+ sizeof(cursor_wrap_mode_values[0]);
index = 0;
for (i = 0; i < num_items; i++) {
if (cursor_wrap_mode == cursor_wrap_mode_values[i]) {
@@ -372,7 +451,8 @@ static bool reversi_gui_menu(void) {
* Returns true iff the cursor would be really moved. In any case, the
* new cursor position is stored in (new_row, new_col).
*/
-static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
+static bool
+reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
*new_row = cur_row + row_delta;
*new_col = cur_col;
@@ -421,7 +501,8 @@ static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_c
* Returns true iff the cursor would be really moved. In any case, the
* new cursor position is stored in (new_row, new_col).
*/
-static bool reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
+static bool
+reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
*new_row = cur_row;
*new_col = cur_col + col_delta;
@@ -554,39 +635,62 @@ enum plugin_status plugin_start(const void *parameter) {
continue;
}
+ /***********************************************************************
+ * Button handling code happens below here
+ **********************************************************************/
button = rb->button_get(true);
+
+ /* The touchscreen buttons can act as true buttons so OR them in */
+#ifdef HAVE_TOUCHSCREEN
+ button |= touchbutton_get(reversi_buttons, button, TOUCHBUTTON_COUNT);
+#endif
- switch (button) {
+ /* All of these button presses wait for the release event */
+ if(button&BUTTON_REL) {
#ifdef REVERSI_BUTTON_QUIT
- /* Exit game */
- case REVERSI_BUTTON_QUIT:
+ if(button&REVERSI_BUTTON_QUIT) {
exit = true;
- break;
+ }
#endif
#ifdef HAVE_TOUCHSCREEN
- case BUTTON_TOUCHSCREEN:
- button_x = rb->button_get_data() >> 16;
- button_y = rb->button_get_data() & 0xffff;
- if( (CELL_R(button_y)>(BOARD_SIZE-1)) ||
- (CELL_C(button_x)>(BOARD_SIZE-1)) )
+ if(button&BUTTON_TOUCHSCREEN) {
+ button_x = rb->button_get_data();
+ button_y = button_x & 0xffff;
+ button_x >>= 16;
+
+ /* Check if the click was in the gameboard, if so move cursor.
+ * This has to happen before MAKE_MOVE is processed.
+ */
+ if( (CELL_R(button_y)<BOARD_SIZE) &&
+ (CELL_C(button_x)<BOARD_SIZE) )
{
- break;
- } else {
reversi_gui_move_cursor(CELL_R(button_y), CELL_C(button_x));
}
+ }
#endif
-#ifdef REVERSI_BUTTON_ALT_MAKE_MOVE
- case REVERSI_BUTTON_ALT_MAKE_MOVE:
+ if( (button&REVERSI_BUTTON_MENU)
+#if defined(REVERSI_BUTTON_MENU_LONGPRESS)
+ && (lastbutton&BUTTON_REPEAT)
#endif
- case REVERSI_BUTTON_MAKE_MOVE:
-#ifdef REVERSI_BUTTON_MAKE_MOVE_PRE
- if ((button == REVERSI_BUTTON_MAKE_MOVE)
- && (lastbutton != REVERSI_BUTTON_MAKE_MOVE_PRE))
- break;
+ ) {
+ if (reversi_gui_menu()) {
+ return PLUGIN_USB_CONNECTED;
+ }
+ draw_screen = true;
+ }
+
+ if(button&REVERSI_BUTTON_MAKE_MOVE
+#if defined(REVERSI_BUTTON_MAKE_MOVE_SHORTPRESS)
+ && !(lastbutton&BUTTON_REPEAT)
#endif
- if (game_finished) break;
+ ) {
+ /* If you touch the game board instead of hitting menu after it
+ * has completed the game will exit out.
+ */
+ if (game_finished)
+ break;
if (reversi_make_move(&game, cur_row, cur_col, cur_player) > 0) {
/* Move was made. Global changes on the board are possible */
draw_screen = true; /* Redraw the screen next time */
@@ -607,66 +711,42 @@ enum plugin_status plugin_start(const void *parameter) {
/* Ignore any button presses during the splash */
rb->button_clear_queue();
}
- break;
+ }
+ }
+
+ /* These button presses will run on a release or a repeat event */
+ if(button&BUTTON_REL || button&BUTTON_REPEAT) {
/* Move cursor left */
-#ifdef REVERSI_BUTTON_ALT_LEFT
- case REVERSI_BUTTON_ALT_LEFT:
- case (REVERSI_BUTTON_ALT_LEFT | BUTTON_REPEAT):
-#endif
- case REVERSI_BUTTON_LEFT:
- case (REVERSI_BUTTON_LEFT | BUTTON_REPEAT):
+ if(button&REVERSI_BUTTON_LEFT) {
if (reversi_gui_cursor_pos_hmove(-1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
- break;
-
+ }
/* Move cursor right */
-#ifdef REVERSI_BUTTON_ALT_RIGHT
- case REVERSI_BUTTON_ALT_RIGHT:
- case (REVERSI_BUTTON_ALT_RIGHT | BUTTON_REPEAT):
-#endif
- case REVERSI_BUTTON_RIGHT:
- case (REVERSI_BUTTON_RIGHT | BUTTON_REPEAT):
+ if(button&REVERSI_BUTTON_RIGHT) {
if (reversi_gui_cursor_pos_hmove(1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
- break;
-
+ }
/* Move cursor up */
- case REVERSI_BUTTON_UP:
- case (REVERSI_BUTTON_UP | BUTTON_REPEAT):
+ if(button&REVERSI_BUTTON_UP) {
if (reversi_gui_cursor_pos_vmove(-1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
- break;
-
+ }
/* Move cursor down */
- case REVERSI_BUTTON_DOWN:
- case (REVERSI_BUTTON_DOWN | BUTTON_REPEAT):
+ if(button&REVERSI_BUTTON_DOWN) {
if (reversi_gui_cursor_pos_vmove(1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
- break;
-
- case REVERSI_BUTTON_MENU:
-#ifdef REVERSI_BUTTON_MENU_PRE
- if (lastbutton != REVERSI_BUTTON_MENU_PRE) {
- break;
- }
-#endif
- if (reversi_gui_menu()) {
- return PLUGIN_USB_CONNECTED;
- }
- draw_screen = true;
- break;
+ }
+ }
- default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
- /* Quit if USB has been connected */
- return PLUGIN_USB_CONNECTED;
- }
- break;
+ if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
+ /* Quit if USB has been connected */
+ return PLUGIN_USB_CONNECTED;
}
+
if (button != BUTTON_NONE) {
lastbutton = button;
}
diff --git a/apps/plugins/reversi/reversi-gui.h b/apps/plugins/reversi/reversi-gui.h
index 8c409e9a75..a93fa344e4 100644
--- a/apps/plugins/reversi/reversi-gui.h
+++ b/apps/plugins/reversi/reversi-gui.h
@@ -42,11 +42,10 @@
#define REVERSI_BUTTON_DOWN BUTTON_DOWN
#define REVERSI_BUTTON_LEFT BUTTON_LEFT
#define REVERSI_BUTTON_RIGHT BUTTON_RIGHT
-#define REVERSI_BUTTON_MAKE_MOVE_PRE BUTTON_MENU
-#define REVERSI_BUTTON_MAKE_MOVE (BUTTON_MENU | BUTTON_REL)
-#define REVERSI_BUTTON_ALT_MAKE_MOVE (BUTTON_MENU | BUTTON_DOWN)
-#define REVERSI_BUTTON_MENU_PRE BUTTON_MENU
-#define REVERSI_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
+#define REVERSI_BUTTON_MAKE_MOVE BUTTON_MENU
+#define REVERSI_BUTTON_MAKE_MOVE_SHORTPRESS
+#define REVERSI_BUTTON_MENU_LONGPRESS
+#define REVERSI_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
@@ -63,10 +62,8 @@
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define REVERSI_BUTTON_UP BUTTON_MENU
#define REVERSI_BUTTON_DOWN BUTTON_PLAY
-#define REVERSI_BUTTON_LEFT BUTTON_LEFT
-#define REVERSI_BUTTON_RIGHT BUTTON_RIGHT
-#define REVERSI_BUTTON_ALT_LEFT BUTTON_SCROLL_BACK
-#define REVERSI_BUTTON_ALT_RIGHT BUTTON_SCROLL_FWD
+#define REVERSI_BUTTON_LEFT (BUTTON_LEFT | BUTTON_SCROLL_BACK)
+#define REVERSI_BUTTON_RIGHT (BUTTON_RIGHT | BUTTON_SCROLL_FWD)
#define REVERSI_BUTTON_MAKE_MOVE (BUTTON_SELECT | BUTTON_REL)
#define REVERSI_BUTTON_MENU (BUTTON_MENU | BUTTON_SELECT)